OLD | NEW |
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef GL_GLEXT_PROTOTYPES | 5 #ifndef GL_GLEXT_PROTOTYPES |
6 #define GL_GLEXT_PROTOTYPES | 6 #define GL_GLEXT_PROTOTYPES |
7 #endif | 7 #endif |
8 | 8 |
9 #include <GLES2/gl2.h> | 9 #include <GLES2/gl2.h> |
10 #include <GLES2/gl2ext.h> | 10 #include <GLES2/gl2ext.h> |
11 #include <GLES2/gl2extchromium.h> | 11 #include <GLES2/gl2extchromium.h> |
| 12 #include <GLES3/gl3.h> |
12 #include <stddef.h> | 13 #include <stddef.h> |
13 #include <stdint.h> | 14 #include <stdint.h> |
14 | 15 |
15 #include "gpu/command_buffer/tests/gl_manager.h" | 16 #include "gpu/command_buffer/tests/gl_manager.h" |
16 #include "gpu/command_buffer/tests/gl_test_utils.h" | 17 #include "gpu/command_buffer/tests/gl_test_utils.h" |
17 #include "testing/gmock/include/gmock/gmock.h" | 18 #include "testing/gmock/include/gmock/gmock.h" |
18 #include "testing/gtest/include/gtest/gtest.h" | 19 #include "testing/gtest/include/gtest/gtest.h" |
| 20 #include "ui/gl/gl_version_info.h" |
19 | 21 |
20 namespace gpu { | 22 namespace gpu { |
21 | 23 |
22 namespace { | 24 namespace { |
| 25 |
23 enum CopyType { TexImage, TexSubImage }; | 26 enum CopyType { TexImage, TexSubImage }; |
24 const CopyType kCopyTypes[] = { | 27 const CopyType kCopyTypes[] = { |
25 TexImage, | 28 TexImage, |
26 TexSubImage, | 29 TexSubImage, |
27 }; | 30 }; |
| 31 |
| 32 static const char* kSimpleVertexShaderES3 = |
| 33 "#version 300 es\n" |
| 34 "in vec2 a_position;\n" |
| 35 "out vec2 v_texCoord;\n" |
| 36 "void main() {\n" |
| 37 " gl_Position = vec4(a_position.x, a_position.y, 0.0, 1.0);\n" |
| 38 " v_texCoord = (a_position + vec2(1.0, 1.0)) * 0.5;\n" |
| 39 "}\n"; |
| 40 |
| 41 std::string GetFragmentShaderSource(GLenum format) { |
| 42 std::string source; |
| 43 source += std::string( |
| 44 "#version 300 es\n" |
| 45 "precision mediump float;\n"); |
| 46 if (gles2::GLES2Util::IsSignedIntegerFormat(format)) { |
| 47 source += std::string("#define SamplerType isampler2D\n"); |
| 48 source += std::string("#define TextureType ivec4\n"); |
| 49 source += std::string("#define ScaleValue 255.0\n"); |
| 50 } else if (gles2::GLES2Util::IsUnsignedIntegerFormat(format)) { |
| 51 source += std::string("#define SamplerType usampler2D\n"); |
| 52 source += std::string("#define TextureType uvec4\n"); |
| 53 source += std::string("#define ScaleValue 255.0\n"); |
| 54 } else { |
| 55 source += std::string("#define SamplerType sampler2D\n"); |
| 56 source += std::string("#define TextureType vec4\n"); |
| 57 source += std::string("#define ScaleValue 1.0\n"); |
| 58 } |
| 59 |
| 60 source += std::string( |
| 61 "uniform mediump SamplerType u_texture;\n" |
| 62 "in vec2 v_texCoord;\n" |
| 63 "out vec4 fragData;\n" |
| 64 "void main() {\n" |
| 65 " TextureType color = texture(u_texture, v_texCoord);\n" |
| 66 " fragData = vec4(color) / ScaleValue;\n" |
| 67 "}\n"); |
| 68 return source; |
28 } | 69 } |
