Chromium Code Reviews| Index: gpu/command_buffer/tests/gl_copy_texture_CHROMIUM_unittest.cc |
| diff --git a/gpu/command_buffer/tests/gl_copy_texture_CHROMIUM_unittest.cc b/gpu/command_buffer/tests/gl_copy_texture_CHROMIUM_unittest.cc |
| index 44701c96b195fc0fedef0472d198686c8a72464e..bbb4e97c77462862ec1855d2dbc63dce1732cdb8 100644 |
| --- a/gpu/command_buffer/tests/gl_copy_texture_CHROMIUM_unittest.cc |
| +++ b/gpu/command_buffer/tests/gl_copy_texture_CHROMIUM_unittest.cc |
| @@ -9,13 +9,16 @@ |
| #include <GLES2/gl2.h> |
| #include <GLES2/gl2ext.h> |
| #include <GLES2/gl2extchromium.h> |
| +#include <GLES3/gl3.h> |
| #include <stddef.h> |
| #include <stdint.h> |
| +#include "base/command_line.h" |
| #include "gpu/command_buffer/tests/gl_manager.h" |
| #include "gpu/command_buffer/tests/gl_test_utils.h" |
| #include "testing/gmock/include/gmock/gmock.h" |
| #include "testing/gtest/include/gtest/gtest.h" |
| +#include "ui/gl/gl_switches.h" |
| namespace gpu { |
| @@ -25,6 +28,28 @@ const CopyType kCopyTypes[] = { |
| TexImage, |
| TexSubImage, |
| }; |
| + |
| +static const char* kSimpleVertexShaderES3 = |
| + "#version 300 es\n" |
| + "in vec2 a_position;\n" |
| + "out vec2 v_texCoord;\n" |
| + "void main() {\n" |
| + " gl_Position = vec4(a_position.x, a_position.y, 0.0, 1.0);\n" |
| + " v_texCoord = (a_position + vec2(1.0, 1.0)) * 0.5;\n" |
| + "}\n"; |
| + |
| +static const char* kIntTextureFragmentShaderES3 = |
| + "#version 300 es\n" |
| + "precision mediump float;\n" |
| + "uniform mediump isampler2D u_texture;\n" |
| + "in vec2 v_texCoord;\n" |
| + "out vec4 fragData;\n" |
| + "void main() {\n" |
| + " ivec4 color = texture(u_texture, v_texCoord);\n" |
| + " fragData = vec4(float(color[0])/255.0, float(color[1])/255.0," |
| + "float(color[2])/255.0, float(color[3])/255.0);\n" |
| + "}\n"; |
|
qiankun
2016/11/03 16:02:07
Vertex shader and Fragment shader need to be optim
|
| + |
| } |
| // A collection of tests that exercise the GL_CHROMIUM_copy_texture extension. |
| @@ -51,7 +76,10 @@ class GLCopyTextureCHROMIUMTest |
| } |
| void SetUp() override { |
| - gl_.Initialize(GLManager::Options()); |
| + GLManager::Options options; |
| + options.context_type = gles2::CONTEXT_TYPE_OPENGLES3; |
| + options.size = gfx::Size(64, 64); |
| + gl_.Initialize(options); |
| CreateAndBindDestinationTextureAndFBO(GL_TEXTURE_2D); |
| } |
| @@ -132,6 +160,120 @@ TEST_P(GLCopyTextureCHROMIUMTest, Basic) { |
| EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
| } |
| +// Color-renderable to color-renderable |
| +TEST_P(GLCopyTextureCHROMIUMTest, R8ToR8) { |
|
qiankun
2016/11/03 16:02:07
I still need to refactor the test code to simplify
|
| + CopyType copy_type = GetParam(); |
| + uint8_t pixels[1 * 4] = {255u, 0u, 0u, 255u}; |
| + |
| + glBindTexture(GL_TEXTURE_2D, textures_[0]); |
| + glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, 1, 1, 0, GL_RED, GL_UNSIGNED_BYTE, |
| + pixels); |
| + |
| + if (copy_type == TexImage) { |
| + glCopyTextureCHROMIUM(textures_[0], textures_[1], GL_R8, |
| + GL_UNSIGNED_BYTE, false, false, false); |
| + } else { |
| + glBindTexture(GL_TEXTURE_2D, textures_[1]); |
| + glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, 1, 1, 0, GL_RED, GL_UNSIGNED_BYTE, |
| + nullptr); |
| + |
| + glCopySubTextureCHROMIUM(textures_[0], textures_[1], 0, 0, 0, |
| + 0, 1, 1, false, false, false); |
| + } |
| + EXPECT_TRUE(glGetError() == GL_NO_ERROR); |
| + |
| + // Check the FB is still bound. |
| + GLint value = 0; |
| + glGetIntegerv(GL_FRAMEBUFFER_BINDING, &value); |
| + GLuint fb_id = value; |
| + EXPECT_EQ(framebuffer_id_, fb_id); |
| + |
| + // Check that FB is complete. |
| + EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), |
| + glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| + |
| + GLTestHelper::CheckPixels(0, 0, 1, 1, 0, pixels); |
| + EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
| +} |
| + |
| +// Color-renderable to non-color-renderable |
| +TEST_P(GLCopyTextureCHROMIUMTest, RGBA8IToRGB8I) { |
| + CopyType copy_type = GetParam(); |
| + const GLsizei kWidth = 8, kHeight = 8; |
| + uint8_t pixels[8 * 8 * 4]; |
