| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "GrTextureDomainEffect.h" | 8 #include "GrTextureDomainEffect.h" |
| 9 #include "GrSimpleTextureEffect.h" | 9 #include "GrSimpleTextureEffect.h" |
| 10 #include "GrTBackendEffectFactory.h" | 10 #include "GrTBackendEffectFactory.h" |
| 11 #include "gl/GrGLEffect.h" | 11 #include "gl/GrGLEffect.h" |
| 12 #include "gl/GrGLEffectMatrix.h" | |
| 13 #include "SkFloatingPoint.h" | 12 #include "SkFloatingPoint.h" |
| 14 | 13 |
| 15 class GrGLTextureDomainEffect : public GrGLEffect { | 14 class GrGLTextureDomainEffect : public GrGLEffect { |
| 16 public: | 15 public: |
| 17 GrGLTextureDomainEffect(const GrBackendEffectFactory&, const GrDrawEffect&); | 16 GrGLTextureDomainEffect(const GrBackendEffectFactory&, const GrDrawEffect&); |
| 18 | 17 |
| 19 virtual void emitCode(GrGLShaderBuilder*, | 18 virtual void emitCode(GrGLShaderBuilder*, |
| 20 const GrDrawEffect&, | 19 const GrDrawEffect&, |
| 21 EffectKey, | 20 EffectKey, |
| 22 const char* outputColor, | 21 const char* outputColor, |
| 23 const char* inputColor, | 22 const char* inputColor, |
| 23 const TransformedCoordsArray&, |
| 24 const TextureSamplerArray&) SK_OVERRIDE; | 24 const TextureSamplerArray&) SK_OVERRIDE; |
| 25 | 25 |
| 26 virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVER
RIDE; | 26 virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVER
RIDE; |
| 27 | 27 |
| 28 static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&); | 28 static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&); |
| 29 | 29 |
| 30 private: | 30 private: |
| 31 GrGLUniformManager::UniformHandle fNameUni; | 31 GrGLUniformManager::UniformHandle fNameUni; |
| 32 GrGLEffectMatrix fEffectMatrix; | |
| 33 GrGLfloat fPrevDomain[4]; | 32 GrGLfloat fPrevDomain[4]; |
| 34 | 33 |
| 35 typedef GrGLEffect INHERITED; | 34 typedef GrGLEffect INHERITED; |
| 36 }; | 35 }; |
| 37 | 36 |
| 38 GrGLTextureDomainEffect::GrGLTextureDomainEffect(const GrBackendEffectFactory& f
actory, | 37 GrGLTextureDomainEffect::GrGLTextureDomainEffect(const GrBackendEffectFactory& f
actory, |
| 39 const GrDrawEffect& drawEffect) | 38 const GrDrawEffect&) |
| 40 : INHERITED(factory) | 39 : INHERITED(factory) { |
| 41 , fEffectMatrix(drawEffect.castEffect<GrTextureDomainEffect>().coordsType())
{ | |
| 42 fPrevDomain[0] = SK_FloatNaN; | 40 fPrevDomain[0] = SK_FloatNaN; |
| 43 } | 41 } |
| 44 | 42 |
| 45 void GrGLTextureDomainEffect::emitCode(GrGLShaderBuilder* builder, | 43 void GrGLTextureDomainEffect::emitCode(GrGLShaderBuilder* builder, |
| 46 const GrDrawEffect& drawEffect, | 44 const GrDrawEffect& drawEffect, |
| 47 EffectKey key, | 45 EffectKey key, |
| 48 const char* outputColor, | 46 const char* outputColor, |
| 49 const char* inputColor, | 47 const char* inputColor, |
| 48 const TransformedCoordsArray& coords, |
| 50 const TextureSamplerArray& samplers) { | 49 const TextureSamplerArray& samplers) { |
| 51 const GrTextureDomainEffect& texDom = drawEffect.castEffect<GrTextureDomainE
ffect>(); | 50 const GrTextureDomainEffect& texDom = drawEffect.castEffect<GrTextureDomainE
ffect>(); |
| 52 | 51 |
