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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CC_SURFACES_SURFACE_FACTORY_H_ | 5 #ifndef CC_SURFACES_SURFACE_FACTORY_H_ |
6 #define CC_SURFACES_SURFACE_FACTORY_H_ | 6 #define CC_SURFACES_SURFACE_FACTORY_H_ |
7 | 7 |
8 #include <memory> | 8 #include <memory> |
9 #include <set> | 9 #include <set> |
10 #include <unordered_map> | |
11 | 10 |
12 #include "base/callback_forward.h" | 11 #include "base/callback_forward.h" |
13 #include "base/macros.h" | 12 #include "base/macros.h" |
14 #include "base/memory/weak_ptr.h" | 13 #include "base/memory/weak_ptr.h" |
15 #include "base/observer_list.h" | 14 #include "base/observer_list.h" |
16 #include "cc/output/compositor_frame.h" | 15 #include "cc/output/compositor_frame.h" |
17 #include "cc/surfaces/surface_id.h" | 16 #include "cc/surfaces/surface_id.h" |
18 #include "cc/surfaces/surface_resource_holder.h" | 17 #include "cc/surfaces/surface_resource_holder.h" |
19 #include "cc/surfaces/surface_sequence.h" | 18 #include "cc/surfaces/surface_sequence.h" |
20 #include "cc/surfaces/surfaces_export.h" | 19 #include "cc/surfaces/surfaces_export.h" |
21 | 20 |
22 namespace cc { | 21 namespace cc { |
23 class CopyOutputRequest; | 22 class CopyOutputRequest; |
24 class Surface; | 23 class Surface; |
25 class SurfaceFactoryClient; | 24 class SurfaceFactoryClient; |
26 class SurfaceManager; | 25 class SurfaceManager; |
27 | 26 |
28 // A SurfaceFactory is used to create surfaces that may share resources and | 27 // This class is used for creating surfaces and submitting compositor frames to |
29 // receive returned resources for frames submitted to those surfaces. Resources | 28 // them. Surfaces are created lazily each time SubmitCompositorFrame is |
30 // submitted to frames created by a particular factory will be returned to that | 29 // called with a local frame id that is different from the last call. Only one |
31 // factory's client when they are no longer being used. This is the only class | 30 // surface is owned by this class at a time, and upon constructing a new surface |
32 // most users of surfaces will need to directly interact with. | 31 // the old one will be destructed. Resources submitted to surfaces created by a |
| 32 // particular factory will be returned to that factory's client when they are no |
| 33 // longer being used. This is the only class most users of surfaces will need to |
| 34 // directly interact with. |
33 class CC_SURFACES_EXPORT SurfaceFactory { | 35 class CC_SURFACES_EXPORT SurfaceFactory { |
34 public: | 36 public: |
35 using DrawCallback = base::Callback<void()>; | 37 using DrawCallback = base::Callback<void()>; |
36 | 38 |
37 SurfaceFactory(const FrameSinkId& frame_sink_id, | 39 SurfaceFactory(const FrameSinkId& frame_sink_id, |
38 SurfaceManager* manager, | 40 SurfaceManager* manager, |
39 SurfaceFactoryClient* client); | 41 SurfaceFactoryClient* client); |
40 ~SurfaceFactory(); | 42 ~SurfaceFactory(); |
41 | 43 |
42 const FrameSinkId& frame_sink_id() const { return frame_sink_id_; } | 44 const FrameSinkId& frame_sink_id() const { return frame_sink_id_; } |
43 | 45 |
44 void Create(const LocalFrameId& local_frame_id); | 46 // Destroys the current surface. You need to call this method before the |
45 void Destroy(const LocalFrameId& local_frame_id); | 47 // factory is destroyed, or when you would like to get rid of the surface as |
| 48 // soon as possible (otherwise, the next time you call SubmitCompositorFrame |
| 49 // the old surface will be dealt with). |
| 50 void EvictSurface(); |
46 | 51 |
47 // Destroys all surfaces. | 52 // Destroys and disowns the current surface, and resets all resource |
48 void DestroyAll(); | 53 // references. This is useful when resources are invalid (e.g. lost context). |
49 | |
50 // Destroys and disown all surfaces, and reset all resource references. This | |
51 // is useful when resources are invalid (e.g. lost context). | |
52 void Reset(); | 54 void Reset(); |
53 | 55 |
54 // Set that the current frame on new_id is to be treated as the successor to | 56 // Submits the frame to the current surface being managed by the factory if |
55 // the current frame on old_id for the purposes of calculating damage. | 57 // the local frame ids match, or creates a new surface with the given local |
56 void SetPreviousFrameSurface(const LocalFrameId& new_id, | 58 // frame id, destroys the old one, and submits the frame to this new surface. |
