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Side by Side Diff: src/effects/SkMatrixConvolutionImageFilter.cpp

Issue 24853002: Make GPU coord transforms automatic (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: rebase Created 7 years, 2 months ago
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1 /* 1 /*
2 * Copyright 2012 The Android Open Source Project 2 * Copyright 2012 The Android Open Source Project
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkMatrixConvolutionImageFilter.h" 8 #include "SkMatrixConvolutionImageFilter.h"
9 #include "SkBitmap.h" 9 #include "SkBitmap.h"
10 #include "SkColorPriv.h" 10 #include "SkColorPriv.h"
11 #include "SkFlattenableBuffers.h" 11 #include "SkFlattenableBuffers.h"
12 #include "SkRect.h" 12 #include "SkRect.h"
13 #include "SkUnPreMultiply.h" 13 #include "SkUnPreMultiply.h"
14 14
15 #if SK_SUPPORT_GPU 15 #if SK_SUPPORT_GPU
16 #include "gl/GrGLEffect.h" 16 #include "gl/GrGLEffect.h"
17 #include "gl/GrGLEffectMatrix.h"
18 #include "effects/GrSingleTextureEffect.h" 17 #include "effects/GrSingleTextureEffect.h"
19 #include "GrTBackendEffectFactory.h" 18 #include "GrTBackendEffectFactory.h"
20 #include "GrTexture.h" 19 #include "GrTexture.h"
21 #include "SkMatrix.h" 20 #include "SkMatrix.h"
22 21
23 #endif 22 #endif
24 23
25 SkMatrixConvolutionImageFilter::SkMatrixConvolutionImageFilter(const SkISize& ke rnelSize, const SkScalar* kernel, SkScalar gain, SkScalar bias, const SkIPoint& target, TileMode tileMode, bool convolveAlpha, SkImageFilter* input) 24 SkMatrixConvolutionImageFilter::SkMatrixConvolutionImageFilter(const SkISize& ke rnelSize, const SkScalar* kernel, SkScalar gain, SkScalar bias, const SkIPoint& target, TileMode tileMode, bool convolveAlpha, SkImageFilter* input)
26 : INHERITED(input), 25 : INHERITED(input),
27 fKernelSize(kernelSize), 26 fKernelSize(kernelSize),
(...skipping 289 matching lines...) Expand 10 before | Expand all | Expand 10 after
317 316
318 class GrGLMatrixConvolutionEffect : public GrGLEffect { 317 class GrGLMatrixConvolutionEffect : public GrGLEffect {
319 public: 318 public:
320 GrGLMatrixConvolutionEffect(const GrBackendEffectFactory& factory, 319 GrGLMatrixConvolutionEffect(const GrBackendEffectFactory& factory,
321 const GrDrawEffect& effect); 320 const GrDrawEffect& effect);
322 virtual void emitCode(GrGLShaderBuilder*, 321 virtual void emitCode(GrGLShaderBuilder*,
323 const GrDrawEffect&, 322 const GrDrawEffect&,
324 EffectKey, 323 EffectKey,
325 const char* outputColor, 324 const char* outputColor,
326 const char* inputColor, 325 const char* inputColor,
326 const TransformedCoordsArray&,
327 const TextureSamplerArray&) SK_OVERRIDE; 327 const TextureSamplerArray&) SK_OVERRIDE;
328 328
329 static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&); 329 static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&);
330 330
331 virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVER RIDE; 331 virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVER RIDE;
332 332
