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Side by Side Diff: src/effects/SkArithmeticMode.cpp

Issue 24853002: Make GPU coord transforms automatic (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: rebase Created 7 years, 2 months ago
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1 /* 1 /*
2 * Copyright 2013 Google Inc. 2 * Copyright 2013 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkArithmeticMode.h" 8 #include "SkArithmeticMode.h"
9 #include "SkColorPriv.h" 9 #include "SkColorPriv.h"
10 #include "SkFlattenableBuffers.h" 10 #include "SkFlattenableBuffers.h"
11 #include "SkString.h" 11 #include "SkString.h"
12 #include "SkUnPreMultiply.h" 12 #include "SkUnPreMultiply.h"
13 #if SK_SUPPORT_GPU 13 #if SK_SUPPORT_GPU
14 #include "GrContext.h" 14 #include "GrContext.h"
15 #include "GrCoordTransform.h"
15 #include "gl/GrGLEffect.h" 16 #include "gl/GrGLEffect.h"
16 #include "gl/GrGLEffectMatrix.h"
17 #include "GrTBackendEffectFactory.h" 17 #include "GrTBackendEffectFactory.h"
18 #include "SkImageFilterUtils.h" 18 #include "SkImageFilterUtils.h"
19 #endif 19 #endif
20 20
21 static const bool gUseUnpremul = false; 21 static const bool gUseUnpremul = false;
22 22
23 class SkArithmeticMode_scalar : public SkXfermode { 23 class SkArithmeticMode_scalar : public SkXfermode {
24 public: 24 public:
25 SkArithmeticMode_scalar(SkScalar k1, SkScalar k2, SkScalar k3, SkScalar k4) { 25 SkArithmeticMode_scalar(SkScalar k1, SkScalar k2, SkScalar k3, SkScalar k4) {
26 fK[0] = k1; 26 fK[0] = k1;
(...skipping 212 matching lines...) Expand 10 before | Expand all | Expand 10 after
239 class GrGLArithmeticEffect : public GrGLEffect { 239 class GrGLArithmeticEffect : public GrGLEffect {
240 public: 240 public:
241 GrGLArithmeticEffect(const GrBackendEffectFactory&, const GrDrawEffect&); 241 GrGLArithmeticEffect(const GrBackendEffectFactory&, const GrDrawEffect&);
242 virtual ~GrGLArithmeticEffect(); 242 virtual ~GrGLArithmeticEffect();
243 243
244 virtual void emitCode(GrGLShaderBuilder*, 244 virtual void emitCode(GrGLShaderBuilder*,
245 const GrDrawEffect&, 245 const GrDrawEffect&,
246 EffectKey, 246 EffectKey,
247 const char* outputColor, 247 const char* outputColor,
248 const char* inputColor, 248 const char* inputColor,
249 const TransformedCoordsArray&,
249 const TextureSamplerArray&) SK_OVERRIDE; 250 const TextureSamplerArray&) SK_OVERRIDE;
250 251
251 static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&);
252
253 virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVER RIDE; 252 virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVER RIDE;
254 253
255 private: 254 private:
256 static const GrEffect::CoordsType kCoordsType = GrEffect::kLocal_CoordsType;
257 GrGLEffectMatrix fBackgroundEffectMatrix;
258 GrGLUniformManager::UniformHandle fKUni; 255 GrGLUniformManager::UniformHandle fKUni;
259 256
260 typedef GrGLEffect INHERITED; 257 typedef GrGLEffect INHERITED;
261 }; 258 };
262 259
263 /////////////////////////////////////////////////////////////////////////////// 260 ///////////////////////////////////////////////////////////////////////////////
264 261
265 class GrArithmeticEffect : public GrEffect { 262 class GrArithmeticEffect : public GrEffect {
266 public: 263 public:
267 static GrEffectRef* Create(float k1, float k2, float k3, float k4, GrTexture * background) { 264 static GrEffectRef* Create(float k1, float k2, float k3, float k4, GrTexture * background) {
(...skipping 14 matching lines...) Expand all
282 float k1() const { return fK1; } 279 float k1() const { return fK1; }
283 float k2() const { return fK2; } 280 float k2() const { return fK2; }
284 float k3() const { return fK3; } 281 float k3() const { return fK3; }
