Index: gpu/command_buffer/tests/gl_copy_texture_CHROMIUM_unittest.cc |
diff --git a/gpu/command_buffer/tests/gl_copy_texture_CHROMIUM_unittest.cc b/gpu/command_buffer/tests/gl_copy_texture_CHROMIUM_unittest.cc |
index 44701c96b195fc0fedef0472d198686c8a72464e..a744c2adcd38802ac2985289ba592625d4f4515c 100644 |
--- a/gpu/command_buffer/tests/gl_copy_texture_CHROMIUM_unittest.cc |
+++ b/gpu/command_buffer/tests/gl_copy_texture_CHROMIUM_unittest.cc |
@@ -9,13 +9,16 @@ |
#include <GLES2/gl2.h> |
#include <GLES2/gl2ext.h> |
#include <GLES2/gl2extchromium.h> |
+#include <GLES3/gl3.h> |
#include <stddef.h> |
#include <stdint.h> |
+#include "base/command_line.h" |
#include "gpu/command_buffer/tests/gl_manager.h" |
#include "gpu/command_buffer/tests/gl_test_utils.h" |
#include "testing/gmock/include/gmock/gmock.h" |
#include "testing/gtest/include/gtest/gtest.h" |
+#include "ui/gl/gl_switches.h" |
namespace gpu { |
@@ -25,6 +28,28 @@ const CopyType kCopyTypes[] = { |
TexImage, |
TexSubImage, |
}; |
+ |
+static const char* kSimpleVertexShaderES3 = |
+ "#version 300 es\n" |
+ "in vec2 a_position;\n" |
+ "out vec2 v_texCoord;\n" |
+ "void main() {\n" |
+ " gl_Position = vec4(a_position.x, a_position.y, 0.0, 1.0);\n" |
+ " v_texCoord = (a_position + vec2(1.0, 1.0)) * 0.5;\n" |
+ "}\n"; |
+ |
+static const char* kIntTextureFragmentShaderES3 = |
+ "#version 300 es\n" |
+ "precision mediump float;\n" |
+ "uniform mediump isampler2D u_texture;\n" |
+ "in vec2 v_texCoord;\n" |
+ "out vec4 fragData;\n" |
+ "void main() {\n" |
+ " ivec4 color = texture(u_texture, v_texCoord);\n" |
+ " fragData = vec4(float(color[0])/255.0, float(color[1])/255.0," |
+ "float(color[2])/255.0, float(color[3])/255.0);\n" |
+ "}\n"; |
+ |
} |
// A collection of tests that exercise the GL_CHROMIUM_copy_texture extension. |
@@ -51,7 +76,10 @@ class GLCopyTextureCHROMIUMTest |
} |
void SetUp() override { |
- gl_.Initialize(GLManager::Options()); |
+ GLManager::Options options; |
+ options.context_type = gles2::CONTEXT_TYPE_OPENGLES3; |
+ options.size = gfx::Size(64, 64); |
+ gl_.Initialize(options); |
CreateAndBindDestinationTextureAndFBO(GL_TEXTURE_2D); |
} |
@@ -132,6 +160,127 @@ TEST_P(GLCopyTextureCHROMIUMTest, Basic) { |
EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
} |
+// Color-renderable to color-renderable |
+TEST_P(GLCopyTextureCHROMIUMTest, R8ToR8) { |
+ CopyType copy_type = GetParam(); |
+ uint8_t pixels[1 * 4] = {255u, 0u, 0u, 255u}; |
+ |
+ glBindTexture(GL_TEXTURE_2D, textures_[0]); |
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, 1, 1, 0, GL_RED, GL_UNSIGNED_BYTE, |
+ pixels); |
+ |
+ if (copy_type == TexImage) { |
+ glCopyTextureCHROMIUM(textures_[0], textures_[1], GL_R8, |
+ GL_UNSIGNED_BYTE, false, false, false); |
+ } else { |
+ glBindTexture(GL_TEXTURE_2D, textures_[1]); |
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, 1, 1, 0, GL_RED, GL_UNSIGNED_BYTE, |
+ nullptr); |
+ |
+ glCopySubTextureCHROMIUM(textures_[0], textures_[1], 0, 0, 0, |
+ 0, 1, 1, false, false, false); |
+ } |
+ EXPECT_TRUE(glGetError() == GL_NO_ERROR); |
+ |
+ // Check the FB is still bound. |
+ GLint value = 0; |
+ glGetIntegerv(GL_FRAMEBUFFER_BINDING, &value); |
+ GLuint fb_id = value; |
+ EXPECT_EQ(framebuffer_id_, fb_id); |
+ |
+ // Check that FB is complete. |
+ EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), |
+ glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
+ |
+ GLTestHelper::CheckPixels(0, 0, 1, 1, 0, pixels); |
+ EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
+} |
+ |
+// Color-renderable to non-color-renderable |
+TEST_P(GLCopyTextureCHROMIUMTest, RGBA8IToRGB8I) { |
+ CopyType copy_type = GetParam(); |
+ const GLsizei kWidth = 8, kHeight = 8; |
+ uint8_t pixels[8 * 8 * 4]; |
+ for (int i = 0; i < kWidth * kHeight * 4; i += 4) { |
+ pixels[i + 0] = 0; |
+ pixels[i + 1] = 1; |
+ pixels[i + 2] = 2; |
+ pixels[i + 3] = 3; |
+ } |
+ |
+ glBindTexture(GL_TEXTURE_2D, textures_[0]); |
