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Side by Side Diff: src/utils/SkTextureCompressor_R11EAC.cpp

Issue 2482683002: Use perfect forwarding in createT of SkSmallAllocator. (Closed)
Patch Set: Edits Created 4 years, 1 month ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkTextureCompressor.h" 8 #include "SkTextureCompressor.h"
9 #include "SkTextureCompressor_Blitter.h" 9 #include "SkTextureCompressor_Blitter.h"
10 #include "SkTextureCompressor_Utils.h" 10 #include "SkTextureCompressor_Utils.h"
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646 // decides not to write certain scanlines (and skip entire rows of blocks). 646 // decides not to write certain scanlines (and skip entire rows of blocks).
647 // In the case of R11, we use the encoding from recognizing all zero pixels from above. 647 // In the case of R11, we use the encoding from recognizing all zero pixels from above.
648 const int nBlocks = (width * height / 16); // 4x4 pixel blocks. 648 const int nBlocks = (width * height / 16); // 4x4 pixel blocks.
649 uint64_t *dst = reinterpret_cast<uint64_t *>(outputBuffer); 649 uint64_t *dst = reinterpret_cast<uint64_t *>(outputBuffer);
650 for (int i = 0; i < nBlocks; ++i) { 650 for (int i = 0; i < nBlocks; ++i) {
651 *dst = 0x0020000000002000ULL; 651 *dst = 0x0020000000002000ULL;
652 ++dst; 652 ++dst;
653 } 653 }
654 654
655 return allocator->createT< 655 return allocator->createT<
656 SkTCompressedAlphaBlitter<4, 8, CompressorR11EAC>, int, int, void*> 656 SkTCompressedAlphaBlitter<4, 8, CompressorR11EAC>>(width, height, output Buffer);
657 (width, height, outputBuffer);
658 } 657 }
659 658
660 void DecompressR11EAC(uint8_t* dst, int dstRowBytes, const uint8_t* src, int wid th, int height) { 659 void DecompressR11EAC(uint8_t* dst, int dstRowBytes, const uint8_t* src, int wid th, int height) {
661 for (int j = 0; j < height; j += 4) { 660 for (int j = 0; j < height; j += 4) {
662 for (int i = 0; i < width; i += 4) { 661 for (int i = 0; i < width; i += 4) {
663 decompress_r11_eac_block(dst + i, dstRowBytes, src); 662 decompress_r11_eac_block(dst + i, dstRowBytes, src);
664 src += 8; 663 src += 8;
665 } 664 }
666 dst += 4 * dstRowBytes; 665 dst += 4 * dstRowBytes;
667 } 666 }
668 } 667 }
669 668
670 } // namespace SkTextureCompressor 669 } // namespace SkTextureCompressor
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