OLD | NEW |
1 | 1 |
2 /* | 2 /* |
3 * Copyright 2007 The Android Open Source Project | 3 * Copyright 2007 The Android Open Source Project |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 | 8 |
9 | 9 |
10 #ifndef SkColorShader_DEFINED | 10 #ifndef SkColorShader_DEFINED |
11 #define SkColorShader_DEFINED | 11 #define SkColorShader_DEFINED |
12 | 12 |
13 #include "SkShader.h" | 13 #include "SkShader.h" |
14 | 14 |
15 /** \class SkColorShader | 15 /** \class SkColorShader |
16 A Shader that represents a single color. In general, this effect can be | 16 A Shader that represents a single color. In general, this effect can be |
17 accomplished by just using the color field on the paint, but if an | 17 accomplished by just using the color field on the paint, but if an |
18 actual shader object is needed, this provides that feature. | 18 actual shader object is needed, this provides that feature. |
19 */ | 19 */ |
20 class SK_API SkColorShader : public SkShader { | 20 class SK_API SkColorShader : public SkShader { |
21 public: | 21 public: |
22 /** Create a ColorShader that will inherit its color from the Paint | |
23 at draw time. | |
24 */ | |
25 SkColorShader(); | |
26 | |
27 /** Create a ColorShader that ignores the color in the paint, and uses the | 22 /** Create a ColorShader that ignores the color in the paint, and uses the |
28 specified color. Note: like all shaders, at draw time the paint's alpha | 23 specified color. Note: like all shaders, at draw time the paint's alpha |
29 will be respected, and is applied to the specified color. | 24 will be respected, and is applied to the specified color. |
30 */ | 25 */ |
31 SkColorShader(SkColor c); | 26 explicit SkColorShader(SkColor c); |
32 | 27 |
33 virtual bool isOpaque() const SK_OVERRIDE; | 28 virtual bool isOpaque() const SK_OVERRIDE; |
34 | 29 |
35 virtual SkShader::Context* createContext(const SkBitmap& device, | 30 virtual SkShader::Context* createContext(const SkBitmap& device, |
36 const SkPaint& paint, | 31 const SkPaint& paint, |
37 const SkMatrix& matrix, | 32 const SkMatrix& matrix, |
38 void* storage) const SK_OVERRIDE; | 33 void* storage) const SK_OVERRIDE; |
39 | 34 |
40 virtual size_t contextSize() const SK_OVERRIDE { | 35 virtual size_t contextSize() const SK_OVERRIDE { |
41 return sizeof(ColorShaderContext); | 36 return sizeof(ColorShaderContext); |
(...skipping 16 matching lines...) Expand all Loading... |
58 uint16_t fColor16; | 53 uint16_t fColor16; |
59 | 54 |
60 typedef SkShader::Context INHERITED; | 55 typedef SkShader::Context INHERITED; |
61 }; | 56 }; |
62 | 57 |
63 // we return false for this, use asAGradient | 58 // we return false for this, use asAGradient |
64 virtual BitmapType asABitmap(SkBitmap* outTexture, | 59 virtual BitmapType asABitmap(SkBitmap* outTexture, |
65 SkMatrix* outMatrix, | 60 SkMatrix* outMatrix, |
66 TileMode xy[2]) const SK_OVERRIDE; | 61 TileMode xy[2]) const SK_OVERRIDE; |
67 | 62 |
68 virtual GradientType asAGradient(GradientInfo* info) const SK_OVERRIDE; | 63 virtual GradientType asAGradient(GradientInfo* info) const SK_OVERRIDE; |
69 | 64 |
70 SK_TO_STRING_OVERRIDE() | 65 SK_TO_STRING_OVERRIDE() |
71 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkColorShader) | 66 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkColorShader) |
72 | 67 |
73 protected: | 68 protected: |
74 SkColorShader(SkReadBuffer&); | 69 SkColorShader(SkReadBuffer&); |
75 virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE; | 70 virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE; |
76 | 71 |
77 private: | 72 private: |
78 SkColor fColor; // ignored if fInheritColor is true | 73 SkColor fColor; // ignored if fInheritColor is true |
79 SkBool8 fInheritColor; | |
80 | 74 |
81 typedef SkShader INHERITED; | 75 typedef SkShader INHERITED; |
82 }; | 76 }; |
83 | 77 |
84 #endif | 78 #endif |
OLD | NEW |