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Unified Diff: gpu/command_buffer/tests/gl_copy_texture_CHROMIUM_unittest.cc

Issue 2479513002: Reland of Extend CopyTextureCHROMIUM to more ES 3.0 texture formats. (Closed)
Patch Set: fix-opengl-lessthan-32 Created 4 years ago
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Index: gpu/command_buffer/tests/gl_copy_texture_CHROMIUM_unittest.cc
diff --git a/gpu/command_buffer/tests/gl_copy_texture_CHROMIUM_unittest.cc b/gpu/command_buffer/tests/gl_copy_texture_CHROMIUM_unittest.cc
index 44701c96b195fc0fedef0472d198686c8a72464e..5d6ace6b587fa862c3261f10c529b59e7b7dd782 100644
--- a/gpu/command_buffer/tests/gl_copy_texture_CHROMIUM_unittest.cc
+++ b/gpu/command_buffer/tests/gl_copy_texture_CHROMIUM_unittest.cc
@@ -9,6 +9,7 @@
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include <GLES2/gl2extchromium.h>
+#include <GLES3/gl3.h>
#include <stddef.h>
#include <stdint.h>
@@ -16,17 +17,174 @@
#include "gpu/command_buffer/tests/gl_test_utils.h"
#include "testing/gmock/include/gmock/gmock.h"
#include "testing/gtest/include/gtest/gtest.h"
+#include "ui/gl/gl_version_info.h"
namespace gpu {
namespace {
+
enum CopyType { TexImage, TexSubImage };
const CopyType kCopyTypes[] = {
TexImage,
TexSubImage,
};
+
+static const char* kSimpleVertexShaderES3 =
+ "#version 300 es\n"
+ "in vec2 a_position;\n"
+ "out vec2 v_texCoord;\n"
+ "void main() {\n"
+ " gl_Position = vec4(a_position.x, a_position.y, 0.0, 1.0);\n"
+ " v_texCoord = (a_position + vec2(1.0, 1.0)) * 0.5;\n"
+ "}\n";
+
+std::string GetFragmentShaderSource(GLenum format) {
+ std::string source;
+ source += std::string(
+ "#version 300 es\n"
+ "precision mediump float;\n");
+ if (gles2::GLES2Util::IsSignedIntegerFormat(format)) {
+ source += std::string("#define SamplerType isampler2D\n");
+ source += std::string("#define TextureType ivec4\n");
+ source += std::string("#define ScaleValue 255.0\n");
+ } else if (gles2::GLES2Util::IsUnsignedIntegerFormat(format)) {
+ source += std::string("#define SamplerType usampler2D\n");
+ source += std::string("#define TextureType uvec4\n");
+ source += std::string("#define ScaleValue 255.0\n");
+ } else {
+ source += std::string("#define SamplerType sampler2D\n");
+ source += std::string("#define TextureType vec4\n");
+ source += std::string("#define ScaleValue 1.0\n");
+ }
+
+ source += std::string(
+ "uniform mediump SamplerType u_texture;\n"
+ "in vec2 v_texCoord;\n"
+ "out vec4 fragData;\n"
+ "void main() {\n"
+ " TextureType color = texture(u_texture, v_texCoord);\n"
+ " fragData = vec4(color) / ScaleValue;\n"
+ "}\n");
+ return source;
+}
+
+void setColor(uint8_t r, uint8_t g, uint8_t b, uint8_t a, uint8_t* color) {
+ color[0] = r;
+ color[1] = g;
+ color[2] = b;
+ color[3] = a;
+}
+
+void getExpectedColor(GLenum src_internal_format,
+ GLenum dest_internal_format,
+ uint8_t* color,
+ uint8_t* expected_color,
+ uint8_t* mask) {
+ uint8_t adjusted_color[4];
+ switch (src_internal_format) {
+ case GL_ALPHA:
+ setColor(0, 0, 0, color[0], adjusted_color);
+ break;
+ case GL_R8:
+ setColor(color[0], 0, 0, 255, adjusted_color);
+ break;
+ case GL_LUMINANCE:
+ setColor(color[0], color[0], color[0], 255, adjusted_color);
+ break;
