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Side by Side Diff: src/gpu/effects/GrTextureDomainEffect.cpp

Issue 24853002: Make GPU coord transforms automatic (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: rebase Created 7 years, 2 months ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrTextureDomainEffect.h" 8 #include "GrTextureDomainEffect.h"
9 #include "GrSimpleTextureEffect.h" 9 #include "GrSimpleTextureEffect.h"
10 #include "GrTBackendEffectFactory.h" 10 #include "GrTBackendEffectFactory.h"
11 #include "gl/GrGLEffect.h" 11 #include "gl/GrGLEffect.h"
12 #include "gl/GrGLEffectMatrix.h"
13 #include "SkFloatingPoint.h" 12 #include "SkFloatingPoint.h"
14 13
15 class GrGLTextureDomainEffect : public GrGLEffect { 14 class GrGLTextureDomainEffect : public GrGLEffect {
16 public: 15 public:
17 GrGLTextureDomainEffect(const GrBackendEffectFactory&, const GrDrawEffect&); 16 GrGLTextureDomainEffect(const GrBackendEffectFactory&, const GrDrawEffect&);
18 17
19 virtual void emitCode(GrGLShaderBuilder*, 18 virtual void emitCode(GrGLShaderBuilder*,
20 const GrDrawEffect&, 19 const GrDrawEffect&,
21 EffectKey, 20 EffectKey,
22 const char* outputColor, 21 const char* outputColor,
23 const char* inputColor, 22 const char* inputColor,
23 const TransformedCoordsArray&,
24 const TextureSamplerArray&) SK_OVERRIDE; 24 const TextureSamplerArray&) SK_OVERRIDE;
25 25
26 virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVER RIDE; 26 virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVER RIDE;
27 27
28 static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&); 28 static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&);
29 29
30 private: 30 private:
31 GrGLUniformManager::UniformHandle fNameUni; 31 GrGLUniformManager::UniformHandle fNameUni;
32 GrGLEffectMatrix fEffectMatrix;
33 GrGLfloat fPrevDomain[4]; 32 GrGLfloat fPrevDomain[4];
34 33
35 typedef GrGLEffect INHERITED; 34 typedef GrGLEffect INHERITED;
36 }; 35 };
37 36
38 GrGLTextureDomainEffect::GrGLTextureDomainEffect(const GrBackendEffectFactory& f actory, 37 GrGLTextureDomainEffect::GrGLTextureDomainEffect(const GrBackendEffectFactory& f actory,
39 const GrDrawEffect& drawEffect) 38 const GrDrawEffect&)
40 : INHERITED(factory) 39 : INHERITED(factory) {
41 , fEffectMatrix(drawEffect.castEffect<GrTextureDomainEffect>().coordsType()) {
42 fPrevDomain[0] = SK_FloatNaN; 40 fPrevDomain[0] = SK_FloatNaN;
43 } 41 }
44 42
45 void GrGLTextureDomainEffect::emitCode(GrGLShaderBuilder* builder, 43 void GrGLTextureDomainEffect::emitCode(GrGLShaderBuilder* builder,
46 const GrDrawEffect& drawEffect, 44 const GrDrawEffect& drawEffect,
47 EffectKey key, 45 EffectKey key,
48 const char* outputColor, 46 const char* outputColor,
49 const char* inputColor, 47 const char* inputColor,
48 const TransformedCoordsArray& coords,
50 const TextureSamplerArray& samplers) { 49 const TextureSamplerArray& samplers) {
51 const GrTextureDomainEffect& texDom = drawEffect.castEffect<GrTextureDomainE ffect>(); 50 const GrTextureDomainEffect& texDom = drawEffect.castEffect<GrTextureDomainE ffect>();
52 51
53 SkString coords; 52 SkString coords2D = builder->ensureFSCoords2D(coords, 0);
54 fEffectMatrix.emitCodeMakeFSCoords2D(builder, key, &coords);
55 const char* domain; 53 const char* domain;
56 fNameUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, 54 fNameUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
57 kVec4f_GrSLType, "TexDom", &domain); 55 kVec4f_GrSLType, "TexDom", &domain);
58 if (GrTextureDomainEffect::kClamp_WrapMode == texDom.wrapMode()) { 56 if (GrTextureDomainEffect::kClamp_WrapMode == texDom.wrapMode()) {
59 57
60 builder->fsCodeAppendf("\tvec2 clampCoord = clamp(%s, %s.xy, %s.zw);\n", 58 builder->fsCodeAppendf("\tvec2 clampCoord = clamp(%s, %s.xy, %s.zw);\n",
61 coords.c_str(), domain, domain); 59 coords2D.c_str(), domain, domain);
