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Side by Side Diff: src/gpu/gl/GrGLEffect.h

Issue 24853002: Make GPU coord transforms automatic (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: Created 7 years, 2 months ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrGLEffect_DEFINED 8 #ifndef GrGLEffect_DEFINED
9 #define GrGLEffect_DEFINED 9 #define GrGLEffect_DEFINED
10 10
11 #include "GrBackendEffectFactory.h" 11 #include "GrBackendEffectFactory.h"
12 #include "GrGLShaderBuilder.h" 12 #include "GrGLShaderBuilder.h"
13 #include "GrGLShaderVar.h" 13 #include "GrGLShaderVar.h"
14 #include "GrGLSL.h" 14 #include "GrGLSL.h"
15 15
16 class GrGLTexture; 16 class GrGLTexture;
17 17
18 /** @file 18 /** @file
19 This file contains specializations for OpenGL of the shader stages declared in 19 This file contains specializations for OpenGL of the shader stages declared in
20 include/gpu/GrEffect.h. Objects of type GrGLEffect are responsible for emitt ing the 20 include/gpu/GrEffect.h. Objects of type GrGLEffect are responsible for emitt ing the
21 GLSL code that implements a GrEffect and for uploading uniforms at draw time . They also 21 GLSL code that implements a GrEffect and for uploading uniforms at draw time . If they don't
22 must have a function: 22 always emit the same GLSL code, they must have a function:
23 static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&) 23 static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&)
24 that is used to implement a program cache. When two GrEffects produce the sa me key this means 24 that is used to implement a program cache. When two GrEffects produce the sa me key this means
25 that their GrGLEffects would emit the same GLSL code. 25 that their GrGLEffects would emit the same GLSL code.
26 26
27 The GrGLEffect subclass must also have a constructor of the form: 27 The GrGLEffect subclass must also have a constructor of the form:
28 EffectSubclass::EffectSubclass(const GrBackendEffectFactory&, const GrDr awEffect&) 28 EffectSubclass::EffectSubclass(const GrBackendEffectFactory&, const GrDr awEffect&)
29 The effect held by the GrDrawEffect is guaranteed to be of the type that gen erated the 29 The effect held by the GrDrawEffect is guaranteed to be of the type that gen erated the
30 GrGLEffect subclass instance. 30 GrGLEffect subclass instance.
31 31
32 These objects are created by the factory object returned by the GrEffect::ge tFactory(). 32 These objects are created by the factory object returned by the GrEffect::ge tFactory().
33 */ 33 */
34 34
35 class GrDrawEffect; 35 class GrDrawEffect;
36 36
37 class GrGLEffect { 37 class GrGLEffect {
38 38
39 public: 39 public:
40 typedef GrBackendEffectFactory::EffectKey EffectKey; 40 typedef GrBackendEffectFactory::EffectKey EffectKey;
41 41
42 enum { 42 enum {
43 kNoEffectKey = GrBackendEffectFactory::kNoEffectKey, 43 kNoEffectKey = GrBackendEffectFactory::kNoEffectKey,
44 // the number of bits in EffectKey available to GenKey 44 // the number of bits in EffectKey available to GenKey
45 kEffectKeyBits = GrBackendEffectFactory::kEffectKeyBits, 45 kEffectKeyBits = GrBackendEffectFactory::kEffectKeyBits,
46 }; 46 };
47 47
48 typedef GrGLShaderBuilder::TransformedCoordsArray TransformedCoordsArray;
48 typedef GrGLShaderBuilder::TextureSamplerArray TextureSamplerArray; 49 typedef GrGLShaderBuilder::TextureSamplerArray TextureSamplerArray;
49 50
50 GrGLEffect(const GrBackendEffectFactory&); 51 GrGLEffect(const GrBackendEffectFactory&);
51 52
52 virtual ~GrGLEffect(); 53 virtual ~GrGLEffect();
53 54
54 /** Called when the program stage should insert its code into the shaders. T he code in each 55 /** Called when the program stage should insert its code into the shaders. T he code in each
55 shader will be in its own block ({}) and so locally scoped names will no t collide across 56 shader will be in its own block ({}) and so locally scoped names will no t collide across
56 stages. 57 stages.
57 58
(...skipping 11 matching lines...) Expand all
69 the effect to communicate back similar known info ab out its output. 70 the effect to communicate back similar known info ab out its output.
70 @param samplers One entry for each GrTextureAccess of the GrEffect t hat generated the 71 @param samplers One entry for each GrTextureAccess of the GrEffect t hat generated the
71 GrGLEffect. These can be passed to the builder to em it texture 72 GrGLEffect. These can be passed to the builder to em it texture
72 reads in the generated code. 73 reads in the generated code.
73 */ 74 */
74 virtual void emitCode(GrGLShaderBuilder* builder, 75 virtual void emitCode(GrGLShaderBuilder* builder,
75 const GrDrawEffect& drawEffect, 76 const GrDrawEffect& drawEffect,
76 EffectKey key, 77 EffectKey key,
77 const char* outputColor, 78 const char* outputColor,
78 const char* inputColor, 79 const char* inputColor,
80 const TransformedCoordsArray& coords,
79 const TextureSamplerArray& samplers) = 0; 81 const TextureSamplerArray& samplers) = 0;
80 82
81 /** A GrGLEffect instance can be reused with any GrEffect that produces the same stage 83 /** A GrGLEffect instance can be reused with any GrEffect that produces the same stage
82 key; this function reads data from a stage and uploads any uniform varia bles required 84 key; this function reads data from a stage and uploads any uniform varia bles required
83 by the shaders created in emitCode(). The GrEffect installed in the GrEf fectStage is 85 by the shaders created in emitCode(). The GrEffect installed in the GrEf fectStage is
84 guaranteed to be of the same type that created this GrGLEffect and to ha ve an identical 86 guaranteed to be of the same type that created this GrGLEffect and to ha ve an identical
85 EffectKey as the one that created this GrGLEffect. Effects that use loca l coords have 87 EffectKey as the one that created this GrGLEffect. Effects that use loca l coords have
86 to consider whether the GrEffectStage's coord change matrix should be us ed. When explicit 88 to consider whether the GrEffectStage's coord change matrix should be us ed. When explicit
87 local coordinates are used it can be ignored. */ 89 local coordinates are used it can be ignored. */
88 virtual void setData(const GrGLUniformManager&, const GrDrawEffect&); 90 virtual void setData(const GrGLUniformManager&, const GrDrawEffect&);
89 91
90 const char* name() const { return fFactory.name(); } 92 const char* name() const { return fFactory.name(); }
91 93
94 static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&) { retur n 0; }
bsalomon 2013/09/27 20:04:25 does this get called?
Chris Dalton 2013/09/27 23:33:45 Yeah. A lot of effects don't need to make their ow
bsalomon 2013/09/30 13:24:41 Oh wow. I don't think I ever seen this pattern of
95
92 static EffectKey GenTextureKey(const GrDrawEffect&, const GrGLCaps&); 96 static EffectKey GenTextureKey(const GrDrawEffect&, const GrGLCaps&);
97 static EffectKey GenTransformKey(const GrDrawEffect&);
93 static EffectKey GenAttribKey(const GrDrawEffect& stage); 98 static EffectKey GenAttribKey(const GrDrawEffect& stage);
94 99
95 protected: 100 protected:
96 const GrBackendEffectFactory& fFactory; 101 const GrBackendEffectFactory& fFactory;
97 }; 102 };
98 103
99 #endif 104 #endif
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