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Side by Side Diff: third_party/WebKit/Source/modules/webgl/WebGL2RenderingContextBase.idl

Issue 2482793005: Implement tex{Sub}Image3D taking sub-rectangles of HTMLImageElements. (Closed)
Patch Set: Early out in case of error. Roll WebGL conformance tests too. Created 4 years, 1 month ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 typedef long long GLint64; 5 typedef long long GLint64;
6 typedef unsigned long long GLuint64; 6 typedef unsigned long long GLuint64;
7 7
8 [ 8 [
9 NoInterfaceObject, 9 NoInterfaceObject,
10 ] interface WebGL2RenderingContextBase { 10 ] interface WebGL2RenderingContextBase {
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323 void texSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLe num type, GLintptr offset); 323 void texSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLe num type, GLintptr offset);
324 void texSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLe num type, ImageData data); 324 void texSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLe num type, ImageData data);
325 [RaisesException] void texSubImage3D(GLenum target, GLint level, GLint xoffs et, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, HTMLImageElement image); 325 [RaisesException] void texSubImage3D(GLenum target, GLint level, GLint xoffs et, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, HTMLImageElement image);
326 [RaisesException] void texSubImage3D(GLenum target, GLint level, GLint xoffs et, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, HTMLCanvasElement canvas); 326 [RaisesException] void texSubImage3D(GLenum target, GLint level, GLint xoffs et, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, HTMLCanvasElement canvas);
327 [RaisesException] void texSubImage3D(GLenum target, GLint level, GLint xoffs et, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, HTMLVideoElement video); 327 [RaisesException] void texSubImage3D(GLenum target, GLint level, GLint xoffs et, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, HTMLVideoElement video);
328 [RaisesException] void texSubImage3D(GLenum target, GLint level, GLint xoffs et, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, ImageBitmap bitmap); 328 [RaisesException] void texSubImage3D(GLenum target, GLint level, GLint xoffs et, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, ImageBitmap bitmap);
329 void texSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLe num type, ArrayBufferView pixels, optional GLuint srcOffset = 0); 329 void texSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLe num type, ArrayBufferView pixels, optional GLuint srcOffset = 0);
330 330
331 // TODO(zmo): Obsolete, remove after WebGL2 conformance tests are updated. 331 // TODO(zmo): Obsolete, remove after WebGL2 conformance tests are updated.
332 void texSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLenum format, GLenum type, ImageData data); 332 void texSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLenum format, GLenum type, ImageData data);
333 [RaisesException] void texSubImage3D(GLenum target, GLint level, GLint xoffs et, GLint yoffset, GLint zoffset, GLenum format, GLenum type, HTMLImageElement i mage);
334 [RaisesException] void texSubImage3D(GLenum target, GLint level, GLint xoffs et, GLint yoffset, GLint zoffset, GLenum format, GLenum type, HTMLCanvasElement canvas); 333 [RaisesException] void texSubImage3D(GLenum target, GLint level, GLint xoffs et, GLint yoffset, GLint zoffset, GLenum format, GLenum type, HTMLCanvasElement canvas);
335 [RaisesException] void texSubImage3D(GLenum target, GLint level, GLint xoffs et, GLint yoffset, GLint zoffset, GLenum format, GLenum type, HTMLVideoElement v ideo); 334 [RaisesException] void texSubImage3D(GLenum target, GLint level, GLint xoffs et, GLint yoffset, GLint zoffset, GLenum format, GLenum type, HTMLVideoElement v ideo);
336 [RaisesException] void texSubImage3D(GLenum target, GLint level, GLint xoffs et, GLint yoffset, GLint zoffset, GLenum format, GLenum type, ImageBitmap bitmap ); 335 [RaisesException] void texSubImage3D(GLenum target, GLint level, GLint xoffs et, GLint yoffset, GLint zoffset, GLenum format, GLenum type, ImageBitmap bitmap );
337 336
338 void copyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoff set, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); 337 void copyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoff set, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
339 338
340 void compressedTexImage2D(GLenum target, GLint level, GLenum internalformat, 339 void compressedTexImage2D(GLenum target, GLint level, GLenum internalformat,
341 GLsizei width, GLsizei height, GLint border, 340 GLsizei width, GLsizei height, GLint border,
342 ArrayBufferView data, GLuint srcOffset, 341 ArrayBufferView data, GLuint srcOffset,
343 optional GLuint srcLengthOverride = 0); 342 optional GLuint srcLengthOverride = 0);
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455 WebGLVertexArrayObject createVertexArray(); 454 WebGLVertexArrayObject createVertexArray();
456 void deleteVertexArray(WebGLVertexArrayObject? vertexArray); 455 void deleteVertexArray(WebGLVertexArrayObject? vertexArray);
457 GLboolean isVertexArray(WebGLVertexArrayObject? vertexArray); 456 GLboolean isVertexArray(WebGLVertexArrayObject? vertexArray);
458 void bindVertexArray(WebGLVertexArrayObject? vertexArray); 457 void bindVertexArray(WebGLVertexArrayObject? vertexArray);
459 458
460 /* Reading */ 459 /* Reading */
461 void readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum form at, GLenum type, ArrayBufferView dstData, GLintptr offset); 460 void readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum form at, GLenum type, ArrayBufferView dstData, GLintptr offset);
462 void readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum form at, GLenum type, GLintptr offset); 461 void readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum form at, GLenum type, GLintptr offset);
463 }; 462 };
464 WebGL2RenderingContextBase implements WebGLRenderingContextBase; 463 WebGL2RenderingContextBase implements WebGLRenderingContextBase;
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