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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2006 The Android Open Source Project | 3 * Copyright 2006 The Android Open Source Project |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 | 8 |
9 | 9 |
10 #include "SkBlitter.h" | 10 #include "SkBlitter.h" |
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921 SkPaint* p = paint.writable(); | 921 SkPaint* p = paint.writable(); |
922 shader = p->setShader(NULL); | 922 shader = p->setShader(NULL); |
923 cf = p->setColorFilter(NULL); | 923 cf = p->setColorFilter(NULL); |
924 mode = p->setXfermodeMode(SkXfermode::kSrc_Mode); | 924 mode = p->setXfermodeMode(SkXfermode::kSrc_Mode); |
925 p->setColor(0); | 925 p->setColor(0); |
926 } | 926 } |
927 | 927 |
928 if (NULL == shader) { | 928 if (NULL == shader) { |
929 if (mode) { | 929 if (mode) { |
930 // xfermodes (and filters) require shaders for our current blitters | 930 // xfermodes (and filters) require shaders for our current blitters |
931 shader = SkNEW(SkColorShader); | 931 shader = SkNEW_ARGS(SkColorShader, (paint->getColor())); |
932 paint.writable()->setShader(shader)->unref(); | 932 paint.writable()->setShader(shader)->unref(); |
| 933 paint.writable()->setAlpha(0xFF); |
933 } else if (cf) { | 934 } else if (cf) { |
934 // if no shader && no xfermode, we just apply the colorfilter to | 935 // if no shader && no xfermode, we just apply the colorfilter to |
935 // our color and move on. | 936 // our color and move on. |
936 SkPaint* writablePaint = paint.writable(); | 937 SkPaint* writablePaint = paint.writable(); |
937 writablePaint->setColor(cf->filterColor(paint->getColor())); | 938 writablePaint->setColor(cf->filterColor(paint->getColor())); |
938 writablePaint->setColorFilter(NULL); | 939 writablePaint->setColorFilter(NULL); |
939 cf = NULL; | 940 cf = NULL; |
940 } | 941 } |
941 } | 942 } |
942 | 943 |
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1047 // live context in fShaderContext because the storage is owned by an SkSmall
Allocator | 1048 // live context in fShaderContext because the storage is owned by an SkSmall
Allocator |
1048 // outside of this class. | 1049 // outside of this class. |
1049 // The new context will be of the same size as the old one because we use th
e same | 1050 // The new context will be of the same size as the old one because we use th
e same |
1050 // shader to create it. It is therefore safe to re-use the storage. | 1051 // shader to create it. It is therefore safe to re-use the storage. |
1051 fShaderContext->~Context(); | 1052 fShaderContext->~Context(); |
1052 fShaderContext = fShader->createContext(device, paint, matrix, (void*)fShade
rContext); | 1053 fShaderContext = fShader->createContext(device, paint, matrix, (void*)fShade
rContext); |
1053 SkASSERT(fShaderContext); | 1054 SkASSERT(fShaderContext); |
1054 | 1055 |
1055 return true; | 1056 return true; |
1056 } | 1057 } |
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