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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "media/gpu/avda_picture_buffer_manager.h" | 5 #include "media/gpu/avda_picture_buffer_manager.h" |
| 6 | 6 |
| 7 #include <EGL/egl.h> | 7 #include <EGL/egl.h> |
| 8 #include <EGL/eglext.h> | 8 #include <EGL/eglext.h> |
| 9 | 9 |
| 10 #include "base/android/build_info.h" | 10 #include "base/android/build_info.h" |
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| 168 auto image_state = gpu::gles2::Texture::UNBOUND; | 168 auto image_state = gpu::gles2::Texture::UNBOUND; |
| 169 // For SurfaceView we set the state to BOUND because ScheduleOverlayPlane | 169 // For SurfaceView we set the state to BOUND because ScheduleOverlayPlane |
| 170 // requires it. If something tries to sample from this texture it won't work, | 170 // requires it. If something tries to sample from this texture it won't work, |
| 171 // but there's no way to sample from a SurfaceView anyway, so it doesn't | 171 // but there's no way to sample from a SurfaceView anyway, so it doesn't |
| 172 // matter. | 172 // matter. |
| 173 if (image && !surface_texture_) | 173 if (image && !surface_texture_) |
| 174 image_state = gpu::gles2::Texture::BOUND; | 174 image_state = gpu::gles2::Texture::BOUND; |
| 175 texture_manager->SetLevelStreamTextureImage(texture_ref, GetTextureTarget(), | 175 texture_manager->SetLevelStreamTextureImage(texture_ref, GetTextureTarget(), |
| 176 0, image, image_state, | 176 0, image, image_state, |
| 177 stream_texture_service_id); | 177 stream_texture_service_id); |
| 178 texture_manager->SetLevelCleared(texture_ref, kTextureTarget, 0, true); |
| 178 } | 179 } |
| 179 | 180 |
| 180 AVDACodecImage* AVDAPictureBufferManager::GetImageForPicture( | 181 AVDACodecImage* AVDAPictureBufferManager::GetImageForPicture( |
| 181 int picture_buffer_id) const { | 182 int picture_buffer_id) const { |
| 182 auto it = codec_images_.find(picture_buffer_id); | 183 auto it = codec_images_.find(picture_buffer_id); |
| 183 return it == codec_images_.end() ? nullptr : it->second.get(); | 184 return it == codec_images_.end() ? nullptr : it->second.get(); |
| 184 } | 185 } |
| 185 | 186 |
| 186 void AVDAPictureBufferManager::UseCodecBufferForPictureBuffer( | 187 void AVDAPictureBufferManager::UseCodecBufferForPictureBuffer( |
| 187 int32_t codec_buf_index, | 188 int32_t codec_buf_index, |
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| 319 shared_state_->clear_release_time(); | 320 shared_state_->clear_release_time(); |
| 320 } | 321 } |
| 321 | 322 |
| 322 bool AVDAPictureBufferManager::ArePicturesOverlayable() { | 323 bool AVDAPictureBufferManager::ArePicturesOverlayable() { |
| 323 // SurfaceView frames are always overlayable because that's the only way to | 324 // SurfaceView frames are always overlayable because that's the only way to |
| 324 // display them. | 325 // display them. |
| 325 return !surface_texture_; | 326 return !surface_texture_; |
| 326 } | 327 } |
| 327 | 328 |
| 328 } // namespace media | 329 } // namespace media |
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