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Side by Side Diff: src/effects/SkLumaXfermode.cpp

Issue 24853002: Make GPU coord transforms automatic (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: rebase Created 7 years, 2 months ago
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1 /* 1 /*
2 * Copyright 2013 Google Inc. 2 * Copyright 2013 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkLumaXfermode.h" 8 #include "SkLumaXfermode.h"
9 #include "SkColorPriv.h" 9 #include "SkColorPriv.h"
10 #include "SkFlattenableBuffers.h" 10 #include "SkFlattenableBuffers.h"
11 #include "SkString.h" 11 #include "SkString.h"
12 12
13 #if SK_SUPPORT_GPU 13 #if SK_SUPPORT_GPU
14 #include "gl/GrGLEffect.h" 14 #include "gl/GrGLEffect.h"
15 #include "gl/GrGLEffectMatrix.h"
16 #include "GrContext.h" 15 #include "GrContext.h"
17 #include "GrTBackendEffectFactory.h" 16 #include "GrTBackendEffectFactory.h"
18 #endif 17 #endif
19 18
20 class SkLumaMaskXfermodeSrcOver : public SkLumaMaskXfermode { 19 class SkLumaMaskXfermodeSrcOver : public SkLumaMaskXfermode {
21 public: 20 public:
22 SkLumaMaskXfermodeSrcOver(); 21 SkLumaMaskXfermodeSrcOver();
23 22
24 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkLumaMaskXfermodeSrcOve r) 23 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkLumaMaskXfermodeSrcOve r)
25 24
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152 class GrGLLumaMaskEffect : public GrGLEffect { 151 class GrGLLumaMaskEffect : public GrGLEffect {
153 public: 152 public:
154 GrGLLumaMaskEffect(const GrBackendEffectFactory&, const GrDrawEffect&); 153 GrGLLumaMaskEffect(const GrBackendEffectFactory&, const GrDrawEffect&);
155 virtual ~GrGLLumaMaskEffect(); 154 virtual ~GrGLLumaMaskEffect();
156 155
157 virtual void emitCode(GrGLShaderBuilder*, 156 virtual void emitCode(GrGLShaderBuilder*,
158 const GrDrawEffect&, 157 const GrDrawEffect&,
159 EffectKey, 158 EffectKey,
160 const char* outputColor, 159 const char* outputColor,
161 const char* inputColor, 160 const char* inputColor,
161 const TransformedCoordsArray&,
162 const TextureSamplerArray&) SK_OVERRIDE; 162 const TextureSamplerArray&) SK_OVERRIDE;
163 163
164 static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&); 164 static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&);
165 165
166 private: 166 private:
167 typedef GrGLEffect INHERITED; 167 typedef GrGLEffect INHERITED;
168 }; 168 };
169 169
170 class GrLumaMaskEffect : public GrEffect { 170 class GrLumaMaskEffect : public GrEffect {
171 public: 171 public:
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196 196
197 GrGLLumaMaskEffect::GrGLLumaMaskEffect(const GrBackendEffectFactory& factory, 197 GrGLLumaMaskEffect::GrGLLumaMaskEffect(const GrBackendEffectFactory& factory,
198 const GrDrawEffect&) 198 const GrDrawEffect&)
199 : INHERITED(factory) { 199 : INHERITED(factory) {
200 } 200 }
201 201
202 GrGLLumaMaskEffect::~GrGLLumaMaskEffect() { 202 GrGLLumaMaskEffect::~GrGLLumaMaskEffect() {
203 } 203 }
204 204
205 void GrGLLumaMaskEffect::emitCode(GrGLShaderBuilder* builder, 205 void GrGLLumaMaskEffect::emitCode(GrGLShaderBuilder* builder,
206 const GrDrawEffect& effect, 206 const GrDrawEffect& effect,
207 EffectKey key, 207 EffectKey key,
208 const char* outputColor, 208 const char* outputColor,
209 const char* inputColor, 209 const char* inputColor,
210 const TextureSamplerArray& samplers) { 210 const TransformedCoordsArray&,
211 const TextureSamplerArray& samplers) {
211 212
212 const GrLumaMaskEffect& lumaEffect = effect.castEffect<GrLumaMaskEffect>(); 213 const GrLumaMaskEffect& lumaEffect = effect.castEffect<GrLumaMaskEffect>();
213 const char* dstColor = builder->dstColor(); 214 const char* dstColor = builder->dstColor();
214 SkASSERT(NULL != dstColor); 215 SkASSERT(NULL != dstColor);
215 if (NULL == inputColor) { 216 if (NULL == inputColor) {
216 inputColor = GrGLSLOnesVecf(4); 217 inputColor = GrGLSLOnesVecf(4);
217 } 218 }
218 219
219 const char *opA = lumaOpA<char>(lumaEffect.getMode(), inputColor, dstColor); 220 const char *opA = lumaOpA<char>(lumaEffect.getMode(), inputColor, dstColor);
220 const char *opB = lumaOpB<char>(lumaEffect.getMode(), inputColor, dstColor); 221 const char *opB = lumaOpB<char>(lumaEffect.getMode(), inputColor, dstColor);
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268 // No background texture support. 269 // No background texture support.
269 if (effect && !background) { 270 if (effect && !background) {
270 *effect = GrLumaMaskEffect::Create(fMode); 271 *effect = GrLumaMaskEffect::Create(fMode);
271 return true; 272 return true;
272 } 273 }
273 274
274 return false; 275 return false;
275 } 276 }
276 277
277 #endif // SK_SUPPORT_GPU 278 #endif // SK_SUPPORT_GPU
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