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| 1 /* | 1 /* |
| 2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "SkLumaXfermode.h" | 8 #include "SkLumaXfermode.h" |
| 9 #include "SkColorPriv.h" | 9 #include "SkColorPriv.h" |
| 10 #include "SkFlattenableBuffers.h" | 10 #include "SkFlattenableBuffers.h" |
| 11 #include "SkString.h" | 11 #include "SkString.h" |
| 12 | 12 |
| 13 #if SK_SUPPORT_GPU | 13 #if SK_SUPPORT_GPU |
| 14 #include "gl/GrGLEffect.h" | 14 #include "gl/GrGLEffect.h" |
| 15 #include "gl/GrGLEffectMatrix.h" | |
| 16 #include "GrContext.h" | 15 #include "GrContext.h" |
| 17 #include "GrTBackendEffectFactory.h" | 16 #include "GrTBackendEffectFactory.h" |
| 18 #endif | 17 #endif |
| 19 | 18 |
| 20 class SkLumaMaskXfermodeSrcOver : public SkLumaMaskXfermode { | 19 class SkLumaMaskXfermodeSrcOver : public SkLumaMaskXfermode { |
| 21 public: | 20 public: |
| 22 SkLumaMaskXfermodeSrcOver(); | 21 SkLumaMaskXfermodeSrcOver(); |
| 23 | 22 |
| 24 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkLumaMaskXfermodeSrcOve
r) | 23 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkLumaMaskXfermodeSrcOve
r) |
| 25 | 24 |
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| 152 class GrGLLumaMaskEffect : public GrGLEffect { | 151 class GrGLLumaMaskEffect : public GrGLEffect { |
| 153 public: | 152 public: |
| 154 GrGLLumaMaskEffect(const GrBackendEffectFactory&, const GrDrawEffect&); | 153 GrGLLumaMaskEffect(const GrBackendEffectFactory&, const GrDrawEffect&); |
| 155 virtual ~GrGLLumaMaskEffect(); | 154 virtual ~GrGLLumaMaskEffect(); |
| 156 | 155 |
| 157 virtual void emitCode(GrGLShaderBuilder*, | 156 virtual void emitCode(GrGLShaderBuilder*, |
| 158 const GrDrawEffect&, | 157 const GrDrawEffect&, |
| 159 EffectKey, | 158 EffectKey, |
| 160 const char* outputColor, | 159 const char* outputColor, |
| 161 const char* inputColor, | 160 const char* inputColor, |
| 161 const TransformedCoordsArray&, |
| 162 const TextureSamplerArray&) SK_OVERRIDE; | 162 const TextureSamplerArray&) SK_OVERRIDE; |
| 163 | 163 |
| 164 static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&); | 164 static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&); |
| 165 | 165 |
| 166 private: | 166 private: |
| 167 typedef GrGLEffect INHERITED; | 167 typedef GrGLEffect INHERITED; |
| 168 }; | 168 }; |
| 169 | 169 |
| 170 class GrLumaMaskEffect : public GrEffect { | 170 class GrLumaMaskEffect : public GrEffect { |
| 171 public: | 171 public: |
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| 196 | 196 |
| 197 GrGLLumaMaskEffect::GrGLLumaMaskEffect(const GrBackendEffectFactory& factory, | 197 GrGLLumaMaskEffect::GrGLLumaMaskEffect(const GrBackendEffectFactory& factory, |
| 198 const GrDrawEffect&) | 198 const GrDrawEffect&) |
| 199 : INHERITED(factory) { | 199 : INHERITED(factory) { |
| 200 } | 200 } |
| 201 | 201 |
| 202 GrGLLumaMaskEffect::~GrGLLumaMaskEffect() { | 202 GrGLLumaMaskEffect::~GrGLLumaMaskEffect() { |
| 203 } | 203 } |
| 204 | 204 |
| 205 void GrGLLumaMaskEffect::emitCode(GrGLShaderBuilder* builder, | 205 void GrGLLumaMaskEffect::emitCode(GrGLShaderBuilder* builder, |
| 206 const GrDrawEffect& effect, | 206 const GrDrawEffect& effect, |
| 207 EffectKey key, | 207 EffectKey key, |
| 208 const char* outputColor, | 208 const char* outputColor, |
| 209 const char* inputColor, | 209 const char* inputColor, |
| 210 const TextureSamplerArray& samplers) { | 210 const TransformedCoordsArray&, |
| 211 const TextureSamplerArray& samplers) { |
| 211 | 212 |
| 212 const GrLumaMaskEffect& lumaEffect = effect.castEffect<GrLumaMaskEffect>(); | 213 const GrLumaMaskEffect& lumaEffect = effect.castEffect<GrLumaMaskEffect>(); |
| 213 const char* dstColor = builder->dstColor(); | 214 const char* dstColor = builder->dstColor(); |
| 214 SkASSERT(NULL != dstColor); | 215 SkASSERT(NULL != dstColor); |
| 215 if (NULL == inputColor) { | 216 if (NULL == inputColor) { |
| 216 inputColor = GrGLSLOnesVecf(4); | 217 inputColor = GrGLSLOnesVecf(4); |
| 217 } | 218 } |
| 218 | 219 |
| 219 const char *opA = lumaOpA<char>(lumaEffect.getMode(), inputColor, dstColor); | 220 const char *opA = lumaOpA<char>(lumaEffect.getMode(), inputColor, dstColor); |
| 220 const char *opB = lumaOpB<char>(lumaEffect.getMode(), inputColor, dstColor); | 221 const char *opB = lumaOpB<char>(lumaEffect.getMode(), inputColor, dstColor); |
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| 268 // No background texture support. | 269 // No background texture support. |
| 269 if (effect && !background) { | 270 if (effect && !background) { |
| 270 *effect = GrLumaMaskEffect::Create(fMode); | 271 *effect = GrLumaMaskEffect::Create(fMode); |
| 271 return true; | 272 return true; |
| 272 } | 273 } |
| 273 | 274 |
| 274 return false; | 275 return false; |
| 275 } | 276 } |
| 276 | 277 |
| 277 #endif // SK_SUPPORT_GPU | 278 #endif // SK_SUPPORT_GPU |
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