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| 1 /* | 1 /* |
| 2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "GrGLProgram.h" | 8 #include "GrGLProgram.h" |
| 9 | 9 |
| 10 #include "GrAllocator.h" | 10 #include "GrAllocator.h" |
| 11 #include "GrEffect.h" | 11 #include "GrEffect.h" |
| 12 #include "GrCoordTransform.h" |
| 12 #include "GrDrawEffect.h" | 13 #include "GrDrawEffect.h" |
| 13 #include "GrGLEffect.h" | 14 #include "GrGLEffect.h" |
| 14 #include "GrGpuGL.h" | 15 #include "GrGpuGL.h" |
| 15 #include "GrGLShaderVar.h" | 16 #include "GrGLShaderVar.h" |
| 16 #include "GrGLSL.h" | 17 #include "GrGLSL.h" |
| 17 #include "SkXfermode.h" | 18 #include "SkXfermode.h" |
| 18 | 19 |
| 19 SK_DEFINE_INST_COUNT(GrGLProgram) | 20 SK_DEFINE_INST_COUNT(GrGLProgram) |
| 20 | 21 |
| 21 #define GL_CALL(X) GR_GL_CALL(fGpu->glInterface(), X) | 22 #define GL_CALL(X) GR_GL_CALL(fGpu->glInterface(), X) |
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| 228 SkXfermode::Coeff colorCoeff; | 229 SkXfermode::Coeff colorCoeff; |
| 229 SkXfermode::Coeff filterColorCoeff; | 230 SkXfermode::Coeff filterColorCoeff; |
| 230 SkAssertResult( | 231 SkAssertResult( |
| 231 SkXfermode::ModeAsCoeff(static_cast<SkXfermode::Mode>(header.fColorFilte
rXfermode), | 232 SkXfermode::ModeAsCoeff(static_cast<SkXfermode::Mode>(header.fColorFilte
rXfermode), |
| 232 &filterColorCoeff, | 233 &filterColorCoeff, |
| 233 &colorCoeff)); | 234 &colorCoeff)); |
| 234 bool needColor, needFilterColor; | 235 bool needColor, needFilterColor; |
| 235 need_blend_inputs(filterColorCoeff, colorCoeff, &needFilterColor, &needColor
); | 236 need_blend_inputs(filterColorCoeff, colorCoeff, &needFilterColor, &needColor
); |
| 236 | 237 |
| 237 // used in order for builder to return the per-stage uniform handles. | 238 // used in order for builder to return the per-stage uniform handles. |
| 239 typedef SkTArray<GrGLCoordTransform, false>* CoordTransformArrayPtr; |
| 238 typedef SkTArray<GrGLUniformManager::UniformHandle, true>* UniHandleArrayPtr
; | 240 typedef SkTArray<GrGLUniformManager::UniformHandle, true>* UniHandleArrayPtr
; |
| 239 int maxColorOrCovEffectCnt = GrMax(fDesc.numColorEffects(), fDesc.numCoverag
eEffects()); | 241 int maxColorOrCovEffectCnt = GrMax(fDesc.numColorEffects(), fDesc.numCoverag
eEffects()); |
| 242 SkAutoTArray<CoordTransformArrayPtr> effectCoordTransformArrays(maxColorOrCo
vEffectCnt); |
| 240 SkAutoTArray<UniHandleArrayPtr> effectUniformArrays(maxColorOrCovEffectCnt); | 243 SkAutoTArray<UniHandleArrayPtr> effectUniformArrays(maxColorOrCovEffectCnt); |
| 241 SkAutoTArray<GrGLEffect*> glEffects(maxColorOrCovEffectCnt); | 244 SkAutoTArray<GrGLEffect*> glEffects(maxColorOrCovEffectCnt); |
| 242 | 245 |
| 243 if (needColor) { | 246 if (needColor) { |
| 244 for (int e = 0; e < fDesc.numColorEffects(); ++e) { | 247 for (int e = 0; e < fDesc.numColorEffects(); ++e) { |
| 248 effectCoordTransformArrays[e] = &fColorEffects[e].fCoordTransforms; |
| 245 effectUniformArrays[e] = &fColorEffects[e].fSamplerUnis; | 249 effectUniformArrays[e] = &fColorEffects[e].fSamplerUnis; |
| 246 } | 250 } |
| 247 | 251 |
| 248 builder.emitEffects(colorStages, | 252 builder.emitEffects(colorStages, |
| 249 fDesc.effectKeys(), | 253 fDesc.effectKeys(), |
| 250 fDesc.numColorEffects(), | 254 fDesc.numColorEffects(), |
| 251 &inColor, | 255 &inColor, |
