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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "base/macros.h" | 5 #include "base/macros.h" |
| 6 #include "ui/gl/gl_switches.h" | 6 #include "ui/gl/gl_switches.h" |
| 7 | 7 |
| 8 namespace gl { | 8 namespace gl { |
| 9 | 9 |
| 10 const char kGLImplementationDesktopName[] = "desktop"; | 10 const char kGLImplementationDesktopName[] = "desktop"; |
| 11 const char kGLImplementationOSMesaName[] = "osmesa"; | 11 const char kGLImplementationOSMesaName[] = "osmesa"; |
| 12 const char kGLImplementationAppleName[] = "apple"; | 12 const char kGLImplementationAppleName[] = "apple"; |
| 13 const char kGLImplementationEGLName[] = "egl"; | 13 const char kGLImplementationEGLName[] = "egl"; |
| 14 const char kGLImplementationANGLEName[] = "angle"; | 14 const char kGLImplementationANGLEName[] = "angle"; |
| 15 const char kGLImplementationSwiftShaderName[] = "swiftshader"; | 15 const char kGLImplementationSwiftShaderName[] = "swiftshader"; |
| 16 const char kGLImplementationMockName[] = "mock"; | 16 const char kGLImplementationMockName[] = "mock"; |
| 17 | 17 |
| 18 const char kANGLEImplementationDefaultName[] = "default"; | 18 const char kANGLEImplementationDefaultName[] = "default"; |
| 19 const char kANGLEImplementationD3D9Name[] = "d3d9"; | 19 const char kANGLEImplementationD3D9Name[] = "d3d9"; |
| 20 const char kANGLEImplementationD3D11Name[] = "d3d11"; | 20 const char kANGLEImplementationD3D11Name[] = "d3d11"; |
| 21 const char kANGLEImplementationOpenGLName[] = "gl"; | 21 const char kANGLEImplementationOpenGLName[] = "gl"; |
| 22 const char kANGLEImplementationOpenGLESName[] = "gles"; | 22 const char kANGLEImplementationOpenGLESName[] = "gles"; |
| 23 | 23 |
| 24 } // namespace gl | 24 } // namespace gl |
| 25 | 25 |
| 26 namespace switches { | 26 namespace switches { |
| 27 | 27 |
| 28 // Ask the GLX driver for the default context instead of trying to get the |
| 29 // highest version possible. |
| 30 const char kCreateDefaultGLContext[] = "create-default-gl-context"; |
| 31 |
| 28 // Disables use of D3D11. | 32 // Disables use of D3D11. |
| 29 const char kDisableD3D11[] = "disable-d3d11"; | 33 const char kDisableD3D11[] = "disable-d3d11"; |
| 30 | 34 |
| 31 // Disables use of ES3 backend (use ES2 backend instead). | 35 // Disables use of ES3 backend (use ES2 backend instead). |
| 32 const char kDisableES3GLContext[] = "disable-es3-gl-context"; | 36 const char kDisableES3GLContext[] = "disable-es3-gl-context"; |
| 33 | 37 |
| 34 // Stop the GPU from synchronizing on the vsync before presenting. | 38 // Stop the GPU from synchronizing on the vsync before presenting. |
| 35 // We can select from the options below: | 39 // We can select from the options below: |
| 36 // beginframe: Next frame can start without any delay on cc::scheduler in | 40 // beginframe: Next frame can start without any delay on cc::scheduler in |
| 37 // renderer compositors. | 41 // renderer compositors. |
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| 118 kDisableGLDrawingForTests, | 122 kDisableGLDrawingForTests, |
| 119 kOverrideUseGLWithOSMesaForTests, | 123 kOverrideUseGLWithOSMesaForTests, |
| 120 kUseANGLE, | 124 kUseANGLE, |
| 121 kDisableDirectComposition, | 125 kDisableDirectComposition, |
| 122 kEnableSwapBuffersWithDamage, | 126 kEnableSwapBuffersWithDamage, |
| 123 }; | 127 }; |
| 124 const int kGLSwitchesCopiedFromGpuProcessHostNumSwitches = | 128 const int kGLSwitchesCopiedFromGpuProcessHostNumSwitches = |
| 125 arraysize(kGLSwitchesCopiedFromGpuProcessHost); | 129 arraysize(kGLSwitchesCopiedFromGpuProcessHost); |
| 126 | 130 |
| 127 } // namespace switches | 131 } // namespace switches |
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