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8I, kWidth, kHeight, 0, |
+ GL_RGBA_INTEGER, GL_BYTE, pixels); |
+ |
+ if (copy_type == TexImage) { |
+ glCopyTextureCHROMIUM(textures_[0], textures_[1], GL_RGB8I, |
+ GL_BYTE, false, false, false); |
+ } else { |
+ glBindTexture(GL_TEXTURE_2D, textures_[1]); |
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8I, kWidth, kHeight, 0, |
+ GL_RGB_INTEGER, GL_BYTE, nullptr); |
+ |
+ glCopySubTextureCHROMIUM(textures_[0], textures_[1], 0, 0, 0, |
+ 0, kWidth, kHeight, false, false, false); |
+ } |
+ EXPECT_TRUE(glGetError() == GL_NO_ERROR); |
+ |
+ // Check the FB is still bound. |
+ GLint value = 0; |
+ glGetIntegerv(GL_FRAMEBUFFER_BINDING, &value); |
+ GLuint fb_id = value; |
+ EXPECT_EQ(framebuffer_id_, fb_id); |
+ |
+ glBindFramebuffer(GL_FRAMEBUFFER, 0); |
+ GLuint framebuffer = 0; |
+ glGenFramebuffers(1, &framebuffer); |
+ glBindFramebuffer(GL_FRAMEBUFFER, framebuffer); |
+ GLuint texture = 0; |
+ glGenTextures(1, &texture); |
+ glBindTexture(GL_TEXTURE_2D, texture); |
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
+ CreateBackingForTexture(GL_TEXTURE_2D, kWidth, kHeight); |
+ glFramebufferTexture2D( |
+ GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); |
+ |
+ glViewport(0, 0, kWidth, kHeight); |
+ EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), |
+ glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
+ |
+ GLuint program = GLTestHelper::LoadProgram( |
+ kSimpleVertexShaderES3, kIntTextureFragmentShaderES3); |
+ EXPECT_NE(program, 0u); |
+ GLint position_loc = glGetAttribLocation(program, "a_position"); |
+ GLint texture_loc = glGetUniformLocation(program, "u_texture"); |
+ ASSERT_NE(position_loc, -1); |
+ ASSERT_NE(texture_loc, -1); |
+ glUseProgram(program); |
+ |
+ GLuint vbo = GLTestHelper::SetupUnitQuad(position_loc); |
+ ASSERT_NE(vbo, 0u); |
+ |
+ glActiveTexture(GL_TEXTURE0); |
+ glBindTexture(GL_TEXTURE_2D, textures_[1]); |
+ |
+ glDrawArrays(GL_TRIANGLES, 0, 6); |
+ |
+ // Destination texture does not contain alpha channel, sampling returns 1. |
+ uint8_t expected_color[4] = {0, 1, 2, 1}; |
+ uint8_t result_pixels[kHeight][kWidth][4] = {{{1}}}; |
+ glReadPixels(0, 0, kWidth, kHeight, GL_RGBA, GL_UNSIGNED_BYTE, result_pixels); |
+ for (int x = 0; x < kWidth; ++x) { |
+ for (int y = 0; y < kHeight; ++y) { |
+ EXPECT_EQ(expected_color[0], result_pixels[y][x][0]); |
+ EXPECT_EQ(expected_color[1], result_pixels[y][x][1]); |
+ EXPECT_EQ(expected_color[2], result_pixels[y][x][2]); |
+ } |
+ } |
+ EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
+} |
+ |
TEST_P(GLCopyTextureCHROMIUMTest, ImmutableTexture) { |
if (!GLTestHelper::HasExtension("GL_EXT_texture_storage")) { |
LOG(INFO) << "GL_EXT_texture_storage not supported. Skipping test..."; |
@@ -230,8 +379,8 @@ TEST_P(GLCopyTextureCHROMIUMTest, InternalFormatNotSupported) { |
EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
// Check unsupported format reports error. |
- GLint unsupported_dest_formats[] = {GL_ALPHA, GL_LUMINANCE, |
- GL_LUMINANCE_ALPHA}; |
+ // TODO(qiankun.miao@intel.com): find real unsupported formats. |
+ GLint unsupported_dest_formats[] = {GL_RGBA8UI}; |
for (size_t dest_index = 0; dest_index < arraysize(unsupported_dest_formats); |
dest_index++) { |
if (copy_type == TexImage) { |
@@ -241,7 +390,7 @@ TEST_P(GLCopyTextureCHROMIUMTest, InternalFormatNotSupported) { |
} else { |
glBindTexture(GL_TEXTURE_2D, textures_[1]); |
glTexImage2D(GL_TEXTURE_2D, 0, unsupported_dest_formats[dest_index], 1, 1, |
- 0, unsupported_dest_formats[dest_index], GL_UNSIGNED_BYTE, |
+ 0, GL_RGB_INTEGER, GL_UNSIGNED_BYTE, |
nullptr); |
glCopySubTextureCHROMIUM(textures_[0], textures_[1], 0, 0, |
0, 0, 1, 1, false, false, false); |
@@ -567,6 +716,7 @@ TEST_P(GLCopyTextureCHROMIUMTest, ProgramStatePreservation) { |
GLManager gl2; |
GLManager::Options options; |
+ options.context_type = gles2::CONTEXT_TYPE_OPENGLES3; |
options.size = gfx::Size(16, 16); |
options.share_group_manager = &gl_; |
gl2.Initialize(options); |