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1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef UI_ACCELERATED_WIDGET_MAC_CA_LAYER_TREE_HOST_H_ | 5 #ifndef UI_ACCELERATED_WIDGET_MAC_CA_LAYER_TREE_HOST_H_ |
6 #define UI_ACCELERATED_WIDGET_MAC_CA_LAYER_TREE_HOST_H_ | 6 #define UI_ACCELERATED_WIDGET_MAC_CA_LAYER_TREE_HOST_H_ |
7 | 7 |
8 #include "ui/accelerated_widget_mac/accelerated_widget_mac_export.h" | 8 #include "ui/accelerated_widget_mac/accelerated_widget_mac_export.h" |
9 #include "ui/accelerated_widget_mac/ca_renderer_layer_tree.h" | 9 #include "ui/accelerated_widget_mac/ca_renderer_layer_tree.h" |
10 #include "ui/accelerated_widget_mac/gl_renderer_layer_tree.h" | 10 #include "ui/accelerated_widget_mac/gl_renderer_layer_tree.h" |
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66 base::scoped_nsobject<AVSampleBufferDisplayLayer> fullscreen_low_power_layer_; | 66 base::scoped_nsobject<AVSampleBufferDisplayLayer> fullscreen_low_power_layer_; |
67 | 67 |
68 // Frame that has been scheduled, but has not had a subsequent commit call | 68 // Frame that has been scheduled, but has not had a subsequent commit call |
69 // made yet. | 69 // made yet. |
70 std::unique_ptr<GLRendererLayerTree> pending_gl_renderer_layer_tree_; | 70 std::unique_ptr<GLRendererLayerTree> pending_gl_renderer_layer_tree_; |
71 std::unique_ptr<CARendererLayerTree> pending_ca_renderer_layer_tree_; | 71 std::unique_ptr<CARendererLayerTree> pending_ca_renderer_layer_tree_; |
72 | 72 |
73 // Frame that is currently being displayed on the screen. | 73 // Frame that is currently being displayed on the screen. |
74 std::unique_ptr<GLRendererLayerTree> current_gl_renderer_layer_tree_; | 74 std::unique_ptr<GLRendererLayerTree> current_gl_renderer_layer_tree_; |
75 std::unique_ptr<CARendererLayerTree> current_ca_renderer_layer_tree_; | 75 std::unique_ptr<CARendererLayerTree> current_ca_renderer_layer_tree_; |
76 bool current_fullscreen_low_power_layer_valid_ = false; | 76 |
| 77 // The number of frames since we used the low power layer. Used to avoid |
| 78 // flashes during transitions between windows. |
| 79 uint64_t frames_since_low_power_layer_was_valid_ = 0; |
77 | 80 |
78 DISALLOW_COPY_AND_ASSIGN(CALayerTreeCoordinator); | 81 DISALLOW_COPY_AND_ASSIGN(CALayerTreeCoordinator); |
79 }; | 82 }; |
80 | 83 |
81 } // namespace ui | 84 } // namespace ui |
82 | 85 |
83 #endif // UI_ACCELERATED_WIDGET_MAC_CA_LAYER_TREE_HOST_H_ | 86 #endif // UI_ACCELERATED_WIDGET_MAC_CA_LAYER_TREE_HOST_H_ |
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