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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef GL_GLEXT_PROTOTYPES | 5 #ifndef GL_GLEXT_PROTOTYPES |
6 #define GL_GLEXT_PROTOTYPES | 6 #define GL_GLEXT_PROTOTYPES |
7 #endif | 7 #endif |
8 | 8 |
9 #include <GLES2/gl2.h> | 9 #include <GLES2/gl2.h> |
10 #include <GLES2/gl2ext.h> | 10 #include <GLES2/gl2ext.h> |
11 #include <GLES2/gl2extchromium.h> | 11 #include <GLES2/gl2extchromium.h> |
| 12 #include <GLES3/gl3.h> |
12 #include <stddef.h> | 13 #include <stddef.h> |
13 #include <stdint.h> | 14 #include <stdint.h> |
14 | 15 |
15 #include "gpu/command_buffer/tests/gl_manager.h" | 16 #include "gpu/command_buffer/tests/gl_manager.h" |
16 #include "gpu/command_buffer/tests/gl_test_utils.h" | 17 #include "gpu/command_buffer/tests/gl_test_utils.h" |
17 #include "testing/gmock/include/gmock/gmock.h" | 18 #include "testing/gmock/include/gmock/gmock.h" |
18 #include "testing/gtest/include/gtest/gtest.h" | 19 #include "testing/gtest/include/gtest/gtest.h" |
19 | 20 |
20 namespace gpu { | 21 namespace gpu { |
21 | 22 |
22 namespace { | 23 namespace { |
| 24 |
23 enum CopyType { TexImage, TexSubImage }; | 25 enum CopyType { TexImage, TexSubImage }; |
24 const CopyType kCopyTypes[] = { | 26 const CopyType kCopyTypes[] = { |
25 TexImage, | 27 TexImage, |
26 TexSubImage, | 28 TexSubImage, |
27 }; | 29 }; |
| 30 |
| 31 static const char* kSimpleVertexShaderES3 = |
| 32 "#version 300 es\n" |
| 33 "in vec2 a_position;\n" |
| 34 "out vec2 v_texCoord;\n" |
| 35 "void main() {\n" |
| 36 " gl_Position = vec4(a_position.x, a_position.y, 0.0, 1.0);\n" |
| 37 " v_texCoord = (a_position + vec2(1.0, 1.0)) * 0.5;\n" |
| 38 "}\n"; |
| 39 |
| 40 std::string GetFragmentShaderSource(GLenum format) { |
| 41 std::string source; |
| 42 source += std::string( |
| 43 "#version 300 es\n" |
| 44 "precision mediump float;\n"); |
| 45 if (gles2::GLES2Util::IsSignedIntegerFormat(format)) { |
| 46 source += std::string("#define SamplerType isampler2D\n"); |
| 47 source += std::string("#define TextureType ivec4\n"); |
| 48 source += std::string("#define ScaleValue 255.0\n"); |
| 49 } else if (gles2::GLES2Util::IsUnsignedIntegerFormat(format)) { |
| 50 source += std::string("#define SamplerType usampler2D\n"); |
| 51 source += std::string("#define TextureType uvec4\n"); |
| 52 source += std::string("#define ScaleValue 255.0\n"); |
| 53 } else { |
| 54 source += std::string("#define SamplerType sampler2D\n"); |
| 55 source += std::string("#define TextureType vec4\n"); |
| 56 source += std::string("#define ScaleValue 1.0\n"); |
| 57 } |
| 58 |
| 59 source += std::string( |
| 60 "uniform mediump SamplerType u_texture;\n" |
| 61 "in vec2 v_texCoord;\n" |
| 62 "out vec4 fragData;\n" |
| 63 "void main() {\n" |
| 64 " TextureType color = texture(u_texture, v_texCoord);\n" |
| 65 " fragData = vec4(color) / ScaleValue;\n" |
| 66 "}\n"); |
| 67 return source; |
28 } | 68 } |
29 | 69 |
| 70 } // namespace |
| 71 |
30 // A collection of tests that exercise the GL_CHROMIUM_copy_texture extension. | 72 // A collection of tests that exercise the GL_CHROMIUM_copy_texture extension. |
