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1 // Copyright 2012 the V8 project authors. All rights reserved. | 1 // Copyright 2012 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "src/counters.h" | 5 #include "src/counters.h" |
6 | 6 |
7 #include <iomanip> | 7 #include <iomanip> |
8 | 8 |
9 #include "src/base/platform/platform.h" | 9 #include "src/base/platform/platform.h" |
10 #include "src/isolate.h" | 10 #include "src/isolate.h" |
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294 | 294 |
295 // static | 295 // static |
296 void RuntimeCallStats::Leave(RuntimeCallStats* stats, RuntimeCallTimer* timer) { | 296 void RuntimeCallStats::Leave(RuntimeCallStats* stats, RuntimeCallTimer* timer) { |
297 if (stats->current_timer_.Value() == timer) { | 297 if (stats->current_timer_.Value() == timer) { |
298 stats->current_timer_.SetValue(timer->Stop()); | 298 stats->current_timer_.SetValue(timer->Stop()); |
299 } else { | 299 } else { |
300 // Must be a Threading cctest. Walk the chain of Timers to find the | 300 // Must be a Threading cctest. Walk the chain of Timers to find the |
301 // buried one that's leaving. We don't care about keeping nested timings | 301 // buried one that's leaving. We don't care about keeping nested timings |
302 // accurate, just avoid crashing by keeping the chain intact. | 302 // accurate, just avoid crashing by keeping the chain intact. |
303 RuntimeCallTimer* next = stats->current_timer_.Value(); | 303 RuntimeCallTimer* next = stats->current_timer_.Value(); |
304 while (next->parent() != timer) next = next->parent(); | 304 while (next && next->parent() != timer) next = next->parent(); |
| 305 if (next == nullptr) return; |
305 next->parent_.SetValue(timer->Stop()); | 306 next->parent_.SetValue(timer->Stop()); |
306 } | 307 } |
307 } | 308 } |
308 | 309 |
309 // static | 310 // static |
310 void RuntimeCallStats::CorrectCurrentCounterId(RuntimeCallStats* stats, | 311 void RuntimeCallStats::CorrectCurrentCounterId(RuntimeCallStats* stats, |
311 CounterId counter_id) { | 312 CounterId counter_id) { |
312 DCHECK_NOT_NULL(stats->current_timer_.Value()); | 313 DCHECK_NOT_NULL(stats->current_timer_.Value()); |
313 RuntimeCallCounter* counter = &(stats->*counter_id); | 314 RuntimeCallCounter* counter = &(stats->*counter_id); |
314 stats->current_timer_.Value()->counter_ = counter; | 315 stats->current_timer_.Value()->counter_ = counter; |
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339 #define PRINT_COUNTER(name) entries.Add(&this->Handler_##name); | 340 #define PRINT_COUNTER(name) entries.Add(&this->Handler_##name); |
340 FOR_EACH_HANDLER_COUNTER(PRINT_COUNTER) | 341 FOR_EACH_HANDLER_COUNTER(PRINT_COUNTER) |
341 #undef PRINT_COUNTER | 342 #undef PRINT_COUNTER |
342 | 343 |
343 entries.Print(os); | 344 entries.Print(os); |
344 } | 345 } |
345 | 346 |
346 void RuntimeCallStats::Reset() { | 347 void RuntimeCallStats::Reset() { |
347 if (V8_LIKELY(FLAG_runtime_stats == 0)) return; | 348 if (V8_LIKELY(FLAG_runtime_stats == 0)) return; |
348 | 349 |
| 350 // In tracing, we only what to trace the time spent on top level trace events, |
| 351 // if runtime counter stack is not empty, we should clear the whole runtime |
| 352 // counter stack, and then reset counters so that we can dump counters into |
