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1 /* | 1 /* |
2 * Copyright 2006 The Android Open Source Project | 2 * Copyright 2006 The Android Open Source Project |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkBitmapProcShader.h" | 8 #include "SkBitmapProcShader.h" |
9 #include "SkReadBuffer.h" | 9 #include "SkReadBuffer.h" |
10 #include "SkMallocPixelRef.h" | 10 #include "SkMallocPixelRef.h" |
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192 this->getLocalMatrix().toString(str); | 192 this->getLocalMatrix().toString(str); |
193 } | 193 } |
194 } | 194 } |
195 #endif | 195 #endif |
196 | 196 |
197 ////////////////////////////////////////////////////////////////////////////// | 197 ////////////////////////////////////////////////////////////////////////////// |
198 | 198 |
199 #include "SkColorShader.h" | 199 #include "SkColorShader.h" |
200 #include "SkUtils.h" | 200 #include "SkUtils.h" |
201 | 201 |
202 SkColorShader::SkColorShader() { | |
203 fFlags = 0; | |
204 fInheritColor = true; | |
205 } | |
206 | |
207 SkColorShader::SkColorShader(SkColor c) { | 202 SkColorShader::SkColorShader(SkColor c) { |
208 fFlags = 0; | 203 fFlags = 0; |
209 fColor = c; | 204 fColor = c; |
210 fInheritColor = false; | |
211 } | 205 } |
212 | 206 |
213 SkColorShader::~SkColorShader() {} | 207 SkColorShader::~SkColorShader() {} |
214 | 208 |
215 bool SkColorShader::isOpaque() const { | 209 bool SkColorShader::isOpaque() const { |
216 if (fInheritColor) { | |
217 return true; // using paint's alpha | |
218 } | |
219 return SkColorGetA(fColor) == 255; | 210 return SkColorGetA(fColor) == 255; |
220 } | 211 } |
221 | 212 |
222 SkColorShader::SkColorShader(SkReadBuffer& b) : INHERITED(b) { | 213 SkColorShader::SkColorShader(SkReadBuffer& b) : INHERITED(b) { |
223 fFlags = 0; // computed in setContext | 214 fFlags = 0; // computed in setContext |
224 | 215 |
225 fInheritColor = b.readBool(); | 216 // An older version had a boolean to make the color shader inherit the paint 's color. We don't |
mtklein
2014/04/22 21:49:07
Can you add // V25_COMPATIBILITY_CODE here to make
| |
226 if (fInheritColor) { | 217 // support that any more. |
227 return; | 218 if (b.pictureVersion() < 26 && 0 != b.pictureVersion()) { |
219 if (b.readBool()) { | |
mtklein
2014/04/22 21:49:07
Replace with SkAssertResult(!b.readBool())?
bsalomon
2014/04/23 15:22:29
I added an SkDebugFail just after sending out the
| |
220 fColor = SK_ColorWHITE; | |
221 return; | |
222 } | |
228 } | 223 } |
229 fColor = b.readColor(); | 224 fColor = b.readColor(); |
230 } | 225 } |
231 | 226 |
232 void SkColorShader::flatten(SkWriteBuffer& buffer) const { | 227 void SkColorShader::flatten(SkWriteBuffer& buffer) const { |
233 this->INHERITED::flatten(buffer); | 228 this->INHERITED::flatten(buffer); |
234 buffer.writeBool(fInheritColor); | |
235 if (fInheritColor) { | |
236 return; | |
237 } | |
238 buffer.writeColor(fColor); | 229 buffer.writeColor(fColor); |
239 } | 230 } |
240 | 231 |
241 uint32_t SkColorShader::getFlags() { | 232 uint32_t SkColorShader::getFlags() { |
242 return fFlags; | 233 return fFlags; |
243 } | 234 } |
244 | 235 |
245 uint8_t SkColorShader::getSpan16Alpha() const { | 236 uint8_t SkColorShader::getSpan16Alpha() const { |