62 60
63 builder->fsCodeAppendf("\t%s = ", outputColor); 61 builder->fsCodeAppendf("\t%s = ", outputColor);
64 builder->fsAppendTextureLookupAndModulate(inputColor, samplers[0], "clam pCoord"); 62 builder->fsAppendTextureLookupAndModulate(inputColor, samplers[0], "clam pCoord");
65 builder->fsCodeAppend(";\n"); 63 builder->fsCodeAppend(";\n");
66 } else { 64 } else {
67 SkASSERT(GrTextureDomainEffect::kDecal_WrapMode == texDom.wrapMode()); 65 SkASSERT(GrTextureDomainEffect::kDecal_WrapMode == texDom.wrapMode());
68 66
69 if (kImagination_GrGLVendor == builder->ctxInfo().vendor()) { 67 if (kImagination_GrGLVendor == builder->ctxInfo().vendor()) {
70 // On the NexusS and GalaxyNexus, the other path (with the 'any' 68 // On the NexusS and GalaxyNexus, the other path (with the 'any'
71 // call) causes the compilation error "Calls to any function that 69 // call) causes the compilation error "Calls to any function that
72 // may require a gradient calculation inside a conditional block 70 // may require a gradient calculation inside a conditional block
73 // may return undefined results". This appears to be an issue with 71 // may return undefined results". This appears to be an issue with
74 // the 'any' call since even the simple "result=black; if (any()) 72 // the 'any' call since even the simple "result=black; if (any())
75 // result=white;" code fails to compile. 73 // result=white;" code fails to compile.
76 builder->fsCodeAppend("\tvec4 outside = vec4(0.0, 0.0, 0.0, 0.0);\n" ); 74 builder->fsCodeAppend("\tvec4 outside = vec4(0.0, 0.0, 0.0, 0.0);\n" );
77 builder->fsCodeAppend("\tvec4 inside = "); 75 builder->fsCodeAppend("\tvec4 inside = ");
78 builder->fsAppendTextureLookupAndModulate(inputColor, samplers[0], c oords.c_str()); 76 builder->fsAppendTextureLookupAndModulate(inputColor, samplers[0], c oords2D.c_str());
79 builder->fsCodeAppend(";\n"); 77 builder->fsCodeAppend(";\n");
80 78
81 builder->fsCodeAppendf("\tfloat x = abs(2.0*(%s.x - %s.x)/(%s.z - %s .x) - 1.0);\n", 79 builder->fsCodeAppendf("\tfloat x = abs(2.0*(%s.x - %s.x)/(%s.z - %s .x) - 1.0);\n",
82 coords.c_str(), domain, domain, domain); 80 coords2D.c_str(), domain, domain, domain);
83 builder->fsCodeAppendf("\tfloat y = abs(2.0*(%s.y - %s.y)/(%s.w - %s .y) - 1.0);\n", 81 builder->fsCodeAppendf("\tfloat y = abs(2.0*(%s.y - %s.y)/(%s.w - %s .y) - 1.0);\n",
84 coords.c_str(), domain, domain, domain); 82 coords2D.c_str(), domain, domain, domain);
85 builder->fsCodeAppend("\tfloat blend = step(1.0, max(x, y));\n"); 83 builder->fsCodeAppend("\tfloat blend = step(1.0, max(x, y));\n");
86 builder->fsCodeAppendf("\t%s = mix(inside, outside, blend);\n", outp utColor); 84 builder->fsCodeAppendf("\t%s = mix(inside, outside, blend);\n", outp utColor);
87 } else { 85 } else {
88 builder->fsCodeAppend("\tbvec4 outside;\n"); 86 builder->fsCodeAppend("\tbvec4 outside;\n");
89 builder->fsCodeAppendf("\toutside.xy = lessThan(%s, %s.xy);\n", coor ds.c_str(), domain); 87 builder->fsCodeAppendf("\toutside.xy = lessThan(%s, %s.xy);\n", coor ds2D.c_str(), domain);
90 builder->fsCodeAppendf("\toutside.zw = greaterThan(%s, %s.zw);\n", c oords.c_str(), domain); 88 builder->fsCodeAppendf("\toutside.zw = greaterThan(%s, %s.zw);\n", c oords2D.c_str(), domain);
91 builder->fsCodeAppendf("\t%s = any(outside) ? vec4(0.0, 0.0, 0.0, 0. 0) : ", outputColor); 89 builder->fsCodeAppendf("\t%s = any(outside) ? vec4(0.0, 0.0, 0.0, 0. 0) : ", outputColor);
92 builder->fsAppendTextureLookupAndModulate(inputColor, samplers[0], c oords.c_str()); 90 builder->fsAppendTextureLookupAndModulate(inputColor, samplers[0], c oords2D.c_str());
93 builder->fsCodeAppend(";\n"); 91 builder->fsCodeAppend(";\n");
94 } 92 }
95 } 93 }
96 } 94 }
97 95
98 void GrGLTextureDomainEffect::setData(const GrGLUniformManager& uman, 96 void GrGLTextureDomainEffect::setData(const GrGLUniformManager& uman,
