| Index: src/gpu/effects/GrBezierEffect.cpp
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| diff --git a/src/gpu/effects/GrBezierEffect.cpp b/src/gpu/effects/GrBezierEffect.cpp
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| index b3e9f62f69f4c68eb3b11e8a4622293ab10a1170..9adf59261bac80494acf0df004d507180ab70f50 100644
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| --- a/src/gpu/effects/GrBezierEffect.cpp
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| +++ b/src/gpu/effects/GrBezierEffect.cpp
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| @@ -20,6 +20,7 @@ public:
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|                            EffectKey key,
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|                            const char* outputColor,
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|                            const char* inputColor,
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| +                          const TransformedCoordsArray&,
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|                            const TextureSamplerArray&) SK_OVERRIDE;
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|  
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|      static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&);
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| @@ -44,6 +45,7 @@ void GrGLConicEffect::emitCode(GrGLShaderBuilder* builder,
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|                                 EffectKey key,
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|                                 const char* outputColor,
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|                                 const char* inputColor,
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| +                               const TransformedCoordsArray&,
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|                                 const TextureSamplerArray& samplers) {
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|      GrGLShaderBuilder::VertexBuilder* vertexBuilder = builder->getVertexBuilder();
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|      SkASSERT(NULL != vertexBuilder);
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| @@ -163,6 +165,7 @@ public:
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|                            EffectKey key,
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|                            const char* outputColor,
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|                            const char* inputColor,
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| +                          const TransformedCoordsArray&,
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|                            const TextureSamplerArray&) SK_OVERRIDE;
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|  
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|      static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&);
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| @@ -187,6 +190,7 @@ void GrGLQuadEffect::emitCode(GrGLShaderBuilder* builder,
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|                                EffectKey key,
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|                                const char* outputColor,
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|                                const char* inputColor,
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| +                              const TransformedCoordsArray&,
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|                                const TextureSamplerArray& samplers) {
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|      GrGLShaderBuilder::VertexBuilder* vertexBuilder = builder->getVertexBuilder();
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|      SkASSERT(NULL != vertexBuilder);
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| @@ -295,6 +299,7 @@ public:
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|                            EffectKey key,
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|                            const char* outputColor,
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|                            const char* inputColor,
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| +                          const TransformedCoordsArray&,
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|                            const TextureSamplerArray&) SK_OVERRIDE;
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|  
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|      static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&);
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| @@ -319,6 +324,7 @@ void GrGLCubicEffect::emitCode(GrGLShaderBuilder* builder,
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|                                 EffectKey key,
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|                                 const char* outputColor,
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|                                 const char* inputColor,
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| +                               const TransformedCoordsArray&,
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|                                 const TextureSamplerArray& samplers) {
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|      GrGLShaderBuilder::VertexBuilder* vertexBuilder = builder->getVertexBuilder();
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|      SkASSERT(NULL != vertexBuilder);
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| 
 |