333 private: 333 private:
334 typedef GrGLUniformManager::UniformHandle UniformHandle; 334 typedef GrGLUniformManager::UniformHandle UniformHandle;
335 typedef SkMatrixConvolutionImageFilter::TileMode TileMode; 335 typedef SkMatrixConvolutionImageFilter::TileMode TileMode;
336 SkISize fKernelSize; 336 SkISize fKernelSize;
337 TileMode fTileMode; 337 TileMode fTileMode;
338 bool fConvolveAlpha; 338 bool fConvolveAlpha;
339 339
340 UniformHandle fKernelUni; 340 UniformHandle fKernelUni;
341 UniformHandle fImageIncrementUni; 341 UniformHandle fImageIncrementUni;
342 UniformHandle fTargetUni; 342 UniformHandle fTargetUni;
343 UniformHandle fGainUni; 343 UniformHandle fGainUni;
344 UniformHandle fBiasUni; 344 UniformHandle fBiasUni;
345 345
346 GrGLEffectMatrix fEffectMatrix;
347
348 typedef GrGLEffect INHERITED; 346 typedef GrGLEffect INHERITED;
349 }; 347 };
350 348
351 GrGLMatrixConvolutionEffect::GrGLMatrixConvolutionEffect(const GrBackendEffectFa ctory& factory, 349 GrGLMatrixConvolutionEffect::GrGLMatrixConvolutionEffect(const GrBackendEffectFa ctory& factory,
352 const GrDrawEffect& dra wEffect) 350 const GrDrawEffect& dra wEffect)
353 : INHERITED(factory) 351 : INHERITED(factory) {
354 , fEffectMatrix(drawEffect.castEffect<GrMatrixConvolutionEffect>().coordsTyp e()) {
355 const GrMatrixConvolutionEffect& m = drawEffect.castEffect<GrMatrixConvoluti onEffect>(); 352 const GrMatrixConvolutionEffect& m = drawEffect.castEffect<GrMatrixConvoluti onEffect>();
356 fKernelSize = m.kernelSize(); 353 fKernelSize = m.kernelSize();
357 fTileMode = m.tileMode(); 354 fTileMode = m.tileMode();
358 fConvolveAlpha = m.convolveAlpha(); 355 fConvolveAlpha = m.convolveAlpha();
359 } 356 }
360 357
361 static void appendTextureLookup(GrGLShaderBuilder* builder, 358 static void appendTextureLookup(GrGLShaderBuilder* builder,
362 const GrGLShaderBuilder::TextureSampler& sampler , 359 const GrGLShaderBuilder::TextureSampler& sampler ,
363 const char* coord, 360 const char* coord,
364 SkMatrixConvolutionImageFilter::TileMode tileMod e) { 361 SkMatrixConvolutionImageFilter::TileMode tileMod e) {
(...skipping 12 matching lines...) Expand all
377 break; 374 break;
378 } 375 }
379 builder->fsAppendTextureLookup(sampler, coord); 376 builder->fsAppendTextureLookup(sampler, coord);
380 } 377 }
381 378
382 void GrGLMatrixConvolutionEffect::emitCode(GrGLShaderBuilder* builder, 379 void GrGLMatrixConvolutionEffect::emitCode(GrGLShaderBuilder* builder,
383 const GrDrawEffect&, 380 const GrDrawEffect&,
384 EffectKey key, 381 EffectKey key,
385 const char* outputColor, 382 const char* outputColor,
386 const char* inputColor, 383 const char* inputColor,
384 const TransformedCoordsArray& coords,
387 const TextureSamplerArray& samplers) { 385 const TextureSamplerArray& samplers) {
388 SkString coords; 386 SkString coords2D = builder->ensureFSCoords2D(coords, 0);
389 fEffectMatrix.emitCodeMakeFSCoords2D(builder, key, &coords);
390 fImageIncrementUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibi lity, 387 fImageIncrementUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibi lity,