99 const GrDrawEffect& drawEffect) { 97 const GrDrawEffect& drawEffect) {
100 const GrTextureDomainEffect& texDom = drawEffect.castEffect<GrTextureDomainE ffect>(); 98 const GrTextureDomainEffect& texDom = drawEffect.castEffect<GrTextureDomainE ffect>();
101 const SkRect& domain = texDom.domain(); 99 const SkRect& domain = texDom.domain();
102 100
103 float values[4] = { 101 float values[4] = {
104 SkScalarToFloat(domain.left()), 102 SkScalarToFloat(domain.left()),
105 SkScalarToFloat(domain.top()), 103 SkScalarToFloat(domain.top()),
106 SkScalarToFloat(domain.right()), 104 SkScalarToFloat(domain.right()),
107 SkScalarToFloat(domain.bottom()) 105 SkScalarToFloat(domain.bottom())
108 }; 106 };
109 // vertical flip if necessary 107 // vertical flip if necessary
110 if (kBottomLeft_GrSurfaceOrigin == texDom.texture(0)->origin()) { 108 if (kBottomLeft_GrSurfaceOrigin == texDom.texture(0)->origin()) {
111 values[1] = 1.0f - values[1]; 109 values[1] = 1.0f - values[1];
112 values[3] = 1.0f - values[3]; 110 values[3] = 1.0f - values[3];
113 // The top and bottom were just flipped, so correct the ordering 111 // The top and bottom were just flipped, so correct the ordering
114 // of elements so that values = (l, t, r, b). 112 // of elements so that values = (l, t, r, b).
115 SkTSwap(values[1], values[3]); 113 SkTSwap(values[1], values[3]);
116 } 114 }
117 if (0 != memcmp(values, fPrevDomain, 4 * sizeof(GrGLfloat))) { 115 if (0 != memcmp(values, fPrevDomain, 4 * sizeof(GrGLfloat))) {
118 uman.set4fv(fNameUni, 0, 1, values); 116 uman.set4fv(fNameUni, 0, 1, values);
119 memcpy(fPrevDomain, values, 4 * sizeof(GrGLfloat)); 117 memcpy(fPrevDomain, values, 4 * sizeof(GrGLfloat));
120 } 118 }
121 fEffectMatrix.setData(uman,
122 texDom.getMatrix(),
123 drawEffect,
124 texDom.texture(0));
125 } 119 }
126 120
127 GrGLEffect::EffectKey GrGLTextureDomainEffect::GenKey(const GrDrawEffect& drawEf fect, 121 GrGLEffect::EffectKey GrGLTextureDomainEffect::GenKey(const GrDrawEffect& drawEf fect,
128 const GrGLCaps&) { 122 const GrGLCaps&) {
129 const GrTextureDomainEffect& texDom = drawEffect.castEffect<GrTextureDomainE ffect>(); 123 return drawEffect.castEffect<GrTextureDomainEffect>().wrapMode();
130 EffectKey key = texDom.wrapMode();
131 key <<= GrGLEffectMatrix::kKeyBits;
132 EffectKey matrixKey = GrGLEffectMatrix::GenKey(texDom.getMatrix(),
133 drawEffect,
134 texDom.coordsType(),
135 texDom.texture(0));
136 return key | matrixKey;
137 } 124 }
138 125
139 126
140 /////////////////////////////////////////////////////////////////////////////// 127 ///////////////////////////////////////////////////////////////////////////////
141 128
142 GrEffectRef* GrTextureDomainEffect::Create(GrTexture* texture, 129 GrEffectRef* GrTextureDomainEffect::Create(GrTexture* texture,
143 const SkMatrix& matrix, 130 const SkMatrix& matrix,
144 const SkRect& domain, 131 const SkRect& domain,
145 WrapMode wrapMode, 132 WrapMode wrapMode,
146 GrTextureParams::FilterMode filterMod e, 133 GrTextureParams::FilterMode filterMod e,
147 CoordsType coordsType) { 134 GrCoordSet coordSet) {
148 static const SkRect kFullRect = {0, 0, SK_Scalar1, SK_Scalar1}; 135 static const SkRect kFullRect = {0, 0, SK_Scalar1, SK_Scalar1};
149 if (kClamp_WrapMode == wrapMode && domain.contains(kFullRect)) { 136 if (kClamp_WrapMode == wrapMode && domain.contains(kFullRect)) {
150 return GrSimpleTextureEffect::Create(texture, matrix, filterMode); 137 return GrSimpleTextureEffect::Create(texture, matrix, filterMode);
151 } else { 138 } else {
152 SkRect clippedDomain; 139 SkRect clippedDomain;
153 // We don't currently handle domains that are empty or don't intersect t he texture. 140 // We don't currently handle domains that are empty or don't intersect t he texture.
