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Side by Side Diff: cc/surfaces/surface_factory.h

Issue 2485473003: Remove SurfaceFactory::Create and SurfaceFactory::Destroy (Closed)
Patch Set: doc Created 4 years, 1 month ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CC_SURFACES_SURFACE_FACTORY_H_ 5 #ifndef CC_SURFACES_SURFACE_FACTORY_H_
6 #define CC_SURFACES_SURFACE_FACTORY_H_ 6 #define CC_SURFACES_SURFACE_FACTORY_H_
7 7
8 #include <memory> 8 #include <memory>
9 #include <set> 9 #include <set>
10 #include <unordered_map>
11 10
12 #include "base/callback_forward.h" 11 #include "base/callback_forward.h"
13 #include "base/macros.h" 12 #include "base/macros.h"
14 #include "base/memory/weak_ptr.h" 13 #include "base/memory/weak_ptr.h"
15 #include "base/observer_list.h" 14 #include "base/observer_list.h"
16 #include "cc/output/compositor_frame.h" 15 #include "cc/output/compositor_frame.h"
17 #include "cc/surfaces/surface_id.h" 16 #include "cc/surfaces/surface_id.h"
18 #include "cc/surfaces/surface_resource_holder.h" 17 #include "cc/surfaces/surface_resource_holder.h"
19 #include "cc/surfaces/surface_sequence.h" 18 #include "cc/surfaces/surface_sequence.h"
20 #include "cc/surfaces/surfaces_export.h" 19 #include "cc/surfaces/surfaces_export.h"
21 20
22 namespace gfx { 21 namespace gfx {
23 class Size; 22 class Size;
24 } 23 }
25 24
26 namespace cc { 25 namespace cc {
27 class BeginFrameSource; 26 class BeginFrameSource;
28 class CopyOutputRequest; 27 class CopyOutputRequest;
29 class Surface; 28 class Surface;
30 class SurfaceFactoryClient; 29 class SurfaceFactoryClient;
31 class SurfaceManager; 30 class SurfaceManager;
32 31
33 // A SurfaceFactory is used to create surfaces that may share resources and 32 // This class is used for creating surfaces and submitting compositor frames to
34 // receive returned resources for frames submitted to those surfaces. Resources 33 // them. Surfaces are created lazily each time SubmitCompositorFrame is
35 // submitted to frames created by a particular factory will be returned to that 34 // called with a local frame id that is different from the last call. Only one
36 // factory's client when they are no longer being used. This is the only class 35 // surface is owned by this class at a time, and upon constructing a new surface
37 // most users of surfaces will need to directly interact with. 36 // the old one will be destructed. Resources submitted to surfaces created by a
37 // particular factory will be returned to that factory's client when they are no
38 // longer being used. This is the only class most users of surfaces will need to
39 // directly interact with.
38 class CC_SURFACES_EXPORT SurfaceFactory { 40 class CC_SURFACES_EXPORT SurfaceFactory {
39 public: 41 public:
40 using DrawCallback = base::Callback<void()>; 42 using DrawCallback = base::Callback<void()>;
41 43
42 SurfaceFactory(const FrameSinkId& frame_sink_id, 44 SurfaceFactory(const FrameSinkId& frame_sink_id,
43 SurfaceManager* manager, 45 SurfaceManager* manager,
44 SurfaceFactoryClient* client); 46 SurfaceFactoryClient* client);
45 ~SurfaceFactory(); 47 ~SurfaceFactory();
46 48
47 const FrameSinkId& frame_sink_id() const { return frame_sink_id_; } 49 const FrameSinkId& frame_sink_id() const { return frame_sink_id_; }
48 50
49 void Create(const LocalFrameId& local_frame_id); 51 // Destroys the current surface. You need to call this method before the
50 void Destroy(const LocalFrameId& local_frame_id); 52 // factory is destroyed, or when you would like to get rid of the surface as
53 // soon as possible (otherwise, the next time you call SubmitCompositorFrame
54 // the old surface will be dealt with)
danakj 2016/11/15 00:43:41 nit: period
Saman Sami 2016/11/15 21:12:19 Done.
55 void EvictSurface();
51 56
52 // Destroys all surfaces. 57 // Destroys and disowns the current surface, and resets all resource
53 void DestroyAll(); 58 // references. This is useful when resources are invalid (e.g. lost context).
54
55 // Destroys and disown all surfaces, and reset all resource references. This
56 // is useful when resources are invalid (e.g. lost context).