+ case GL_LUMINANCE_ALPHA:
+ setColor(color[0], color[0], color[0], color[1], adjusted_color);
+ break;
+ case GL_RGB:
+ case GL_RGB8:
+ case GL_RGB_YCBCR_420V_CHROMIUM:
+ case GL_RGB_YCBCR_422_CHROMIUM:
+ setColor(color[0], color[1], color[2], 255, adjusted_color);
+ break;
+ case GL_RGBA:
+ case GL_RGBA8:
+ setColor(color[0], color[1], color[2], color[3], adjusted_color);
+ break;
+ case GL_BGRA_EXT:
+ case GL_BGRA8_EXT:
+ setColor(color[2], color[1], color[0], color[3], adjusted_color);
+ break;
+ default:
+ NOTREACHED();
+ break;
+ }
+
+ switch (dest_internal_format) {
+ case GL_ALPHA:
+ setColor(0, 0, 0, adjusted_color[3], expected_color);
+ setColor(0, 0, 0, 1, mask);
+ break;
+ case GL_R8:
+ case GL_R16F:
+ case GL_R32F:
+ case GL_R8UI:
+ setColor(adjusted_color[0], 0, 0, 0, expected_color);
+ setColor(1, 0, 0, 0, mask);
+ break;
+ case GL_LUMINANCE:
+ setColor(adjusted_color[0], 0, 0, 0, expected_color);
+ setColor(1, 0, 0, 0, mask);
+ break;
+ case GL_LUMINANCE_ALPHA:
+ setColor(adjusted_color[0], 0, 0, adjusted_color[3], expected_color);
+ setColor(1, 0, 0, 1, mask);
+ break;
+ case GL_RG8:
+ case GL_RG16F:
+ case GL_RG32F:
+ case GL_RG8UI:
+ setColor(adjusted_color[0], adjusted_color[1], 0, 0, expected_color);
+ setColor(1, 1, 0, 0, mask);
+ break;
+ case GL_RGB:
+ case GL_RGB8:
+ case GL_SRGB_EXT:
+ case GL_SRGB8:
+ case GL_RGB565:
+ case GL_R11F_G11F_B10F:
+ case GL_RGB9_E5:
+ case GL_RGB16F:
+ case GL_RGB32F:
+ case GL_RGB8UI:
+ setColor(adjusted_color[0], adjusted_color[1], adjusted_color[2], 0,
+ expected_color);
+ setColor(1, 1, 1, 0, mask);
+ break;
+ case GL_RGBA:
+ case GL_RGBA8:
+ case GL_BGRA_EXT:
+ case GL_BGRA8_EXT:
+ case GL_SRGB_ALPHA_EXT:
+ case GL_SRGB8_ALPHA8:
+ case GL_RGBA4:
+ case GL_RGBA16F:
+ case GL_RGBA32F:
+ case GL_RGBA8UI:
+ setColor(adjusted_color[0], adjusted_color[1], adjusted_color[2],
+ adjusted_color[3], expected_color);
+ setColor(1, 1, 1, 1, mask);
+ break;
+ case GL_RGB5_A1:
+ setColor(adjusted_color[0], adjusted_color[1], adjusted_color[2],
+ (adjusted_color[3] >> 7) ? 0xFF : 0x0, expected_color);
+ // TODO(qiankun.miao@intel.com): On some Windows platforms, the alpha
+ // channel of expected color is the source alpha value other than 255.
+ // This should be wrong. Skip the alpha channel check and revisit this in
+ // future.
+ setColor(1, 1, 1, 0, mask);
+ break;
+ default:
+ NOTREACHED();
+ break;
+ }
}
+} // namespace
+
// A collection of tests that exercise the GL_CHROMIUM_copy_texture extension.
class GLCopyTextureCHROMIUMTest
: public testing::Test,
@@ -92,10 +250,61 @@ class GLCopyTextureCHROMIUMTest
GLuint framebuffer_id_;
};
+class GLCopyTextureCHROMIUMES3Test : public GLCopyTextureCHROMIUMTest {
+ protected:
+ void SetUp() override {
+ GLManager::Options options;
+ options.context_type = gles2::CONTEXT_TYPE_OPENGLES3;
+ options.size = gfx::Size(64, 64);
+ gl_.Initialize(options);
+ }
+
+ void TearDown() override { gl_.Destroy(); }
+
+ // If a driver isn't capable of supporting ES3 context, creating
+ // ContextGroup will fail. Just skip the test.
+ bool ShouldSkipTest() const {
+ return (!gl_.decoder() || !gl_.decoder()->GetContextGroup());
+ }
+
+ // RGB9_E5 isn't accepted by glCopyTexImage2D if underlying context is ES.