| 252 &knownColorValue, | 256 &knownColorValue, |
| 257 effectCoordTransformArrays.get(), |
| 253 effectUniformArrays.get(), | 258 effectUniformArrays.get(), |
| 254 glEffects.get()); | 259 glEffects.get()); |
| 255 | 260 |
| 256 for (int e = 0; e < fDesc.numColorEffects(); ++e) { | 261 for (int e = 0; e < fDesc.numColorEffects(); ++e) { |
| 257 fColorEffects[e].fGLEffect = glEffects[e]; | 262 fColorEffects[e].fGLEffect = glEffects[e]; |
| 258 } | 263 } |
| 259 } | 264 } |
| 260 | 265 |
| 261 // Insert the color filter. This will soon be replaced by a color effect. | 266 // Insert the color filter. This will soon be replaced by a color effect. |
| 262 if (SkXfermode::kDst_Mode != header.fColorFilterXfermode) { | 267 if (SkXfermode::kDst_Mode != header.fColorFilterXfermode) { |
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| 279 colorCoeff, colorFilterColorUniName, color); | 284 colorCoeff, colorFilterColorUniName, color); |
| 280 inColor = "filteredColor"; | 285 inColor = "filteredColor"; |
| 281 } | 286 } |
| 282 | 287 |
| 283 /////////////////////////////////////////////////////////////////////////// | 288 /////////////////////////////////////////////////////////////////////////// |
| 284 // compute the partial coverage | 289 // compute the partial coverage |
| 285 SkString inCoverage = builder.getInputCoverage(); | 290 SkString inCoverage = builder.getInputCoverage(); |
| 286 GrSLConstantVec knownCoverageValue = builder.getKnownCoverageValue(); | 291 GrSLConstantVec knownCoverageValue = builder.getKnownCoverageValue(); |
| 287 | 292 |
| 288 for (int e = 0; e < fDesc.numCoverageEffects(); ++e) { | 293 for (int e = 0; e < fDesc.numCoverageEffects(); ++e) { |
| 294 effectCoordTransformArrays[e] = &fCoverageEffects[e].fCoordTransforms; |
| 289 effectUniformArrays[e] = &fCoverageEffects[e].fSamplerUnis; | 295 effectUniformArrays[e] = &fCoverageEffects[e].fSamplerUnis; |
| 290 } | 296 } |
| 291 | 297 |
| 292 builder.emitEffects(coverageStages, | 298 builder.emitEffects(coverageStages, |
| 293 fDesc.getEffectKeys() + fDesc.numColorEffects(), | 299 fDesc.getEffectKeys() + fDesc.numColorEffects(), |
| 294 fDesc.numCoverageEffects(), | 300 fDesc.numCoverageEffects(), |
| 295 &inCoverage, | 301 &inCoverage, |
| 296 &knownCoverageValue, | 302 &knownCoverageValue, |
| 303 effectCoordTransformArrays.get(), |
| 297 effectUniformArrays.get(), | 304 effectUniformArrays.get(), |
| 298 glEffects.get()); | 305 glEffects.get()); |
| 299 for (int e = 0; e < fDesc.numCoverageEffects(); ++e) { | 306 for (int e = 0; e < fDesc.numCoverageEffects(); ++e) { |
| 300 fCoverageEffects[e].fGLEffect = glEffects[e]; | 307 fCoverageEffects[e].fGLEffect = glEffects[e]; |
| 301 } | 308 } |
| 302 | 309 |
| 303 // discard if coverage is zero | 310 // discard if coverage is zero |
| 304 if (header.fDiscardIfZeroCoverage && kOnes_GrSLConstantVec != knownCoverageV
alue) { | 311 if (header.fDiscardIfZeroCoverage && kOnes_GrSLConstantVec != knownCoverageV
alue) { |
| 305 if (kZeros_GrSLConstantVec == knownCoverageValue) { | 312 if (kZeros_GrSLConstantVec == knownCoverageValue) { |
| 306 // This is unfortunate. | 313 // This is unfortunate. |
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| 434 if (handle.isValid()) { | 441 if (handle.isValid()) { |
| 435 fUniformManager.setSampler(handle, *texUnitIdx); | 442 fUniformManager.setSampler(handle, *texUnitIdx); |
