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Side by Side Diff: src/gpu/effects/GrSimpleTextureEffect.cpp

Issue 24853002: Make GPU coord transforms automatic (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: rebase Created 7 years, 2 months ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrSimpleTextureEffect.h" 8 #include "GrSimpleTextureEffect.h"
9 #include "gl/GrGLEffect.h" 9 #include "gl/GrGLEffect.h"
10 #include "gl/GrGLEffectMatrix.h"
11 #include "gl/GrGLSL.h" 10 #include "gl/GrGLSL.h"
12 #include "gl/GrGLTexture.h" 11 #include "gl/GrGLTexture.h"
13 #include "GrTBackendEffectFactory.h" 12 #include "GrTBackendEffectFactory.h"
14 #include "GrTexture.h" 13 #include "GrTexture.h"
15 14
16 class GrGLSimpleTextureEffect : public GrGLEffect { 15 class GrGLSimpleTextureEffect : public GrGLEffect {
17 public: 16 public:
18 GrGLSimpleTextureEffect(const GrBackendEffectFactory& factory, const GrDrawE ffect& drawEffect) 17 GrGLSimpleTextureEffect(const GrBackendEffectFactory& factory, const GrDrawE ffect&)
19 : INHERITED (factory) 18 : INHERITED (factory) {
20 , fEffectMatrix(drawEffect.castEffect<GrSimpleTextureEffect>().coordsTyp e()) {
21 } 19 }
22 20
23 virtual void emitCode(GrGLShaderBuilder* builder, 21 virtual void emitCode(GrGLShaderBuilder* builder,
24 const GrDrawEffect& drawEffect, 22 const GrDrawEffect& drawEffect,
25 EffectKey key, 23 EffectKey key,
26 const char* outputColor, 24 const char* outputColor,
27 const char* inputColor, 25 const char* inputColor,
26 const TransformedCoordsArray& coords,
28 const TextureSamplerArray& samplers) SK_OVERRIDE { 27 const TextureSamplerArray& samplers) SK_OVERRIDE {
29 SkString fsCoordName;
30 GrSLType fsCoordSLType;
31 fsCoordSLType = fEffectMatrix.emitCode(builder, key, &fsCoordName);
32
33 builder->fsCodeAppendf("\t%s = ", outputColor); 28 builder->fsCodeAppendf("\t%s = ", outputColor);
34 builder->fsAppendTextureLookupAndModulate(inputColor, 29 builder->fsAppendTextureLookupAndModulate(inputColor,
35 samplers[0], 30 samplers[0],
36 fsCoordName.c_str(), 31 coords[0].c_str(),
37 fsCoordSLType); 32 coords[0].type());
38 builder->fsCodeAppend(";\n"); 33 builder->fsCodeAppend(";\n");
39 } 34 }
40 35
41 static inline EffectKey GenKey(const GrDrawEffect& drawEffect, const GrGLCap s&) {
42 const GrSimpleTextureEffect& ste = drawEffect.castEffect<GrSimpleTexture Effect>();
43 return GrGLEffectMatrix::GenKey(ste.getMatrix(),
44 drawEffect,
45 ste.coordsType(),
46 ste.texture(0));
47 }
48
49 virtual void setData(const GrGLUniformManager& uman,
50 const GrDrawEffect& drawEffect) SK_OVERRIDE {
51 const GrSimpleTextureEffect& ste = drawEffect.castEffect<GrSimpleTexture Effect>();
52 fEffectMatrix.setData(uman, ste.getMatrix(), drawEffect, ste.texture(0)) ;
53 }
54
55 private: 36 private:
56 GrGLEffectMatrix fEffectMatrix;
57 typedef GrGLEffect INHERITED; 37 typedef GrGLEffect INHERITED;
58 }; 38 };
59 39
60 /////////////////////////////////////////////////////////////////////////////// 40 ///////////////////////////////////////////////////////////////////////////////
61 41
62 void GrSimpleTextureEffect::getConstantColorComponents(GrColor* color, uint32_t* validFlags) const { 42 void GrSimpleTextureEffect::getConstantColorComponents(GrColor* color, uint32_t* validFlags) const {
63 this->updateConstantColorComponentsForModulation(color, validFlags); 43 this->updateConstantColorComponentsForModulation(color, validFlags);
64 } 44 }
65 45
66 const GrBackendEffectFactory& GrSimpleTextureEffect::getFactory() const { 46 const GrBackendEffectFactory& GrSimpleTextureEffect::getFactory() const {
(...skipping 15 matching lines...) Expand all
82 SkShader::kRepeat_TileMode, 62 SkShader::kRepeat_TileMode,
83 SkShader::kMirror_TileMode, 63 SkShader::kMirror_TileMode,
84 }; 64 };
85 SkShader::TileMode tileModes[] = { 65 SkShader::TileMode tileModes[] = {
86 kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))], 66 kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))],
87 kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))], 67 kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))],
88 }; 68 };
89 GrTextureParams params(tileModes, random->nextBool() ? GrTextureParams::kBil erp_FilterMode : 69 GrTextureParams params(tileModes, random->nextBool() ? GrTextureParams::kBil erp_FilterMode :
90 GrTextureParams::kNon e_FilterMode); 70 GrTextureParams::kNon e_FilterMode);
91 71
92 static const CoordsType kCoordsTypes[] = { 72 static const GrCoordSet kCoordSets[] = {
93 kLocal_CoordsType, 73 kLocal_GrCoordSet,
94 kPosition_CoordsType 74 kPosition_GrCoordSet
95 }; 75 };
96 CoordsType coordsType = kCoordsTypes[random->nextULessThan(GR_ARRAY_COUNT(kC oordsTypes))]; 76 GrCoordSet coordSet = kCoordSets[random->nextULessThan(GR_ARRAY_COUNT(kCoord Sets))];
97 77
98 const SkMatrix& matrix = GrEffectUnitTest::TestMatrix(random); 78 const SkMatrix& matrix = GrEffectUnitTest::TestMatrix(random);
99 return GrSimpleTextureEffect::Create(textures[texIdx], matrix, coordsType); 79 return GrSimpleTextureEffect::Create(textures[texIdx], matrix, coordSet);
100 } 80 }
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