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Unified Diff: src/gpu/effects/GrBezierEffect.cpp

Issue 24853002: Make GPU coord transforms automatic (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: Created 7 years, 3 months ago
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Index: src/gpu/effects/GrBezierEffect.cpp
diff --git a/src/gpu/effects/GrBezierEffect.cpp b/src/gpu/effects/GrBezierEffect.cpp
index b3e9f62f69f4c68eb3b11e8a4622293ab10a1170..9adf59261bac80494acf0df004d507180ab70f50 100644
--- a/src/gpu/effects/GrBezierEffect.cpp
+++ b/src/gpu/effects/GrBezierEffect.cpp
@@ -20,6 +20,7 @@ public:
EffectKey key,
const char* outputColor,
const char* inputColor,
+ const TransformedCoordsArray&,
const TextureSamplerArray&) SK_OVERRIDE;
static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&);
@@ -44,6 +45,7 @@ void GrGLConicEffect::emitCode(GrGLShaderBuilder* builder,
EffectKey key,
const char* outputColor,
const char* inputColor,
+ const TransformedCoordsArray&,
const TextureSamplerArray& samplers) {
GrGLShaderBuilder::VertexBuilder* vertexBuilder = builder->getVertexBuilder();
SkASSERT(NULL != vertexBuilder);
@@ -163,6 +165,7 @@ public:
EffectKey key,
const char* outputColor,
const char* inputColor,
+ const TransformedCoordsArray&,
const TextureSamplerArray&) SK_OVERRIDE;
static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&);
@@ -187,6 +190,7 @@ void GrGLQuadEffect::emitCode(GrGLShaderBuilder* builder,
EffectKey key,
const char* outputColor,
const char* inputColor,
+ const TransformedCoordsArray&,
const TextureSamplerArray& samplers) {
GrGLShaderBuilder::VertexBuilder* vertexBuilder = builder->getVertexBuilder();
SkASSERT(NULL != vertexBuilder);
@@ -295,6 +299,7 @@ public:
EffectKey key,
const char* outputColor,
const char* inputColor,
+ const TransformedCoordsArray&,
const TextureSamplerArray&) SK_OVERRIDE;
static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&);
@@ -319,6 +324,7 @@ void GrGLCubicEffect::emitCode(GrGLShaderBuilder* builder,
EffectKey key,
const char* outputColor,
const char* inputColor,
+ const TransformedCoordsArray&,
const TextureSamplerArray& samplers) {
GrGLShaderBuilder::VertexBuilder* vertexBuilder = builder->getVertexBuilder();
SkASSERT(NULL != vertexBuilder);

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