57 const LocalFrameId& old_id); | 59 // The frame can contain references to any surface, regardless of which |
58 | 60 // factory owns it. The callback is called the first time this frame is used |
59 // A frame can only be submitted to a surface created by this factory, | 61 // to draw, or if the frame is discarded. |
60 // although the frame may reference surfaces created by other factories. | |
61 // The callback is called the first time this frame is used to draw, or if | |
62 // the frame is discarded. | |
63 void SubmitCompositorFrame(const LocalFrameId& local_frame_id, | 62 void SubmitCompositorFrame(const LocalFrameId& local_frame_id, |
64 CompositorFrame frame, | 63 CompositorFrame frame, |
65 const DrawCallback& callback); | 64 const DrawCallback& callback); |
66 void RequestCopyOfSurface(const LocalFrameId& local_frame_id, | 65 void RequestCopyOfSurface(std::unique_ptr<CopyOutputRequest> copy_request); |
67 std::unique_ptr<CopyOutputRequest> copy_request); | |
68 | 66 |
69 // Evicts the current frame on the surface. All the resources | 67 // Evicts the current frame on the surface. All the resources |
70 // will be released and Surface::HasFrame will return false. | 68 // will be released and Surface::HasFrame will return false. |
71 void ClearSurface(const LocalFrameId& local_frame_id); | 69 void ClearSurface(); |
72 | 70 |
73 void WillDrawSurface(const LocalFrameId& id, const gfx::Rect& damage_rect); | 71 void WillDrawSurface(const LocalFrameId& id, const gfx::Rect& damage_rect); |
74 | 72 |
75 SurfaceFactoryClient* client() { return client_; } | 73 SurfaceFactoryClient* client() { return client_; } |
76 | 74 |
77 void ReceiveFromChild(const TransferableResourceArray& resources); | 75 void ReceiveFromChild(const TransferableResourceArray& resources); |
78 void RefResources(const TransferableResourceArray& resources); | 76 void RefResources(const TransferableResourceArray& resources); |
79 void UnrefResources(const ReturnedResourceArray& resources); | 77 void UnrefResources(const ReturnedResourceArray& resources); |
80 | 78 |
81 SurfaceManager* manager() { return manager_; } | 79 SurfaceManager* manager() { return manager_; } |
82 | 80 |
83 // This can be set to false if resources from this SurfaceFactory don't need | 81 // This can be set to false if resources from this SurfaceFactory don't need |
84 // to have sync points set on them when returned from the Display, for | 82 // to have sync points set on them when returned from the Display, for |
85 // example if the Display shares a context with the creator. | 83 // example if the Display shares a context with the creator. |
86 bool needs_sync_points() const { return needs_sync_points_; } | 84 bool needs_sync_points() const { return needs_sync_points_; } |
87 void set_needs_sync_points(bool needs) { needs_sync_points_ = needs; } | 85 void set_needs_sync_points(bool needs) { needs_sync_points_ = needs; } |
88 | 86 |
89 // SurfaceFactory's owner can call this when it finds out that SurfaceManager | 87 // SurfaceFactory's owner can call this when it finds out that SurfaceManager |
90 // is no longer alive during destruction. | 88 // is no longer alive during destruction. |
91 void DidDestroySurfaceManager() { manager_ = nullptr; } | 89 void DidDestroySurfaceManager() { manager_ = nullptr; } |
92 | 90 |
93 private: | 91 private: |
94 FrameSinkId frame_sink_id_; | 92 std::unique_ptr<Surface> Create(const LocalFrameId& local_frame_id); |
| 93 void Destroy(std::unique_ptr<Surface> surface); |
| 94 |
| 95 const FrameSinkId frame_sink_id_; |
95 SurfaceManager* manager_; | 96 SurfaceManager* manager_; |
96 SurfaceFactoryClient* client_; | 97 SurfaceFactoryClient* client_; |
97 SurfaceResourceHolder holder_; | 98 SurfaceResourceHolder holder_; |
98 | |
99 bool needs_sync_points_; | 99 bool needs_sync_points_; |
100 | 100 std::unique_ptr<Surface> current_surface_; |
101 using OwningSurfaceMap = std:: | |
102 unordered_map<LocalFrameId, std::unique_ptr<Surface>, LocalFrameIdHash>; | |
103 OwningSurfaceMap surface_map_; | |
104 | |
105 base::WeakPtrFactory<SurfaceFactory> weak_factory_; | 101 base::WeakPtrFactory<SurfaceFactory> weak_factory_; |
106 | 102 |
107 DISALLOW_COPY_AND_ASSIGN(SurfaceFactory); | 103 DISALLOW_COPY_AND_ASSIGN(SurfaceFactory); |
108 }; | 104 }; |
109 | 105 |
110 } // namespace cc | 106 } // namespace cc |
111 | 107 |
112 #endif // CC_SURFACES_SURFACE_FACTORY_H_ | 108 #endif // CC_SURFACES_SURFACE_FACTORY_H_ |
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