| 53 SkString coords; | 52 SkString coords2D = builder->ensureFSCoords2D(coords, 0); |
| 54 fEffectMatrix.emitCodeMakeFSCoords2D(builder, key, &coords); | |
| 55 const char* domain; | 53 const char* domain; |
| 56 fNameUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, | 54 fNameUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, |
| 57 kVec4f_GrSLType, "TexDom", &domain); | 55 kVec4f_GrSLType, "TexDom", &domain); |
| 58 if (GrTextureDomainEffect::kClamp_WrapMode == texDom.wrapMode()) { | 56 if (GrTextureDomainEffect::kClamp_WrapMode == texDom.wrapMode()) { |
| 59 | 57 |
| 60 builder->fsCodeAppendf("\tvec2 clampCoord = clamp(%s, %s.xy, %s.zw);\n", | 58 builder->fsCodeAppendf("\tvec2 clampCoord = clamp(%s, %s.xy, %s.zw);\n", |
| 61 coords.c_str(), domain, domain); | 59 coords2D.c_str(), domain, domain); |
| 62 | 60 |
| 63 builder->fsCodeAppendf("\t%s = ", outputColor); | 61 builder->fsCodeAppendf("\t%s = ", outputColor); |
| 64 builder->fsAppendTextureLookupAndModulate(inputColor, samplers[0], "clam
pCoord"); | 62 builder->fsAppendTextureLookupAndModulate(inputColor, samplers[0], "clam
pCoord"); |
| 65 builder->fsCodeAppend(";\n"); | 63 builder->fsCodeAppend(";\n"); |
| 66 } else { | 64 } else { |
| 67 SkASSERT(GrTextureDomainEffect::kDecal_WrapMode == texDom.wrapMode()); | 65 SkASSERT(GrTextureDomainEffect::kDecal_WrapMode == texDom.wrapMode()); |
| 68 | 66 |
| 69 if (kImagination_GrGLVendor == builder->ctxInfo().vendor()) { | 67 if (kImagination_GrGLVendor == builder->ctxInfo().vendor()) { |
| 70 // On the NexusS and GalaxyNexus, the other path (with the 'any' | 68 // On the NexusS and GalaxyNexus, the other path (with the 'any' |
| 71 // call) causes the compilation error "Calls to any function that | 69 // call) causes the compilation error "Calls to any function that |
| 72 // may require a gradient calculation inside a conditional block | 70 // may require a gradient calculation inside a conditional block |
| 73 // may return undefined results". This appears to be an issue with | 71 // may return undefined results". This appears to be an issue with |
| 74 // the 'any' call since even the simple "result=black; if (any()) | 72 // the 'any' call since even the simple "result=black; if (any()) |
| 75 // result=white;" code fails to compile. | 73 // result=white;" code fails to compile. |
| 76 builder->fsCodeAppend("\tvec4 outside = vec4(0.0, 0.0, 0.0, 0.0);\n"
); | 74 builder->fsCodeAppend("\tvec4 outside = vec4(0.0, 0.0, 0.0, 0.0);\n"
); |
| 77 builder->fsCodeAppend("\tvec4 inside = "); | 75 builder->fsCodeAppend("\tvec4 inside = "); |
| 78 builder->fsAppendTextureLookupAndModulate(inputColor, samplers[0], c
oords.c_str()); | 76 builder->fsAppendTextureLookupAndModulate(inputColor, samplers[0], c
oords2D.c_str()); |
| 79 builder->fsCodeAppend(";\n"); | 77 builder->fsCodeAppend(";\n"); |
| 80 | 78 |
| 81 builder->fsCodeAppendf("\tfloat x = abs(2.0*(%s.x - %s.x)/(%s.z - %s
.x) - 1.0);\n", | 79 builder->fsCodeAppendf("\tfloat x = abs(2.0*(%s.x - %s.x)/(%s.z - %s
.x) - 1.0);\n", |
| 82 coords.c_str(), domain, domain, domain); | 80 coords2D.c_str(), domain, domain, domain); |