391 kVec2f_GrSLType, "ImageIncrement"); 388 kVec2f_GrSLType, "ImageIncrement");
392 fKernelUni = builder->addUniformArray(GrGLShaderBuilder::kFragment_Visibilit y, 389 fKernelUni = builder->addUniformArray(GrGLShaderBuilder::kFragment_Visibilit y,
393 kFloat_GrSLType, "Kernel", fKernelS ize.width() * fKernelSize.height()); 390 kFloat_GrSLType, "Kernel", fKernelS ize.width() * fKernelSize.height());
394 fTargetUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, 391 fTargetUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
395 kVec2f_GrSLType, "Target"); 392 kVec2f_GrSLType, "Target");
396 fGainUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, 393 fGainUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
397 kFloat_GrSLType, "Gain"); 394 kFloat_GrSLType, "Gain");
398 fBiasUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, 395 fBiasUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
399 kFloat_GrSLType, "Bias"); 396 kFloat_GrSLType, "Bias");
400 397
401 const char* target = builder->getUniformCStr(fTargetUni); 398 const char* target = builder->getUniformCStr(fTargetUni);
402 const char* imgInc = builder->getUniformCStr(fImageIncrementUni); 399 const char* imgInc = builder->getUniformCStr(fImageIncrementUni);
403 const char* kernel = builder->getUniformCStr(fKernelUni); 400 const char* kernel = builder->getUniformCStr(fKernelUni);
404 const char* gain = builder->getUniformCStr(fGainUni); 401 const char* gain = builder->getUniformCStr(fGainUni);
405 const char* bias = builder->getUniformCStr(fBiasUni); 402 const char* bias = builder->getUniformCStr(fBiasUni);
406 int kWidth = fKernelSize.width(); 403 int kWidth = fKernelSize.width();
407 int kHeight = fKernelSize.height(); 404 int kHeight = fKernelSize.height();
408 405
409 builder->fsCodeAppend("\t\tvec4 sum = vec4(0, 0, 0, 0);\n"); 406 builder->fsCodeAppend("\t\tvec4 sum = vec4(0, 0, 0, 0);\n");
410 builder->fsCodeAppendf("\t\tvec2 coord = %s - %s * %s;\n", coords.c_str(), t arget, imgInc); 407 builder->fsCodeAppendf("\t\tvec2 coord = %s - %s * %s;\n", coords2D.c_str(), target, imgInc);
411 builder->fsCodeAppendf("\t\tfor (int y = 0; y < %d; y++) {\n", kHeight); 408 builder->fsCodeAppendf("\t\tfor (int y = 0; y < %d; y++) {\n", kHeight);
412 builder->fsCodeAppendf("\t\t\tfor (int x = 0; x < %d; x++) {\n", kWidth); 409 builder->fsCodeAppendf("\t\t\tfor (int x = 0; x < %d; x++) {\n", kWidth);
413 builder->fsCodeAppendf("\t\t\t\tfloat k = %s[y * %d + x];\n", kernel, kWidth ); 410 builder->fsCodeAppendf("\t\t\t\tfloat k = %s[y * %d + x];\n", kernel, kWidth );
414 builder->fsCodeAppendf("\t\t\t\tvec2 coord2 = coord + vec2(x, y) * %s;\n", i mgInc); 411 builder->fsCodeAppendf("\t\t\t\tvec2 coord2 = coord + vec2(x, y) * %s;\n", i mgInc);
415 builder->fsCodeAppend("\t\t\t\tvec4 c = "); 412 builder->fsCodeAppend("\t\t\t\tvec4 c = ");
416 appendTextureLookup(builder, samplers[0], "coord2", fTileMode); 413 appendTextureLookup(builder, samplers[0], "coord2", fTileMode);