31 class GLCopyTextureCHROMIUMTest | 73 class GLCopyTextureCHROMIUMTest |
32 : public testing::Test, | 74 : public testing::Test, |
33 public ::testing::WithParamInterface<CopyType> { | 75 public ::testing::WithParamInterface<CopyType> { |
34 protected: | 76 protected: |
35 | 77 |
36 void CreateAndBindDestinationTextureAndFBO(GLenum target) { | 78 void CreateAndBindDestinationTextureAndFBO(GLenum target) { |
37 glGenTextures(2, textures_); | 79 glGenTextures(2, textures_); |
38 glBindTexture(target, textures_[1]); | 80 glBindTexture(target, textures_[1]); |
39 | 81 |
40 // Some drivers (NVidia/SGX) require texture settings to be a certain way or | 82 // Some drivers (NVidia/SGX) require texture settings to be a certain way or |
41 // they won't report FRAMEBUFFER_COMPLETE. | 83 // they won't report FRAMEBUFFER_COMPLETE. |
42 glTexParameterf(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | 84 glTexParameterf(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
43 glTexParameterf(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | 85 glTexParameterf(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
44 glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | 86 glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
45 glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | 87 glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
46 | 88 |
47 glGenFramebuffers(1, &framebuffer_id_); | 89 glGenFramebuffers(1, &framebuffer_id_); |
48 glBindFramebuffer(GL_FRAMEBUFFER, framebuffer_id_); | 90 glBindFramebuffer(GL_FRAMEBUFFER, framebuffer_id_); |
49 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, target, | 91 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, target, |
50 textures_[1], 0); | 92 textures_[1], 0); |
51 } | 93 } |
52 | 94 |
53 void SetUp() override { | 95 void SetUp() override { |
54 gl_.Initialize(GLManager::Options()); | 96 GLManager::Options options; |
| 97 options.context_type = gles2::CONTEXT_TYPE_OPENGLES3; |
| 98 options.size = gfx::Size(64, 64); |
| 99 gl_.Initialize(options); |
55 | 100 |
56 CreateAndBindDestinationTextureAndFBO(GL_TEXTURE_2D); | 101 CreateAndBindDestinationTextureAndFBO(GL_TEXTURE_2D); |
57 } | 102 } |
58 | 103 |
59 void TearDown() override { | 104 void TearDown() override { |
60 glDeleteTextures(2, textures_); | 105 glDeleteTextures(2, textures_); |
61 glDeleteFramebuffers(1, &framebuffer_id_); | 106 glDeleteFramebuffers(1, &framebuffer_id_); |
62 gl_.Destroy(); | 107 gl_.Destroy(); |
63 } | 108 } |
64 | 109 |
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125 EXPECT_EQ(framebuffer_id_, fb_id); | 170 EXPECT_EQ(framebuffer_id_, fb_id); |
126 | 171 |
127 // Check that FB is complete. | 172 // Check that FB is complete. |
128 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), | 173 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), |
129 glCheckFramebufferStatus(GL_FRAMEBUFFER)); | 174 glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
130 | 175 |
131 GLTestHelper::CheckPixels(0, 0, 1, 1, 0, pixels); | 176 GLTestHelper::CheckPixels(0, 0, 1, 1, 0, pixels); |
132 EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 177 EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
