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Side by Side Diff: src/gpu/gl/GrGLEffect.cpp

Issue 24853002: Make GPU coord transforms automatic (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: rebase Created 7 years, 2 months ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrGLSL.h" 8 #include "GrGLSL.h"
9 #include "GrGLEffect.h" 9 #include "GrGLEffect.h"
10 #include "GrCoordTransform.h"
10 #include "GrDrawEffect.h" 11 #include "GrDrawEffect.h"
11 12
12 GrGLEffect::GrGLEffect(const GrBackendEffectFactory& factory) 13 GrGLEffect::GrGLEffect(const GrBackendEffectFactory& factory)
13 : fFactory(factory) { 14 : fFactory(factory) {
14 } 15 }
15 16
16 GrGLEffect::~GrGLEffect() { 17 GrGLEffect::~GrGLEffect() {
17 } 18 }
18 19
19 /////////////////////////////////////////////////////////////////////////////// 20 ///////////////////////////////////////////////////////////////////////////////
20 21
21 void GrGLEffect::setData(const GrGLUniformManager&, const GrDrawEffect&) { 22 void GrGLEffect::setData(const GrGLUniformManager&, const GrDrawEffect&) {
22 } 23 }
23 24
24 GrGLEffect::EffectKey GrGLEffect::GenTextureKey(const GrDrawEffect& drawEffect, 25 GrGLEffect::EffectKey GrGLEffect::GenTextureKey(const GrDrawEffect& drawEffect,
25 const GrGLCaps& caps) { 26 const GrGLCaps& caps) {
26 EffectKey key = 0; 27 EffectKey key = 0;
27 int numTextures = (*drawEffect.effect())->numTextures(); 28 int numTextures = (*drawEffect.effect())->numTextures();
28 for (int index = 0; index < numTextures; ++index) { 29 for (int index = 0; index < numTextures; ++index) {
29 const GrTextureAccess& access = (*drawEffect.effect())->textureAccess(in dex); 30 const GrTextureAccess& access = (*drawEffect.effect())->textureAccess(in dex);
30 EffectKey value = GrGLShaderBuilder::KeyForTextureAccess(access, caps) < < index; 31 EffectKey value = GrGLShaderBuilder::KeyForTextureAccess(access, caps) < < index;
31 SkASSERT(0 == (value & key)); // keys for each access ought not to overl ap 32 SkASSERT(0 == (value & key)); // keys for each access ought not to overl ap
32 key |= value; 33 key |= value;
33 } 34 }
34 return key; 35 return key;
35 } 36 }
36 37
38 GrGLEffect::EffectKey GrGLEffect::GenTransformKey(const GrDrawEffect& drawEffect ) {
39 EffectKey key = 0;
40 int numTransforms = (*drawEffect.effect())->numTransforms();
41 for (int index = 0; index < numTransforms; ++index) {
42 EffectKey value = GrGLCoordTransform::GenKey(drawEffect, index);
43 value <<= index * GrGLCoordTransform::kKeyBits;
44 SkASSERT(0 == (value & key)); // keys for each transform ought not to ov erlap
45 key |= value;
46 }
47 return key;
48 }
49
37 GrGLEffect::EffectKey GrGLEffect::GenAttribKey(const GrDrawEffect& drawEffect) { 50 GrGLEffect::EffectKey GrGLEffect::GenAttribKey(const GrDrawEffect& drawEffect) {
38 EffectKey key = 0; 51 EffectKey key = 0;
39 52
40 int numAttributes = drawEffect.getVertexAttribIndexCount(); 53 int numAttributes = drawEffect.getVertexAttribIndexCount();
41 SkASSERT(numAttributes <= 2); 54 SkASSERT(numAttributes <= 2);
42 const int* attributeIndices = drawEffect.getVertexAttribIndices(); 55 const int* attributeIndices = drawEffect.getVertexAttribIndices();
43 for (int index = 0; index < numAttributes; ++index) { 56 for (int index = 0; index < numAttributes; ++index) {
44 EffectKey value = attributeIndices[index] << 3*index; 57 EffectKey value = attributeIndices[index] << 3*index;
45 SkASSERT(0 == (value & key)); // keys for each attribute ought not to ov erlap 58 SkASSERT(0 == (value & key)); // keys for each attribute ought not to ov erlap
46 key |= value; 59 key |= value;
47 } 60 }
48 61
49 return key; 62 return key;
50 } 63 }
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