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| 1 /* | 1 /* |
| 2 * Copyright 2006 The Android Open Source Project | 2 * Copyright 2006 The Android Open Source Project |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "SkBitmapProcShader.h" | 8 #include "SkBitmapProcShader.h" |
| 9 #include "SkReadBuffer.h" | 9 #include "SkReadBuffer.h" |
| 10 #include "SkMallocPixelRef.h" | 10 #include "SkMallocPixelRef.h" |
| (...skipping 185 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 196 this->getLocalMatrix().toString(str); | 196 this->getLocalMatrix().toString(str); |
| 197 } | 197 } |
| 198 } | 198 } |
| 199 #endif | 199 #endif |
| 200 | 200 |
| 201 ////////////////////////////////////////////////////////////////////////////// | 201 ////////////////////////////////////////////////////////////////////////////// |
| 202 | 202 |
| 203 #include "SkColorShader.h" | 203 #include "SkColorShader.h" |
| 204 #include "SkUtils.h" | 204 #include "SkUtils.h" |
| 205 | 205 |
| 206 SkColorShader::SkColorShader() | |
| 207 : fColor() | |
| 208 , fInheritColor(true) { | |
| 209 } | |
| 210 | |
| 211 SkColorShader::SkColorShader(SkColor c) | 206 SkColorShader::SkColorShader(SkColor c) |
| 212 : fColor(c) | 207 : fColor(c) { |
| 213 , fInheritColor(false) { | |
| 214 } | 208 } |
| 215 | 209 |
| 216 bool SkColorShader::isOpaque() const { | 210 bool SkColorShader::isOpaque() const { |
| 217 if (fInheritColor) { | |
| 218 return true; // using paint's alpha | |
| 219 } | |
| 220 return SkColorGetA(fColor) == 255; | 211 return SkColorGetA(fColor) == 255; |
| 221 } | 212 } |
| 222 | 213 |
| 223 SkColorShader::SkColorShader(SkReadBuffer& b) : INHERITED(b) { | 214 SkColorShader::SkColorShader(SkReadBuffer& b) : INHERITED(b) { |
| 224 fInheritColor = b.readBool(); | 215 // V25_COMPATIBILITY_CODE We had a boolean to make the color shader inherit
the paint's |
| 225 if (fInheritColor) { | 216 // color. We don't support that any more. |
| 226 return; | 217 if (b.pictureVersion() < 26 && 0 != b.pictureVersion()) { |
| 218 if (b.readBool()) { |
| 219 SkDEBUGFAIL("We shouldn't have pictures that recorded the inherited
case."); |
| 220 fColor = SK_ColorWHITE; |
| 221 return; |
| 222 } |
| 227 } | 223 } |
| 228 fColor = b.readColor(); | 224 fColor = b.readColor(); |
| 229 } | 225 } |
| 230 | 226 |
| 231 void SkColorShader::flatten(SkWriteBuffer& buffer) const { | 227 void SkColorShader::flatten(SkWriteBuffer& buffer) const { |
| 232 this->INHERITED::flatten(buffer); | 228 this->INHERITED::flatten(buffer); |
| 233 buffer.writeBool(fInheritColor); | |
| 234 if (fInheritColor) { | |
| 235 return; | |
| 236 } | |
| 237 buffer.writeColor(fColor); | 229 buffer.writeColor(fColor); |
| 238 } | 230 } |
| 239 | 231 |
| 240 uint32_t SkColorShader::ColorShaderContext::getFlags() const { | 232 uint32_t SkColorShader::ColorShaderContext::getFlags() const { |
| 241 return fFlags; | 233 return fFlags; |
| 242 } | 234 } |
| 243 | 235 |
| 244 uint8_t SkColorShader::ColorShaderContext::getSpan16Alpha() const { | 236 uint8_t SkColorShader::ColorShaderContext::getSpan16Alpha() const { |
| 245 return SkGetPackedA32(fPMColor); | 237 return SkGetPackedA32(fPMColor); |
| 246 } | 238 } |
| 247 | 239 |
| 248 SkShader::Context* SkColorShader::createContext(const SkBitmap& device, const Sk
Paint& paint, | 240 SkShader::Context* SkColorShader::createContext(const SkBitmap& device, const Sk
Paint& paint, |
| 249 const SkMatrix& matrix, void* st
orage) const { | 241 const SkMatrix& matrix, void* st
orage) const { |
| 250 if (!this->validContext(device, paint, matrix)) { | 242 if (!this->validContext(device, paint, matrix)) { |
| 251 return NULL; | 243 return NULL; |
