Index: src/gpu/effects/GrBezierEffect.cpp |
diff --git a/src/gpu/effects/GrBezierEffect.cpp b/src/gpu/effects/GrBezierEffect.cpp |
index b3e9f62f69f4c68eb3b11e8a4622293ab10a1170..9adf59261bac80494acf0df004d507180ab70f50 100644 |
--- a/src/gpu/effects/GrBezierEffect.cpp |
+++ b/src/gpu/effects/GrBezierEffect.cpp |
@@ -20,6 +20,7 @@ public: |
EffectKey key, |
const char* outputColor, |
const char* inputColor, |
+ const TransformedCoordsArray&, |
const TextureSamplerArray&) SK_OVERRIDE; |
static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&); |
@@ -44,6 +45,7 @@ void GrGLConicEffect::emitCode(GrGLShaderBuilder* builder, |
EffectKey key, |
const char* outputColor, |
const char* inputColor, |
+ const TransformedCoordsArray&, |
const TextureSamplerArray& samplers) { |
GrGLShaderBuilder::VertexBuilder* vertexBuilder = builder->getVertexBuilder(); |
SkASSERT(NULL != vertexBuilder); |
@@ -163,6 +165,7 @@ public: |
EffectKey key, |
const char* outputColor, |
const char* inputColor, |
+ const TransformedCoordsArray&, |
const TextureSamplerArray&) SK_OVERRIDE; |
static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&); |
@@ -187,6 +190,7 @@ void GrGLQuadEffect::emitCode(GrGLShaderBuilder* builder, |
EffectKey key, |
const char* outputColor, |
const char* inputColor, |
+ const TransformedCoordsArray&, |
const TextureSamplerArray& samplers) { |
GrGLShaderBuilder::VertexBuilder* vertexBuilder = builder->getVertexBuilder(); |
SkASSERT(NULL != vertexBuilder); |
@@ -295,6 +299,7 @@ public: |
EffectKey key, |
const char* outputColor, |
const char* inputColor, |
+ const TransformedCoordsArray&, |
const TextureSamplerArray&) SK_OVERRIDE; |
static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&); |
@@ -319,6 +324,7 @@ void GrGLCubicEffect::emitCode(GrGLShaderBuilder* builder, |
EffectKey key, |
const char* outputColor, |
const char* inputColor, |
+ const TransformedCoordsArray&, |
const TextureSamplerArray& samplers) { |
GrGLShaderBuilder::VertexBuilder* vertexBuilder = builder->getVertexBuilder(); |
SkASSERT(NULL != vertexBuilder); |