| + for (int i = 0; i < kWidth * kHeight * 4; i += 4) { |
| + pixels[i + 0] = 0; |
| + pixels[i + 1] = 1; |
| + pixels[i + 2] = 2; |
| + pixels[i + 3] = 3; |
| + } |
| + |
| + glBindTexture(GL_TEXTURE_2D, textures_[0]); |
| + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8I, kWidth, kHeight, 0, |
| + GL_RGBA_INTEGER, GL_BYTE, pixels); |
| + |
| + if (copy_type == TexImage) { |
| + glCopyTextureCHROMIUM(textures_[0], textures_[1], GL_RGB8I, |
| + GL_BYTE, false, false, false); |
| + } else { |
| + glBindTexture(GL_TEXTURE_2D, textures_[1]); |
| + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8I, kWidth, kHeight, 0, |
| + GL_RGB_INTEGER, GL_BYTE, nullptr); |
| + |
| + glCopySubTextureCHROMIUM(textures_[0], textures_[1], 0, 0, 0, |
| + 0, kWidth, kHeight, false, false, false); |
| + } |
| + EXPECT_TRUE(glGetError() == GL_NO_ERROR); |
| + |
| + // Check the FB is still bound. |
| + GLint value = 0; |
| + glGetIntegerv(GL_FRAMEBUFFER_BINDING, &value); |
| + GLuint fb_id = value; |
| + EXPECT_EQ(framebuffer_id_, fb_id); |
| + |
| + glBindFramebuffer(GL_FRAMEBUFFER, 0); |
| + GLuint framebuffer = 0; |
| + glGenFramebuffers(1, &framebuffer); |
| + glBindFramebuffer(GL_FRAMEBUFFER, framebuffer); |
| + GLuint texture = 0; |
| + glGenTextures(1, &texture); |
| + glBindTexture(GL_TEXTURE_2D, texture); |
| + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| + CreateBackingForTexture(GL_TEXTURE_2D, kWidth, kHeight); |
| + glFramebufferTexture2D( |
| + GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); |
| + |
| + glViewport(0, 0, kWidth, kHeight); |
| + EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), |
| + glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| + |
| + GLuint program = GLTestHelper::LoadProgram( |
| + kSimpleVertexShaderES3, kIntTextureFragmentShaderES3); |
| + EXPECT_NE(program, 0u); |
| + GLint position_loc = glGetAttribLocation(program, "a_position"); |
| + GLint texture_loc = glGetUniformLocation(program, "u_texture"); |
| + ASSERT_NE(position_loc, -1); |
| + ASSERT_NE(texture_loc, -1); |
| + glUseProgram(program); |
| + |
| + GLuint vbo = GLTestHelper::SetupUnitQuad(position_loc); |
| + ASSERT_NE(vbo, 0u); |
| + |
| + glActiveTexture(GL_TEXTURE0); |
| + glBindTexture(GL_TEXTURE_2D, textures_[1]); |
| + |
| + glDrawArrays(GL_TRIANGLES, 0, 6); |
| + |
| + // Destination texture does not contain alpha channel, sampling returns 1. |
| + uint8_t expected_color[4] = {0, 1, 2, 1}; |
| + glReadPixels(0, 0, kWidth, kHeight, GL_RGBA, GL_UNSIGNED_BYTE, pixels); |
| + GLTestHelper::CheckPixels(0, 0, kWidth, kHeight, 0, expected_color); |
| + EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
| +} |
| + |
| TEST_P(GLCopyTextureCHROMIUMTest, ImmutableTexture) { |
| if (!GLTestHelper::HasExtension("GL_EXT_texture_storage")) { |
| LOG(INFO) << "GL_EXT_texture_storage not supported. Skipping test..."; |
| @@ -230,8 +372,8 @@ TEST_P(GLCopyTextureCHROMIUMTest, InternalFormatNotSupported) { |
| EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
| // Check unsupported format reports error. |
| - GLint unsupported_dest_formats[] = {GL_ALPHA, GL_LUMINANCE, |
| - GL_LUMINANCE_ALPHA}; |
| + // TODO(qiankun.miao@intel.com): find real unsupported formats. |
| + GLint unsupported_dest_formats[] = {GL_RGBA8UI}; |
| for (size_t dest_index = 0; dest_index < arraysize(unsupported_dest_formats); |
| dest_index++) { |
| if (copy_type == TexImage) { |
| @@ -241,7 +383,7 @@ TEST_P(GLCopyTextureCHROMIUMTest, InternalFormatNotSupported) { |
| } else { |
| glBindTexture(GL_TEXTURE_2D, textures_[1]); |
| glTexImage2D(GL_TEXTURE_2D, 0, unsupported_dest_formats[dest_index], 1, 1, |
| - 0, unsupported_dest_formats[dest_index], GL_UNSIGNED_BYTE, |
| + 0, GL_RGB_INTEGER, GL_UNSIGNED_BYTE, |
| nullptr); |
| glCopySubTextureCHROMIUM(textures_[0], textures_[1], 0, 0, |
| 0, 0, 1, 1, false, false, false); |
| @@ -567,6 +709,7 @@ TEST_P(GLCopyTextureCHROMIUMTest, ProgramStatePreservation) { |
| GLManager gl2; |
| GLManager::Options options; |
| + options.context_type = gles2::CONTEXT_TYPE_OPENGLES3; |
| options.size = gfx::Size(16, 16); |
| options.share_group_manager = &gl_; |
| gl2.Initialize(options); |