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1 /* | |
2 * Copyright 2012 Google Inc. | |
3 * | |
4 * Use of this source code is governed by a BSD-style license that can be | |
5 * found in the LICENSE file. | |
6 */ | |
7 | |
8 #ifndef GrGLEffectMatrix_DEFINED | |
9 #define GrGLEffectMatrix_DEFINED | |
10 | |
11 #include "GrGLEffect.h" | |
12 #include "SkMatrix.h" | |
13 | |
14 class GrTexture; | |
15 | |
16 /** | |
17 * This is a helper to implement a matrix in a GrGLEffect that operates on incom
ing coords in the | |
18 * vertex shader and writes them to an attribute to be used in the fragment shad
er. When the input | |
19 * coords in the vertex shader are local coordinates this class accounts for the
coord change matrix | |
20 * communicated via GrDrawEffect. The input coords may also be positions and in
this case the coord | |
21 * change matrix is ignored. The GrGLEffectMatrix will emit different code based
on the type of | |
22 * matrix and thus must contribute to the effect's key. | |
23 * | |
24 * This class cannot be used to apply a matrix to coordinates that come in the f
orm of custom vertex | |
25 * attributes. | |
26 */ | |
27 class GrGLEffectMatrix { | |
28 private: | |
29 // We specialize the generated code for each of these matrix types. | |
30 enum MatrixTypes { | |
31 kIdentity_MatrixType = 0, | |
32 kTrans_MatrixType = 1, | |
33 kNoPersp_MatrixType = 2, | |
34 kGeneral_MatrixType = 3, | |
35 }; | |
36 // The key for is made up of a matrix type and a bit that indicates the sour
ce of the input | |
37 // coords. | |
38 enum { | |
39 kMatrixTypeKeyBits = 2, | |
40 kMatrixTypeKeyMask = (1 << kMatrixTypeKeyBits) - 1, | |
41 kPositionCoords_Flag = (1 << kMatrixTypeKeyBits), | |
42 kKeyBitsPrivate = kMatrixTypeKeyBits + 1, | |
43 }; | |
44 | |
45 public: | |
46 | |
47 typedef GrEffect::CoordsType CoordsType; | |
48 | |
49 typedef GrGLEffect::EffectKey EffectKey; | |
50 | |
51 /** | |
52 * The matrix uses kKeyBits of the effect's EffectKey. A GrGLEffect may plac
e these bits at an | |
53 * arbitrary shift in its final key. However, when GrGLEffectMatrix::emitCod
e*() code is called | |
54 * the relevant bits must be in the lower kKeyBits of the key parameter. | |
55 */ | |
56 enum { | |
57 kKeyBits = kKeyBitsPrivate, | |
58 kKeyMask = (1 << kKeyBits) - 1, | |
59 }; | |
60 | |
61 GrGLEffectMatrix(CoordsType coordsType) | |
62 : fCoordsType(coordsType) { | |
63 fPrevMatrix = SkMatrix::InvalidMatrix(); | |
64 } | |
65 | |
66 /** | |
67 * Generates the key for the portion of the code emitted by this class's emi
tCode() function. | |
68 * Pass a texture to make GrGLEffectMatrix automatically adjust for the text
ure's origin. Pass | |
69 * NULL when not using the EffectMatrix for a texture lookup, or if the GrGL
Effect subclass | |
70 * wants to handle origin adjustments in some other manner. The coords type
param must match the | |
71 * param that would be used to initialize GrGLEffectMatrix for the generatin
g GrEffect. | |
72 */ | |
73 static EffectKey GenKey(const SkMatrix& effectMatrix, | |
74 const GrDrawEffect&, | |
75 CoordsType, | |
76 const GrTexture*); | |
77 | |
78 /** | |
79 * Emits code to implement the matrix in the VS. A varying is added as an ou
tput of the VS and | |
80 * input to the FS. The varying may be either a vec2f or vec3f depending upo
n whether | |
81 * perspective interpolation is required or not. The names of the varying in
the VS and FS are | |
82 * are returned as output parameters and the type of the varying is the retu
rn value. The suffix | |
83 * is an optional parameter that can be used to make all variables emitted b
y the object | |
84 * unique within a stage. It is only necessary if multiple GrGLEffectMatrix
objects are used by | |
85 * a single GrGLEffect. | |
86 */ | |
87 GrSLType emitCode(GrGLShaderBuilder*, | |
88 EffectKey, | |
89 SkString* fsCoordName, /* optional */ | |
90 SkString* vsCoordName = NULL, | |
91 const char* suffix = NULL); | |
92 | |
93 /** | |
94 * This is similar to emitCode except that it performs perspective division
in the FS if the | |
95 * texture coordinates have a w coordinate. The fsCoordName always refers to
a vec2f. | |
96 */ | |
97 void emitCodeMakeFSCoords2D(GrGLShaderBuilder*, | |
98 EffectKey, | |
99 SkString* fsCoordName, /* optional */ | |
100 SkString* vsVaryingName = NULL, | |
101 GrSLType* vsVaryingType = NULL, | |
102 const char* suffix = NULL); | |
103 /** | |
104 * Call from a GrGLEffect's subclass to update the texture matrix. The effec
tMatrix and texture | |
105 * params should match those used with GenKey. | |
106 */ | |
107 void setData(const GrGLUniformManager& uniformManager, | |
108 const SkMatrix& effectMatrix, | |
109 const GrDrawEffect& drawEffect, | |
110 const GrTexture*); | |
111 | |
112 GrGLUniformManager::UniformHandle fUni; | |
113 GrSLType fUniType; | |
114 SkMatrix fPrevMatrix; | |
115 CoordsType fCoordsType; | |
116 }; | |
117 | |
118 #endif | |
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