29 | 70 |
| 71 void setColor(uint8_t r, uint8_t g, uint8_t b, uint8_t a, uint8_t* color) { |
| 72 color[0] = r; |
| 73 color[1] = g; |
| 74 color[2] = b; |
| 75 color[3] = a; |
| 76 } |
| 77 |
| 78 void getExpectedColor(GLenum src_internal_format, |
| 79 GLenum dest_internal_format, |
| 80 uint8_t* color, |
| 81 uint8_t* expected_color, |
| 82 uint8_t* mask) { |
| 83 uint8_t adjusted_color[4]; |
| 84 switch (src_internal_format) { |
| 85 case GL_ALPHA: |
| 86 setColor(0, 0, 0, color[0], adjusted_color); |
| 87 break; |
| 88 case GL_R8: |
| 89 setColor(color[0], 0, 0, 255, adjusted_color); |
| 90 break; |
| 91 case GL_LUMINANCE: |
| 92 setColor(color[0], color[0], color[0], 255, adjusted_color); |
| 93 break; |
| 94 case GL_LUMINANCE_ALPHA: |
| 95 setColor(color[0], color[0], color[0], color[1], adjusted_color); |
| 96 break; |
| 97 case GL_RGB: |
| 98 case GL_RGB8: |
| 99 case GL_RGB_YCBCR_420V_CHROMIUM: |
| 100 case GL_RGB_YCBCR_422_CHROMIUM: |
| 101 setColor(color[0], color[1], color[2], 255, adjusted_color); |
| 102 break; |
| 103 case GL_RGBA: |
| 104 case GL_RGBA8: |
| 105 setColor(color[0], color[1], color[2], color[3], adjusted_color); |
| 106 break; |
| 107 case GL_BGRA_EXT: |
| 108 case GL_BGRA8_EXT: |
| 109 setColor(color[2], color[1], color[0], color[3], adjusted_color); |
| 110 break; |
| 111 default: |
| 112 NOTREACHED(); |
| 113 break; |
| 114 } |
| 115 |
| 116 switch (dest_internal_format) { |
| 117 case GL_ALPHA: |
| 118 setColor(0, 0, 0, adjusted_color[3], expected_color); |
| 119 setColor(0, 0, 0, 1, mask); |
| 120 break; |
| 121 case GL_R8: |
| 122 case GL_R16F: |
| 123 case GL_R32F: |
| 124 case GL_R8UI: |
| 125 setColor(adjusted_color[0], 0, 0, 0, expected_color); |
| 126 setColor(1, 0, 0, 0, mask); |
| 127 break; |
| 128 case GL_LUMINANCE: |
| 129 setColor(adjusted_color[0], 0, 0, 0, expected_color); |
| 130 setColor(1, 0, 0, 0, mask); |
| 131 break; |
| 132 case GL_LUMINANCE_ALPHA: |
| 133 setColor(adjusted_color[0], 0, 0, adjusted_color[3], expected_color); |
| 134 setColor(1, 0, 0, 1, mask); |
| 135 break; |
| 136 case GL_RG8: |
| 137 case GL_RG16F: |
| 138 case GL_RG32F: |
| 139 case GL_RG8UI: |
| 140 setColor(adjusted_color[0], adjusted_color[1], 0, 0, expected_color); |
| 141 setColor(1, 1, 0, 0, mask); |
| 142 break; |
| 143 case GL_RGB: |
| 144 case GL_RGB8: |
| 145 case GL_SRGB_EXT: |
| 146 case GL_SRGB8: |
| 147 case GL_RGB565: |
| 148 case GL_R11F_G11F_B10F: |
| 149 case GL_RGB9_E5: |
| 150 case GL_RGB16F: |
| 151 case GL_RGB32F: |
| 152 case GL_RGB8UI: |
| 153 setColor(adjusted_color[0], adjusted_color[1], adjusted_color[2], 0, |
| 154 expected_color); |
| 155 setColor(1, 1, 1, 0, mask); |
| 156 break; |
| 157 case GL_RGBA: |
| 158 case GL_RGBA8: |
| 159 case GL_BGRA_EXT: |
| 160 case GL_BGRA8_EXT: |
| 161 case GL_SRGB_ALPHA_EXT: |
| 162 case GL_SRGB8_ALPHA8: |
| 163 case GL_RGBA4: |
| 164 case GL_RGBA16F: |
| 165 case GL_RGBA32F: |
| 166 case GL_RGBA8UI: |