285 float k4() const { return fK4; } 282 float k4() const { return fK4; }
286 283
287 private: 284 private:
288 virtual bool onIsEqual(const GrEffect&) const SK_OVERRIDE; 285 virtual bool onIsEqual(const GrEffect&) const SK_OVERRIDE;
289 286
290 GrArithmeticEffect(float k1, float k2, float k3, float k4, GrTexture* backgr ound); 287 GrArithmeticEffect(float k1, float k2, float k3, float k4, GrTexture* backgr ound);
291 float fK1, fK2, fK3, fK4; 288 float fK1, fK2, fK3, fK4;
289 GrCoordTransform fBackgroundTransform;
292 GrTextureAccess fBackgroundAccess; 290 GrTextureAccess fBackgroundAccess;
293 291
294 GR_DECLARE_EFFECT_TEST; 292 GR_DECLARE_EFFECT_TEST;
295 typedef GrEffect INHERITED; 293 typedef GrEffect INHERITED;
296 294
297 }; 295 };
298 296
299 /////////////////////////////////////////////////////////////////////////////// 297 ///////////////////////////////////////////////////////////////////////////////
300 298
301 GrArithmeticEffect::GrArithmeticEffect(float k1, float k2, float k3, float k4, 299 GrArithmeticEffect::GrArithmeticEffect(float k1, float k2, float k3, float k4,
302 GrTexture* background) 300 GrTexture* background)
303 : fK1(k1), fK2(k2), fK3(k3), fK4(k4) { 301 : fK1(k1), fK2(k2), fK3(k3), fK4(k4) {
304 if (background) { 302 if (background) {
303 fBackgroundTransform.reset(kLocal_GrCoordSet, background);
304 this->addCoordTransform(&fBackgroundTransform);
305 fBackgroundAccess.reset(background); 305 fBackgroundAccess.reset(background);
306 this->addTextureAccess(&fBackgroundAccess); 306 this->addTextureAccess(&fBackgroundAccess);
307 } else { 307 } else {
308 this->setWillReadDstColor(); 308 this->setWillReadDstColor();
309 } 309 }
310 } 310 }
311 311
312 GrArithmeticEffect::~GrArithmeticEffect() { 312 GrArithmeticEffect::~GrArithmeticEffect() {
313 } 313 }
314 314
(...skipping 12 matching lines...) Expand all
327 327
328 void GrArithmeticEffect::getConstantColorComponents(GrColor* color, uint32_t* va lidFlags) const { 328 void GrArithmeticEffect::getConstantColorComponents(GrColor* color, uint32_t* va lidFlags) const {
329 // TODO: optimize this 329 // TODO: optimize this
330 *validFlags = 0; 330 *validFlags = 0;
331 } 331 }
332 332
333 /////////////////////////////////////////////////////////////////////////////// 333 ///////////////////////////////////////////////////////////////////////////////
334 334
335 GrGLArithmeticEffect::GrGLArithmeticEffect(const GrBackendEffectFactory& factory , 335 GrGLArithmeticEffect::GrGLArithmeticEffect(const GrBackendEffectFactory& factory ,
336 const GrDrawEffect& drawEffect) 336 const GrDrawEffect& drawEffect)
337 : INHERITED(factory) 337 : INHERITED(factory) {
338 , fBackgroundEffectMatrix(kCoordsType) {
339 } 338 }
340 339
341 GrGLArithmeticEffect::~GrGLArithmeticEffect() { 340 GrGLArithmeticEffect::~GrGLArithmeticEffect() {
342 } 341 }
343 342
344 void GrGLArithmeticEffect::emitCode(GrGLShaderBuilder* builder, 343 void GrGLArithmeticEffect::emitCode(GrGLShaderBuilder* builder,
345 const GrDrawEffect& drawEffect, 344 const GrDrawEffect& drawEffect,
346 EffectKey key, 345 EffectKey key,
347 const char* outputColor, 346 const char* outputColor,
348 const char* inputColor, 347 const char* inputColor,
348 const TransformedCoordsArray& coords,
349 const TextureSamplerArray& samplers) { 349 const TextureSamplerArray& samplers) {
350 350
351 GrTexture* backgroundTex = drawEffect.castEffect<GrArithmeticEffect>().backg roundTexture(); 351 GrTexture* backgroundTex = drawEffect.castEffect<GrArithmeticEffect>().backg roundTexture();
352 const char* dstColor; 352 const char* dstColor;
353 if (backgroundTex) { 353 if (backgroundTex) {
354 SkString bgCoords;
355 GrSLType bgCoordsType = fBackgroundEffectMatrix.emitCode(builder, key, & bgCoords, NULL, "BG");
