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| 1 #include "GrBicubicEffect.h" | 1 #include "GrBicubicEffect.h" |
| 2 | 2 |
| 3 #define DS(x) SkDoubleToScalar(x) | 3 #define DS(x) SkDoubleToScalar(x) |
| 4 | 4 |
| 5 const SkScalar GrBicubicEffect::gMitchellCoefficients[16] = { | 5 const SkScalar GrBicubicEffect::gMitchellCoefficients[16] = { |
| 6 DS( 1.0 / 18.0), DS(-9.0 / 18.0), DS( 15.0 / 18.0), DS( -7.0 / 18.0), | 6 DS( 1.0 / 18.0), DS(-9.0 / 18.0), DS( 15.0 / 18.0), DS( -7.0 / 18.0), |
| 7 DS(16.0 / 18.0), DS( 0.0 / 18.0), DS(-36.0 / 18.0), DS( 21.0 / 18.0), | 7 DS(16.0 / 18.0), DS( 0.0 / 18.0), DS(-36.0 / 18.0), DS( 21.0 / 18.0), |
| 8 DS( 1.0 / 18.0), DS( 9.0 / 18.0), DS( 27.0 / 18.0), DS(-21.0 / 18.0), | 8 DS( 1.0 / 18.0), DS( 9.0 / 18.0), DS( 27.0 / 18.0), DS(-21.0 / 18.0), |
| 9 DS( 0.0 / 18.0), DS( 0.0 / 18.0), DS( -6.0 / 18.0), DS( 7.0 / 18.0), | 9 DS( 0.0 / 18.0), DS( 0.0 / 18.0), DS( -6.0 / 18.0), DS( 7.0 / 18.0), |
| 10 }; | 10 }; |
| 11 | 11 |
| 12 | 12 |
| 13 class GrGLBicubicEffect : public GrGLEffect { | 13 class GrGLBicubicEffect : public GrGLEffect { |
| 14 public: | 14 public: |
| 15 GrGLBicubicEffect(const GrBackendEffectFactory& factory, | 15 GrGLBicubicEffect(const GrBackendEffectFactory& factory, |
| 16 const GrDrawEffect&); | 16 const GrDrawEffect&); |
| 17 virtual void emitCode(GrGLShaderBuilder*, | 17 virtual void emitCode(GrGLShaderBuilder*, |
| 18 const GrDrawEffect&, | 18 const GrDrawEffect&, |
| 19 EffectKey, | 19 EffectKey, |
| 20 const char* outputColor, | 20 const char* outputColor, |
| 21 const char* inputColor, | 21 const char* inputColor, |
| 22 const TransformedCoordsArray&, |
| 22 const TextureSamplerArray&) SK_OVERRIDE; | 23 const TextureSamplerArray&) SK_OVERRIDE; |
| 23 | 24 |
| 24 static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&); | |
| 25 | |
| 26 virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVER
RIDE; | 25 virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVER
RIDE; |
| 27 | 26 |
| 28 private: | 27 private: |
| 29 typedef GrGLUniformManager::UniformHandle UniformHandle; | 28 typedef GrGLUniformManager::UniformHandle UniformHandle; |
| 30 | 29 |
| 31 UniformHandle fCoefficientsUni; | 30 UniformHandle fCoefficientsUni; |
| 32 UniformHandle fImageIncrementUni; | 31 UniformHandle fImageIncrementUni; |
| 33 | 32 |
| 34 GrGLEffectMatrix fEffectMatrix; | |
| 35 | |
| 36 typedef GrGLEffect INHERITED; | 33 typedef GrGLEffect INHERITED; |
| 37 }; | 34 }; |
| 38 | 35 |
| 39 GrGLBicubicEffect::GrGLBicubicEffect(const GrBackendEffectFactory& factory, | 36 GrGLBicubicEffect::GrGLBicubicEffect(const GrBackendEffectFactory& factory, cons
t GrDrawEffect&) |
| 40 const GrDrawEffect& drawEffect) | 37 : INHERITED(factory) { |
| 41 : INHERITED(factory) | |
| 42 , fEffectMatrix(drawEffect.castEffect<GrBicubicEffect>().coordsType()) { | |
| 43 } | 38 } |
| 44 | 39 |
