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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "services/ui/ws/window_server.h" | 5 #include "services/ui/ws/window_server.h" |
| 6 | 6 |
| 7 #include <set> | 7 #include <set> |
| 8 #include <string> | 8 #include <string> |
| 9 | 9 |
| 10 #include "base/logging.h" | 10 #include "base/logging.h" |
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| 49 // GpuServiceProxy. | 49 // GpuServiceProxy. |
| 50 WindowServer::WindowServer(WindowServerDelegate* delegate) | 50 WindowServer::WindowServer(WindowServerDelegate* delegate) |
| 51 : delegate_(delegate), | 51 : delegate_(delegate), |
| 52 next_client_id_(1), | 52 next_client_id_(1), |
| 53 display_manager_(new DisplayManager(this, &user_id_tracker_)), | 53 display_manager_(new DisplayManager(this, &user_id_tracker_)), |
| 54 current_operation_(nullptr), | 54 current_operation_(nullptr), |
| 55 in_destructor_(false), | 55 in_destructor_(false), |
| 56 next_wm_change_id_(0), | 56 next_wm_change_id_(0), |
| 57 gpu_proxy_(new GpuServiceProxy(this)), | 57 gpu_proxy_(new GpuServiceProxy(this)), |
| 58 window_manager_window_tree_factory_set_(this, &user_id_tracker_), | 58 window_manager_window_tree_factory_set_(this, &user_id_tracker_), |
| 59 display_compositor_client_binding_(this), | 59 display_compositor_client_binding_(this) { |
| 60 display_compositor_(new DisplayCompositor( | |
| 61 display_compositor_client_binding_.CreateInterfacePtrAndBind())) { | |
| 62 user_id_tracker_.AddObserver(this); | 60 user_id_tracker_.AddObserver(this); |
| 63 OnUserIdAdded(user_id_tracker_.active_id()); | 61 OnUserIdAdded(user_id_tracker_.active_id()); |
| 62 display_compositor_request_ = mojo::GetProxy(&display_compositor_); | |
| 64 } | 63 } |
| 65 | 64 |
| 66 WindowServer::~WindowServer() { | 65 WindowServer::~WindowServer() { |
| 67 in_destructor_ = true; | 66 in_destructor_ = true; |
| 68 | 67 |
| 69 for (auto& pair : tree_map_) | 68 for (auto& pair : tree_map_) |
| 70 pair.second->PrepareForWindowServerShutdown(); | 69 pair.second->PrepareForWindowServerShutdown(); |
| 71 | 70 |
| 72 // Destroys the window trees results in querying for the display. Tear down | 71 // Destroys the window trees results in querying for the display. Tear down |
| 73 // the displays first so that the trees are notified of the display going | 72 // the displays first so that the trees are notified of the display going |
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| 488 return current_drag_loop_->window; | 487 return current_drag_loop_->window; |
| 489 return nullptr; | 488 return nullptr; |
| 490 } | 489 } |
| 491 | 490 |
| 492 WindowTree* WindowServer::GetCurrentDragLoopInitiator() { | 491 WindowTree* WindowServer::GetCurrentDragLoopInitiator() { |
| 493 if (current_drag_loop_) | 492 if (current_drag_loop_) |
| 494 return current_drag_loop_->initiator; | 493 return current_drag_loop_->initiator; |
| 495 return nullptr; | 494 return nullptr; |
| 496 } | 495 } |
| 497 | 496 |
| 498 void WindowServer::OnDisplayReady(Display* display, bool is_first) { | 497 void WindowServer::OnDisplayReady(Display* display, bool is_first) { |
|
rjkroege
2016/11/21 23:05:36
Please explain the thread startup ordering. Partic
Fady Samuel
2016/11/22 01:02:23
Done.
