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1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/gl/init/gl_factory.h" | 5 #include "ui/gl/init/gl_factory.h" |
6 | 6 |
7 #include "base/logging.h" | 7 #include "base/logging.h" |
8 #include "base/macros.h" | 8 #include "base/macros.h" |
9 #include "base/trace_event/trace_event.h" | 9 #include "base/trace_event/trace_event.h" |
10 #include "ui/gl/gl_bindings.h" | 10 #include "ui/gl/gl_bindings.h" |
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63 impls.push_back(kGLImplementationOSMesaGL); | 63 impls.push_back(kGLImplementationOSMesaGL); |
64 return impls; | 64 return impls; |
65 } | 65 } |
66 | 66 |
67 bool GetGLWindowSystemBindingInfo(GLWindowSystemBindingInfo* info) { | 67 bool GetGLWindowSystemBindingInfo(GLWindowSystemBindingInfo* info) { |
68 return false; | 68 return false; |
69 } | 69 } |
70 | 70 |
71 scoped_refptr<GLContext> CreateGLContext(GLShareGroup* share_group, | 71 scoped_refptr<GLContext> CreateGLContext(GLShareGroup* share_group, |
72 GLSurface* compatible_surface, | 72 GLSurface* compatible_surface, |
73 GpuPreference gpu_preference) { | 73 const GLContextAttribs& attribs) { |
74 TRACE_EVENT0("gpu", "gl::init::CreateGLContext"); | 74 TRACE_EVENT0("gpu", "gl::init::CreateGLContext"); |
75 switch (GetGLImplementation()) { | 75 switch (GetGLImplementation()) { |
76 case kGLImplementationDesktopGL: | 76 case kGLImplementationDesktopGL: |
77 case kGLImplementationDesktopGLCoreProfile: | 77 case kGLImplementationDesktopGLCoreProfile: |
78 case kGLImplementationAppleGL: | 78 case kGLImplementationAppleGL: |
79 // Note that with virtualization we might still be able to make current | 79 // Note that with virtualization we might still be able to make current |
80 // a different onscreen surface with this context later. But we should | 80 // a different onscreen surface with this context later. But we should |
81 // always be creating the context with an offscreen surface first. | 81 // always be creating the context with an offscreen surface first. |
82 DCHECK(compatible_surface->IsOffscreen()); | 82 DCHECK(compatible_surface->IsOffscreen()); |
83 return InitializeGLContext(new GLContextCGL(share_group), | 83 return InitializeGLContext(new GLContextCGL(share_group), |
84 compatible_surface, gpu_preference); | 84 compatible_surface, attribs); |
85 case kGLImplementationOSMesaGL: | 85 case kGLImplementationOSMesaGL: |
86 return InitializeGLContext(new GLContextOSMesa(share_group), | 86 return InitializeGLContext(new GLContextOSMesa(share_group), |
87 compatible_surface, gpu_preference); | 87 compatible_surface, attribs); |
88 case kGLImplementationMockGL: | 88 case kGLImplementationMockGL: |
89 return new GLContextStub(share_group); | 89 return new GLContextStub(share_group); |
90 default: | 90 default: |
91 NOTREACHED(); | 91 NOTREACHED(); |
92 return nullptr; | 92 return nullptr; |
93 } | 93 } |
94 } | 94 } |
95 | 95 |
96 scoped_refptr<GLSurface> CreateViewGLSurface(gfx::AcceleratedWidget window) { | 96 scoped_refptr<GLSurface> CreateViewGLSurface(gfx::AcceleratedWidget window) { |
97 TRACE_EVENT0("gpu", "gl::init::CreateViewGLSurface"); | 97 TRACE_EVENT0("gpu", "gl::init::CreateViewGLSurface"); |
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126 case kGLImplementationMockGL: | 126 case kGLImplementationMockGL: |
127 return new GLSurfaceStub; | 127 return new GLSurfaceStub; |
128 default: | 128 default: |
129 NOTREACHED(); | 129 NOTREACHED(); |
130 return nullptr; | 130 return nullptr; |
131 } | 131 } |
132 } | 132 } |
133 | 133 |
134 } // namespace init | 134 } // namespace init |
135 } // namespace gl | 135 } // namespace gl |
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