+ // TODO(qiankun.miao@intel.com): we should support RGB9_E5 in ES context.
+ // Maybe, we can add a readback path for RGB9_E5 format in ES context.
+ bool ShouldSkipRGB9_E5() const {
+ DCHECK(!ShouldSkipTest());
+ const gl::GLVersionInfo& gl_version_info =
+ gl_.decoder()->GetFeatureInfo()->gl_version_info();
+ return gl_version_info.is_es;
+ }
+
+ // If EXT_color_buffer_float isn't available, float format isn't supported.
+ bool ShouldSkipFloatFormat() const {
+ DCHECK(!ShouldSkipTest());
+ return !gl_.decoder()->GetFeatureInfo()->ext_color_buffer_float_available();
+ }
+
+ bool ShouldSkipBGRA() const {
+ DCHECK(!ShouldSkipTest());
+ return !gl_.decoder()
+ ->GetFeatureInfo()
+ ->feature_flags()
+ .ext_texture_format_bgra8888;
+ }
+
+ bool ShouldSkipSRGBEXT() const {
+ DCHECK(!ShouldSkipTest());
+ return !gl_.decoder()->GetFeatureInfo()->feature_flags().ext_srgb;
+ }
+};
+
INSTANTIATE_TEST_CASE_P(CopyType,
GLCopyTextureCHROMIUMTest,
::testing::ValuesIn(kCopyTypes));
+INSTANTIATE_TEST_CASE_P(CopyType,
+ GLCopyTextureCHROMIUMES3Test,
+ ::testing::ValuesIn(kCopyTypes));
+
// Test to ensure that the basic functionality of the extension works.
TEST_P(GLCopyTextureCHROMIUMTest, Basic) {
CopyType copy_type = GetParam();
@@ -132,6 +341,207 @@ TEST_P(GLCopyTextureCHROMIUMTest, Basic) {
EXPECT_TRUE(GL_NO_ERROR == glGetError());
}
+TEST_P(GLCopyTextureCHROMIUMES3Test, FormatCombinations) {
+ if (ShouldSkipTest())
+ return;
+ CopyType copy_type = GetParam();
+
+ struct FormatType {
+ GLenum internal_format;
+ GLenum format;
+ GLenum type;
+ };
+
+ FormatType src_format_types[] = {
+ {GL_LUMINANCE, GL_LUMINANCE, GL_UNSIGNED_BYTE},
+ {GL_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE},
+ {GL_RGB, GL_RGB, GL_UNSIGNED_BYTE},
+ {GL_RGB8, GL_RGB, GL_UNSIGNED_BYTE},
+ {GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE},
+ {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE},
+ {GL_BGRA_EXT, GL_BGRA_EXT, GL_UNSIGNED_BYTE},
+ {GL_BGRA8_EXT, GL_BGRA_EXT, GL_UNSIGNED_BYTE},
+ };
+
+ FormatType dest_format_types[] = {
+ // TODO(qiankun.miao@intel.com): ALPHA and LUMINANCE formats have bug on
+ // GL core profile. See crbug.com/577144. Enable these formats after
+ // using workaround in gles2_cmd_copy_tex_image.cc.