417 builder->fsCodeAppend(";\n"); 414 builder->fsCodeAppend(";\n");
418 if (!fConvolveAlpha) { 415 if (!fConvolveAlpha) {
419 builder->fsCodeAppend("\t\t\t\tc.rgb /= c.a;\n"); 416 builder->fsCodeAppend("\t\t\t\tc.rgb /= c.a;\n");
420 } 417 }
421 builder->fsCodeAppend("\t\t\t\tsum += c * k;\n"); 418 builder->fsCodeAppend("\t\t\t\tsum += c * k;\n");
422 builder->fsCodeAppend("\t\t\t}\n"); 419 builder->fsCodeAppend("\t\t\t}\n");
423 builder->fsCodeAppend("\t\t}\n"); 420 builder->fsCodeAppend("\t\t}\n");
424 if (fConvolveAlpha) { 421 if (fConvolveAlpha) {
425 builder->fsCodeAppendf("\t\t%s = sum * %s + %s;\n", outputColor, gain, b ias); 422 builder->fsCodeAppendf("\t\t%s = sum * %s + %s;\n", outputColor, gain, b ias);
426 builder->fsCodeAppendf("\t\t%s.rgb = clamp(%s.rgb, 0.0, %s.a);\n", outpu tColor, outputColor, outputColor); 423 builder->fsCodeAppendf("\t\t%s.rgb = clamp(%s.rgb, 0.0, %s.a);\n", outpu tColor, outputColor, outputColor);
427 } else { 424 } else {
428 builder->fsCodeAppend("\t\tvec4 c = "); 425 builder->fsCodeAppend("\t\tvec4 c = ");
429 appendTextureLookup(builder, samplers[0], coords.c_str(), fTileMode); 426 appendTextureLookup(builder, samplers[0], coords2D.c_str(), fTileMode);
430 builder->fsCodeAppend(";\n"); 427 builder->fsCodeAppend(";\n");
431 builder->fsCodeAppendf("\t\t%s.a = c.a;\n", outputColor); 428 builder->fsCodeAppendf("\t\t%s.a = c.a;\n", outputColor);
432 builder->fsCodeAppendf("\t\t%s.rgb = sum.rgb * %s + %s;\n", outputColor, gain, bias); 429 builder->fsCodeAppendf("\t\t%s.rgb = sum.rgb * %s + %s;\n", outputColor, gain, bias);
433 builder->fsCodeAppendf("\t\t%s.rgb *= %s.a;\n", outputColor, outputColor ); 430 builder->fsCodeAppendf("\t\t%s.rgb *= %s.a;\n", outputColor, outputColor );
434 } 431 }
435 } 432 }
436 433
437 namespace { 434 namespace {
438 435
439 int encodeXY(int x, int y) { 436 int encodeXY(int x, int y) {
440 SkASSERT(x >= 1 && y >= 1 && x * y <= 32); 437 SkASSERT(x >= 1 && y >= 1 && x * y <= 32);
441 if (y < x) 438 if (y < x)
442 return 0x40 | encodeXY(y, x); 439 return 0x40 | encodeXY(y, x);
443 else 440 else
444 return (0x40 >> x) | (y - x); 441 return (0x40 >> x) | (y - x);
445 } 442 }
446 443
447 }; 444 };
448 445
449 GrGLEffect::EffectKey GrGLMatrixConvolutionEffect::GenKey(const GrDrawEffect& dr awEffect, 446 GrGLEffect::EffectKey GrGLMatrixConvolutionEffect::GenKey(const GrDrawEffect& dr awEffect,
450 const GrGLCaps&) { 447 const GrGLCaps&) {
451 const GrMatrixConvolutionEffect& m = drawEffect.castEffect<GrMatrixConvoluti onEffect>(); 448 const GrMatrixConvolutionEffect& m = drawEffect.castEffect<GrMatrixConvoluti onEffect>();
452 EffectKey key = encodeXY(m.kernelSize().width(), m.kernelSize().height()); 449 EffectKey key = encodeXY(m.kernelSize().width(), m.kernelSize().height());
453 key |= m.tileMode() << 7; 450 key |= m.tileMode() << 7;
454 key |= m.convolveAlpha() ? 1 << 9 : 0; 451 key |= m.convolveAlpha() ? 1 << 9 : 0;
455 key <<= GrGLEffectMatrix::kKeyBits; 452 return key;
456 EffectKey matrixKey = GrGLEffectMatrix::GenKey(m.getMatrix(),
