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1 /* | 1 /* |
2 * Copyright 2006 The Android Open Source Project | 2 * Copyright 2006 The Android Open Source Project |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkBitmapProcShader.h" | 8 #include "SkBitmapProcShader.h" |
9 #include "SkReadBuffer.h" | 9 #include "SkReadBuffer.h" |
10 #include "SkMallocPixelRef.h" | 10 #include "SkMallocPixelRef.h" |
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196 this->getLocalMatrix().toString(str); | 196 this->getLocalMatrix().toString(str); |
197 } | 197 } |
198 } | 198 } |
199 #endif | 199 #endif |
200 | 200 |
201 ////////////////////////////////////////////////////////////////////////////// | 201 ////////////////////////////////////////////////////////////////////////////// |
202 | 202 |
203 #include "SkColorShader.h" | 203 #include "SkColorShader.h" |
204 #include "SkUtils.h" | 204 #include "SkUtils.h" |
205 | 205 |
206 SkColorShader::SkColorShader() | |
207 : fColor() | |
208 , fInheritColor(true) { | |
209 } | |
210 | |
211 SkColorShader::SkColorShader(SkColor c) | 206 SkColorShader::SkColorShader(SkColor c) |
212 : fColor(c) | 207 : fColor(c) { |
213 , fInheritColor(false) { | |
214 } | 208 } |
215 | 209 |
216 bool SkColorShader::isOpaque() const { | 210 bool SkColorShader::isOpaque() const { |
217 if (fInheritColor) { | |
218 return true; // using paint's alpha | |
219 } | |
220 return SkColorGetA(fColor) == 255; | 211 return SkColorGetA(fColor) == 255; |
221 } | 212 } |
222 | 213 |
223 SkColorShader::SkColorShader(SkReadBuffer& b) : INHERITED(b) { | 214 SkColorShader::SkColorShader(SkReadBuffer& b) : INHERITED(b) { |
224 fInheritColor = b.readBool(); | 215 // V25_COMPATIBILITY_CODE We had a boolean to make the color shader inherit
the paint's |
225 if (fInheritColor) { | 216 // color. We don't support that any more. |
226 return; | 217 if (b.pictureVersion() < 26 && 0 != b.pictureVersion()) { |
| 218 if (b.readBool()) { |
| 219 SkDEBUGFAIL("We shouldn't have pictures that recorded the inherited
case."); |
| 220 fColor = SK_ColorWHITE; |
| 221 return; |
| 222 } |
227 } | 223 } |
228 fColor = b.readColor(); | 224 fColor = b.readColor(); |
229 } | 225 } |
230 | 226 |
231 void SkColorShader::flatten(SkWriteBuffer& buffer) const { | 227 void SkColorShader::flatten(SkWriteBuffer& buffer) const { |
232 this->INHERITED::flatten(buffer); | 228 this->INHERITED::flatten(buffer); |
233 buffer.writeBool(fInheritColor); | |
234 if (fInheritColor) { | |
235 return; | |
236 } | |
237 buffer.writeColor(fColor); | 229 buffer.writeColor(fColor); |
238 } | 230 } |
239 | 231 |
240 uint32_t SkColorShader::ColorShaderContext::getFlags() const { | 232 uint32_t SkColorShader::ColorShaderContext::getFlags() const { |
241 return fFlags; | 233 return fFlags; |
242 } | 234 } |
243 | 235 |
244 uint8_t SkColorShader::ColorShaderContext::getSpan16Alpha() const { | 236 uint8_t SkColorShader::ColorShaderContext::getSpan16Alpha() const { |
245 return SkGetPackedA32(fPMColor); | 237 return SkGetPackedA32(fPMColor); |
246 } | 238 } |
247 | 239 |
248 SkShader::Context* SkColorShader::createContext(const SkBitmap& device, const Sk
Paint& paint, | 240 SkShader::Context* SkColorShader::createContext(const SkBitmap& device, const Sk
Paint& paint, |
249 const SkMatrix& matrix, void* st
orage) const { | 241 const SkMatrix& matrix, void* st
orage) const { |
250 if (!this->validContext(device, paint, matrix)) { | 242 if (!this->validContext(device, paint, matrix)) { |
251 return NULL; | 243 return NULL; |
