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Side by Side Diff: ui/gl/gl_switches.cc

Issue 2481973002: gl_context_glx: add workaround to create default context (Closed)
Patch Set: Created 4 years, 1 month ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "base/macros.h" 5 #include "base/macros.h"
6 #include "ui/gl/gl_switches.h" 6 #include "ui/gl/gl_switches.h"
7 7
8 namespace gl { 8 namespace gl {
9 9
10 const char kGLImplementationDesktopName[] = "desktop"; 10 const char kGLImplementationDesktopName[] = "desktop";
11 const char kGLImplementationOSMesaName[] = "osmesa"; 11 const char kGLImplementationOSMesaName[] = "osmesa";
12 const char kGLImplementationAppleName[] = "apple"; 12 const char kGLImplementationAppleName[] = "apple";
13 const char kGLImplementationEGLName[] = "egl"; 13 const char kGLImplementationEGLName[] = "egl";
14 const char kGLImplementationANGLEName[] = "angle"; 14 const char kGLImplementationANGLEName[] = "angle";
15 const char kGLImplementationSwiftShaderName[] = "swiftshader"; 15 const char kGLImplementationSwiftShaderName[] = "swiftshader";
16 const char kGLImplementationMockName[] = "mock"; 16 const char kGLImplementationMockName[] = "mock";
17 17
18 const char kANGLEImplementationDefaultName[] = "default"; 18 const char kANGLEImplementationDefaultName[] = "default";
19 const char kANGLEImplementationD3D9Name[] = "d3d9"; 19 const char kANGLEImplementationD3D9Name[] = "d3d9";
20 const char kANGLEImplementationD3D11Name[] = "d3d11"; 20 const char kANGLEImplementationD3D11Name[] = "d3d11";
21 const char kANGLEImplementationOpenGLName[] = "gl"; 21 const char kANGLEImplementationOpenGLName[] = "gl";
22 const char kANGLEImplementationOpenGLESName[] = "gles"; 22 const char kANGLEImplementationOpenGLESName[] = "gles";
23 23
24 } // namespace gl 24 } // namespace gl
25 25
26 namespace switches { 26 namespace switches {
27 27
28 // Ask the GLX driver for the default context instead of trying to get the
29 // highest version possible.
30 const char kCreateDefaultGLContext[] = "create-default-gl-context";
31
28 // Disables use of D3D11. 32 // Disables use of D3D11.
29 const char kDisableD3D11[] = "disable-d3d11"; 33 const char kDisableD3D11[] = "disable-d3d11";
30 34
31 // Stop the GPU from synchronizing on the vsync before presenting. 35 // Stop the GPU from synchronizing on the vsync before presenting.
32 // We can select from the options below: 36 // We can select from the options below:
33 // beginframe : Next frame can start without any delay on cc::scheduler. 37 // beginframe : Next frame can start without any delay on cc::scheduler.
34 // gpu : Disable gpu vsync. 38 // gpu : Disable gpu vsync.
35 // default: Set both flags. 39 // default: Set both flags.
36 const char kDisableGpuVsync[] = "disable-gpu-vsync"; 40 const char kDisableGpuVsync[] = "disable-gpu-vsync";
37 41
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111 kDisableGLDrawingForTests, 115 kDisableGLDrawingForTests,
112 kOverrideUseGLWithOSMesaForTests, 116 kOverrideUseGLWithOSMesaForTests,
113 kUseANGLE, 117 kUseANGLE,
114 kDisableDirectComposition, 118 kDisableDirectComposition,
115 }; 119 };
116 const int kGLSwitchesCopiedFromGpuProcessHostNumSwitches = 120 const int kGLSwitchesCopiedFromGpuProcessHostNumSwitches =
117 arraysize(kGLSwitchesCopiedFromGpuProcessHost); 121 arraysize(kGLSwitchesCopiedFromGpuProcessHost);
118 122
119 } // namespace switches 123 } // namespace switches
120 124
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