57 void Reset(); 59 void Reset();
58 60
59 // Set that the current frame on new_id is to be treated as the successor to 61 // Submits the frame to the current surface being managed by the factory if
60 // the current frame on old_id for the purposes of calculating damage. 62 // the local frame ids match, or creates a new surface with the given local
61 void SetPreviousFrameSurface(const LocalFrameId& new_id, 63 // frame id, destroys the old one, and submits the frame to this new surface.
62 const LocalFrameId& old_id); 64 // The frame can contain references to any surface, regardless of which
63 65 // factory owns it. The callback is called the first time this frame is used
64 // A frame can only be submitted to a surface created by this factory, 66 // to draw, or if the frame is discarded.
65 // although the frame may reference surfaces created by other factories.
66 // The callback is called the first time this frame is used to draw, or if
67 // the frame is discarded.
68 void SubmitCompositorFrame(const LocalFrameId& local_frame_id, 67 void SubmitCompositorFrame(const LocalFrameId& local_frame_id,
69 CompositorFrame frame, 68 CompositorFrame frame,
70 const DrawCallback& callback); 69 const DrawCallback& callback);
71 void RequestCopyOfSurface(const LocalFrameId& local_frame_id, 70 void RequestCopyOfSurface(std::unique_ptr<CopyOutputRequest> copy_request);
72 std::unique_ptr<CopyOutputRequest> copy_request);
73 71
74 void WillDrawSurface(const LocalFrameId& id, const gfx::Rect& damage_rect); 72 void WillDrawSurface(const LocalFrameId& id, const gfx::Rect& damage_rect);
75 73
76 SurfaceFactoryClient* client() { return client_; } 74 SurfaceFactoryClient* client() { return client_; }
77 75
78 void ReceiveFromChild(const TransferableResourceArray& resources); 76 void ReceiveFromChild(const TransferableResourceArray& resources);
79 void RefResources(const TransferableResourceArray& resources); 77 void RefResources(const TransferableResourceArray& resources);
80 void UnrefResources(const ReturnedResourceArray& resources); 78 void UnrefResources(const ReturnedResourceArray& resources);
81 79
82 SurfaceManager* manager() { return manager_; } 80 SurfaceManager* manager() { return manager_; }
83 81
84 // This can be set to false if resources from this SurfaceFactory don't need 82 // This can be set to false if resources from this SurfaceFactory don't need
85 // to have sync points set on them when returned from the Display, for 83 // to have sync points set on them when returned from the Display, for
86 // example if the Display shares a context with the creator. 84 // example if the Display shares a context with the creator.
87 bool needs_sync_points() const { return needs_sync_points_; } 85 bool needs_sync_points() const { return needs_sync_points_; }
88 void set_needs_sync_points(bool needs) { needs_sync_points_ = needs; } 86 void set_needs_sync_points(bool needs) { needs_sync_points_ = needs; }
89 87
90 // SurfaceFactory's owner can call this when it finds out that SurfaceManager 88 // SurfaceFactory's owner can call this when it finds out that SurfaceManager
91 // is no longer alive during destruction. 89 // is no longer alive during destruction.
92 void DidDestroySurfaceManager() { manager_ = nullptr; } 90 void DidDestroySurfaceManager() { manager_ = nullptr; }
93 91
94 private: 92 private:
95 FrameSinkId frame_sink_id_; 93 std::unique_ptr<Surface> Create(const LocalFrameId& local_frame_id);
94 void Destroy(std::unique_ptr<Surface> surface);
95
96 const FrameSinkId frame_sink_id_;
96 SurfaceManager* manager_; 97 SurfaceManager* manager_;
97 SurfaceFactoryClient* client_; 98 SurfaceFactoryClient* client_;
98 SurfaceResourceHolder holder_; 99 SurfaceResourceHolder holder_;
99
100 bool needs_sync_points_; 100 bool needs_sync_points_;
101 101 std::unique_ptr<Surface> current_surface_;
102 using OwningSurfaceMap = std::
103 unordered_map<LocalFrameId, std::unique_ptr<Surface>, LocalFrameIdHash>;
104 OwningSurfaceMap surface_map_;
105
106 base::WeakPtrFactory<SurfaceFactory> weak_factory_; 102 base::WeakPtrFactory<SurfaceFactory> weak_factory_;
107 103
108 DISALLOW_COPY_AND_ASSIGN(SurfaceFactory); 104 DISALLOW_COPY_AND_ASSIGN(SurfaceFactory);
109 }; 105 };
110 106
111 } // namespace cc 107 } // namespace cc
112 108
113 #endif // CC_SURFACES_SURFACE_FACTORY_H_ 109 #endif // CC_SURFACES_SURFACE_FACTORY_H_
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