133 } | 178 } |
134 | 179 |
| 180 // Copy with glCopyTexImage2D |
| 181 TEST_P(GLCopyTextureCHROMIUMTest, RGBA8ToRGB) { |
| 182 CopyType copy_type = GetParam(); |
| 183 GLenum source_internal_format = GL_RGBA8; |
| 184 GLenum source_format = GL_RGBA; |
| 185 GLenum source_type = GL_UNSIGNED_BYTE; |
| 186 GLenum dest_internal_format = GL_RGB; |
| 187 GLenum dest_format = GL_RGB; |
| 188 GLenum dest_type = GL_UNSIGNED_BYTE; |
| 189 |
| 190 const GLsizei kWidth = 8, kHeight = 8; |
| 191 uint8_t color[4] = {0, 1, 2, 3}; |
| 192 uint8_t pixels[8 * 8 * 4]; |
| 193 for (int i = 0; i < kWidth * kHeight * 4; i += 4) { |
| 194 pixels[i + 0] = color[0]; |
| 195 pixels[i + 1] = color[1]; |
| 196 pixels[i + 2] = color[2]; |
| 197 pixels[i + 3] = color[3]; |
| 198 } |
| 199 |
| 200 glBindTexture(GL_TEXTURE_2D, textures_[0]); |
| 201 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 202 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 203 glTexImage2D(GL_TEXTURE_2D, 0, source_internal_format, kWidth, kHeight, 0, |
| 204 source_format, source_type, pixels); |
| 205 |
| 206 if (copy_type == TexImage) { |
| 207 glCopyTextureCHROMIUM(textures_[0], textures_[1], dest_internal_format, |
| 208 dest_type, false, false, false); |
| 209 } else { |
| 210 glBindTexture(GL_TEXTURE_2D, textures_[1]); |
| 211 glTexImage2D(GL_TEXTURE_2D, 0, dest_internal_format, kWidth, kHeight, 0, |
| 212 dest_format, dest_type, nullptr); |
| 213 |
| 214 glCopySubTextureCHROMIUM(textures_[0], textures_[1], 0, 0, 0, 0, kWidth, |
| 215 kHeight, false, false, false); |
| 216 } |
| 217 EXPECT_TRUE(glGetError() == GL_NO_ERROR); |
| 218 |
| 219 // Draw destination texture to a fbo with attachment in RGBA format. |
| 220 glBindFramebuffer(GL_FRAMEBUFFER, 0); |
| 221 GLuint framebuffer = 0; |
| 222 glGenFramebuffers(1, &framebuffer); |
| 223 glBindFramebuffer(GL_FRAMEBUFFER, framebuffer); |
| 224 GLuint texture = 0; |
| 225 glGenTextures(1, &texture); |
| 226 glBindTexture(GL_TEXTURE_2D, texture); |
| 227 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 228 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 229 CreateBackingForTexture(GL_TEXTURE_2D, kWidth, kHeight); |
| 230 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, |
| 231 texture, 0); |
| 232 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), |
| 233 glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 234 glViewport(0, 0, kWidth, kHeight); |
| 235 |
| 236 std::string fragment_shader_source = |
| 237 GetFragmentShaderSource(dest_internal_format); |
| 238 GLuint program = GLTestHelper::LoadProgram(kSimpleVertexShaderES3, |
| 239 fragment_shader_source.c_str()); |
| 240 EXPECT_NE(program, 0u); |
| 241 GLint position_loc = glGetAttribLocation(program, "a_position"); |
| 242 GLint texture_loc = glGetUniformLocation(program, "u_texture"); |
| 243 ASSERT_NE(position_loc, -1); |
| 244 ASSERT_NE(texture_loc, -1); |
| 245 glUseProgram(program); |
| 246 |
| 247 GLuint vbo = GLTestHelper::SetupUnitQuad(position_loc); |
| 248 ASSERT_NE(vbo, 0u); |
| 249 |
| 250 glActiveTexture(GL_TEXTURE0); |
| 251 glBindTexture(GL_TEXTURE_2D, textures_[1]); |
| 252 |
| 253 glDrawArrays(GL_TRIANGLES, 0, 6); |
