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1 /* | 1 /* |
2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrAARectRenderer.h" | 8 #include "GrAARectRenderer.h" |
9 #include "GrGpu.h" | 9 #include "GrGpu.h" |
10 #include "gl/GrGLEffect.h" | 10 #include "gl/GrGLEffect.h" |
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42 class GLEffect : public GrGLEffect { | 42 class GLEffect : public GrGLEffect { |
43 public: | 43 public: |
44 GLEffect(const GrBackendEffectFactory& factory, const GrDrawEffect&) | 44 GLEffect(const GrBackendEffectFactory& factory, const GrDrawEffect&) |
45 : INHERITED (factory) {} | 45 : INHERITED (factory) {} |
46 | 46 |
47 virtual void emitCode(GrGLShaderBuilder* builder, | 47 virtual void emitCode(GrGLShaderBuilder* builder, |
48 const GrDrawEffect& drawEffect, | 48 const GrDrawEffect& drawEffect, |
49 EffectKey key, | 49 EffectKey key, |
50 const char* outputColor, | 50 const char* outputColor, |
51 const char* inputColor, | 51 const char* inputColor, |
| 52 const TransformedCoordsArray&, |
52 const TextureSamplerArray& samplers) SK_OVERRIDE { | 53 const TextureSamplerArray& samplers) SK_OVERRIDE { |
53 GrGLShaderBuilder::VertexBuilder* vertexBuilder = builder->getVertex
Builder(); | 54 GrGLShaderBuilder::VertexBuilder* vertexBuilder = builder->getVertex
Builder(); |
54 SkASSERT(NULL != vertexBuilder); | 55 SkASSERT(NULL != vertexBuilder); |
55 | 56 |
56 // setup the varying for the Axis aligned rect effect | 57 // setup the varying for the Axis aligned rect effect |
57 // xy -> interpolated offset | 58 // xy -> interpolated offset |
58 // zw -> w/2+0.5, h/2+0.5 | 59 // zw -> w/2+0.5, h/2+0.5 |
59 const char *vsRectName, *fsRectName; | 60 const char *vsRectName, *fsRectName; |
60 vertexBuilder->addVarying(kVec4f_GrSLType, "Rect", &vsRectName, &fsR
ectName); | 61 vertexBuilder->addVarying(kVec4f_GrSLType, "Rect", &vsRectName, &fsR
ectName); |
61 const SkString* attr0Name = | 62 const SkString* attr0Name = |
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162 class GLEffect : public GrGLEffect { | 163 class GLEffect : public GrGLEffect { |
163 public: | 164 public: |
164 GLEffect(const GrBackendEffectFactory& factory, const GrDrawEffect&) | 165 GLEffect(const GrBackendEffectFactory& factory, const GrDrawEffect&) |
165 : INHERITED (factory) {} | 166 : INHERITED (factory) {} |
166 | 167 |
167 virtual void emitCode(GrGLShaderBuilder* builder, | 168 virtual void emitCode(GrGLShaderBuilder* builder, |
168 const GrDrawEffect& drawEffect, | 169 const GrDrawEffect& drawEffect, |
169 EffectKey key, | 170 EffectKey key, |
170 const char* outputColor, | 171 const char* outputColor, |
171 const char* inputColor, | 172 const char* inputColor, |
| 173 const TransformedCoordsArray&, |
172 const TextureSamplerArray& samplers) SK_OVERRIDE { | 174 const TextureSamplerArray& samplers) SK_OVERRIDE { |
173 GrGLShaderBuilder::VertexBuilder* vertexBuilder = builder->getVertex
Builder(); | 175 GrGLShaderBuilder::VertexBuilder* vertexBuilder = builder->getVertex
Builder(); |
174 SkASSERT(NULL != vertexBuilder); | 176 SkASSERT(NULL != vertexBuilder); |
175 | 177 |
176 // setup the varying for the center point and the unit vector | 178 // setup the varying for the center point and the unit vector |
177 // that points down the height of the rect | 179 // that points down the height of the rect |
178 const char *vsRectEdgeName, *fsRectEdgeName; | 180 const char *vsRectEdgeName, *fsRectEdgeName; |
179 vertexBuilder->addVarying(kVec4f_GrSLType, "RectEdge", | 181 vertexBuilder->addVarying(kVec4f_GrSLType, "RectEdge", |
180 &vsRectEdgeName, &fsRectEdgeName); | 182 &vsRectEdgeName, &fsRectEdgeName); |
181 const SkString* attr0Name = | 183 const SkString* attr0Name = |
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809 // can't call mapRect for devInside since it calls sort | 811 // can't call mapRect for devInside since it calls sort |
810 combinedMatrix.mapPoints((SkPoint*)&devInside, (const SkPoint*)&rects[1], 2)
; | 812 combinedMatrix.mapPoints((SkPoint*)&devInside, (const SkPoint*)&rects[1], 2)
; |
811 | 813 |
812 if (devInside.isEmpty()) { | 814 if (devInside.isEmpty()) { |
813 this->fillAARect(gpu, target, devOutside, SkMatrix::I(), devOutside, use
VertexCoverage); | 815 this->fillAARect(gpu, target, devOutside, SkMatrix::I(), devOutside, use
VertexCoverage); |
814 return; | 816 return; |
815 } | 817 } |
816 | 818 |
817 this->geometryStrokeAARect(gpu, target, devOutside, devInside, useVertexCove
rage); | 819 this->geometryStrokeAARect(gpu, target, devOutside, devInside, useVertexCove
rage); |
818 } | 820 } |
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