+ // {GL_ALPHA, GL_ALPHA, GL_UNSIGNED_BYTE},
+ // {GL_LUMINANCE, GL_LUMINANCE, GL_UNSIGNED_BYTE},
+ // {GL_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE},
+
+ {GL_RGB, GL_RGB, GL_UNSIGNED_BYTE},
+ {GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE},
+ {GL_SRGB_EXT, GL_SRGB_EXT, GL_UNSIGNED_BYTE},
+ {GL_SRGB_ALPHA_EXT, GL_SRGB_ALPHA_EXT, GL_UNSIGNED_BYTE},
+ {GL_BGRA_EXT, GL_BGRA_EXT, GL_UNSIGNED_BYTE},
+ {GL_BGRA8_EXT, GL_BGRA_EXT, GL_UNSIGNED_BYTE},
+ {GL_R8, GL_RED, GL_UNSIGNED_BYTE},
+ {GL_R16F, GL_RED, GL_HALF_FLOAT},
+ {GL_R16F, GL_RED, GL_FLOAT},
+ {GL_R32F, GL_RED, GL_FLOAT},
+ {GL_R8UI, GL_RED_INTEGER, GL_UNSIGNED_BYTE},
+ {GL_RG8, GL_RG, GL_UNSIGNED_BYTE},
+ {GL_RG16F, GL_RG, GL_HALF_FLOAT},
+ {GL_RG16F, GL_RG, GL_FLOAT},
+ {GL_RG32F, GL_RG, GL_FLOAT},
+ {GL_RG8UI, GL_RG_INTEGER, GL_UNSIGNED_BYTE},
+ {GL_RGB8, GL_RGB, GL_UNSIGNED_BYTE},
+ {GL_SRGB8, GL_RGB, GL_UNSIGNED_BYTE},
+ {GL_RGB565, GL_RGB, GL_UNSIGNED_BYTE},
+ {GL_R11F_G11F_B10F, GL_RGB, GL_FLOAT},
+ {GL_RGB9_E5, GL_RGB, GL_HALF_FLOAT},
+ {GL_RGB9_E5, GL_RGB, GL_FLOAT},
+ {GL_RGB16F, GL_RGB, GL_HALF_FLOAT},
+ {GL_RGB16F, GL_RGB, GL_FLOAT},
+ {GL_RGB32F, GL_RGB, GL_FLOAT},
+ {GL_RGB8UI, GL_RGB_INTEGER, GL_UNSIGNED_BYTE},
+ {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE},
+ {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE},
+ {GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_BYTE},
+ {GL_RGBA4, GL_RGBA, GL_UNSIGNED_BYTE},
+ {GL_RGBA16F, GL_RGBA, GL_HALF_FLOAT},
+ {GL_RGBA16F, GL_RGBA, GL_FLOAT},
+ {GL_RGBA32F, GL_RGBA, GL_FLOAT},
+ {GL_RGBA8UI, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE},
+ };
+
+ for (auto src_format_type : src_format_types) {
+ for (auto dest_format_type : dest_format_types) {
+ if (dest_format_type.internal_format == GL_RGB9_E5 && ShouldSkipRGB9_E5())
+ continue;
+ if ((src_format_type.internal_format == GL_BGRA_EXT ||
+ src_format_type.internal_format == GL_BGRA8_EXT ||
+ dest_format_type.internal_format == GL_BGRA_EXT ||
+ dest_format_type.internal_format == GL_BGRA8_EXT) &&
+ ShouldSkipBGRA()) {
+ continue;
+ }
+ if (gles2::GLES2Util::IsFloatFormat(dest_format_type.internal_format) &&
+ ShouldSkipFloatFormat())
+ continue;
+ if ((dest_format_type.internal_format == GL_SRGB_EXT ||
+ dest_format_type.internal_format == GL_SRGB_ALPHA_EXT) &&
+ ShouldSkipSRGBEXT())
+ continue;
+
+ const GLsizei kWidth = 8, kHeight = 8;
+ const int src_channel_count = gles2::GLES2Util::ElementsPerGroup(
+ src_format_type.format, src_format_type.type);
+ uint8_t color[4] = {1, 63, 127, 255};
+ uint8_t pixels[8 * 8 * 4];
+ for (int i = 0; i < kWidth * kHeight * src_channel_count;
+ i += src_channel_count)
+ for (int j = 0; j < src_channel_count; ++j)
+ pixels[i + j] = color[j];
+ uint8_t expected_color[4];
+ uint8_t mask[4];
+ getExpectedColor(src_format_type.internal_format,
+ dest_format_type.internal_format, color, expected_color,
+ mask);
+
+ CreateAndBindDestinationTextureAndFBO(GL_TEXTURE_2D);
+ glBindTexture(GL_TEXTURE_2D, textures_[0]);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexImage2D(GL_TEXTURE_2D, 0, src_format_type.internal_format, kWidth,
+ kHeight, 0, src_format_type.format, src_format_type.type,
+ pixels);
+
+ EXPECT_TRUE(glGetError() == GL_NO_ERROR);
+ if (copy_type == TexImage) {
+ glCopyTextureCHROMIUM(textures_[0], textures_[1],
+ dest_format_type.internal_format,
+ dest_format_type.type, false, false, false);
+ } else {
+ glBindTexture(GL_TEXTURE_2D, textures_[1]);
+ glTexImage2D(GL_TEXTURE_2D, 0, dest_format_type.internal_format, kWidth,
+ kHeight, 0, dest_format_type.format, dest_format_type.type,
+ nullptr);
+
+ glCopySubTextureCHROMIUM(textures_[0], textures_[1], 0, 0, 0, 0, kWidth,
+ kHeight, false, false, false);
+ }
+ EXPECT_TRUE(glGetError() == GL_NO_ERROR)
+ << " src_internal_format: "
+ << gles2::GLES2Util::GetStringEnum(src_format_type.internal_format)
+ << " dest_internal_format: "
+ << gles2::GLES2Util::GetStringEnum(dest_format_type.internal_format);
+
+ // Draw destination texture to a fbo with attachment in RGBA format.
