| OLD | NEW |
| 1 | 1 |
| 2 /* | 2 /* |
| 3 * Copyright 2012 Google Inc. | 3 * Copyright 2012 Google Inc. |
| 4 * | 4 * |
| 5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
| 6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
| 7 */ | 7 */ |
| 8 | 8 |
| 9 #include "GrTextureStripAtlas.h" | 9 #include "GrTextureStripAtlas.h" |
| 10 #include "SkPixelRef.h" | 10 #include "SkPixelRef.h" |
| (...skipping 140 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 151 fKeyTable.insert(index, 1, &row); | 151 fKeyTable.insert(index, 1, &row); |
| 152 rowNumber = static_cast<int>(row - fRows); | 152 rowNumber = static_cast<int>(row - fRows); |
| 153 | 153 |
| 154 SkAutoLockPixels lock(data); | 154 SkAutoLockPixels lock(data); |
| 155 | 155 |
| 156 // Pass in the kDontFlush flag, since we know we're writing to a part of
this texture | 156 // Pass in the kDontFlush flag, since we know we're writing to a part of
this texture |
| 157 // that is not currently in use | 157 // that is not currently in use |
| 158 fDesc.fContext->writeTexturePixels(fTexture, | 158 fDesc.fContext->writeTexturePixels(fTexture, |
| 159 0, rowNumber * fDesc.fRowHeight, | 159 0, rowNumber * fDesc.fRowHeight, |
| 160 fDesc.fWidth, fDesc.fRowHeight, | 160 fDesc.fWidth, fDesc.fRowHeight, |
| 161 SkBitmapConfig2GrPixelConfig(data.con
fig()), | 161 SkImageInfo2GrPixelConfig(data.info()
), |
| 162 data.getPixels(), | 162 data.getPixels(), |
| 163 data.rowBytes(), | 163 data.rowBytes(), |
| 164 GrContext::kDontFlush_PixelOpsFlag); | 164 GrContext::kDontFlush_PixelOpsFlag); |
| 165 } | 165 } |
| 166 | 166 |
| 167 SkASSERT(rowNumber >= 0); | 167 SkASSERT(rowNumber >= 0); |
| 168 VALIDATE; | 168 VALIDATE; |
| 169 return rowNumber; | 169 return rowNumber; |
| 170 } | 170 } |
| 171 | 171 |
| (...skipping 167 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 339 | 339 |
| 340 // If we have locked rows, we should have a locked texture, otherwise | 340 // If we have locked rows, we should have a locked texture, otherwise |
| 341 // it should be unlocked | 341 // it should be unlocked |
| 342 if (fLockedRows == 0) { | 342 if (fLockedRows == 0) { |
| 343 SkASSERT(NULL == fTexture); | 343 SkASSERT(NULL == fTexture); |
| 344 } else { | 344 } else { |
| 345 SkASSERT(NULL != fTexture); | 345 SkASSERT(NULL != fTexture); |
| 346 } | 346 } |
| 347 } | 347 } |
| 348 #endif | 348 #endif |
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