457 drawEffect,
458 m.coordsType(),
459 m.texture(0));
460 return key | matrixKey;
461 } 453 }
462 454
463 void GrGLMatrixConvolutionEffect::setData(const GrGLUniformManager& uman, 455 void GrGLMatrixConvolutionEffect::setData(const GrGLUniformManager& uman,
464 const GrDrawEffect& drawEffect) { 456 const GrDrawEffect& drawEffect) {
465 const GrMatrixConvolutionEffect& conv = drawEffect.castEffect<GrMatrixConvol utionEffect>(); 457 const GrMatrixConvolutionEffect& conv = drawEffect.castEffect<GrMatrixConvol utionEffect>();
466 GrTexture& texture = *conv.texture(0); 458 GrTexture& texture = *conv.texture(0);
467 // the code we generated was for a specific kernel size 459 // the code we generated was for a specific kernel size
468 SkASSERT(conv.kernelSize() == fKernelSize); 460 SkASSERT(conv.kernelSize() == fKernelSize);
469 SkASSERT(conv.tileMode() == fTileMode); 461 SkASSERT(conv.tileMode() == fTileMode);
470 float imageIncrement[2]; 462 float imageIncrement[2];
471 float ySign = texture.origin() == kTopLeft_GrSurfaceOrigin ? 1.0f : -1.0f; 463 float ySign = texture.origin() == kTopLeft_GrSurfaceOrigin ? 1.0f : -1.0f;
472 imageIncrement[0] = 1.0f / texture.width(); 464 imageIncrement[0] = 1.0f / texture.width();
473 imageIncrement[1] = ySign / texture.height(); 465 imageIncrement[1] = ySign / texture.height();
474 uman.set2fv(fImageIncrementUni, 0, 1, imageIncrement); 466 uman.set2fv(fImageIncrementUni, 0, 1, imageIncrement);
475 uman.set2fv(fTargetUni, 0, 1, conv.target()); 467 uman.set2fv(fTargetUni, 0, 1, conv.target());
476 uman.set1fv(fKernelUni, 0, fKernelSize.width() * fKernelSize.height(), conv. kernel()); 468 uman.set1fv(fKernelUni, 0, fKernelSize.width() * fKernelSize.height(), conv. kernel());
477 uman.set1f(fGainUni, conv.gain()); 469 uman.set1f(fGainUni, conv.gain());
478 uman.set1f(fBiasUni, conv.bias()); 470 uman.set1f(fBiasUni, conv.bias());
479 fEffectMatrix.setData(uman,
480 conv.getMatrix(),
481 drawEffect,
482 conv.texture(0));
483 } 471 }
484 472
485 GrMatrixConvolutionEffect::GrMatrixConvolutionEffect(GrTexture* texture, 473 GrMatrixConvolutionEffect::GrMatrixConvolutionEffect(GrTexture* texture,
486 const SkISize& kernelSize, 474 const SkISize& kernelSize,
487 const SkScalar* kernel, 475 const SkScalar* kernel,
488 SkScalar gain, 476 SkScalar gain,
489 SkScalar bias, 477 SkScalar bias,
490 const SkIPoint& target, 478 const SkIPoint& target,
491 TileMode tileMode, 479 TileMode tileMode,
492 bool convolveAlpha) 480 bool convolveAlpha)
(...skipping 80 matching lines...) Expand 10 before | Expand all | Expand 10 after
573 fBias, 561 fBias,
574 fTarget, 562 fTarget,
575 fTileMode, 563 fTileMode,
576 fConvolveAlpha); 564 fConvolveAlpha);
577 return true; 565 return true;
578 } 566 }
579 567
580 /////////////////////////////////////////////////////////////////////////////// 568 ///////////////////////////////////////////////////////////////////////////////
581 569
582 #endif 570 #endif
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