| 436 effect->fTextureUnits[s] = (*texUnitIdx)++; | 443 effect->fTextureUnits[s] = (*texUnitIdx)++; |
| 437 } | 444 } |
| 438 } | 445 } |
| 439 } | 446 } |
| 440 | 447 |
| 441 /////////////////////////////////////////////////////////////////////////////// | 448 /////////////////////////////////////////////////////////////////////////////// |
| 442 | 449 |
| 443 void GrGLProgram::setEffectData(const GrEffectStage& stage, | 450 void GrGLProgram::setEffectData(const GrEffectStage& stage, |
| 444 const EffectAndSamplers& effect) { | 451 EffectAndSamplers& effect) { |
| 445 | 452 |
| 446 // Let the GrGLEffect set its data. | 453 // Let the GrGLEffect set its data. |
| 447 bool explicitLocalCoords = -1 != fDesc.getHeader().fLocalCoordAttributeIndex
; | 454 bool explicitLocalCoords = -1 != fDesc.getHeader().fLocalCoordAttributeIndex
; |
| 448 GrDrawEffect drawEffect(stage, explicitLocalCoords); | 455 GrDrawEffect drawEffect(stage, explicitLocalCoords); |
| 449 effect.fGLEffect->setData(fUniformManager, drawEffect); | 456 effect.fGLEffect->setData(fUniformManager, drawEffect); |
| 450 | 457 |
| 458 // Set the effect's coord transform matrices. |
| 459 int numTransforms = effect.fCoordTransforms.count(); |
| 460 SkASSERT((*stage.getEffect())->numTransforms() == numTransforms); |
| 461 for (int c = 0; c < numTransforms; ++c) { |
| 462 effect.fCoordTransforms[c].setData(fUniformManager, drawEffect, c); |
| 463 } |
| 464 |
| 451 // Bind the texures for the effect. | 465 // Bind the texures for the effect. |
| 452 int numSamplers = effect.fSamplerUnis.count(); | 466 int numSamplers = effect.fSamplerUnis.count(); |
| 453 SkASSERT((*stage.getEffect())->numTextures() == numSamplers); | 467 SkASSERT((*stage.getEffect())->numTextures() == numSamplers); |
| 454 for (int s = 0; s < numSamplers; ++s) { | 468 for (int s = 0; s < numSamplers; ++s) { |
| 455 UniformHandle handle = effect.fSamplerUnis[s]; | 469 UniformHandle handle = effect.fSamplerUnis[s]; |
| 456 if (handle.isValid()) { | 470 if (handle.isValid()) { |
| 457 const GrTextureAccess& access = (*stage.getEffect())->textureAccess(
s); | 471 const GrTextureAccess& access = (*stage.getEffect())->textureAccess(
s); |
| 458 GrGLTexture* texture = static_cast<GrGLTexture*>(access.getTexture()
); | 472 GrGLTexture* texture = static_cast<GrGLTexture*>(access.getTexture()
); |
| 459 int unit = effect.fTextureUnits[s]; | 473 int unit = effect.fTextureUnits[s]; |
| 460 fGpu->bindTexture(unit, access.getParams(), texture); | 474 fGpu->bindTexture(unit, access.getParams(), texture); |
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| 627 | 641 |
| 628 fMatrixState.fViewMatrix = drawState.getViewMatrix(); | 642 fMatrixState.fViewMatrix = drawState.getViewMatrix(); |
| 629 fMatrixState.fRenderTargetSize = size; | 643 fMatrixState.fRenderTargetSize = size; |
| 630 fMatrixState.fRenderTargetOrigin = rt->origin(); | 644 fMatrixState.fRenderTargetOrigin = rt->origin(); |
| 631 | 645 |
| 632 GrGLfloat viewMatrix[3 * 3]; | 646 GrGLfloat viewMatrix[3 * 3]; |
| 633 fMatrixState.getGLMatrix<3>(viewMatrix); | 647 fMatrixState.getGLMatrix<3>(viewMatrix); |
| 634 fUniformManager.setMatrix3f(fUniformHandles.fViewMatrixUni, viewMatrix); | 648 fUniformManager.setMatrix3f(fUniformHandles.fViewMatrixUni, viewMatrix); |
| 635 } | 649 } |
| 636 } | 650 } |
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