| 45 void GrGLBicubicEffect::emitCode(GrGLShaderBuilder* builder, | 40 void GrGLBicubicEffect::emitCode(GrGLShaderBuilder* builder, |
| 46 const GrDrawEffect&, | 41 const GrDrawEffect&, |
| 47 EffectKey key, | 42 EffectKey key, |
| 48 const char* outputColor, | 43 const char* outputColor, |
| 49 const char* inputColor, | 44 const char* inputColor, |
| 45 const TransformedCoordsArray& coords, |
| 50 const TextureSamplerArray& samplers) { | 46 const TextureSamplerArray& samplers) { |
| 51 SkString coords; | 47 SkString coords2D = builder->ensureFSCoords2D(coords, 0); |
| 52 fEffectMatrix.emitCodeMakeFSCoords2D(builder, key, &coords); | |
| 53 fCoefficientsUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibili
ty, | 48 fCoefficientsUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibili
ty, |
| 54 kMat44f_GrSLType, "Coefficients"); | 49 kMat44f_GrSLType, "Coefficients"); |
| 55 fImageIncrementUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibi
lity, | 50 fImageIncrementUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibi
lity, |
| 56 kVec2f_GrSLType, "ImageIncrement"); | 51 kVec2f_GrSLType, "ImageIncrement"); |
| 57 | 52 |
| 58 const char* imgInc = builder->getUniformCStr(fImageIncrementUni); | 53 const char* imgInc = builder->getUniformCStr(fImageIncrementUni); |
| 59 const char* coeff = builder->getUniformCStr(fCoefficientsUni); | 54 const char* coeff = builder->getUniformCStr(fCoefficientsUni); |
| 60 | 55 |
| 61 SkString cubicBlendName; | 56 SkString cubicBlendName; |
| 62 | 57 |
| 63 static const GrGLShaderVar gCubicBlendArgs[] = { | 58 static const GrGLShaderVar gCubicBlendArgs[] = { |
| 64 GrGLShaderVar("coefficients", kMat44f_GrSLType), | 59 GrGLShaderVar("coefficients", kMat44f_GrSLType), |
| 65 GrGLShaderVar("t", kFloat_GrSLType), | 60 GrGLShaderVar("t", kFloat_GrSLType), |
| 66 GrGLShaderVar("c0", kVec4f_GrSLType), | 61 GrGLShaderVar("c0", kVec4f_GrSLType), |
| 67 GrGLShaderVar("c1", kVec4f_GrSLType), | 62 GrGLShaderVar("c1", kVec4f_GrSLType), |
| 68 GrGLShaderVar("c2", kVec4f_GrSLType), | 63 GrGLShaderVar("c2", kVec4f_GrSLType), |
| 69 GrGLShaderVar("c3", kVec4f_GrSLType), | 64 GrGLShaderVar("c3", kVec4f_GrSLType), |
| 70 }; | 65 }; |
| 71 builder->fsEmitFunction(kVec4f_GrSLType, | 66 builder->fsEmitFunction(kVec4f_GrSLType, |
| 72 "cubicBlend", | 67 "cubicBlend", |
| 73 SK_ARRAY_COUNT(gCubicBlendArgs), | 68 SK_ARRAY_COUNT(gCubicBlendArgs), |
| 74 gCubicBlendArgs, | 69 gCubicBlendArgs, |
| 75 "\tvec4 ts = vec4(1.0, t, t * t, t * t * t);\n" | 70 "\tvec4 ts = vec4(1.0, t, t * t, t * t * t);\n" |
| 76 "\tvec4 c = coefficients * ts;\n" | 71 "\tvec4 c = coefficients * ts;\n" |
| 77 "\treturn c.x * c0 + c.y * c1 + c.z * c2 + c.w * c3;
\n", | 72 "\treturn c.x * c0 + c.y * c1 + c.z * c2 + c.w * c3;
\n", |
| 78 &cubicBlendName); | 73 &cubicBlendName); |
| 79 builder->fsCodeAppendf("\tvec2 coord = %s - %s * vec2(0.5, 0.5);\n", coords.