246 return SkGetPackedA32(fPMColor); | 237 return SkGetPackedA32(fPMColor); |
247 } | 238 } |
248 | 239 |
249 bool SkColorShader::setContext(const SkBitmap& device, const SkPaint& paint, | 240 bool SkColorShader::setContext(const SkBitmap& device, const SkPaint& paint, |
250 const SkMatrix& matrix) { | 241 const SkMatrix& matrix) { |
251 if (!this->INHERITED::setContext(device, paint, matrix)) { | 242 if (!this->INHERITED::setContext(device, paint, matrix)) { |
252 return false; | 243 return false; |
253 } | 244 } |
254 | 245 |
255 unsigned a; | 246 unsigned a; |
256 | 247 |
257 if (fInheritColor) { | 248 a = SkAlphaMul(SkColorGetA(fColor), SkAlpha255To256(paint.getAlpha())); |
258 fColor = paint.getColor(); | |
259 a = SkColorGetA(fColor); | |
260 } else { | |
261 a = SkAlphaMul(SkColorGetA(fColor), SkAlpha255To256(paint.getAlpha())); | |
262 } | |
263 | 249 |
264 unsigned r = SkColorGetR(fColor); | 250 unsigned r = SkColorGetR(fColor); |
265 unsigned g = SkColorGetG(fColor); | 251 unsigned g = SkColorGetG(fColor); |
266 unsigned b = SkColorGetB(fColor); | 252 unsigned b = SkColorGetB(fColor); |
267 | 253 |
268 // we want this before we apply any alpha | 254 // we want this before we apply any alpha |
269 fColor16 = SkPack888ToRGB16(r, g, b); | 255 fColor16 = SkPack888ToRGB16(r, g, b); |
270 | 256 |
271 if (a != 255) { | 257 if (a != 255) { |
272 r = SkMulDiv255Round(r, a); | 258 r = SkMulDiv255Round(r, a); |
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312 info->fColorCount = 1; | 298 info->fColorCount = 1; |
313 info->fTileMode = SkShader::kRepeat_TileMode; | 299 info->fTileMode = SkShader::kRepeat_TileMode; |
314 } | 300 } |
315 return kColor_GradientType; | 301 return kColor_GradientType; |
316 } | 302 } |
317 | 303 |
318 #ifndef SK_IGNORE_TO_STRING | 304 #ifndef SK_IGNORE_TO_STRING |
319 void SkColorShader::toString(SkString* str) const { | 305 void SkColorShader::toString(SkString* str) const { |
320 str->append("SkColorShader: ("); | 306 str->append("SkColorShader: ("); |
321 | 307 |
322 if (fInheritColor) { | 308 str->append("Color: "); |
323 str->append("Color: inherited from paint"); | 309 str->appendHex(fColor); |
324 } else { | |
325 str->append("Color: "); | |
326 str->appendHex(fColor); | |
327 } | |
328 | 310 |
329 this->INHERITED::toString(str); | 311 this->INHERITED::toString(str); |
330 | 312 |
331 str->append(")"); | 313 str->append(")"); |
332 } | 314 } |
333 #endif | 315 #endif |
334 | 316 |
335 /////////////////////////////////////////////////////////////////////////////// | 317 /////////////////////////////////////////////////////////////////////////////// |
336 | 318 |
337 #include "SkEmptyShader.h" | 319 #include "SkEmptyShader.h" |
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356 | 338 |
357 #ifndef SK_IGNORE_TO_STRING | 339 #ifndef SK_IGNORE_TO_STRING |
358 void SkEmptyShader::toString(SkString* str) const { | 340 void SkEmptyShader::toString(SkString* str) const { |
359 str->append("SkEmptyShader: ("); | 341 str->append("SkEmptyShader: ("); |
360 | 342 |
361 this->INHERITED::toString(str); | 343 this->INHERITED::toString(str); |
362 | 344 |
363 str->append(")"); | 345 str->append(")"); |
364 } | 346 } |
365 #endif | 347 #endif |
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