| 83 builder->fsCodeAppendf("\tfloat y = abs(2.0*(%s.y - %s.y)/(%s.w - %s
.y) - 1.0);\n", | 81 builder->fsCodeAppendf("\tfloat y = abs(2.0*(%s.y - %s.y)/(%s.w - %s
.y) - 1.0);\n", |
| 84 coords.c_str(), domain, domain, domain); | 82 coords2D.c_str(), domain, domain, domain); |
| 85 builder->fsCodeAppend("\tfloat blend = step(1.0, max(x, y));\n"); | 83 builder->fsCodeAppend("\tfloat blend = step(1.0, max(x, y));\n"); |
| 86 builder->fsCodeAppendf("\t%s = mix(inside, outside, blend);\n", outp
utColor); | 84 builder->fsCodeAppendf("\t%s = mix(inside, outside, blend);\n", outp
utColor); |
| 87 } else { | 85 } else { |
| 88 builder->fsCodeAppend("\tbvec4 outside;\n"); | 86 builder->fsCodeAppend("\tbvec4 outside;\n"); |
| 89 builder->fsCodeAppendf("\toutside.xy = lessThan(%s, %s.xy);\n", coor
ds.c_str(), domain); | 87 builder->fsCodeAppendf("\toutside.xy = lessThan(%s, %s.xy);\n", coor
ds2D.c_str(), domain); |
| 90 builder->fsCodeAppendf("\toutside.zw = greaterThan(%s, %s.zw);\n", c
oords.c_str(), domain); | 88 builder->fsCodeAppendf("\toutside.zw = greaterThan(%s, %s.zw);\n", c
oords2D.c_str(), domain); |
| 91 builder->fsCodeAppendf("\t%s = any(outside) ? vec4(0.0, 0.0, 0.0, 0.
0) : ", outputColor); | 89 builder->fsCodeAppendf("\t%s = any(outside) ? vec4(0.0, 0.0, 0.0, 0.
0) : ", outputColor); |
| 92 builder->fsAppendTextureLookupAndModulate(inputColor, samplers[0], c
oords.c_str()); | 90 builder->fsAppendTextureLookupAndModulate(inputColor, samplers[0], c
oords2D.c_str()); |
| 93 builder->fsCodeAppend(";\n"); | 91 builder->fsCodeAppend(";\n"); |
| 94 } | 92 } |
| 95 } | 93 } |
| 96 } | 94 } |
| 97 | 95 |
| 98 void GrGLTextureDomainEffect::setData(const GrGLUniformManager& uman, | 96 void GrGLTextureDomainEffect::setData(const GrGLUniformManager& uman, |
| 99 const GrDrawEffect& drawEffect) { | 97 const GrDrawEffect& drawEffect) { |
| 100 const GrTextureDomainEffect& texDom = drawEffect.castEffect<GrTextureDomainE
ffect>(); | 98 const GrTextureDomainEffect& texDom = drawEffect.castEffect<GrTextureDomainE
ffect>(); |
| 101 const SkRect& domain = texDom.domain(); | 99 const SkRect& domain = texDom.domain(); |
| 102 | 100 |
| 103 float values[4] = { | 101 float values[4] = { |
| 104 SkScalarToFloat(domain.left()), | 102 SkScalarToFloat(domain.left()), |
| 105 SkScalarToFloat(domain.top()), | 103 SkScalarToFloat(domain.top()), |
| 106 SkScalarToFloat(domain.right()), | 104 SkScalarToFloat(domain.right()), |
| 107 SkScalarToFloat(domain.bottom()) | 105 SkScalarToFloat(domain.bottom()) |
| 108 }; | 106 }; |
| 109 // vertical flip if necessary | 107 // vertical flip if necessary |
| 110 if (kBottomLeft_GrSurfaceOrigin == texDom.texture(0)->origin()) { | 108 if (kBottomLeft_GrSurfaceOrigin == texDom.texture(0)->origin()) { |
| 111 values[1] = 1.0f - values[1]; | 109 values[1] = 1.0f - values[1]; |
| 112 values[3] = 1.0f - values[3]; | 110 values[3] = 1.0f - values[3]; |
| 113 // The top and bottom were just flipped, so correct the ordering | 111 // The top and bottom were just flipped, so correct the ordering |
| 114 // of elements so that values = (l, t, r, b). | 112 // of elements so that values = (l, t, r, b). |