| 167 setColor(adjusted_color[0], adjusted_color[1], adjusted_color[2], |
| 168 adjusted_color[3], expected_color); |
| 169 setColor(1, 1, 1, 1, mask); |
| 170 break; |
| 171 case GL_RGB5_A1: |
| 172 setColor(adjusted_color[0], adjusted_color[1], adjusted_color[2], |
| 173 (adjusted_color[3] >> 7) ? 0xFF : 0x0, expected_color); |
| 174 // TODO(qiankun.miao@intel.com): On some Windows platforms, the alpha |
| 175 // channel of expected color is the source alpha value other than 255. |
| 176 // This should be wrong. Skip the alpha channel check and revisit this in |
| 177 // future. |
| 178 setColor(1, 1, 1, 0, mask); |
| 179 break; |
| 180 default: |
| 181 NOTREACHED(); |
| 182 break; |
| 183 } |
| 184 } |
| 185 |
| 186 } // namespace |
| 187 |
30 // A collection of tests that exercise the GL_CHROMIUM_copy_texture extension. | 188 // A collection of tests that exercise the GL_CHROMIUM_copy_texture extension. |
31 class GLCopyTextureCHROMIUMTest | 189 class GLCopyTextureCHROMIUMTest |
32 : public testing::Test, | 190 : public testing::Test, |
33 public ::testing::WithParamInterface<CopyType> { | 191 public ::testing::WithParamInterface<CopyType> { |
34 protected: | 192 protected: |
35 | 193 |
36 void CreateAndBindDestinationTextureAndFBO(GLenum target) { | 194 void CreateAndBindDestinationTextureAndFBO(GLenum target) { |
37 glGenTextures(2, textures_); | 195 glGenTextures(2, textures_); |
38 glBindTexture(target, textures_[1]); | 196 glBindTexture(target, textures_[1]); |
39 | 197 |
(...skipping 45 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
85 NOTREACHED(); | 243 NOTREACHED(); |
86 return GL_NONE; | 244 return GL_NONE; |
87 } | 245 } |
88 } | 246 } |
89 | 247 |
90 GLManager gl_; | 248 GLManager gl_; |
91 GLuint textures_[2]; | 249 GLuint textures_[2]; |
92 GLuint framebuffer_id_; | 250 GLuint framebuffer_id_; |
93 }; | 251 }; |
94 | 252 |
| 253 class GLCopyTextureCHROMIUMES3Test : public GLCopyTextureCHROMIUMTest { |
| 254 protected: |
| 255 void SetUp() override { |
| 256 GLManager::Options options; |
| 257 options.context_type = gles2::CONTEXT_TYPE_OPENGLES3; |
| 258 options.size = gfx::Size(64, 64); |
| 259 gl_.Initialize(options); |
| 260 } |
| 261 |
| 262 void TearDown() override { gl_.Destroy(); } |
| 263 |
| 264 // If a driver isn't capable of supporting ES3 context, creating |
| 265 // ContextGroup will fail. Just skip the test. |
| 266 bool ShouldSkipTest() const { |
| 267 return (!gl_.decoder() || !gl_.decoder()->GetContextGroup()); |
| 268 } |
| 269 |
| 270 // RGB9_E5 isn't accepted by glCopyTexImage2D if underlying context is ES. |
| 271 // TODO(qiankun.miao@intel.com): we should support RGB9_E5 in ES context. |
| 272 // Maybe, we can add a readback path for RGB9_E5 format in ES context. |
| 273 bool ShouldSkipRGB9_E5() const { |
| 274 DCHECK(!ShouldSkipTest()); |
| 275 const gl::GLVersionInfo& gl_version_info = |
| 276 gl_.decoder()->GetFeatureInfo()->gl_version_info(); |