c_str(), imgInc); | 74 builder->fsCodeAppendf("\tvec2 coord = %s - %s * vec2(0.5, 0.5);\n", coords2
D.c_str(), imgInc); |
| 80 builder->fsCodeAppendf("\tvec2 f = fract(coord / %s);\n", imgInc); | 75 builder->fsCodeAppendf("\tvec2 f = fract(coord / %s);\n", imgInc); |
| 81 for (int y = 0; y < 4; ++y) { | 76 for (int y = 0; y < 4; ++y) { |
| 82 for (int x = 0; x < 4; ++x) { | 77 for (int x = 0; x < 4; ++x) { |
| 83 SkString coord; | 78 SkString coord; |
| 84 coord.printf("coord + %s * vec2(%d, %d)", imgInc, x - 1, y - 1); | 79 coord.printf("coord + %s * vec2(%d, %d)", imgInc, x - 1, y - 1); |
| 85 builder->fsCodeAppendf("\tvec4 s%d%d = ", x, y); | 80 builder->fsCodeAppendf("\tvec4 s%d%d = ", x, y); |
| 86 builder->fsAppendTextureLookup(samplers[0], coord.c_str()); | 81 builder->fsAppendTextureLookup(samplers[0], coord.c_str()); |
| 87 builder->fsCodeAppend(";\n"); | 82 builder->fsCodeAppend(";\n"); |
| 88 } | 83 } |
| 89 builder->fsCodeAppendf("\tvec4 s%d = %s(%s, f.x, s0%d, s1%d, s2%d, s3%d)
;\n", y, cubicBlendName.c_str(), coeff, y, y, y, y); | 84 builder->fsCodeAppendf("\tvec4 s%d = %s(%s, f.x, s0%d, s1%d, s2%d, s3%d)
;\n", y, cubicBlendName.c_str(), coeff, y, y, y, y); |
| 90 } | 85 } |
| 91 builder->fsCodeAppendf("\t%s = %s(%s, f.y, s0, s1, s2, s3);\n", outputColor,
cubicBlendName.c_str(), coeff); | 86 builder->fsCodeAppendf("\t%s = %s(%s, f.y, s0, s1, s2, s3);\n", outputColor,
cubicBlendName.c_str(), coeff); |
| 92 } | 87 } |
| 93 | 88 |
| 94 GrGLEffect::EffectKey GrGLBicubicEffect::GenKey(const GrDrawEffect& drawEffect,
const GrGLCaps&) { | |
| 95 const GrBicubicEffect& bicubic = drawEffect.castEffect<GrBicubicEffect>(); | |
| 96 EffectKey matrixKey = GrGLEffectMatrix::GenKey(bicubic.getMatrix(), | |
| 97 drawEffect, | |
| 98 bicubic.coordsType(), | |
| 99 bicubic.texture(0)); | |
| 100 return matrixKey; | |
| 101 } | |
| 102 | |
| 103 void GrGLBicubicEffect::setData(const GrGLUniformManager& uman, | 89 void GrGLBicubicEffect::setData(const GrGLUniformManager& uman, |
| 104 const GrDrawEffect& drawEffect) { | 90 const GrDrawEffect& drawEffect) { |
| 105 const GrBicubicEffect& effect = drawEffect.castEffect<GrBicubicEffect>(); | 91 const GrBicubicEffect& effect = drawEffect.castEffect<GrBicubicEffect>(); |
| 106 GrTexture& texture = *effect.texture(0); | 92 GrTexture& texture = *effect.texture(0); |
| 107 float imageIncrement[2]; | 93 float imageIncrement[2]; |
| 108 imageIncrement[0] = 1.0f / texture.width(); | 94 imageIncrement[0] = 1.0f / texture.width(); |
| 109 imageIncrement[1] = 1.0f / texture.height(); | 95 imageIncrement[1] = 1.0f / texture.height(); |
| 110 uman.set2fv(fImageIncrementUni, 0, 1, imageIncrement); | 96 uman.set2fv(fImageIncrementUni, 0, 1, imageIncrement); |
| 111 uman.setMatrix4f(fCoefficientsUni, effect.coefficients()); | 97 uman.setMatrix4f(fCoefficientsUni, effect.coefficients()); |
| 112 fEffectMatrix.setData(uman, | |
| 113 effect.getMatrix(), | |
| 114 drawEffect, | |