| 115 SkTSwap(values[1], values[3]); | 113 SkTSwap(values[1], values[3]); |
| 116 } | 114 } |
| 117 if (0 != memcmp(values, fPrevDomain, 4 * sizeof(GrGLfloat))) { | 115 if (0 != memcmp(values, fPrevDomain, 4 * sizeof(GrGLfloat))) { |
| 118 uman.set4fv(fNameUni, 0, 1, values); | 116 uman.set4fv(fNameUni, 0, 1, values); |
| 119 memcpy(fPrevDomain, values, 4 * sizeof(GrGLfloat)); | 117 memcpy(fPrevDomain, values, 4 * sizeof(GrGLfloat)); |
| 120 } | 118 } |
| 121 fEffectMatrix.setData(uman, | |
| 122 texDom.getMatrix(), | |
| 123 drawEffect, | |
| 124 texDom.texture(0)); | |
| 125 } | 119 } |
| 126 | 120 |
| 127 GrGLEffect::EffectKey GrGLTextureDomainEffect::GenKey(const GrDrawEffect& drawEf
fect, | 121 GrGLEffect::EffectKey GrGLTextureDomainEffect::GenKey(const GrDrawEffect& drawEf
fect, |
| 128 const GrGLCaps&) { | 122 const GrGLCaps&) { |
| 129 const GrTextureDomainEffect& texDom = drawEffect.castEffect<GrTextureDomainE
ffect>(); | 123 return drawEffect.castEffect<GrTextureDomainEffect>().wrapMode(); |
| 130 EffectKey key = texDom.wrapMode(); | |
| 131 key <<= GrGLEffectMatrix::kKeyBits; | |
| 132 EffectKey matrixKey = GrGLEffectMatrix::GenKey(texDom.getMatrix(), | |
| 133 drawEffect, | |
| 134 texDom.coordsType(), | |
| 135 texDom.texture(0)); | |
| 136 return key | matrixKey; | |
| 137 } | 124 } |
| 138 | 125 |
| 139 | 126 |
| 140 /////////////////////////////////////////////////////////////////////////////// | 127 /////////////////////////////////////////////////////////////////////////////// |
| 141 | 128 |
| 142 GrEffectRef* GrTextureDomainEffect::Create(GrTexture* texture, | 129 GrEffectRef* GrTextureDomainEffect::Create(GrTexture* texture, |
| 143 const SkMatrix& matrix, | 130 const SkMatrix& matrix, |
| 144 const SkRect& domain, | 131 const SkRect& domain, |
| 145 WrapMode wrapMode, | 132 WrapMode wrapMode, |
| 146 GrTextureParams::FilterMode filterMod
e, | 133 GrTextureParams::FilterMode filterMod
e, |
| 147 CoordsType coordsType) { | 134 GrCoordSet coordSet) { |
| 148 static const SkRect kFullRect = {0, 0, SK_Scalar1, SK_Scalar1}; | 135 static const SkRect kFullRect = {0, 0, SK_Scalar1, SK_Scalar1}; |
| 149 if (kClamp_WrapMode == wrapMode && domain.contains(kFullRect)) { | 136 if (kClamp_WrapMode == wrapMode && domain.contains(kFullRect)) { |
| 150 return GrSimpleTextureEffect::Create(texture, matrix, filterMode); | 137 return GrSimpleTextureEffect::Create(texture, matrix, filterMode); |
| 151 } else { | 138 } else { |
| 152 SkRect clippedDomain; | 139 SkRect clippedDomain; |
| 153 // We don't currently handle domains that are empty or don't intersect t
he texture. | 140 // We don't currently handle domains that are empty or don't intersect t
he texture. |
| 154 // It is OK if the domain rect is a line or point, but it should not be
inverted. We do not | 141 // It is OK if the domain rect is a line or point, but it should not be
inverted. We do not |
| 155 // handle rects that do not intersect the [0..1]x[0..1] rect. | 142 // handle rects that do not intersect the [0..1]x[0..1] rect. |
| 156 SkASSERT(domain.fLeft <= domain.fRight); | 143 SkASSERT(domain.fLeft <= domain.fRight); |