| 277 return gl_version_info.is_es; |
| 278 } |
| 279 |
| 280 // If EXT_color_buffer_float isn't available, float format isn't supported. |
| 281 bool ShouldSkipFloatFormat() const { |
| 282 DCHECK(!ShouldSkipTest()); |
| 283 return !gl_.decoder()->GetFeatureInfo()->ext_color_buffer_float_available(); |
| 284 } |
| 285 |
| 286 bool ShouldSkipBGRA() const { |
| 287 DCHECK(!ShouldSkipTest()); |
| 288 return !gl_.decoder() |
| 289 ->GetFeatureInfo() |
| 290 ->feature_flags() |
| 291 .ext_texture_format_bgra8888; |
| 292 } |
| 293 |
| 294 bool ShouldSkipSRGBEXT() const { |
| 295 DCHECK(!ShouldSkipTest()); |
| 296 return !gl_.decoder()->GetFeatureInfo()->feature_flags().ext_srgb; |
| 297 } |
| 298 }; |
| 299 |
95 INSTANTIATE_TEST_CASE_P(CopyType, | 300 INSTANTIATE_TEST_CASE_P(CopyType, |
96 GLCopyTextureCHROMIUMTest, | 301 GLCopyTextureCHROMIUMTest, |
97 ::testing::ValuesIn(kCopyTypes)); | 302 ::testing::ValuesIn(kCopyTypes)); |
98 | 303 |
| 304 INSTANTIATE_TEST_CASE_P(CopyType, |
| 305 GLCopyTextureCHROMIUMES3Test, |
| 306 ::testing::ValuesIn(kCopyTypes)); |
| 307 |
99 // Test to ensure that the basic functionality of the extension works. | 308 // Test to ensure that the basic functionality of the extension works. |
100 TEST_P(GLCopyTextureCHROMIUMTest, Basic) { | 309 TEST_P(GLCopyTextureCHROMIUMTest, Basic) { |
101 CopyType copy_type = GetParam(); | 310 CopyType copy_type = GetParam(); |
102 uint8_t pixels[1 * 4] = {255u, 0u, 0u, 255u}; | 311 uint8_t pixels[1 * 4] = {255u, 0u, 0u, 255u}; |
103 | 312 |
104 glBindTexture(GL_TEXTURE_2D, textures_[0]); | 313 glBindTexture(GL_TEXTURE_2D, textures_[0]); |
105 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, | 314 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
106 pixels); | 315 pixels); |
107 | 316 |
108 if (copy_type == TexImage) { | 317 if (copy_type == TexImage) { |
(...skipping 16 matching lines...) Expand all Loading... |
125 EXPECT_EQ(framebuffer_id_, fb_id); | 334 EXPECT_EQ(framebuffer_id_, fb_id); |
126 | 335 |
127 // Check that FB is complete. | 336 // Check that FB is complete. |
128 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), | 337 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), |
129 glCheckFramebufferStatus(GL_FRAMEBUFFER)); | 338 glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
130 | 339 |
131 GLTestHelper::CheckPixels(0, 0, 1, 1, 0, pixels); | 340 GLTestHelper::CheckPixels(0, 0, 1, 1, 0, pixels); |
132 EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 341 EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
133 } | 342 } |
134 | 343 |
| 344 TEST_P(GLCopyTextureCHROMIUMES3Test, FormatCombinations) { |
| 345 if (ShouldSkipTest()) |
| 346 return; |
| 347 CopyType copy_type = GetParam(); |
| 348 |
| 349 struct FormatType { |
| 350 GLenum internal_format; |
| 351 GLenum format; |
| 352 GLenum type; |
| 353 }; |
| 354 |
| 355 FormatType src_format_types[] = { |
