| Index: third_party/WebKit/Source/modules/webgl/WebGL2RenderingContext.cpp
|
| diff --git a/third_party/WebKit/Source/modules/webgl/WebGL2RenderingContext.cpp b/third_party/WebKit/Source/modules/webgl/WebGL2RenderingContext.cpp
|
| index a39ece12710854c7f0f5943a7f24cf0ebace589c..db5216fa3ecb5d55548c2f258e795b169a6c2503 100644
|
| --- a/third_party/WebKit/Source/modules/webgl/WebGL2RenderingContext.cpp
|
| +++ b/third_party/WebKit/Source/modules/webgl/WebGL2RenderingContext.cpp
|
| @@ -106,23 +106,20 @@ ImageBitmap* WebGL2RenderingContext::transferToImageBitmap(
|
| }
|
|
|
| void WebGL2RenderingContext::registerContextExtensions() {
|
| - // TODO(kainino): add DraftExtension flag to some of these before WebGL 2
|
| - // is rolled out.
|
| - // https://bugs.chromium.org/p/chromium/issues/detail?id=647892
|
| -
|
| // Register extensions.
|
| registerExtension<EXTColorBufferFloat>(m_extColorBufferFloat);
|
| registerExtension<EXTDisjointTimerQueryWebGL2>(m_extDisjointTimerQueryWebGL2);
|
| registerExtension<EXTTextureFilterAnisotropic>(m_extTextureFilterAnisotropic);
|
| registerExtension<OESTextureFloatLinear>(m_oesTextureFloatLinear);
|
| - registerExtension<WebGLCompressedTextureASTC>(m_webglCompressedTextureASTC);
|
| + registerExtension<WebGLCompressedTextureASTC>(m_webglCompressedTextureASTC,
|
| + DraftExtension);
|
| registerExtension<WebGLCompressedTextureATC>(m_webglCompressedTextureATC);
|
| registerExtension<WebGLCompressedTextureETC>(m_webglCompressedTextureETC);
|
| registerExtension<WebGLCompressedTextureETC1>(m_webglCompressedTextureETC1);
|
| registerExtension<WebGLCompressedTexturePVRTC>(m_webglCompressedTexturePVRTC);
|
| registerExtension<WebGLCompressedTextureS3TC>(m_webglCompressedTextureS3TC);
|
| registerExtension<WebGLCompressedTextureS3TCsRGB>(
|
| - m_webglCompressedTextureS3TCsRGB);
|
| + m_webglCompressedTextureS3TCsRGB, DraftExtension);
|
| registerExtension<WebGLDebugRendererInfo>(m_webglDebugRendererInfo);
|
| registerExtension<WebGLDebugShaders>(m_webglDebugShaders);
|
| registerExtension<WebGLLoseContext>(m_webglLoseContext);
|
|
|