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| 1 | 1 |
| 2 /* | 2 /* |
| 3 * Copyright 2011 Google Inc. | 3 * Copyright 2011 Google Inc. |
| 4 * | 4 * |
| 5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
| 6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
| 7 */ | 7 */ |
| 8 #include "SkBenchmark.h" | 8 #include "SkBenchmark.h" |
| 9 #include "SkCanvas.h" | 9 #include "SkCanvas.h" |
| 10 #include "SkColorShader.h" | 10 #include "SkColorShader.h" |
| (...skipping 26 matching lines...) Expand all Loading... |
| 37 SkString fText; | 37 SkString fText; |
| 38 SkString fName; | 38 SkString fName; |
| 39 FontQuality fFQ; | 39 FontQuality fFQ; |
| 40 public: | 40 public: |
| 41 ShaderMaskBench(bool isOpaque, FontQuality fq) { | 41 ShaderMaskBench(bool isOpaque, FontQuality fq) { |
| 42 fFQ = fq; | 42 fFQ = fq; |
| 43 fText.set(STR); | 43 fText.set(STR); |
| 44 | 44 |
| 45 fPaint.setAntiAlias(kBW != fq); | 45 fPaint.setAntiAlias(kBW != fq); |
| 46 fPaint.setLCDRenderText(kLCD == fq); | 46 fPaint.setLCDRenderText(kLCD == fq); |
| 47 fPaint.setAlpha(isOpaque ? 0xFF : 0x80); | 47 fPaint.setShader(new SkColorShader(isOpaque ? 0xFFFFFFFF : 0x80808080))-
>unref(); |
| 48 fPaint.setShader(new SkColorShader)->unref(); | |
| 49 } | 48 } |
| 50 | 49 |
| 51 protected: | 50 protected: |
| 52 virtual const char* onGetName() { | 51 virtual const char* onGetName() { |
| 53 fName.printf("shadermask"); | 52 fName.printf("shadermask"); |
| 54 fName.appendf("_%s", fontQualityName(fPaint)); | 53 fName.appendf("_%s", fontQualityName(fPaint)); |
| 55 fName.appendf("_%02X", fPaint.getAlpha()); | 54 fName.appendf("_%02X", fPaint.getAlpha()); |
| 56 return fName.c_str(); | 55 return fName.c_str(); |
| 57 } | 56 } |
| 58 | 57 |
| (...skipping 31 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 90 }; | 89 }; |
| 91 | 90 |
| 92 /////////////////////////////////////////////////////////////////////////////// | 91 /////////////////////////////////////////////////////////////////////////////// |
| 93 | 92 |
| 94 DEF_BENCH( return new ShaderMaskBench(true, kBW); ) | 93 DEF_BENCH( return new ShaderMaskBench(true, kBW); ) |
| 95 DEF_BENCH( return new ShaderMaskBench(false, kBW); ) | 94 DEF_BENCH( return new ShaderMaskBench(false, kBW); ) |
| 96 DEF_BENCH( return new ShaderMaskBench(true, kAA); ) | 95 DEF_BENCH( return new ShaderMaskBench(true, kAA); ) |
| 97 DEF_BENCH( return new ShaderMaskBench(false, kAA); ) | 96 DEF_BENCH( return new ShaderMaskBench(false, kAA); ) |
| 98 DEF_BENCH( return new ShaderMaskBench(true, kLCD); ) | 97 DEF_BENCH( return new ShaderMaskBench(true, kLCD); ) |
| 99 DEF_BENCH( return new ShaderMaskBench(false, kLCD); ) | 98 DEF_BENCH( return new ShaderMaskBench(false, kLCD); ) |
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