| 356 {GL_LUMINANCE, GL_LUMINANCE, GL_UNSIGNED_BYTE}, |
| 357 {GL_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE}, |
| 358 {GL_RGB, GL_RGB, GL_UNSIGNED_BYTE}, |
| 359 {GL_RGB8, GL_RGB, GL_UNSIGNED_BYTE}, |
| 360 {GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE}, |
| 361 {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE}, |
| 362 {GL_BGRA_EXT, GL_BGRA_EXT, GL_UNSIGNED_BYTE}, |
| 363 {GL_BGRA8_EXT, GL_BGRA_EXT, GL_UNSIGNED_BYTE}, |
| 364 }; |
| 365 |
| 366 FormatType dest_format_types[] = { |
| 367 // TODO(qiankun.miao@intel.com): ALPHA and LUMINANCE formats have bug on |
| 368 // GL core profile. See crbug.com/577144. Enable these formats after |
| 369 // using workaround in gles2_cmd_copy_tex_image.cc. |
| 370 // {GL_ALPHA, GL_ALPHA, GL_UNSIGNED_BYTE}, |
| 371 // {GL_LUMINANCE, GL_LUMINANCE, GL_UNSIGNED_BYTE}, |
| 372 // {GL_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE}, |
| 373 |
| 374 {GL_RGB, GL_RGB, GL_UNSIGNED_BYTE}, |
| 375 {GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE}, |
| 376 {GL_SRGB_EXT, GL_SRGB_EXT, GL_UNSIGNED_BYTE}, |
| 377 {GL_SRGB_ALPHA_EXT, GL_SRGB_ALPHA_EXT, GL_UNSIGNED_BYTE}, |
| 378 {GL_BGRA_EXT, GL_BGRA_EXT, GL_UNSIGNED_BYTE}, |
| 379 {GL_BGRA8_EXT, GL_BGRA_EXT, GL_UNSIGNED_BYTE}, |
| 380 {GL_R8, GL_RED, GL_UNSIGNED_BYTE}, |
| 381 {GL_R16F, GL_RED, GL_HALF_FLOAT}, |
| 382 {GL_R16F, GL_RED, GL_FLOAT}, |
| 383 {GL_R32F, GL_RED, GL_FLOAT}, |
| 384 {GL_R8UI, GL_RED_INTEGER, GL_UNSIGNED_BYTE}, |
| 385 {GL_RG8, GL_RG, GL_UNSIGNED_BYTE}, |
| 386 {GL_RG16F, GL_RG, GL_HALF_FLOAT}, |
| 387 {GL_RG16F, GL_RG, GL_FLOAT}, |
| 388 {GL_RG32F, GL_RG, GL_FLOAT}, |
| 389 {GL_RG8UI, GL_RG_INTEGER, GL_UNSIGNED_BYTE}, |
| 390 {GL_RGB8, GL_RGB, GL_UNSIGNED_BYTE}, |
| 391 {GL_SRGB8, GL_RGB, GL_UNSIGNED_BYTE}, |
| 392 {GL_RGB565, GL_RGB, GL_UNSIGNED_BYTE}, |
| 393 {GL_R11F_G11F_B10F, GL_RGB, GL_FLOAT}, |
| 394 {GL_RGB9_E5, GL_RGB, GL_HALF_FLOAT}, |
| 395 {GL_RGB9_E5, GL_RGB, GL_FLOAT}, |
| 396 {GL_RGB16F, GL_RGB, GL_HALF_FLOAT}, |
| 397 {GL_RGB16F, GL_RGB, GL_FLOAT}, |
| 398 {GL_RGB32F, GL_RGB, GL_FLOAT}, |
| 399 {GL_RGB8UI, GL_RGB_INTEGER, GL_UNSIGNED_BYTE}, |
| 400 {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE}, |
| 401 {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE}, |
| 402 {GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_BYTE}, |
| 403 {GL_RGBA4, GL_RGBA, GL_UNSIGNED_BYTE}, |
| 404 {GL_RGBA16F, GL_RGBA, GL_HALF_FLOAT}, |
| 405 {GL_RGBA16F, GL_RGBA, GL_FLOAT}, |
| 406 {GL_RGBA32F, GL_RGBA, GL_FLOAT}, |
| 407 {GL_RGBA8UI, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE}, |
| 408 }; |
| 409 |
| 410 for (auto src_format_type : src_format_types) { |
| 411 for (auto dest_format_type : dest_format_types) { |
| 412 if (dest_format_type.internal_format == GL_RGB9_E5 && ShouldSkipRGB9_E5()) |
| 413 continue; |
| 414 if ((src_format_type.internal_format == GL_BGRA_EXT || |
| 415 src_format_type.internal_format == GL_BGRA8_EXT || |