| |
| 499 if (gpu_channel_) | |
| 500 display->platform_display()->OnGpuChannelEstablished(gpu_channel_); | |
| 501 if (is_first) | 498 if (is_first) |
| 502 delegate_->OnFirstDisplayReady(); | 499 delegate_->OnFirstDisplayReady(); |
| 503 } | 500 } |
| 504 | 501 |
| 505 void WindowServer::OnNoMoreDisplays() { | 502 void WindowServer::OnNoMoreDisplays() { |
| 506 delegate_->OnNoMoreDisplays(); | 503 delegate_->OnNoMoreDisplays(); |
| 507 } | 504 } |
| 508 | 505 |
| 509 WindowManagerState* WindowServer::GetWindowManagerStateForUser( | 506 WindowManagerState* WindowServer::GetWindowManagerStateForUser( |
| 510 const UserId& user_id) { | 507 const UserId& user_id) { |
| 511 return window_manager_window_tree_factory_set_.GetWindowManagerStateForUser( | 508 return window_manager_window_tree_factory_set_.GetWindowManagerStateForUser( |
| 512 user_id); | 509 user_id); |
| 513 } | 510 } |
| 514 | 511 |
| 515 ui::DisplayCompositor* WindowServer::GetDisplayCompositor() { | 512 cc::mojom::DisplayCompositor* WindowServer::GetDisplayCompositor() { |
| 516 return display_compositor_.get(); | 513 return display_compositor_.get(); |
| 517 } | 514 } |
| 518 | 515 |
| 519 bool WindowServer::GetFrameDecorationsForUser( | 516 bool WindowServer::GetFrameDecorationsForUser( |
| 520 const UserId& user_id, | 517 const UserId& user_id, |
| 521 mojom::FrameDecorationValuesPtr* values) { | 518 mojom::FrameDecorationValuesPtr* values) { |
| 522 WindowManagerState* window_manager_state = | 519 WindowManagerState* window_manager_state = |
| 523 window_manager_window_tree_factory_set_.GetWindowManagerStateForUser( | 520 window_manager_window_tree_factory_set_.GetWindowManagerStateForUser( |
| 524 user_id); | 521 user_id); |
| 525 if (!window_manager_state) | 522 if (!window_manager_state) |
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| 738 ServerWindow* transient_child) { | 735 ServerWindow* transient_child) { |
| 739 // If we're deleting a window, then this is a superfluous message. | 736 // If we're deleting a window, then this is a superfluous message. |
| 740 if (current_operation_type() == OperationType::DELETE_WINDOW) | 737 if (current_operation_type() == OperationType::DELETE_WINDOW) |
| 741 return; | 738 return; |
| 742 for (auto& pair : tree_map_) { | 739 for (auto& pair : tree_map_) { |
| 743 pair.second->ProcessTransientWindowRemoved(window, transient_child, | 740 pair.second->ProcessTransientWindowRemoved(window, transient_child, |
| 744 IsOperationSource(pair.first)); | 741 IsOperationSource(pair.first)); |
| 745 } | 742 } |
| 746 } | 743 } |
| 747 | 744 |
| 748 void WindowServer::OnGpuChannelEstablished( | 745 void WindowServer::OnGpuServiceInitialized() { |
|
rjkroege
2016/11/21 23:05:36
the declaration of this method requires more docum
Fady Samuel
2016/11/22 01:02:23
Done.
| |
| 749 scoped_refptr<gpu::GpuChannelHost> gpu_channel) { | 746 gpu_proxy_->CreateDisplayCompositor( |
| 750 gpu_channel_ = std::move(gpu_channel); | 747 std::move(display_compositor_request_), |
| 751 const std::set<Display*>& displays = display_manager()->displays(); | 748 display_compositor_client_binding_.CreateInterfacePtrAndBind()); |
| 752 for (auto* display : displays) | |
| 753 display->platform_display()->OnGpuChannelEstablished(gpu_channel_); | |
| 754 // TODO(kylechar): When gpu channel is removed, this can instead happen | 749 // TODO(kylechar): When gpu channel is removed, this can instead happen |
| 755 // earlier, after GpuServiceProxy::OnInitialized(). | 750 // earlier, after GpuServiceProxy::OnInitialized(). |
| 756 delegate_->StartDisplayInit(); | 751 delegate_->StartDisplayInit(); |
| 757 } | 752 } |
| 758 | 753 |
| 759 void WindowServer::OnSurfaceCreated(const cc::SurfaceId& surface_id, | 754 void WindowServer::OnSurfaceCreated(const cc::SurfaceId& surface_id, |
| 760 const gfx::Size& frame_size, | 755 const gfx::Size& frame_size, |
| 761 float device_scale_factor) { | 756 float device_scale_factor) { |
| 762 WindowId window_id( | 757 WindowId window_id( |
| 763 WindowIdFromTransportId(surface_id.frame_sink_id().client_id())); | 758 WindowIdFromTransportId(surface_id.frame_sink_id().client_id())); |
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| 807 void WindowServer::OnUserIdAdded(const UserId& id) { | 802 void WindowServer::OnUserIdAdded(const UserId& id) { |
| 808 activity_monitor_map_[id] = base::MakeUnique<UserActivityMonitor>(nullptr); | 803 activity_monitor_map_[id] = base::MakeUnique<UserActivityMonitor>(nullptr); |
| 809 } | 804 } |
| 810 | 805 |
| 811 void WindowServer::OnUserIdRemoved(const UserId& id) { | 806 void WindowServer::OnUserIdRemoved(const UserId& id) { |
| 812 activity_monitor_map_.erase(id); | 807 activity_monitor_map_.erase(id); |
| 813 } | 808 } |
| 814 | 809 |
| 815 } // namespace ws | 810 } // namespace ws |
| 816 } // namespace ui | 811 } // namespace ui |
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