| 254 |
| 255 GLTestHelper::CheckPixels(0, 0, kWidth, kHeight, 0, color, 3); |
| 256 EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
| 257 } |
| 258 |
135 TEST_P(GLCopyTextureCHROMIUMTest, ImmutableTexture) { | 259 TEST_P(GLCopyTextureCHROMIUMTest, ImmutableTexture) { |
136 if (!GLTestHelper::HasExtension("GL_EXT_texture_storage")) { | 260 if (!GLTestHelper::HasExtension("GL_EXT_texture_storage")) { |
137 LOG(INFO) << "GL_EXT_texture_storage not supported. Skipping test..."; | 261 LOG(INFO) << "GL_EXT_texture_storage not supported. Skipping test..."; |
138 return; | 262 return; |
139 } | 263 } |
140 CopyType copy_type = GetParam(); | 264 CopyType copy_type = GetParam(); |
141 GLenum src_internal_formats[] = {GL_RGB8_OES, GL_RGBA8_OES, GL_BGRA8_EXT}; | 265 GLenum src_internal_formats[] = {GL_RGB8_OES, GL_RGBA8_OES, GL_BGRA8_EXT}; |
142 GLenum dest_internal_formats[] = {GL_RGB8_OES, GL_RGBA8_OES, GL_BGRA8_EXT}; | 266 GLenum dest_internal_formats[] = {GL_RGB8_OES, GL_RGBA8_OES, GL_BGRA8_EXT}; |
143 | 267 |
144 uint8_t pixels[1 * 4] = {255u, 0u, 255u, 255u}; | 268 uint8_t pixels[1 * 4] = {255u, 0u, 255u, 255u}; |
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222 } | 346 } |
223 } | 347 } |
224 | 348 |
225 TEST_P(GLCopyTextureCHROMIUMTest, InternalFormatNotSupported) { | 349 TEST_P(GLCopyTextureCHROMIUMTest, InternalFormatNotSupported) { |
226 CopyType copy_type = GetParam(); | 350 CopyType copy_type = GetParam(); |
227 glBindTexture(GL_TEXTURE_2D, textures_[0]); | 351 glBindTexture(GL_TEXTURE_2D, textures_[0]); |
228 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, | 352 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
229 nullptr); | 353 nullptr); |
230 EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 354 EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
231 | 355 |
| 356 struct FormatType { |
| 357 GLenum internal_format; |
| 358 GLenum format; |
| 359 GLenum type; |
| 360 }; |
| 361 |
232 // Check unsupported format reports error. | 362 // Check unsupported format reports error. |
233 GLint unsupported_dest_formats[] = {GL_ALPHA, GL_LUMINANCE, | 363 // TODO(qiankun.miao@intel.com): find real unsupported formats. |
234 GL_LUMINANCE_ALPHA}; | 364 FormatType unsupported_format_types[] = { |
235 for (size_t dest_index = 0; dest_index < arraysize(unsupported_dest_formats); | 365 {GL_RGBA32UI, GL_RGBA_INTEGER, GL_INT}, |
236 dest_index++) { | 366 }; |
| 367 for (size_t i = 0; i < arraysize(unsupported_format_types); i++) { |
237 if (copy_type == TexImage) { | 368 if (copy_type == TexImage) { |
238 glCopyTextureCHROMIUM(textures_[0], textures_[1], | 369 glCopyTextureCHROMIUM(textures_[0], textures_[1], |
239 unsupported_dest_formats[dest_index], | 370 unsupported_format_types[i].internal_format, |
240 GL_UNSIGNED_BYTE, false, false, false); | 371 unsupported_format_types[i].type, false, false, |
| 372 false); |
241 } else { | 373 } else { |
242 glBindTexture(GL_TEXTURE_2D, textures_[1]); | 374 glBindTexture(GL_TEXTURE_2D, textures_[1]); |
243 glTexImage2D(GL_TEXTURE_2D, 0, unsupported_dest_formats[dest_index], 1, 1, | 375 glTexImage2D(GL_TEXTURE_2D, 0, |