356 builder->fsCodeAppend("\t\tvec4 bgColor = "); 354 builder->fsCodeAppend("\t\tvec4 bgColor = ");
357 builder->fsAppendTextureLookup(samplers[0], bgCoords.c_str(), bgCoordsTy pe); 355 builder->fsAppendTextureLookup(samplers[0], coords[0].c_str(), coords[0] .type());
358 builder->fsCodeAppendf(";\n"); 356 builder->fsCodeAppendf(";\n");
359 dstColor = "bgColor"; 357 dstColor = "bgColor";
360 } else { 358 } else {
361 dstColor = builder->dstColor(); 359 dstColor = builder->dstColor();
362 } 360 }
363 361
364 SkASSERT(NULL != dstColor); 362 SkASSERT(NULL != dstColor);
365 fKUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, 363 fKUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
366 kVec4f_GrSLType, "k"); 364 kVec4f_GrSLType, "k");
367 const char* kUni = builder->getUniformCStr(fKUni); 365 const char* kUni = builder->getUniformCStr(fKUni);
(...skipping 18 matching lines...) Expand all
386 if (gUseUnpremul) { 384 if (gUseUnpremul) {
387 builder->fsCodeAppendf("\t\t%s.rgb *= %s.a;\n", outputColor, outputColor ); 385 builder->fsCodeAppendf("\t\t%s.rgb *= %s.a;\n", outputColor, outputColor );
388 } else { 386 } else {
389 builder->fsCodeAppendf("\t\t%s.rgb = min(%s.rgb, %s.a);\n", outputColor, outputColor, outputColor); 387 builder->fsCodeAppendf("\t\t%s.rgb = min(%s.rgb, %s.a);\n", outputColor, outputColor, outputColor);
390 } 388 }
391 } 389 }
392 390
393 void GrGLArithmeticEffect::setData(const GrGLUniformManager& uman, const GrDrawE ffect& drawEffect) { 391 void GrGLArithmeticEffect::setData(const GrGLUniformManager& uman, const GrDrawE ffect& drawEffect) {
394 const GrArithmeticEffect& arith = drawEffect.castEffect<GrArithmeticEffect>( ); 392 const GrArithmeticEffect& arith = drawEffect.castEffect<GrArithmeticEffect>( );
395 uman.set4f(fKUni, arith.k1(), arith.k2(), arith.k3(), arith.k4()); 393 uman.set4f(fKUni, arith.k1(), arith.k2(), arith.k3(), arith.k4());
396 GrTexture* bgTex = arith.backgroundTexture();
397 if (bgTex) {
398 fBackgroundEffectMatrix.setData(uman,
399 GrEffect::MakeDivByTextureWHMatrix(bgTex ),
400 drawEffect,
401 bgTex);
402 }
403 }
404
405 GrGLEffect::EffectKey GrGLArithmeticEffect::GenKey(const GrDrawEffect& drawEffec t, const GrGLCaps&) {
406 const GrArithmeticEffect& effect = drawEffect.castEffect<GrArithmeticEffect> ();
407 GrTexture* bgTex = effect.backgroundTexture();
408 EffectKey bgKey = 0;
409 if (bgTex) {
410 bgKey = GrGLEffectMatrix::GenKey(GrEffect::MakeDivByTextureWHMatrix(bgTe x),
411 drawEffect,
412 GrGLArithmeticEffect::kCoordsType,
413 bgTex);
414 }
415 return bgKey;
416 } 394 }
417 395
418 GrEffectRef* GrArithmeticEffect::TestCreate(SkRandom* rand, 396 GrEffectRef* GrArithmeticEffect::TestCreate(SkRandom* rand,
419 GrContext*, 397 GrContext*,
420 const GrDrawTargetCaps&, 398 const GrDrawTargetCaps&,
421 GrTexture*[]) { 399 GrTexture*[]) {
422 float k1 = rand->nextF(); 400 float k1 = rand->nextF();
423 float k2 = rand->nextF(); 401 float k2 = rand->nextF();
424 float k3 = rand->nextF(); 402 float k3 = rand->nextF();
425 float k4 = rand->nextF(); 403 float k4 = rand->nextF();
(...skipping 17 matching lines...) Expand all
443 background); 421 background);
444 } 422 }
445 return true; 423 return true;
446 } 424 }
447 425
448 #endif 426 #endif
449 427
450 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkArithmeticMode) 428 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkArithmeticMode)
451 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkArithmeticMode_scalar) 429 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkArithmeticMode_scalar)
452 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END 430 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END
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