| 252 } | 244 } |
| 253 | 245 |
| 254 return SkNEW_PLACEMENT_ARGS(storage, ColorShaderContext, (*this, device, pai
nt, matrix)); | 246 return SkNEW_PLACEMENT_ARGS(storage, ColorShaderContext, (*this, device, pai
nt, matrix)); |
| 255 } | 247 } |
| 256 | 248 |
| 257 SkColorShader::ColorShaderContext::ColorShaderContext(const SkColorShader& shade
r, | 249 SkColorShader::ColorShaderContext::ColorShaderContext(const SkColorShader& shade
r, |
| 258 const SkBitmap& device, | 250 const SkBitmap& device, |
| 259 const SkPaint& paint, | 251 const SkPaint& paint, |
| 260 const SkMatrix& matrix) | 252 const SkMatrix& matrix) |
| 261 : INHERITED(shader, device, paint, matrix) | 253 : INHERITED(shader, device, paint, matrix) |
| 262 { | 254 { |
| 255 SkColor color; |
| 263 unsigned a; | 256 unsigned a; |
| 264 | 257 |
| 265 SkColor color; | 258 color = shader.fColor; |
| 266 if (shader.fInheritColor) { | 259 a = SkAlphaMul(SkColorGetA(color), SkAlpha255To256(paint.getAlpha())); |
| 267 color = paint.getColor(); | |
| 268 a = SkColorGetA(color); | |
| 269 } else { | |
| 270 color = shader.fColor; | |
| 271 a = SkAlphaMul(SkColorGetA(color), SkAlpha255To256(paint.getAlpha())); | |
| 272 } | |
| 273 | 260 |
| 274 unsigned r = SkColorGetR(color); | 261 unsigned r = SkColorGetR(color); |
| 275 unsigned g = SkColorGetG(color); | 262 unsigned g = SkColorGetG(color); |
| 276 unsigned b = SkColorGetB(color); | 263 unsigned b = SkColorGetB(color); |
| 277 | 264 |
| 278 // we want this before we apply any alpha | 265 // we want this before we apply any alpha |
| 279 fColor16 = SkPack888ToRGB16(r, g, b); | 266 fColor16 = SkPack888ToRGB16(r, g, b); |
| 280 | 267 |
| 281 if (a != 255) { | 268 if (a != 255) { |
| 282 r = SkMulDiv255Round(r, a); | 269 r = SkMulDiv255Round(r, a); |
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| 320 info->fColorCount = 1; | 307 info->fColorCount = 1; |
| 321 info->fTileMode = SkShader::kRepeat_TileMode; | 308 info->fTileMode = SkShader::kRepeat_TileMode; |
| 322 } | 309 } |
| 323 return kColor_GradientType; | 310 return kColor_GradientType; |
| 324 } | 311 } |
| 325 | 312 |
| 326 #ifndef SK_IGNORE_TO_STRING | 313 #ifndef SK_IGNORE_TO_STRING |
| 327 void SkColorShader::toString(SkString* str) const { | 314 void SkColorShader::toString(SkString* str) const { |
| 328 str->append("SkColorShader: ("); | 315 str->append("SkColorShader: ("); |
| 329 | 316 |
| 330 if (fInheritColor) { | 317 str->append("Color: "); |
| 331 str->append("Color: inherited from paint"); | 318 str->appendHex(fColor); |
| 332 } else { | |
| 333 str->append("Color: "); | |
| 334 str->appendHex(fColor); | |
| 335 } | |
| 336 | 319 |
| 337 this->INHERITED::toString(str); | 320 this->INHERITED::toString(str); |
| 338 | 321 |
| 339 str->append(")"); | 322 str->append(")"); |
| 340 } | 323 } |
| 341 #endif | 324 #endif |
| 342 | 325 |
| 343 /////////////////////////////////////////////////////////////////////////////// | 326 /////////////////////////////////////////////////////////////////////////////// |
| 344 | 327 |
| 345 #ifndef SK_IGNORE_TO_STRING | 328 #ifndef SK_IGNORE_TO_STRING |
| 346 #include "SkEmptyShader.h" | 329 #include "SkEmptyShader.h" |
| 347 | 330 |
| 348 void SkEmptyShader::toString(SkString* str) const { | 331 void SkEmptyShader::toString(SkString* str) const { |
| 349 str->append("SkEmptyShader: ("); | 332 str->append("SkEmptyShader: ("); |
| 350 | 333 |
| 351 this->INHERITED::toString(str); | 334 this->INHERITED::toString(str); |
| 352 | 335 |
| 353 str->append(")"); | 336 str->append(")"); |
| 354 } | 337 } |
| 355 #endif | 338 #endif |
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