154 // It is OK if the domain rect is a line or point, but it should not be inverted. We do not 141 // It is OK if the domain rect is a line or point, but it should not be inverted. We do not
155 // handle rects that do not intersect the [0..1]x[0..1] rect. 142 // handle rects that do not intersect the [0..1]x[0..1] rect.
156 SkASSERT(domain.fLeft <= domain.fRight); 143 SkASSERT(domain.fLeft <= domain.fRight);
157 SkASSERT(domain.fTop <= domain.fBottom); 144 SkASSERT(domain.fTop <= domain.fBottom);
158 clippedDomain.fLeft = SkMaxScalar(domain.fLeft, kFullRect.fLeft); 145 clippedDomain.fLeft = SkMaxScalar(domain.fLeft, kFullRect.fLeft);
159 clippedDomain.fRight = SkMinScalar(domain.fRight, kFullRect.fRight); 146 clippedDomain.fRight = SkMinScalar(domain.fRight, kFullRect.fRight);
160 clippedDomain.fTop = SkMaxScalar(domain.fTop, kFullRect.fTop); 147 clippedDomain.fTop = SkMaxScalar(domain.fTop, kFullRect.fTop);
161 clippedDomain.fBottom = SkMinScalar(domain.fBottom, kFullRect.fBottom); 148 clippedDomain.fBottom = SkMinScalar(domain.fBottom, kFullRect.fBottom);
162 SkASSERT(clippedDomain.fLeft <= clippedDomain.fRight); 149 SkASSERT(clippedDomain.fLeft <= clippedDomain.fRight);
163 SkASSERT(clippedDomain.fTop <= clippedDomain.fBottom); 150 SkASSERT(clippedDomain.fTop <= clippedDomain.fBottom);
164 151
165 AutoEffectUnref effect(SkNEW_ARGS(GrTextureDomainEffect, (texture, 152 AutoEffectUnref effect(SkNEW_ARGS(GrTextureDomainEffect, (texture,
166 matrix, 153 matrix,
167 clippedDomain, 154 clippedDomain,
168 wrapMode, 155 wrapMode,
169 filterMode, 156 filterMode,
170 coordsType))); 157 coordSet)));
171 return CreateEffectRef(effect); 158 return CreateEffectRef(effect);
172 159
173 } 160 }
174 } 161 }
175 162
176 GrTextureDomainEffect::GrTextureDomainEffect(GrTexture* texture, 163 GrTextureDomainEffect::GrTextureDomainEffect(GrTexture* texture,
177 const SkMatrix& matrix, 164 const SkMatrix& matrix,
178 const SkRect& domain, 165 const SkRect& domain,
179 WrapMode wrapMode, 166 WrapMode wrapMode,
180 GrTextureParams::FilterMode filterM ode, 167 GrTextureParams::FilterMode filterM ode,
181 CoordsType coordsType) 168 GrCoordSet coordSet)
182 : GrSingleTextureEffect(texture, matrix, filterMode, coordsType) 169 : GrSingleTextureEffect(texture, matrix, filterMode, coordSet)
183 , fWrapMode(wrapMode) 170 , fWrapMode(wrapMode)
184 , fTextureDomain(domain) { 171 , fTextureDomain(domain) {
185 } 172 }
186 173
187 GrTextureDomainEffect::~GrTextureDomainEffect() { 174 GrTextureDomainEffect::~GrTextureDomainEffect() {
188 175
189 } 176 }
190 177
191 const GrBackendEffectFactory& GrTextureDomainEffect::getFactory() const { 178 const GrBackendEffectFactory& GrTextureDomainEffect::getFactory() const {
192 return GrTBackendEffectFactory<GrTextureDomainEffect>::getInstance(); 179 return GrTBackendEffectFactory<GrTextureDomainEffect>::getInstance();
193 } 180 }
194 181
195 bool GrTextureDomainEffect::onIsEqual(const GrEffect& sBase) const { 182 bool GrTextureDomainEffect::onIsEqual(const GrEffect& sBase) const {
196 const GrTextureDomainEffect& s = CastEffect<GrTextureDomainEffect>(sBase); 183 const GrTextureDomainEffect& s = CastEffect<GrTextureDomainEffect>(sBase);