| 115 effect.texture(0)); | |
| 116 } | 98 } |
| 117 | 99 |
| 118 GrBicubicEffect::GrBicubicEffect(GrTexture* texture, | 100 GrBicubicEffect::GrBicubicEffect(GrTexture* texture, |
| 119 const SkScalar coefficients[16]) | 101 const SkScalar coefficients[16]) |
| 120 : INHERITED(texture, MakeDivByTextureWHMatrix(texture)) { | 102 : INHERITED(texture, MakeDivByTextureWHMatrix(texture)) { |
| 121 for (int y = 0; y < 4; y++) { | 103 for (int y = 0; y < 4; y++) { |
| 122 for (int x = 0; x < 4; x++) { | 104 for (int x = 0; x < 4; x++) { |
| 123 // Convert from row-major scalars to column-major floats. | 105 // Convert from row-major scalars to column-major floats. |
| 124 fCoefficients[x * 4 + y] = SkScalarToFloat(coefficients[y * 4 + x]); | 106 fCoefficients[x * 4 + y] = SkScalarToFloat(coefficients[y * 4 + x]); |
| 125 } | 107 } |
| 126 } | 108 } |
| 127 } | 109 } |
| 128 | 110 |
| 129 GrBicubicEffect::GrBicubicEffect(GrTexture* texture, | 111 GrBicubicEffect::GrBicubicEffect(GrTexture* texture, |
| 130 const SkScalar coefficients[16], | 112 const SkScalar coefficients[16], |
| 131 const SkMatrix &matrix, | 113 const SkMatrix &matrix, |
| 132 const GrTextureParams ¶ms, | 114 const GrTextureParams ¶ms, |
| 133 CoordsType coordsType) | 115 GrCoordSet coordSet) |
| 134 : INHERITED(texture, MakeDivByTextureWHMatrix(texture), params, coordsType) { | 116 : INHERITED(texture, MakeDivByTextureWHMatrix(texture), params, coordSet) { |
| 135 for (int y = 0; y < 4; y++) { | 117 for (int y = 0; y < 4; y++) { |
| 136 for (int x = 0; x < 4; x++) { | 118 for (int x = 0; x < 4; x++) { |
| 137 // Convert from row-major scalars to column-major floats. | 119 // Convert from row-major scalars to column-major floats. |
| 138 fCoefficients[x * 4 + y] = SkScalarToFloat(coefficients[y * 4 + x]); | 120 fCoefficients[x * 4 + y] = SkScalarToFloat(coefficients[y * 4 + x]); |
| 139 } | 121 } |
| 140 } | 122 } |
| 141 } | 123 } |
| 142 | 124 |
| 143 GrBicubicEffect::~GrBicubicEffect() { | 125 GrBicubicEffect::~GrBicubicEffect() { |
| 144 } | 126 } |
| (...skipping 21 matching lines...) Expand all Loading... |
| 166 const GrDrawTargetCaps&, | 148 const GrDrawTargetCaps&, |
| 167 GrTexture* textures[]) { | 149 GrTexture* textures[]) { |
| 168 int texIdx = random->nextBool() ? GrEffectUnitTest::kSkiaPMTextureIdx : | 150 int texIdx = random->nextBool() ? GrEffectUnitTest::kSkiaPMTextureIdx : |
| 169 GrEffectUnitTest::kAlphaTextureIdx; | 151 GrEffectUnitTest::kAlphaTextureIdx; |
| 170 SkScalar coefficients[16]; | 152 SkScalar coefficients[16]; |
| 171 for (int i = 0; i < 16; i++) { | 153 for (int i = 0; i < 16; i++) { |
| 172 coefficients[i] = random->nextSScalar1(); | 154 coefficients[i] = random->nextSScalar1(); |
| 173 } | 155 } |
| 174 return GrBicubicEffect::Create(textures[texIdx], coefficients); | 156 return GrBicubicEffect::Create(textures[texIdx], coefficients); |
| 175 } | 157 } |
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