252 } | 244 } |
253 | 245 |
254 return SkNEW_PLACEMENT_ARGS(storage, ColorShaderContext, (*this, device, pai
nt, matrix)); | 246 return SkNEW_PLACEMENT_ARGS(storage, ColorShaderContext, (*this, device, pai
nt, matrix)); |
255 } | 247 } |
256 | 248 |
257 SkColorShader::ColorShaderContext::ColorShaderContext(const SkColorShader& shade
r, | 249 SkColorShader::ColorShaderContext::ColorShaderContext(const SkColorShader& shade
r, |
258 const SkBitmap& device, | 250 const SkBitmap& device, |
259 const SkPaint& paint, | 251 const SkPaint& paint, |
260 const SkMatrix& matrix) | 252 const SkMatrix& matrix) |
261 : INHERITED(shader, device, paint, matrix) | 253 : INHERITED(shader, device, paint, matrix) |
262 { | 254 { |
| 255 SkColor color; |
263 unsigned a; | 256 unsigned a; |
264 | 257 |
265 SkColor color; | 258 color = shader.fColor; |
266 if (shader.fInheritColor) { | 259 a = SkAlphaMul(SkColorGetA(color), SkAlpha255To256(paint.getAlpha())); |
267 color = paint.getColor(); | |
268 a = SkColorGetA(color); | |
269 } else { | |
270 color = shader.fColor; | |
271 a = SkAlphaMul(SkColorGetA(color), SkAlpha255To256(paint.getAlpha())); | |
272 } | |
273 | 260 |
274 unsigned r = SkColorGetR(color); | 261 unsigned r = SkColorGetR(color); |
275 unsigned g = SkColorGetG(color); | 262 unsigned g = SkColorGetG(color); |
276 unsigned b = SkColorGetB(color); | 263 unsigned b = SkColorGetB(color); |
277 | 264 |
278 // we want this before we apply any alpha | 265 // we want this before we apply any alpha |
279 fColor16 = SkPack888ToRGB16(r, g, b); | 266 fColor16 = SkPack888ToRGB16(r, g, b); |
280 | 267 |
281 if (a != 255) { | 268 if (a != 255) { |
282 r = SkMulDiv255Round(r, a); | 269 r = SkMulDiv255Round(r, a); |
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320 info->fColorCount = 1; | 307 info->fColorCount = 1; |
321 info->fTileMode = SkShader::kRepeat_TileMode; | 308 info->fTileMode = SkShader::kRepeat_TileMode; |
322 } | 309 } |
323 return kColor_GradientType; | 310 return kColor_GradientType; |
324 } | 311 } |
325 | 312 |
326 #ifndef SK_IGNORE_TO_STRING | 313 #ifndef SK_IGNORE_TO_STRING |
327 void SkColorShader::toString(SkString* str) const { | 314 void SkColorShader::toString(SkString* str) const { |
328 str->append("SkColorShader: ("); | 315 str->append("SkColorShader: ("); |
329 | 316 |
330 if (fInheritColor) { | 317 str->append("Color: "); |
331 str->append("Color: inherited from paint"); | 318 str->appendHex(fColor); |
332 } else { | |
333 str->append("Color: "); | |
334 str->appendHex(fColor); | |
335 } | |
336 | 319 |
337 this->INHERITED::toString(str); | 320 this->INHERITED::toString(str); |
338 | 321 |
339 str->append(")"); | 322 str->append(")"); |
340 } | 323 } |
341 #endif | 324 #endif |
342 | 325 |
343 /////////////////////////////////////////////////////////////////////////////// | 326 /////////////////////////////////////////////////////////////////////////////// |
344 | 327 |
345 #ifndef SK_IGNORE_TO_STRING | 328 #ifndef SK_IGNORE_TO_STRING |
346 #include "SkEmptyShader.h" | 329 #include "SkEmptyShader.h" |
347 | 330 |
348 void SkEmptyShader::toString(SkString* str) const { | 331 void SkEmptyShader::toString(SkString* str) const { |
349 str->append("SkEmptyShader: ("); | 332 str->append("SkEmptyShader: ("); |
350 | 333 |
351 this->INHERITED::toString(str); | 334 this->INHERITED::toString(str); |
352 | 335 |
353 str->append(")"); | 336 str->append(")"); |
354 } | 337 } |
355 #endif | 338 #endif |
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