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Side by Side Diff: gpu/command_buffer/service/context_state.h

Issue 2482673002: fix --show-composited-layer-borders on Mac (Closed)
Patch Set: small fix Created 4 years, 1 month ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 // This file contains the ContextState class. 5 // This file contains the ContextState class.
6 6
7 #ifndef GPU_COMMAND_BUFFER_SERVICE_CONTEXT_STATE_H_ 7 #ifndef GPU_COMMAND_BUFFER_SERVICE_CONTEXT_STATE_H_
8 #define GPU_COMMAND_BUFFER_SERVICE_CONTEXT_STATE_H_ 8 #define GPU_COMMAND_BUFFER_SERVICE_CONTEXT_STATE_H_
9 9
10 #include <memory> 10 #include <memory>
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159 k3D 159 k3D
160 }; 160 };
161 161
162 ContextState(FeatureInfo* feature_info, 162 ContextState(FeatureInfo* feature_info,
163 ErrorStateClient* error_state_client, 163 ErrorStateClient* error_state_client,
164 Logger* logger); 164 Logger* logger);
165 ~ContextState(); 165 ~ContextState();
166 166
167 void Initialize(); 167 void Initialize();
168 168
169 void SetLineWidthBounds(GLfloat min, GLfloat max);
170
169 void SetIgnoreCachedStateForTest(bool ignore) { 171 void SetIgnoreCachedStateForTest(bool ignore) {
170 ignore_cached_state = ignore; 172 ignore_cached_state = ignore;
171 } 173 }
172 174
173 void RestoreState(const ContextState* prev_state); 175 void RestoreState(const ContextState* prev_state);
174 void InitCapabilities(const ContextState* prev_state) const; 176 void InitCapabilities(const ContextState* prev_state) const;
175 void InitState(const ContextState* prev_state) const; 177 void InitState(const ContextState* prev_state) const;
176 178
177 void RestoreActiveTexture() const; 179 void RestoreActiveTexture() const;
178 void RestoreAllTextureUnitBindings(const ContextState* prev_state) const; 180 void RestoreAllTextureUnitBindings(const ContextState* prev_state) const;
179 void RestoreActiveTextureUnitBinding(unsigned int target) const; 181 void RestoreActiveTextureUnitBinding(unsigned int target) const;
180 void RestoreVertexAttribValues() const; 182 void RestoreVertexAttribValues() const;
181 void RestoreVertexAttribArrays( 183 void RestoreVertexAttribArrays(
182 const scoped_refptr<VertexAttribManager> attrib_manager) const; 184 const scoped_refptr<VertexAttribManager> attrib_manager) const;
183 void RestoreVertexAttribs() const; 185 void RestoreVertexAttribs() const;
184 void RestoreBufferBindings() const; 186 void RestoreBufferBindings() const;
185 void RestoreGlobalState(const ContextState* prev_state) const; 187 void RestoreGlobalState(const ContextState* prev_state) const;
186 void RestoreProgramSettings(const ContextState* prev_state, 188 void RestoreProgramSettings(const ContextState* prev_state,
187 bool restore_transform_feedback_bindings) const; 189 bool restore_transform_feedback_bindings) const;
188 void RestoreRenderbufferBindings(); 190 void RestoreRenderbufferBindings();
189 void RestoreIndexedUniformBufferBindings(const ContextState* prev_state); 191 void RestoreIndexedUniformBufferBindings(const ContextState* prev_state);
190 void RestoreTextureUnitBindings( 192 void RestoreTextureUnitBindings(
191 GLuint unit, const ContextState* prev_state) const; 193 GLuint unit, const ContextState* prev_state) const;
192 194
193 void PushTextureDecompressionUnpackState() const; 195 void PushTextureDecompressionUnpackState() const;
194 void RestoreUnpackState() const; 196 void RestoreUnpackState() const;
197 void DoLineWidth(GLfloat width) const;
195 198
196 // Helper for getting cached state. 199 // Helper for getting cached state.
197 bool GetStateAsGLint( 200 bool GetStateAsGLint(
198 GLenum pname, GLint* params, GLsizei* num_written) const; 201 GLenum pname, GLint* params, GLsizei* num_written) const;
199 bool GetStateAsGLfloat( 202 bool GetStateAsGLfloat(
200 GLenum pname, GLfloat* params, GLsizei* num_written) const; 203 GLenum pname, GLfloat* params, GLsizei* num_written) const;
201 bool GetEnabled(GLenum cap) const; 204 bool GetEnabled(GLenum cap) const;
202 205
203 inline void SetDeviceColorMask(GLboolean red, 206 inline void SetDeviceColorMask(GLboolean red,
204 GLboolean green, 207 GLboolean green,
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341 344
342 void InitStateManual(const ContextState* prev_state) const; 345 void InitStateManual(const ContextState* prev_state) const;
343 346
344 bool framebuffer_srgb_; 347 bool framebuffer_srgb_;
345 348
346 // Generic vertex attrib base types: FLOAT, INT, or UINT. 349 // Generic vertex attrib base types: FLOAT, INT, or UINT.
347 // Each base type is encoded into 2 bits, the lowest 2 bits for location 0, 350 // Each base type is encoded into 2 bits, the lowest 2 bits for location 0,
348 // the highest 2 bits for location (max_vertex_attribs - 1). 351 // the highest 2 bits for location (max_vertex_attribs - 1).
349 std::vector<uint32_t> generic_attrib_base_type_mask_; 352 std::vector<uint32_t> generic_attrib_base_type_mask_;
350 353
354 GLfloat line_width_min_ = 0.0f;
355 GLfloat line_width_max_ = 1.0f;
356
351 FeatureInfo* feature_info_; 357 FeatureInfo* feature_info_;
352 std::unique_ptr<ErrorState> error_state_; 358 std::unique_ptr<ErrorState> error_state_;
353 }; 359 };
354 360
355 } // namespace gles2 361 } // namespace gles2
356 } // namespace gpu 362 } // namespace gpu
357 363
358 #endif // GPU_COMMAND_BUFFER_SERVICE_CONTEXT_STATE_H_ 364 #endif // GPU_COMMAND_BUFFER_SERVICE_CONTEXT_STATE_H_
359 365
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