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Unified Diff: src/effects/SkPerlinNoiseShader.cpp

Issue 24853002: Make GPU coord transforms automatic (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: rebase Created 7 years, 3 months ago
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Index: src/effects/SkPerlinNoiseShader.cpp
diff --git a/src/effects/SkPerlinNoiseShader.cpp b/src/effects/SkPerlinNoiseShader.cpp
index de418c35ecda259d2f1092717a644c56aca93951..df6b78e9e156cb4d2828c3288588410f39753ce4 100644
--- a/src/effects/SkPerlinNoiseShader.cpp
+++ b/src/effects/SkPerlinNoiseShader.cpp
@@ -14,8 +14,8 @@
#if SK_SUPPORT_GPU
#include "GrContext.h"
+#include "GrCoordTransform.h"
#include "gl/GrGLEffect.h"
-#include "gl/GrGLEffectMatrix.h"
#include "GrTBackendEffectFactory.h"
#include "SkGr.h"
#endif
@@ -515,7 +515,6 @@ protected:
GrGLUniformManager::UniformHandle fBaseFrequencyUni;
GrGLUniformManager::UniformHandle fAlphaUni;
GrGLUniformManager::UniformHandle fInvMatrixUni;
- GrGLEffectMatrix fEffectMatrix;
private:
typedef GrGLEffect INHERITED;
@@ -533,6 +532,7 @@ public:
EffectKey,
const char* outputColor,
const char* inputColor,
+ const TransformedCoordsArray&,
const TextureSamplerArray&) SK_OVERRIDE;
virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE;
@@ -557,6 +557,7 @@ public:
EffectKey,
const char* outputColor,
const char* inputColor,
+ const TransformedCoordsArray&,
const TextureSamplerArray&) SK_OVERRIDE;
virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE;
@@ -577,9 +578,8 @@ public:
bool stitchTiles() const { return fStitchTiles; }
const SkVector& baseFrequency() const { return fBaseFrequency; }
int numOctaves() const { return fNumOctaves; }
- const SkMatrix& matrix() const { return fMatrix; }
+ const SkMatrix& matrix() const { return fCoordTransform.getMatrix(); }
uint8_t alpha() const { return fAlpha; }
- GrGLEffectMatrix::CoordsType coordsType() const { return GrEffect::kLocal_CoordsType; }
void getConstantColorComponents(GrColor*, uint32_t* validFlags) const SK_OVERRIDE {
*validFlags = 0; // This is noise. Nothing is constant.
@@ -592,7 +592,7 @@ protected:
fBaseFrequency == s.fBaseFrequency &&
fNumOctaves == s.fNumOctaves &&
fStitchTiles == s.fStitchTiles &&
- fMatrix == s.fMatrix &&
+ fCoordTransform.getMatrix() == s.fCoordTransform.getMatrix() &&
fAlpha == s.fAlpha;
}
@@ -604,9 +604,16 @@ protected:
, fStitchTiles(stitchTiles)
, fMatrix(matrix)
, fAlpha(alpha) {
+ // This (1,1) translation is due to WebKit's 1 based coordinates for the noise
+ // (as opposed to 0 based, usually). The same adjustment is in the shadeSpan() functions.
+ SkMatrix m = matrix;
+ m.postTranslate(SK_Scalar1, SK_Scalar1);
+ fCoordTransform.reset(kLocal_GrCoordSet, m);
+ this->addCoordTransform(&fCoordTransform);
}
SkPerlinNoiseShader::Type fType;
+ GrCoordTransform fCoordTransform;
SkVector fBaseFrequency;
int fNumOctaves;
bool fStitchTiles;
@@ -746,11 +753,11 @@ void GrGLSimplexNoise::emitCode(GrGLShaderBuilder* builder,
EffectKey key,
const char* outputColor,
const char* inputColor,
+ const TransformedCoordsArray& coords,
const TextureSamplerArray&) {
sk_ignore_unused_variable(inputColor);
- SkString vCoords;
- fEffectMatrix.emitCodeMakeFSCoords2D(builder, key, &vCoords);
+ SkString vCoords = builder->ensureFSCoords2D(coords, 0);
fSeedUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
kFloat_GrSLType, "seed");
@@ -962,11 +969,11 @@ void GrGLPerlinNoise::emitCode(GrGLShaderBuilder* builder,
EffectKey key,
const char* outputColor,
const char* inputColor,
+ const TransformedCoordsArray& coords,
const TextureSamplerArray& samplers) {
sk_ignore_unused_variable(inputColor);
- SkString vCoords;
- fEffectMatrix.emitCodeMakeFSCoords2D(builder, key, &vCoords);
+ SkString vCoords = builder->ensureFSCoords2D(coords, 0);
fInvMatrixUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
kMat33f_GrSLType, "invMatrix");
@@ -1217,8 +1224,7 @@ GrGLNoise::GrGLNoise(const GrBackendEffectFactory& factory, const GrDrawEffect&
: INHERITED (factory)
, fType(drawEffect.castEffect<GrPerlinNoiseEffect>().type())
, fStitchTiles(drawEffect.castEffect<GrPerlinNoiseEffect>().stitchTiles())
- , fNumOctaves(drawEffect.castEffect<GrPerlinNoiseEffect>().numOctaves())
- , fEffectMatrix(drawEffect.castEffect<GrPerlinNoiseEffect>().coordsType()) {
+ , fNumOctaves(drawEffect.castEffect<GrPerlinNoiseEffect>().numOctaves()) {
}
GrGLEffect::EffectKey GrGLNoise::GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&) {
@@ -1244,12 +1250,7 @@ GrGLEffect::EffectKey GrGLNoise::GenKey(const GrDrawEffect& drawEffect, const Gr
key |= 0x4; // Flip the 3rd bit if tile stitching is on
}
- key = key << GrGLEffectMatrix::kKeyBits;
-
- SkMatrix m = turbulence.matrix();
- m.postTranslate(SK_Scalar1, SK_Scalar1);
- return key | GrGLEffectMatrix::GenKey(m, drawEffect,
- drawEffect.castEffect<GrPerlinNoiseEffect>().coordsType(), NULL);
+ return key;
}
void GrGLNoise::setData(const GrGLUniformManager& uman, const GrDrawEffect& drawEffect) {
@@ -1260,6 +1261,7 @@ void GrGLNoise::setData(const GrGLUniformManager& uman, const GrDrawEffect& draw
uman.set1f(fAlphaUni, SkScalarDiv(SkIntToScalar(turbulence.alpha()), SkIntToScalar(255)));
SkMatrix m = turbulence.matrix();
+ m.postTranslate(-SK_Scalar1, -SK_Scalar1);
SkMatrix invM;
if (!m.invert(&invM)) {
invM.reset();
@@ -1267,11 +1269,6 @@ void GrGLNoise::setData(const GrGLUniformManager& uman, const GrDrawEffect& draw
invM.postConcat(invM); // Square the matrix
}
uman.setSkMatrix(fInvMatrixUni, invM);
-
- // This (1,1) translation is due to WebKit's 1 based coordinates for the noise
- // (as opposed to 0 based, usually). The same adjustment is in the shadeSpan() functions.
- m.postTranslate(SK_Scalar1, SK_Scalar1);
- fEffectMatrix.setData(uman, m, drawEffect, NULL);
}
void GrGLPerlinNoise::setData(const GrGLUniformManager& uman, const GrDrawEffect& drawEffect) {
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