| 157 SkASSERT(domain.fTop <= domain.fBottom); | 144 SkASSERT(domain.fTop <= domain.fBottom); |
| 158 clippedDomain.fLeft = SkMaxScalar(domain.fLeft, kFullRect.fLeft); | 145 clippedDomain.fLeft = SkMaxScalar(domain.fLeft, kFullRect.fLeft); |
| 159 clippedDomain.fRight = SkMinScalar(domain.fRight, kFullRect.fRight); | 146 clippedDomain.fRight = SkMinScalar(domain.fRight, kFullRect.fRight); |
| 160 clippedDomain.fTop = SkMaxScalar(domain.fTop, kFullRect.fTop); | 147 clippedDomain.fTop = SkMaxScalar(domain.fTop, kFullRect.fTop); |
| 161 clippedDomain.fBottom = SkMinScalar(domain.fBottom, kFullRect.fBottom); | 148 clippedDomain.fBottom = SkMinScalar(domain.fBottom, kFullRect.fBottom); |
| 162 SkASSERT(clippedDomain.fLeft <= clippedDomain.fRight); | 149 SkASSERT(clippedDomain.fLeft <= clippedDomain.fRight); |
| 163 SkASSERT(clippedDomain.fTop <= clippedDomain.fBottom); | 150 SkASSERT(clippedDomain.fTop <= clippedDomain.fBottom); |
| 164 | 151 |
| 165 AutoEffectUnref effect(SkNEW_ARGS(GrTextureDomainEffect, (texture, | 152 AutoEffectUnref effect(SkNEW_ARGS(GrTextureDomainEffect, (texture, |
| 166 matrix, | 153 matrix, |
| 167 clippedDomain, | 154 clippedDomain, |
| 168 wrapMode, | 155 wrapMode, |
| 169 filterMode, | 156 filterMode, |
| 170 coordsType))); | 157 coordSet))); |
| 171 return CreateEffectRef(effect); | 158 return CreateEffectRef(effect); |
| 172 | 159 |
| 173 } | 160 } |
| 174 } | 161 } |
| 175 | 162 |
| 176 GrTextureDomainEffect::GrTextureDomainEffect(GrTexture* texture, | 163 GrTextureDomainEffect::GrTextureDomainEffect(GrTexture* texture, |
| 177 const SkMatrix& matrix, | 164 const SkMatrix& matrix, |
| 178 const SkRect& domain, | 165 const SkRect& domain, |
| 179 WrapMode wrapMode, | 166 WrapMode wrapMode, |
| 180 GrTextureParams::FilterMode filterM
ode, | 167 GrTextureParams::FilterMode filterM
ode, |
| 181 CoordsType coordsType) | 168 GrCoordSet coordSet) |
| 182 : GrSingleTextureEffect(texture, matrix, filterMode, coordsType) | 169 : GrSingleTextureEffect(texture, matrix, filterMode, coordSet) |
| 183 , fWrapMode(wrapMode) | 170 , fWrapMode(wrapMode) |
| 184 , fTextureDomain(domain) { | 171 , fTextureDomain(domain) { |
| 185 } | 172 } |
| 186 | 173 |
| 187 GrTextureDomainEffect::~GrTextureDomainEffect() { | 174 GrTextureDomainEffect::~GrTextureDomainEffect() { |
| 188 | 175 |
| 189 } | 176 } |
| 190 | 177 |
| 191 const GrBackendEffectFactory& GrTextureDomainEffect::getFactory() const { | 178 const GrBackendEffectFactory& GrTextureDomainEffect::getFactory() const { |
| 192 return GrTBackendEffectFactory<GrTextureDomainEffect>::getInstance(); | 179 return GrTBackendEffectFactory<GrTextureDomainEffect>::getInstance(); |
| 193 } | 180 } |
| 194 | 181 |
| 195 bool GrTextureDomainEffect::onIsEqual(const GrEffect& sBase) const { | 182 bool GrTextureDomainEffect::onIsEqual(const GrEffect& sBase) const { |
| 196 const GrTextureDomainEffect& s = CastEffect<GrTextureDomainEffect>(sBase); | 183 const GrTextureDomainEffect& s = CastEffect<GrTextureDomainEffect>(sBase); |
| 197 return this->hasSameTextureParamsMatrixAndCoordsType(s) && | 184 return this->hasSameTextureParamsMatrixAndSourceCoords(s) && |
