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Issue 2485383002: [Interpreter] Remove Ldr[Named/Keyed]Property bytecodes and use Star Lookahead instead. (Closed)
Patch Set: Created 4 years, 1 month ago
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1 // Copyright 2015 the V8 project authors. All rights reserved. 1 // Copyright 2015 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "src/compiler/bytecode-graph-builder.h" 5 #include "src/compiler/bytecode-graph-builder.h"
6 6
7 #include "src/ast/ast.h" 7 #include "src/ast/ast.h"
8 #include "src/ast/scopes.h" 8 #include "src/ast/scopes.h"
9 #include "src/compilation-info.h" 9 #include "src/compilation-info.h"
10 #include "src/compiler/bytecode-branch-analysis.h" 10 #include "src/compiler/bytecode-branch-analysis.h"
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1036 } 1036 }
1037 1037
1038 void BytecodeGraphBuilder::VisitStaLookupSlotSloppy() { 1038 void BytecodeGraphBuilder::VisitStaLookupSlotSloppy() {
1039 BuildStaLookupSlot(LanguageMode::SLOPPY); 1039 BuildStaLookupSlot(LanguageMode::SLOPPY);
1040 } 1040 }
1041 1041
1042 void BytecodeGraphBuilder::VisitStaLookupSlotStrict() { 1042 void BytecodeGraphBuilder::VisitStaLookupSlotStrict() {
1043 BuildStaLookupSlot(LanguageMode::STRICT); 1043 BuildStaLookupSlot(LanguageMode::STRICT);
1044 } 1044 }
1045 1045
1046 Node* BytecodeGraphBuilder::BuildNamedLoad() { 1046 void BytecodeGraphBuilder::VisitLdaNamedProperty() {
1047 PrepareEagerCheckpoint();
1047 Node* object = 1048 Node* object =
1048 environment()->LookupRegister(bytecode_iterator().GetRegisterOperand(0)); 1049 environment()->LookupRegister(bytecode_iterator().GetRegisterOperand(0));
1049 Handle<Name> name = 1050 Handle<Name> name =
1050 Handle<Name>::cast(bytecode_iterator().GetConstantForIndexOperand(1)); 1051 Handle<Name>::cast(bytecode_iterator().GetConstantForIndexOperand(1));
1051 VectorSlotPair feedback = 1052 VectorSlotPair feedback =
1052 CreateVectorSlotPair(bytecode_iterator().GetIndexOperand(2)); 1053 CreateVectorSlotPair(bytecode_iterator().GetIndexOperand(2));
1053 1054
1054 const Operator* op = javascript()->LoadNamed(name, feedback); 1055 const Operator* op = javascript()->LoadNamed(name, feedback);
1055 return NewNode(op, object, GetFunctionClosure()); 1056 Node* node = NewNode(op, object, GetFunctionClosure());
1056 }
1057
1058 void BytecodeGraphBuilder::VisitLdaNamedProperty() {
1059 PrepareEagerCheckpoint();
1060 Node* node = BuildNamedLoad();
1061 environment()->BindAccumulator(node, Environment::kAttachFrameState); 1057 environment()->BindAccumulator(node, Environment::kAttachFrameState);
1062 } 1058 }
1063 1059
1064 void BytecodeGraphBuilder::VisitLdrNamedProperty() { 1060 void BytecodeGraphBuilder::VisitLdaKeyedProperty() {
1065 PrepareEagerCheckpoint(); 1061 PrepareEagerCheckpoint();
1066 Node* node = BuildNamedLoad();
1067 environment()->BindRegister(bytecode_iterator().GetRegisterOperand(3), node,
1068 Environment::kAttachFrameState);
1069 }
1070
1071 Node* BytecodeGraphBuilder::BuildKeyedLoad() {
1072 Node* key = environment()->LookupAccumulator(); 1062 Node* key = environment()->LookupAccumulator();
1073 Node* object = 1063 Node* object =
1074 environment()->LookupRegister(bytecode_iterator().GetRegisterOperand(0)); 1064 environment()->LookupRegister(bytecode_iterator().GetRegisterOperand(0));
1075 VectorSlotPair feedback = 1065 VectorSlotPair feedback =
1076 CreateVectorSlotPair(bytecode_iterator().GetIndexOperand(1)); 1066 CreateVectorSlotPair(bytecode_iterator().GetIndexOperand(1));
1077 1067
1078 const Operator* op = javascript()->LoadProperty(feedback); 1068 const Operator* op = javascript()->LoadProperty(feedback);
1079 return NewNode(op, object, key, GetFunctionClosure()); 1069 Node* node = NewNode(op, object, key, GetFunctionClosure());
1080 }
1081
1082 void BytecodeGraphBuilder::VisitLdaKeyedProperty() {
1083 PrepareEagerCheckpoint();
1084 Node* node = BuildKeyedLoad();
1085 environment()->BindAccumulator(node, Environment::kAttachFrameState); 1070 environment()->BindAccumulator(node, Environment::kAttachFrameState);
1086 } 1071 }
1087 1072
1088 void BytecodeGraphBuilder::VisitLdrKeyedProperty() {
1089 PrepareEagerCheckpoint();
1090 Node* node = BuildKeyedLoad();
1091 environment()->BindRegister(bytecode_iterator().GetRegisterOperand(2), node,
1092 Environment::kAttachFrameState);
1093 }
1094
1095 void BytecodeGraphBuilder::BuildNamedStore(LanguageMode language_mode) { 1073 void BytecodeGraphBuilder::BuildNamedStore(LanguageMode language_mode) {
1096 PrepareEagerCheckpoint(); 1074 PrepareEagerCheckpoint();
1097 Node* value = environment()->LookupAccumulator(); 1075 Node* value = environment()->LookupAccumulator();
1098 Node* object = 1076 Node* object =
1099 environment()->LookupRegister(bytecode_iterator().GetRegisterOperand(0)); 1077 environment()->LookupRegister(bytecode_iterator().GetRegisterOperand(0));
1100 Handle<Name> name = 1078 Handle<Name> name =
1101 Handle<Name>::cast(bytecode_iterator().GetConstantForIndexOperand(1)); 1079 Handle<Name>::cast(bytecode_iterator().GetConstantForIndexOperand(1));
1102 VectorSlotPair feedback = 1080 VectorSlotPair feedback =
1103 CreateVectorSlotPair(bytecode_iterator().GetIndexOperand(2)); 1081 CreateVectorSlotPair(bytecode_iterator().GetIndexOperand(2));
1104 1082
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2259 source_positions_->set_current_position(it->source_position()); 2237 source_positions_->set_current_position(it->source_position());
2260 it->Advance(); 2238 it->Advance();
2261 } else { 2239 } else {
2262 DCHECK_GT(it->code_offset(), offset); 2240 DCHECK_GT(it->code_offset(), offset);
2263 } 2241 }
2264 } 2242 }
2265 2243
2266 } // namespace compiler 2244 } // namespace compiler
2267 } // namespace internal 2245 } // namespace internal
2268 } // namespace v8 2246 } // namespace v8
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