197 return this->hasSameTextureParamsMatrixAndCoordsType(s) && 184 return this->hasSameTextureParamsMatrixAndSourceCoords(s) &&
198 this->fTextureDomain == s.fTextureDomain; 185 this->fTextureDomain == s.fTextureDomain;
199 } 186 }
200 187
201 void GrTextureDomainEffect::getConstantColorComponents(GrColor* color, uint32_t* validFlags) const { 188 void GrTextureDomainEffect::getConstantColorComponents(GrColor* color, uint32_t* validFlags) const {
202 if (kDecal_WrapMode == fWrapMode) { 189 if (kDecal_WrapMode == fWrapMode) {
203 *validFlags = 0; 190 *validFlags = 0;
204 } else { 191 } else {
205 this->updateConstantColorComponentsForModulation(color, validFlags); 192 this->updateConstantColorComponentsForModulation(color, validFlags);
206 } 193 }
207 } 194 }
208 195
209 /////////////////////////////////////////////////////////////////////////////// 196 ///////////////////////////////////////////////////////////////////////////////
210 197
211 GR_DEFINE_EFFECT_TEST(GrTextureDomainEffect); 198 GR_DEFINE_EFFECT_TEST(GrTextureDomainEffect);
212 199
213 GrEffectRef* GrTextureDomainEffect::TestCreate(SkRandom* random, 200 GrEffectRef* GrTextureDomainEffect::TestCreate(SkRandom* random,
214 GrContext*, 201 GrContext*,
215 const GrDrawTargetCaps&, 202 const GrDrawTargetCaps&,
216 GrTexture* textures[]) { 203 GrTexture* textures[]) {
217 int texIdx = random->nextBool() ? GrEffectUnitTest::kSkiaPMTextureIdx : 204 int texIdx = random->nextBool() ? GrEffectUnitTest::kSkiaPMTextureIdx :
218 GrEffectUnitTest::kAlphaTextureIdx; 205 GrEffectUnitTest::kAlphaTextureIdx;
219 SkRect domain; 206 SkRect domain;
220 domain.fLeft = random->nextUScalar1(); 207 domain.fLeft = random->nextUScalar1();
221 domain.fRight = random->nextRangeScalar(domain.fLeft, SK_Scalar1); 208 domain.fRight = random->nextRangeScalar(domain.fLeft, SK_Scalar1);
222 domain.fTop = random->nextUScalar1(); 209 domain.fTop = random->nextUScalar1();
223 domain.fBottom = random->nextRangeScalar(domain.fTop, SK_Scalar1); 210 domain.fBottom = random->nextRangeScalar(domain.fTop, SK_Scalar1);
224 WrapMode wrapMode = random->nextBool() ? kClamp_WrapMode : kDecal_WrapMode; 211 WrapMode wrapMode = random->nextBool() ? kClamp_WrapMode : kDecal_WrapMode;
225 const SkMatrix& matrix = GrEffectUnitTest::TestMatrix(random); 212 const SkMatrix& matrix = GrEffectUnitTest::TestMatrix(random);
226 bool bilerp = random->nextBool(); 213 bool bilerp = random->nextBool();
227 CoordsType coords = random->nextBool() ? kLocal_CoordsType : kPosition_Coord sType; 214 GrCoordSet coords = random->nextBool() ? kLocal_GrCoordSet : kPosition_GrCoo rdSet;
228 return GrTextureDomainEffect::Create(textures[texIdx], 215 return GrTextureDomainEffect::Create(textures[texIdx],
229 matrix, 216 matrix,
230 domain, 217 domain,
231 wrapMode, 218 wrapMode,
232 bilerp ? GrTextureParams::kBilerp_Filte rMode : GrTextureParams::kNone_FilterMode, 219 bilerp ? GrTextureParams::kBilerp_Filte rMode : GrTextureParams::kNone_FilterMode,
233 coords); 220 coords);
234 } 221 }
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