244 0, unsupported_dest_formats[dest_index], GL_UNSIGNED_BYTE, | 376 unsupported_format_types[i].internal_format, 1, 1, 0, |
245 nullptr); | 377 unsupported_format_types[i].format, |
| 378 unsupported_format_types[i].type, nullptr); |
246 glCopySubTextureCHROMIUM(textures_[0], textures_[1], 0, 0, | 379 glCopySubTextureCHROMIUM(textures_[0], textures_[1], 0, 0, |
247 0, 0, 1, 1, false, false, false); | 380 0, 0, 1, 1, false, false, false); |
248 } | 381 } |
249 EXPECT_TRUE(GL_INVALID_OPERATION == glGetError()) | 382 EXPECT_TRUE(GL_INVALID_OPERATION == glGetError()) << "i:" << i; |
250 << "dest_index:" << dest_index; | |
251 } | 383 } |
252 } | 384 } |
253 | 385 |
254 TEST_F(GLCopyTextureCHROMIUMTest, InternalFormatTypeCombinationNotSupported) { | 386 TEST_F(GLCopyTextureCHROMIUMTest, InternalFormatTypeCombinationNotSupported) { |
255 glBindTexture(GL_TEXTURE_2D, textures_[0]); | 387 glBindTexture(GL_TEXTURE_2D, textures_[0]); |
256 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, | 388 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
257 nullptr); | 389 nullptr); |
258 EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 390 EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
259 | 391 |
260 // Check unsupported internal_format/type combination reports error. | 392 // Check unsupported internal_format/type combination reports error. |
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560 } | 692 } |
561 | 693 |
562 TEST_P(GLCopyTextureCHROMIUMTest, ProgramStatePreservation) { | 694 TEST_P(GLCopyTextureCHROMIUMTest, ProgramStatePreservation) { |
563 CopyType copy_type = GetParam(); | 695 CopyType copy_type = GetParam(); |
564 // unbind the one created in setup. | 696 // unbind the one created in setup. |
565 glBindFramebuffer(GL_FRAMEBUFFER, 0); | 697 glBindFramebuffer(GL_FRAMEBUFFER, 0); |
566 glBindTexture(GL_TEXTURE_2D, 0); | 698 glBindTexture(GL_TEXTURE_2D, 0); |
567 | 699 |
568 GLManager gl2; | 700 GLManager gl2; |
569 GLManager::Options options; | 701 GLManager::Options options; |
| 702 options.context_type = gles2::CONTEXT_TYPE_OPENGLES3; |
570 options.size = gfx::Size(16, 16); | 703 options.size = gfx::Size(16, 16); |
571 options.share_group_manager = &gl_; | 704 options.share_group_manager = &gl_; |
572 gl2.Initialize(options); | 705 gl2.Initialize(options); |
573 gl_.MakeCurrent(); | 706 gl_.MakeCurrent(); |
574 | 707 |
575 static const char* v_shader_str = | 708 static const char* v_shader_str = |
576 "attribute vec4 g_Position;\n" | 709 "attribute vec4 g_Position;\n" |
577 "void main()\n" | 710 "void main()\n" |
578 "{\n" | 711 "{\n" |
579 " gl_Position = g_Position;\n" | 712 " gl_Position = g_Position;\n" |
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894 expected_color = y < copy_region_y + 1 ? blue : white; | 1027 expected_color = y < copy_region_y + 1 ? blue : white; |
895 } | 1028 } |
896 GLTestHelper::CheckPixels(x, y, 1, 1, 0, expected_color); | 1029 GLTestHelper::CheckPixels(x, y, 1, 1, 0, expected_color); |
897 } | 1030 } |
898 } | 1031 } |
899 } | 1032 } |
900 } | 1033 } |
901 } | 1034 } |
902 | 1035 |
903 } // namespace gpu | 1036 } // namespace gpu |
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