| 416 dest_format_type.internal_format == GL_BGRA_EXT || |
| 417 dest_format_type.internal_format == GL_BGRA8_EXT) && |
| 418 ShouldSkipBGRA()) { |
| 419 continue; |
| 420 } |
| 421 if (gles2::GLES2Util::IsFloatFormat(dest_format_type.internal_format) && |
| 422 ShouldSkipFloatFormat()) |
| 423 continue; |
| 424 if ((dest_format_type.internal_format == GL_SRGB_EXT || |
| 425 dest_format_type.internal_format == GL_SRGB_ALPHA_EXT) && |
| 426 ShouldSkipSRGBEXT()) |
| 427 continue; |
| 428 |
| 429 const GLsizei kWidth = 8, kHeight = 8; |
| 430 const int src_channel_count = gles2::GLES2Util::ElementsPerGroup( |
| 431 src_format_type.format, src_format_type.type); |
| 432 uint8_t color[4] = {1, 63, 127, 255}; |
| 433 uint8_t pixels[8 * 8 * 4]; |
| 434 for (int i = 0; i < kWidth * kHeight * src_channel_count; |
| 435 i += src_channel_count) |
| 436 for (int j = 0; j < src_channel_count; ++j) |
| 437 pixels[i + j] = color[j]; |
| 438 uint8_t expected_color[4]; |
| 439 uint8_t mask[4]; |
| 440 getExpectedColor(src_format_type.internal_format, |
| 441 dest_format_type.internal_format, color, expected_color, |
| 442 mask); |
| 443 |
| 444 CreateAndBindDestinationTextureAndFBO(GL_TEXTURE_2D); |
| 445 glBindTexture(GL_TEXTURE_2D, textures_[0]); |
| 446 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 447 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 448 glTexImage2D(GL_TEXTURE_2D, 0, src_format_type.internal_format, kWidth, |
| 449 kHeight, 0, src_format_type.format, src_format_type.type, |
| 450 pixels); |
| 451 |
| 452 EXPECT_TRUE(glGetError() == GL_NO_ERROR); |
| 453 if (copy_type == TexImage) { |
| 454 glCopyTextureCHROMIUM(textures_[0], textures_[1], |
| 455 dest_format_type.internal_format, |
| 456 dest_format_type.type, false, false, false); |
| 457 } else { |
| 458 glBindTexture(GL_TEXTURE_2D, textures_[1]); |
| 459 glTexImage2D(GL_TEXTURE_2D, 0, dest_format_type.internal_format, kWidth, |
| 460 kHeight, 0, dest_format_type.format, dest_format_type.type, |
| 461 nullptr); |
| 462 |
| 463 glCopySubTextureCHROMIUM(textures_[0], textures_[1], 0, 0, 0, 0, kWidth, |
| 464 kHeight, false, false, false); |
| 465 } |
| 466 EXPECT_TRUE(glGetError() == GL_NO_ERROR) |
| 467 << " src_internal_format: " |
| 468 << gles2::GLES2Util::GetStringEnum(src_format_type.internal_format) |
| 469 << " dest_internal_format: " |
| 470 << gles2::GLES2Util::GetStringEnum(dest_format_type.internal_format); |
| 471 |
| 472 // Draw destination texture to a fbo with attachment in RGBA format. |
| 473 glBindFramebuffer(GL_FRAMEBUFFER, 0); |
| 474 GLuint framebuffer = 0; |
| 475 glGenFramebuffers(1, &framebuffer); |
| 476 glBindFramebuffer(GL_FRAMEBUFFER, framebuffer); |
| 477 GLuint texture = 0; |
| 478 glGenTextures(1, &texture); |
| 479 glBindTexture(GL_TEXTURE_2D, texture); |
| 480 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 481 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 482 CreateBackingForTexture(GL_TEXTURE_2D, kWidth, kHeight); |