| 198 this->fTextureDomain == s.fTextureDomain; | 185 this->fTextureDomain == s.fTextureDomain; |
| 199 } | 186 } |
| 200 | 187 |
| 201 void GrTextureDomainEffect::getConstantColorComponents(GrColor* color, uint32_t*
validFlags) const { | 188 void GrTextureDomainEffect::getConstantColorComponents(GrColor* color, uint32_t*
validFlags) const { |
| 202 if (kDecal_WrapMode == fWrapMode) { | 189 if (kDecal_WrapMode == fWrapMode) { |
| 203 *validFlags = 0; | 190 *validFlags = 0; |
| 204 } else { | 191 } else { |
| 205 this->updateConstantColorComponentsForModulation(color, validFlags); | 192 this->updateConstantColorComponentsForModulation(color, validFlags); |
| 206 } | 193 } |
| 207 } | 194 } |
| 208 | 195 |
| 209 /////////////////////////////////////////////////////////////////////////////// | 196 /////////////////////////////////////////////////////////////////////////////// |
| 210 | 197 |
| 211 GR_DEFINE_EFFECT_TEST(GrTextureDomainEffect); | 198 GR_DEFINE_EFFECT_TEST(GrTextureDomainEffect); |
| 212 | 199 |
| 213 GrEffectRef* GrTextureDomainEffect::TestCreate(SkRandom* random, | 200 GrEffectRef* GrTextureDomainEffect::TestCreate(SkRandom* random, |
| 214 GrContext*, | 201 GrContext*, |
| 215 const GrDrawTargetCaps&, | 202 const GrDrawTargetCaps&, |
| 216 GrTexture* textures[]) { | 203 GrTexture* textures[]) { |
| 217 int texIdx = random->nextBool() ? GrEffectUnitTest::kSkiaPMTextureIdx : | 204 int texIdx = random->nextBool() ? GrEffectUnitTest::kSkiaPMTextureIdx : |
| 218 GrEffectUnitTest::kAlphaTextureIdx; | 205 GrEffectUnitTest::kAlphaTextureIdx; |
| 219 SkRect domain; | 206 SkRect domain; |
| 220 domain.fLeft = random->nextUScalar1(); | 207 domain.fLeft = random->nextUScalar1(); |
| 221 domain.fRight = random->nextRangeScalar(domain.fLeft, SK_Scalar1); | 208 domain.fRight = random->nextRangeScalar(domain.fLeft, SK_Scalar1); |
| 222 domain.fTop = random->nextUScalar1(); | 209 domain.fTop = random->nextUScalar1(); |
| 223 domain.fBottom = random->nextRangeScalar(domain.fTop, SK_Scalar1); | 210 domain.fBottom = random->nextRangeScalar(domain.fTop, SK_Scalar1); |
| 224 WrapMode wrapMode = random->nextBool() ? kClamp_WrapMode : kDecal_WrapMode; | 211 WrapMode wrapMode = random->nextBool() ? kClamp_WrapMode : kDecal_WrapMode; |
| 225 const SkMatrix& matrix = GrEffectUnitTest::TestMatrix(random); | 212 const SkMatrix& matrix = GrEffectUnitTest::TestMatrix(random); |
| 226 bool bilerp = random->nextBool(); | 213 bool bilerp = random->nextBool(); |
| 227 CoordsType coords = random->nextBool() ? kLocal_CoordsType : kPosition_Coord
sType; | 214 GrCoordSet coords = random->nextBool() ? kLocal_GrCoordSet : kPosition_GrCoo
rdSet; |
| 228 return GrTextureDomainEffect::Create(textures[texIdx], | 215 return GrTextureDomainEffect::Create(textures[texIdx], |
| 229 matrix, | 216 matrix, |
| 230 domain, | 217 domain, |
| 231 wrapMode, | 218 wrapMode, |
| 232 bilerp ? GrTextureParams::kBilerp_Filte
rMode : GrTextureParams::kNone_FilterMode, | 219 bilerp ? GrTextureParams::kBilerp_Filte
rMode : GrTextureParams::kNone_FilterMode, |
| 233 coords); | 220 coords); |
| 234 } | 221 } |
| OLD | NEW |