| Index: cc/surfaces/surface_factory.h
|
| diff --git a/cc/surfaces/surface_factory.h b/cc/surfaces/surface_factory.h
|
| index 94119e0922c67658a290b473dbb7f013d4dd05a8..b6487411f16aff54915af9a9249ac5aec8f7af6a 100644
|
| --- a/cc/surfaces/surface_factory.h
|
| +++ b/cc/surfaces/surface_factory.h
|
| @@ -7,7 +7,6 @@
|
|
|
| #include <memory>
|
| #include <set>
|
| -#include <unordered_map>
|
|
|
| #include "base/callback_forward.h"
|
| #include "base/macros.h"
|
| @@ -25,11 +24,14 @@ class Surface;
|
| class SurfaceFactoryClient;
|
| class SurfaceManager;
|
|
|
| -// A SurfaceFactory is used to create surfaces that may share resources and
|
| -// receive returned resources for frames submitted to those surfaces. Resources
|
| -// submitted to frames created by a particular factory will be returned to that
|
| -// factory's client when they are no longer being used. This is the only class
|
| -// most users of surfaces will need to directly interact with.
|
| +// This class is used for creating surfaces and submitting compositor frames to
|
| +// them. Surfaces are created lazily each time SubmitCompositorFrame is
|
| +// called with a local frame id that is different from the last call. Only one
|
| +// surface is owned by this class at a time, and upon constructing a new surface
|
| +// the old one will be destructed. Resources submitted to surfaces created by a
|
| +// particular factory will be returned to that factory's client when they are no
|
| +// longer being used. This is the only class most users of surfaces will need to
|
| +// directly interact with.
|
| class CC_SURFACES_EXPORT SurfaceFactory {
|
| public:
|
| using DrawCallback = base::Callback<void()>;
|
| @@ -41,34 +43,30 @@ class CC_SURFACES_EXPORT SurfaceFactory {
|
|
|
| const FrameSinkId& frame_sink_id() const { return frame_sink_id_; }
|
|
|
| - void Create(const LocalFrameId& local_frame_id);
|
| - void Destroy(const LocalFrameId& local_frame_id);
|
| + // Destroys the current surface. You need to call this method before the
|
| + // factory is destroyed, or when you would like to get rid of the surface as
|
| + // soon as possible (otherwise, the next time you call SubmitCompositorFrame
|
| + // the old surface will be dealt with).
|
| + void EvictSurface();
|
|
|
| - // Destroys all surfaces.
|
| - void DestroyAll();
|
| -
|
| - // Destroys and disown all surfaces, and reset all resource references. This
|
| - // is useful when resources are invalid (e.g. lost context).
|
| + // Destroys and disowns the current surface, and resets all resource
|
| + // references. This is useful when resources are invalid (e.g. lost context).
|
| void Reset();
|
|
|
| - // Set that the current frame on new_id is to be treated as the successor to
|
| - // the current frame on old_id for the purposes of calculating damage.
|
| - void SetPreviousFrameSurface(const LocalFrameId& new_id,
|
| - const LocalFrameId& old_id);
|
| -
|
| - // A frame can only be submitted to a surface created by this factory,
|
| - // although the frame may reference surfaces created by other factories.
|
| - // The callback is called the first time this frame is used to draw, or if
|
| - // the frame is discarded.
|
| + // Submits the frame to the current surface being managed by the factory if
|
| + // the local frame ids match, or creates a new surface with the given local
|
| + // frame id, destroys the old one, and submits the frame to this new surface.
|
| + // The frame can contain references to any surface, regardless of which
|
| + // factory owns it. The callback is called the first time this frame is used
|
| + // to draw, or if the frame is discarded.
|
| void SubmitCompositorFrame(const LocalFrameId& local_frame_id,
|
| CompositorFrame frame,
|
| const DrawCallback& callback);
|
| - void RequestCopyOfSurface(const LocalFrameId& local_frame_id,
|
| - std::unique_ptr<CopyOutputRequest> copy_request);
|
| + void RequestCopyOfSurface(std::unique_ptr<CopyOutputRequest> copy_request);
|
|
|
| // Evicts the current frame on the surface. All the resources
|
| // will be released and Surface::HasFrame will return false.
|
| - void ClearSurface(const LocalFrameId& local_frame_id);
|
| + void ClearSurface();
|
|
|
| void WillDrawSurface(const LocalFrameId& id, const gfx::Rect& damage_rect);
|
|
|
| @@ -91,17 +89,15 @@ class CC_SURFACES_EXPORT SurfaceFactory {
|
| void DidDestroySurfaceManager() { manager_ = nullptr; }
|
|
|
| private:
|
| - FrameSinkId frame_sink_id_;
|
| + std::unique_ptr<Surface> Create(const LocalFrameId& local_frame_id);
|
| + void Destroy(std::unique_ptr<Surface> surface);
|
| +
|
| + const FrameSinkId frame_sink_id_;
|
| SurfaceManager* manager_;
|
| SurfaceFactoryClient* client_;
|
| SurfaceResourceHolder holder_;
|
| -
|
| bool needs_sync_points_;
|
| -
|
| - using OwningSurfaceMap = std::
|
| - unordered_map<LocalFrameId, std::unique_ptr<Surface>, LocalFrameIdHash>;
|
| - OwningSurfaceMap surface_map_;
|
| -
|
| + std::unique_ptr<Surface> current_surface_;
|
| base::WeakPtrFactory<SurfaceFactory> weak_factory_;
|
|
|
| DISALLOW_COPY_AND_ASSIGN(SurfaceFactory);
|
|
|