| 483 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 484 GL_TEXTURE_2D, texture, 0); |
| 485 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), |
| 486 glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 487 glViewport(0, 0, kWidth, kHeight); |
| 488 |
| 489 std::string fragment_shader_source = |
| 490 GetFragmentShaderSource(dest_format_type.internal_format); |
| 491 GLuint program = GLTestHelper::LoadProgram( |
| 492 kSimpleVertexShaderES3, fragment_shader_source.c_str()); |
| 493 EXPECT_NE(program, 0u); |
| 494 GLint position_loc = glGetAttribLocation(program, "a_position"); |
| 495 GLint texture_loc = glGetUniformLocation(program, "u_texture"); |
| 496 ASSERT_NE(position_loc, -1); |
| 497 ASSERT_NE(texture_loc, -1); |
| 498 glUseProgram(program); |
| 499 |
| 500 GLuint vbo = GLTestHelper::SetupUnitQuad(position_loc); |
| 501 ASSERT_NE(vbo, 0u); |
| 502 |
| 503 glActiveTexture(GL_TEXTURE0); |
| 504 glBindTexture(GL_TEXTURE_2D, textures_[1]); |
| 505 |
| 506 glDrawArrays(GL_TRIANGLES, 0, 6); |
| 507 |
| 508 EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
| 509 |
| 510 GLsizei size = kWidth * kHeight * 4; |
| 511 std::unique_ptr<uint8_t[]> result(new uint8_t[size]); |
| 512 glReadPixels(0, 0, kWidth, kHeight, GL_RGBA, GL_UNSIGNED_BYTE, |
| 513 result.get()); |
| 514 uint8_t tolerance = dest_format_type.internal_format == GL_RGBA4 ? 20 : 7; |
| 515 for (GLint yy = 0; yy < kHeight; ++yy) { |
| 516 for (GLint xx = 0; xx < kWidth; ++xx) { |
| 517 int offset = yy * kWidth * 4 + xx * 4; |
| 518 for (int jj = 0; jj < 4; ++jj) { |
| 519 uint8_t actual = result[offset + jj]; |
| 520 uint8_t expected = expected_color[jj]; |
| 521 int diff = actual - expected; |
| 522 diff = diff < 0 ? -diff : diff; |
| 523 if (mask[jj] && diff > tolerance) { |
| 524 EXPECT_EQ(expected, actual) |
| 525 << " at " << xx << ", " << yy << " channel " << jj |
| 526 << " src_internal_format: " |
| 527 << gles2::GLES2Util::GetStringEnum( |
| 528 src_format_type.internal_format) |
| 529 << " dest_internal_format: " |
| 530 << gles2::GLES2Util::GetStringEnum( |
| 531 dest_format_type.internal_format); |
| 532 } |
| 533 } |
| 534 } |
| 535 } |
| 536 |
| 537 glDeleteTextures(1, &texture); |
| 538 glDeleteFramebuffers(1, &framebuffer); |
| 539 glDeleteTextures(2, textures_); |
| 540 glDeleteFramebuffers(1, &framebuffer_id_); |
| 541 } |
| 542 } |
| 543 } |
| 544 |
135 TEST_P(GLCopyTextureCHROMIUMTest, ImmutableTexture) { | 545 TEST_P(GLCopyTextureCHROMIUMTest, ImmutableTexture) { |
136 if (!GLTestHelper::HasExtension("GL_EXT_texture_storage")) { | 546 if (!GLTestHelper::HasExtension("GL_EXT_texture_storage")) { |
137 LOG(INFO) << "GL_EXT_texture_storage not supported. Skipping test..."; | 547 LOG(INFO) << "GL_EXT_texture_storage not supported. Skipping test..."; |
138 return; | 548 return; |
139 } | 549 } |