+ glBindFramebuffer(GL_FRAMEBUFFER, 0);
+ GLuint framebuffer = 0;
+ glGenFramebuffers(1, &framebuffer);
+ glBindFramebuffer(GL_FRAMEBUFFER, framebuffer);
+ GLuint texture = 0;
+ glGenTextures(1, &texture);
+ glBindTexture(GL_TEXTURE_2D, texture);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ CreateBackingForTexture(GL_TEXTURE_2D, kWidth, kHeight);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
+ GL_TEXTURE_2D, texture, 0);
+ EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE),
+ glCheckFramebufferStatus(GL_FRAMEBUFFER));
+ glViewport(0, 0, kWidth, kHeight);
+
+ std::string fragment_shader_source =
+ GetFragmentShaderSource(dest_format_type.internal_format);
+ GLuint program = GLTestHelper::LoadProgram(
+ kSimpleVertexShaderES3, fragment_shader_source.c_str());
+ EXPECT_NE(program, 0u);
+ GLint position_loc = glGetAttribLocation(program, "a_position");
+ GLint texture_loc = glGetUniformLocation(program, "u_texture");
+ ASSERT_NE(position_loc, -1);
+ ASSERT_NE(texture_loc, -1);
+ glUseProgram(program);
+
+ GLuint vbo = GLTestHelper::SetupUnitQuad(position_loc);
+ ASSERT_NE(vbo, 0u);
+
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_2D, textures_[1]);
+
+ glDrawArrays(GL_TRIANGLES, 0, 6);
+
+ EXPECT_TRUE(GL_NO_ERROR == glGetError());
+
+ GLsizei size = kWidth * kHeight * 4;
+ std::unique_ptr<uint8_t[]> result(new uint8_t[size]);
+ glReadPixels(0, 0, kWidth, kHeight, GL_RGBA, GL_UNSIGNED_BYTE,
+ result.get());
+ uint8_t tolerance = dest_format_type.internal_format == GL_RGBA4 ? 20 : 7;
+ for (GLint yy = 0; yy < kHeight; ++yy) {
+ for (GLint xx = 0; xx < kWidth; ++xx) {
+ int offset = yy * kWidth * 4 + xx * 4;
+ for (int jj = 0; jj < 4; ++jj) {
+ uint8_t actual = result[offset + jj];
+ uint8_t expected = expected_color[jj];
+ int diff = actual - expected;
+ diff = diff < 0 ? -diff : diff;
+ if (mask[jj] && diff > tolerance) {
+ EXPECT_EQ(expected, actual)
+ << " at " << xx << ", " << yy << " channel " << jj
+ << " src_internal_format: "
+ << gles2::GLES2Util::GetStringEnum(
+ src_format_type.internal_format)
+ << " dest_internal_format: "
+ << gles2::GLES2Util::GetStringEnum(
+ dest_format_type.internal_format);
+ }
+ }
+ }
+ }
+
+ glDeleteTextures(1, &texture);
+ glDeleteFramebuffers(1, &framebuffer);
+ glDeleteTextures(2, textures_);
+ glDeleteFramebuffers(1, &framebuffer_id_);
+ }
+ }
+}
+
TEST_P(GLCopyTextureCHROMIUMTest, ImmutableTexture) {
if (!GLTestHelper::HasExtension("GL_EXT_texture_storage")) {
LOG(INFO) << "GL_EXT_texture_storage not supported. Skipping test...";
@@ -230,8 +640,7 @@ TEST_P(GLCopyTextureCHROMIUMTest, InternalFormatNotSupported) {
EXPECT_TRUE(GL_NO_ERROR == glGetError());
// Check unsupported format reports error.
- GLint unsupported_dest_formats[] = {GL_ALPHA, GL_LUMINANCE,
- GL_LUMINANCE_ALPHA};
+ GLint unsupported_dest_formats[] = {GL_RED, GL_RG};
for (size_t dest_index = 0; dest_index < arraysize(unsupported_dest_formats);
dest_index++) {
if (copy_type == TexImage) {
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