| Index: src/gpu/effects/GrBezierEffect.cpp
|
| diff --git a/src/gpu/effects/GrBezierEffect.cpp b/src/gpu/effects/GrBezierEffect.cpp
|
| index b3e9f62f69f4c68eb3b11e8a4622293ab10a1170..9adf59261bac80494acf0df004d507180ab70f50 100644
|
| --- a/src/gpu/effects/GrBezierEffect.cpp
|
| +++ b/src/gpu/effects/GrBezierEffect.cpp
|
| @@ -20,6 +20,7 @@ public:
|
| EffectKey key,
|
| const char* outputColor,
|
| const char* inputColor,
|
| + const TransformedCoordsArray&,
|
| const TextureSamplerArray&) SK_OVERRIDE;
|
|
|
| static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&);
|
| @@ -44,6 +45,7 @@ void GrGLConicEffect::emitCode(GrGLShaderBuilder* builder,
|
| EffectKey key,
|
| const char* outputColor,
|
| const char* inputColor,
|
| + const TransformedCoordsArray&,
|
| const TextureSamplerArray& samplers) {
|
| GrGLShaderBuilder::VertexBuilder* vertexBuilder = builder->getVertexBuilder();
|
| SkASSERT(NULL != vertexBuilder);
|
| @@ -163,6 +165,7 @@ public:
|
| EffectKey key,
|
| const char* outputColor,
|
| const char* inputColor,
|
| + const TransformedCoordsArray&,
|
| const TextureSamplerArray&) SK_OVERRIDE;
|
|
|
| static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&);
|
| @@ -187,6 +190,7 @@ void GrGLQuadEffect::emitCode(GrGLShaderBuilder* builder,
|
| EffectKey key,
|
| const char* outputColor,
|
| const char* inputColor,
|
| + const TransformedCoordsArray&,
|
| const TextureSamplerArray& samplers) {
|
| GrGLShaderBuilder::VertexBuilder* vertexBuilder = builder->getVertexBuilder();
|
| SkASSERT(NULL != vertexBuilder);
|
| @@ -295,6 +299,7 @@ public:
|
| EffectKey key,
|
| const char* outputColor,
|
| const char* inputColor,
|
| + const TransformedCoordsArray&,
|
| const TextureSamplerArray&) SK_OVERRIDE;
|
|
|
| static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&);
|
| @@ -319,6 +324,7 @@ void GrGLCubicEffect::emitCode(GrGLShaderBuilder* builder,
|
| EffectKey key,
|
| const char* outputColor,
|
| const char* inputColor,
|
| + const TransformedCoordsArray&,
|
| const TextureSamplerArray& samplers) {
|
| GrGLShaderBuilder::VertexBuilder* vertexBuilder = builder->getVertexBuilder();
|
| SkASSERT(NULL != vertexBuilder);
|
|
|