140 CopyType copy_type = GetParam(); | 550 CopyType copy_type = GetParam(); |
141 GLenum src_internal_formats[] = {GL_RGB8_OES, GL_RGBA8_OES, GL_BGRA8_EXT}; | 551 GLenum src_internal_formats[] = {GL_RGB8_OES, GL_RGBA8_OES, GL_BGRA8_EXT}; |
142 GLenum dest_internal_formats[] = {GL_RGB8_OES, GL_RGBA8_OES, GL_BGRA8_EXT}; | 552 GLenum dest_internal_formats[] = {GL_RGB8_OES, GL_RGBA8_OES, GL_BGRA8_EXT}; |
143 | 553 |
144 uint8_t pixels[1 * 4] = {255u, 0u, 255u, 255u}; | 554 uint8_t pixels[1 * 4] = {255u, 0u, 255u, 255u}; |
(...skipping 78 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
223 } | 633 } |
224 | 634 |
225 TEST_P(GLCopyTextureCHROMIUMTest, InternalFormatNotSupported) { | 635 TEST_P(GLCopyTextureCHROMIUMTest, InternalFormatNotSupported) { |
226 CopyType copy_type = GetParam(); | 636 CopyType copy_type = GetParam(); |
227 glBindTexture(GL_TEXTURE_2D, textures_[0]); | 637 glBindTexture(GL_TEXTURE_2D, textures_[0]); |
228 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, | 638 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
229 nullptr); | 639 nullptr); |
230 EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 640 EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
231 | 641 |
232 // Check unsupported format reports error. | 642 // Check unsupported format reports error. |
233 GLint unsupported_dest_formats[] = {GL_ALPHA, GL_LUMINANCE, | 643 GLint unsupported_dest_formats[] = {GL_RED, GL_RG}; |
234 GL_LUMINANCE_ALPHA}; | |
235 for (size_t dest_index = 0; dest_index < arraysize(unsupported_dest_formats); | 644 for (size_t dest_index = 0; dest_index < arraysize(unsupported_dest_formats); |
236 dest_index++) { | 645 dest_index++) { |
237 if (copy_type == TexImage) { | 646 if (copy_type == TexImage) { |
238 glCopyTextureCHROMIUM(textures_[0], textures_[1], | 647 glCopyTextureCHROMIUM(textures_[0], textures_[1], |
239 unsupported_dest_formats[dest_index], | 648 unsupported_dest_formats[dest_index], |
240 GL_UNSIGNED_BYTE, false, false, false); | 649 GL_UNSIGNED_BYTE, false, false, false); |
241 } else { | 650 } else { |
242 glBindTexture(GL_TEXTURE_2D, textures_[1]); | 651 glBindTexture(GL_TEXTURE_2D, textures_[1]); |
243 glTexImage2D(GL_TEXTURE_2D, 0, unsupported_dest_formats[dest_index], 1, 1, | 652 glTexImage2D(GL_TEXTURE_2D, 0, unsupported_dest_formats[dest_index], 1, 1, |
244 0, unsupported_dest_formats[dest_index], GL_UNSIGNED_BYTE, | 653 0, unsupported_dest_formats[dest_index], GL_UNSIGNED_BYTE, |
(...skipping 649 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
894 expected_color = y < copy_region_y + 1 ? blue : white; | 1303 expected_color = y < copy_region_y + 1 ? blue : white; |
895 } | 1304 } |
896 GLTestHelper::CheckPixels(x, y, 1, 1, 0, expected_color); | 1305 GLTestHelper::CheckPixels(x, y, 1, 1, 0, expected_color); |
897 } | 1306 } |
898 } | 1307 } |
899 } | 1308 } |
900 } | 1309 } |
901 } | 1310 } |
902 | 1311 |
903 } // namespace gpu | 1312 } // namespace gpu |
OLD | NEW |