| Index: src/effects/gradients/SkGradientShaderPriv.h
 | 
| diff --git a/src/effects/gradients/SkGradientShaderPriv.h b/src/effects/gradients/SkGradientShaderPriv.h
 | 
| index 55a0061349ecceb97f42e183b736c556597b630d..d5737835e4eb49e4cad6b62d3398f75dee63f2f2 100644
 | 
| --- a/src/effects/gradients/SkGradientShaderPriv.h
 | 
| +++ b/src/effects/gradients/SkGradientShaderPriv.h
 | 
| @@ -203,8 +203,8 @@ static inline int next_dither_toggle16(int toggle) {
 | 
|  
 | 
|  #if SK_SUPPORT_GPU
 | 
|  
 | 
| +#include "GrCoordTransform.h"
 | 
|  #include "gl/GrGLEffect.h"
 | 
| -#include "gl/GrGLEffectMatrix.h"
 | 
|  
 | 
|  class GrEffectStage;
 | 
|  class GrBackendEffectFactory;
 | 
| @@ -247,7 +247,6 @@ public:
 | 
|  
 | 
|      bool useAtlas() const { return SkToBool(-1 != fRow); }
 | 
|      SkScalar getYCoord() const { return fYCoord; };
 | 
| -    const SkMatrix& getMatrix() const { return fMatrix;}
 | 
|  
 | 
|      virtual void getConstantColorComponents(GrColor* color, uint32_t* validFlags) const SK_OVERRIDE;
 | 
|  
 | 
| @@ -290,16 +289,17 @@ protected:
 | 
|      virtual bool onIsEqual(const GrEffect& effect) const SK_OVERRIDE;
 | 
|  
 | 
|  private:
 | 
| +    static const GrCoordSet kCoordSet = kLocal_GrCoordSet;
 | 
|  
 | 
|      enum {
 | 
|          kMaxAnalyticColors = 3 // if more colors use texture
 | 
|      };
 | 
|  
 | 
| +    GrCoordTransform fCoordTransform;
 | 
|      GrTextureAccess fTextureAccess;
 | 
|      SkScalar fYCoord;
 | 
|      GrTextureStripAtlas* fAtlas;
 | 
|      int fRow;
 | 
| -    SkMatrix fMatrix;
 | 
|      bool fIsOpaque;
 | 
|      ColorType fColorType;
 | 
|      SkColor fColors[kMaxAnalyticColors];
 | 
| @@ -320,26 +320,19 @@ public:
 | 
|      virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE;
 | 
|  
 | 
|  protected:
 | 
| -    /**
 | 
| -     * Subclasses must reserve the lower kMatrixKeyBitCnt of their key for use by
 | 
| -     * GrGLGradientEffect.
 | 
| -     */
 | 
|      enum {
 | 
| -        kMatrixKeyBitCnt = GrGLEffectMatrix::kKeyBits,
 | 
| -        kMatrixKeyMask = (1 << kMatrixKeyBitCnt) - 1,
 | 
| -
 | 
|          kPremulTypeKeyBitCnt = 1,
 | 
| -        kPremulTypeMask = 1 << kMatrixKeyBitCnt,
 | 
| +        kPremulTypeMask = 1,
 | 
|          kPremulBeforeInterpKey = kPremulTypeMask,
 | 
|  
 | 
| -        kTwoColorKey = 2 << (kMatrixKeyBitCnt + kPremulTypeKeyBitCnt),
 | 
| -        kThreeColorKey = 3 << (kMatrixKeyBitCnt + kPremulTypeKeyBitCnt),
 | 
| +        kTwoColorKey = 2 << kPremulTypeKeyBitCnt,
 | 
| +        kThreeColorKey = 3 << kPremulTypeKeyBitCnt,
 | 
|          kColorKeyMask = kTwoColorKey | kThreeColorKey,
 | 
|          kColorKeyBitCnt = 2,
 | 
|  
 | 
|          // Subclasses must shift any key bits they produce up by this amount
 | 
|          // and combine with the result of GenBaseGradientKey.
 | 
| -        kBaseKeyBitCnt = (kMatrixKeyBitCnt + kPremulTypeKeyBitCnt + kColorKeyBitCnt)
 | 
| +        kBaseKeyBitCnt = (kPremulTypeKeyBitCnt + kColorKeyBitCnt)
 | 
|      };
 | 
|  
 | 
|      static GrGradientEffect::ColorType ColorTypeFromKey(EffectKey key){
 | 
| @@ -364,20 +357,6 @@ protected:
 | 
|       */
 | 
|      static EffectKey GenBaseGradientKey(const GrDrawEffect&);
 | 
|  
 | 
| -    /**
 | 
| -     * Inserts code to implement the GrGradientEffect's matrix. This should be called before a
 | 
| -     * subclass emits its own code. The name of the 2D coords is output via fsCoordName and already
 | 
| -     * incorporates any perspective division. The caller can also optionally retrieve the name of
 | 
| -     * the varying inserted in the VS and its type, which may be either vec2f or vec3f depending
 | 
| -     * upon whether the matrix has perspective or not. It is not necessary to mask the key before
 | 
| -     * calling.
 | 
| -     */
 | 
| -    void setupMatrix(GrGLShaderBuilder* builder,
 | 
| -                     EffectKey key,
 | 
| -                     SkString* fsCoordName,
 | 
| -                     SkString* vsVaryingName = NULL,
 | 
| -                     GrSLType* vsVaryingType = NULL);
 | 
| -
 | 
|      // Emits the uniform used as the y-coord to texture samples in derived classes. Subclasses
 | 
|      // should call this method from their emitCode().
 | 
|      void emitUniforms(GrGLShaderBuilder* builder, EffectKey key);
 | 
| @@ -394,14 +373,11 @@ protected:
 | 
|                     const GrGLShaderBuilder::TextureSamplerArray& samplers);
 | 
|  
 | 
|  private:
 | 
| -    static const GrEffect::CoordsType kCoordsType = GrEffect::kLocal_CoordsType;
 | 
| -
 | 
|      SkScalar fCachedYCoord;
 | 
|      GrGLUniformManager::UniformHandle fFSYUni;
 | 
|      GrGLUniformManager::UniformHandle fColorStartUni;
 | 
|      GrGLUniformManager::UniformHandle fColorMidUni;
 | 
|      GrGLUniformManager::UniformHandle fColorEndUni;
 | 
| -    GrGLEffectMatrix fEffectMatrix;
 | 
|  
 | 
|      typedef GrGLEffect INHERITED;
 | 
|  };
 | 
| 
 |