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| 1 // Copyright 2016 the V8 project authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 | |
| 6 var Debug = debug.Debug; | |
| 7 | |
| 8 function listener(event, exec_state, event_data, data) { | |
| 9 if (event != Debug.DebugEvent.Break) return; | |
| 10 try { | |
| 11 var frame_count = exec_state.frameCount(); | |
| 12 for (var i = 0; i < frame_count; i++) { | |
| 13 var frame = exec_state.frame(i); | |
| 14 var scope_count = frame.scopeCount(); | |
| 15 for (var j = 0; j < scope_count; j++) { | |
| 16 var scope = frame.scope(j); | |
| 17 assertTrue(scope.scopeObject().property('').isUndefined()); | |
| 18 } | |
| 19 } | |
| 20 } catch (e) { | |
| 21 print(e, e.stack); | |
| 22 exception = e; | |
| 23 } | |
| 24 } | |
| 25 | |
| 26 Debug.setListener(listener); | |
| 27 | |
| 28 (function(a = 1) { debugger; })(); | |
| 29 | |
| 30 Debug.setListener(null); | |
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