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Side by Side Diff: src/effects/SkColorMatrixFilter.cpp

Issue 24853002: Make GPU coord transforms automatic (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: rebase Created 7 years, 2 months ago
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1 1
2 /* 2 /*
3 * Copyright 2011 Google Inc. 3 * Copyright 2011 Google Inc.
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 #include "SkColorMatrixFilter.h" 8 #include "SkColorMatrixFilter.h"
9 #include "SkColorMatrix.h" 9 #include "SkColorMatrix.h"
10 #include "SkColorPriv.h" 10 #include "SkColorPriv.h"
(...skipping 381 matching lines...) Expand 10 before | Expand all | Expand 10 after
392 GLEffect(const GrBackendEffectFactory& factory, 392 GLEffect(const GrBackendEffectFactory& factory,
393 const GrDrawEffect&) 393 const GrDrawEffect&)
394 : INHERITED(factory) { 394 : INHERITED(factory) {
395 } 395 }
396 396
397 virtual void emitCode(GrGLShaderBuilder* builder, 397 virtual void emitCode(GrGLShaderBuilder* builder,
398 const GrDrawEffect&, 398 const GrDrawEffect&,
399 EffectKey, 399 EffectKey,
400 const char* outputColor, 400 const char* outputColor,
401 const char* inputColor, 401 const char* inputColor,
402 const TransformedCoordsArray&,
402 const TextureSamplerArray&) SK_OVERRIDE { 403 const TextureSamplerArray&) SK_OVERRIDE {
403 fMatrixHandle = builder->addUniform(GrGLShaderBuilder::kFragment_Vis ibility, 404 fMatrixHandle = builder->addUniform(GrGLShaderBuilder::kFragment_Vis ibility,
404 kMat44f_GrSLType, 405 kMat44f_GrSLType,
405 "ColorMatrix"); 406 "ColorMatrix");
406 fVectorHandle = builder->addUniform(GrGLShaderBuilder::kFragment_Vis ibility, 407 fVectorHandle = builder->addUniform(GrGLShaderBuilder::kFragment_Vis ibility,
407 kVec4f_GrSLType, 408 kVec4f_GrSLType,
408 "ColorMatrixVector"); 409 "ColorMatrixVector");
409 410
410 if (NULL == inputColor) { 411 if (NULL == inputColor) {
411 // could optimize this case, but we aren't for now. 412 // could optimize this case, but we aren't for now.
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485 str->append("matrix: ("); 486 str->append("matrix: (");
486 for (int i = 0; i < 20; ++i) { 487 for (int i = 0; i < 20; ++i) {
487 str->appendScalar(fMatrix.fMat[i]); 488 str->appendScalar(fMatrix.fMat[i]);
488 if (i < 19) { 489 if (i < 19) {
489 str->append(", "); 490 str->append(", ");
490 } 491 }
491 } 492 }
492 str->append(")"); 493 str->append(")");
493 } 494 }
494 #endif 495 #endif
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