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Side by Side Diff: ui/accelerated_widget_mac/ca_layer_tree_coordinator.h

Issue 2479723003: Mac: Fix flickering while entering/leaving fullscreen low power video (Closed)
Patch Set: Created 4 years, 1 month ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved. 1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_ACCELERATED_WIDGET_MAC_CA_LAYER_TREE_HOST_H_ 5 #ifndef UI_ACCELERATED_WIDGET_MAC_CA_LAYER_TREE_HOST_H_
6 #define UI_ACCELERATED_WIDGET_MAC_CA_LAYER_TREE_HOST_H_ 6 #define UI_ACCELERATED_WIDGET_MAC_CA_LAYER_TREE_HOST_H_
7 7
8 #include "ui/accelerated_widget_mac/accelerated_widget_mac_export.h" 8 #include "ui/accelerated_widget_mac/accelerated_widget_mac_export.h"
9 #include "ui/accelerated_widget_mac/ca_renderer_layer_tree.h" 9 #include "ui/accelerated_widget_mac/ca_renderer_layer_tree.h"
10 #include "ui/accelerated_widget_mac/gl_renderer_layer_tree.h" 10 #include "ui/accelerated_widget_mac/gl_renderer_layer_tree.h"
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66 base::scoped_nsobject<AVSampleBufferDisplayLayer> fullscreen_low_power_layer_; 66 base::scoped_nsobject<AVSampleBufferDisplayLayer> fullscreen_low_power_layer_;
67 67
68 // Frame that has been scheduled, but has not had a subsequent commit call 68 // Frame that has been scheduled, but has not had a subsequent commit call
69 // made yet. 69 // made yet.
70 std::unique_ptr<GLRendererLayerTree> pending_gl_renderer_layer_tree_; 70 std::unique_ptr<GLRendererLayerTree> pending_gl_renderer_layer_tree_;
71 std::unique_ptr<CARendererLayerTree> pending_ca_renderer_layer_tree_; 71 std::unique_ptr<CARendererLayerTree> pending_ca_renderer_layer_tree_;
72 72
73 // Frame that is currently being displayed on the screen. 73 // Frame that is currently being displayed on the screen.
74 std::unique_ptr<GLRendererLayerTree> current_gl_renderer_layer_tree_; 74 std::unique_ptr<GLRendererLayerTree> current_gl_renderer_layer_tree_;
75 std::unique_ptr<CARendererLayerTree> current_ca_renderer_layer_tree_; 75 std::unique_ptr<CARendererLayerTree> current_ca_renderer_layer_tree_;
76 bool current_fullscreen_low_power_layer_valid_ = false; 76
77 // The number of frames since we used the low power layer. Used to avoid
78 // flashes during transitions between windows.
79 uint64_t frames_since_low_power_layer_was_valid_ = 0;
77 80
78 DISALLOW_COPY_AND_ASSIGN(CALayerTreeCoordinator); 81 DISALLOW_COPY_AND_ASSIGN(CALayerTreeCoordinator);
79 }; 82 };
80 83
81 } // namespace ui 84 } // namespace ui
82 85
83 #endif // UI_ACCELERATED_WIDGET_MAC_CA_LAYER_TREE_HOST_H_ 86 #endif // UI_ACCELERATED_WIDGET_MAC_CA_LAYER_TREE_HOST_H_
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