| 353 // top level trace events accurately. |
| 354 while (current_timer_.Value()) { |
| 355 current_timer_.SetValue(current_timer_.Value()->Stop()); |
| 356 } |
| 357 |
349 #define RESET_COUNTER(name) this->name.Reset(); | 358 #define RESET_COUNTER(name) this->name.Reset(); |
350 FOR_EACH_MANUAL_COUNTER(RESET_COUNTER) | 359 FOR_EACH_MANUAL_COUNTER(RESET_COUNTER) |
351 #undef RESET_COUNTER | 360 #undef RESET_COUNTER |
352 | 361 |
353 #define RESET_COUNTER(name, nargs, result_size) this->Runtime_##name.Reset(); | 362 #define RESET_COUNTER(name, nargs, result_size) this->Runtime_##name.Reset(); |
354 FOR_EACH_INTRINSIC(RESET_COUNTER) | 363 FOR_EACH_INTRINSIC(RESET_COUNTER) |
355 #undef RESET_COUNTER | 364 #undef RESET_COUNTER |
356 | 365 |
357 #define RESET_COUNTER(name) this->Builtin_##name.Reset(); | 366 #define RESET_COUNTER(name) this->Builtin_##name.Reset(); |
358 BUILTIN_LIST_C(RESET_COUNTER) | 367 BUILTIN_LIST_C(RESET_COUNTER) |
359 #undef RESET_COUNTER | 368 #undef RESET_COUNTER |
360 | 369 |
361 #define RESET_COUNTER(name) this->API_##name.Reset(); | 370 #define RESET_COUNTER(name) this->API_##name.Reset(); |
362 FOR_EACH_API_COUNTER(RESET_COUNTER) | 371 FOR_EACH_API_COUNTER(RESET_COUNTER) |
363 #undef RESET_COUNTER | 372 #undef RESET_COUNTER |
364 | 373 |
365 #define RESET_COUNTER(name) this->Handler_##name.Reset(); | 374 #define RESET_COUNTER(name) this->Handler_##name.Reset(); |
366 FOR_EACH_HANDLER_COUNTER(RESET_COUNTER) | 375 FOR_EACH_HANDLER_COUNTER(RESET_COUNTER) |
367 #undef RESET_COUNTER | 376 #undef RESET_COUNTER |
368 | 377 |
369 in_use_ = true; | 378 in_use_ = true; |
370 } | 379 } |
371 | 380 |
372 void RuntimeCallStats::Dump(v8::tracing::TracedValue* value) { | 381 void RuntimeCallStats::Dump(v8::tracing::TracedValue* value) { |
373 if (current_timer_.Value() != nullptr) { | |
374 current_timer_.Value()->Elapsed(); | |
375 } | |
376 #define DUMP_COUNTER(name) \ | 382 #define DUMP_COUNTER(name) \ |
377 if (this->name.count > 0) this->name.Dump(value); | 383 if (this->name.count > 0) this->name.Dump(value); |
378 FOR_EACH_MANUAL_COUNTER(DUMP_COUNTER) | 384 FOR_EACH_MANUAL_COUNTER(DUMP_COUNTER) |
379 #undef DUMP_COUNTER | 385 #undef DUMP_COUNTER |
380 | 386 |
381 #define DUMP_COUNTER(name, nargs, result_size) \ | 387 #define DUMP_COUNTER(name, nargs, result_size) \ |
382 if (this->Runtime_##name.count > 0) this->Runtime_##name.Dump(value); | 388 if (this->Runtime_##name.count > 0) this->Runtime_##name.Dump(value); |
383 FOR_EACH_INTRINSIC(DUMP_COUNTER) | 389 FOR_EACH_INTRINSIC(DUMP_COUNTER) |
384 #undef DUMP_COUNTER | 390 #undef DUMP_COUNTER |
385 | 391 |
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396 #define DUMP_COUNTER(name) \ | 402 #define DUMP_COUNTER(name) \ |
397 if (this->Handler_##name.count > 0) this->Handler_##name.Dump(value); | 403 if (this->Handler_##name.count > 0) this->Handler_##name.Dump(value); |
398 FOR_EACH_HANDLER_COUNTER(DUMP_COUNTER) | 404 FOR_EACH_HANDLER_COUNTER(DUMP_COUNTER) |
399 #undef DUMP_COUNTER | 405 #undef DUMP_COUNTER |
400 | 406 |
401 in_use_ = false; | 407 in_use_ = false; |
402 } | 408 } |
403 | 409 |
404 } // namespace internal | 410 } // namespace internal |
405 } // namespace v8 | 411 } // namespace v8 |
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