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1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef UI_OZONE_PUBLIC_GL_OZONE_H_ | 5 #ifndef UI_OZONE_PUBLIC_GL_OZONE_H_ |
6 #define UI_OZONE_PUBLIC_GL_OZONE_H_ | 6 #define UI_OZONE_PUBLIC_GL_OZONE_H_ |
7 | 7 |
8 #include "base/macros.h" | 8 #include "base/macros.h" |
9 #include "base/memory/ref_counted.h" | 9 #include "base/memory/ref_counted.h" |
10 #include "ui/gfx/geometry/size.h" | 10 #include "ui/gfx/geometry/size.h" |
11 #include "ui/gfx/native_widget_types.h" | 11 #include "ui/gfx/native_widget_types.h" |
12 #include "ui/gl/gl_implementation.h" | 12 #include "ui/gl/gl_implementation.h" |
13 #include "ui/gl/gpu_preference.h" | 13 #include "ui/gl/gpu_preference.h" |
14 #include "ui/ozone/ozone_base_export.h" | 14 #include "ui/ozone/ozone_base_export.h" |
15 | 15 |
16 namespace gl { | 16 namespace gl { |
17 class GLContext; | 17 class GLContext; |
| 18 struct GLContextAttribs; |
18 class GLShareGroup; | 19 class GLShareGroup; |
19 class GLSurface; | 20 class GLSurface; |
20 } | 21 } |
21 | 22 |
22 namespace ui { | 23 namespace ui { |
23 | 24 |
24 // Interface that has all of the required methods for an Ozone platform to | 25 // Interface that has all of the required methods for an Ozone platform to |
25 // implement a GL implementation. Functions in gl_factory.h and gl_initializer.h | 26 // implement a GL implementation. Functions in gl_factory.h and gl_initializer.h |
26 // will delegate to functions in this interface. | 27 // will delegate to functions in this interface. |
27 class OZONE_BASE_EXPORT GLOzone { | 28 class OZONE_BASE_EXPORT GLOzone { |
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45 // EGL, GLX, WGL). Returns true if the information was retrieved successfully. | 46 // EGL, GLX, WGL). Returns true if the information was retrieved successfully. |
46 virtual bool GetGLWindowSystemBindingInfo( | 47 virtual bool GetGLWindowSystemBindingInfo( |
47 gl::GLWindowSystemBindingInfo* info) = 0; | 48 gl::GLWindowSystemBindingInfo* info) = 0; |
48 | 49 |
49 // Creates a GL context that is compatible with the given surface. | 50 // Creates a GL context that is compatible with the given surface. |
50 // |share_group|, if not null, is a group of contexts which the internally | 51 // |share_group|, if not null, is a group of contexts which the internally |
51 // created OpenGL context shares textures and other resources. | 52 // created OpenGL context shares textures and other resources. |
52 virtual scoped_refptr<gl::GLContext> CreateGLContext( | 53 virtual scoped_refptr<gl::GLContext> CreateGLContext( |
53 gl::GLShareGroup* share_group, | 54 gl::GLShareGroup* share_group, |
54 gl::GLSurface* compatible_surface, | 55 gl::GLSurface* compatible_surface, |
55 gl::GpuPreference gpu_preference) = 0; | 56 const gl::GLContextAttribs& attribs) = 0; |
56 | 57 |
57 // Creates a GL surface that renders directly to a view. | 58 // Creates a GL surface that renders directly to a view. |
58 virtual scoped_refptr<gl::GLSurface> CreateViewGLSurface( | 59 virtual scoped_refptr<gl::GLSurface> CreateViewGLSurface( |
59 gfx::AcceleratedWidget window) = 0; | 60 gfx::AcceleratedWidget window) = 0; |
60 | 61 |
61 // Creates a GL surface that renders directly into a window with surfaceless | 62 // Creates a GL surface that renders directly into a window with surfaceless |
62 // semantics. The surface is not backed by any buffers and is used for | 63 // semantics. The surface is not backed by any buffers and is used for |
63 // overlay-only displays. This will return null if surfaceless mode is | 64 // overlay-only displays. This will return null if surfaceless mode is |
64 // unsupported. | 65 // unsupported. |
65 virtual scoped_refptr<gl::GLSurface> CreateSurfacelessViewGLSurface( | 66 virtual scoped_refptr<gl::GLSurface> CreateSurfacelessViewGLSurface( |
66 gfx::AcceleratedWidget window) = 0; | 67 gfx::AcceleratedWidget window) = 0; |
67 | 68 |
68 // Creates a GL surface used for offscreen rendering. | 69 // Creates a GL surface used for offscreen rendering. |
69 virtual scoped_refptr<gl::GLSurface> CreateOffscreenGLSurface( | 70 virtual scoped_refptr<gl::GLSurface> CreateOffscreenGLSurface( |
70 const gfx::Size& size) = 0; | 71 const gfx::Size& size) = 0; |
71 }; | 72 }; |
72 | 73 |
73 } // namespace ui | 74 } // namespace ui |
74 | 75 |
75 #endif // UI_OZONE_PUBLIC_GL_OZONE_H_ | 76 #endif // UI_OZONE_PUBLIC_GL_OZONE_H_ |
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