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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "gpu/command_buffer/service/gles2_cmd_copy_texture_chromium.h" | 5 #include "gpu/command_buffer/service/gles2_cmd_copy_texture_chromium.h" |
| 6 | 6 |
| 7 #include <stddef.h> | 7 #include <stddef.h> |
| 8 | 8 |
| 9 #include <algorithm> | 9 #include <algorithm> |
| 10 | 10 |
| 11 #include "gpu/command_buffer/service/gl_utils.h" | 11 #include "gpu/command_buffer/service/gl_utils.h" |
| 12 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" | 12 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" |
| 13 #include "gpu/command_buffer/service/texture_manager.h" | |
| 13 #include "ui/gl/gl_version_info.h" | 14 #include "ui/gl/gl_version_info.h" |
| 14 | 15 |
| 15 namespace { | 16 namespace { |
| 16 | 17 |
| 17 const GLfloat kIdentityMatrix[16] = {1.0f, 0.0f, 0.0f, 0.0f, | 18 const GLfloat kIdentityMatrix[16] = {1.0f, 0.0f, 0.0f, 0.0f, |
| 18 0.0f, 1.0f, 0.0f, 0.0f, | 19 0.0f, 1.0f, 0.0f, 0.0f, |
| 19 0.0f, 0.0f, 1.0f, 0.0f, | 20 0.0f, 0.0f, 1.0f, 0.0f, |
| 20 0.0f, 0.0f, 0.0f, 1.0f}; | 21 0.0f, 0.0f, 0.0f, 1.0f}; |
| 21 | 22 |
| 22 enum FragmentShaderId { | 23 enum FragmentShaderId { |
| (...skipping 56 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 79 case GL_TEXTURE_EXTERNAL_OES: | 80 case GL_TEXTURE_EXTERNAL_OES: |
| 80 return shader_ids[index][SAMPLER_EXTERNAL_OES]; | 81 return shader_ids[index][SAMPLER_EXTERNAL_OES]; |
| 81 default: | 82 default: |
| 82 break; | 83 break; |
| 83 } | 84 } |
| 84 | 85 |
| 85 NOTREACHED(); | 86 NOTREACHED(); |
| 86 return shader_ids[0][SAMPLER_2D]; | 87 return shader_ids[0][SAMPLER_2D]; |
| 87 } | 88 } |
| 88 | 89 |
| 89 const char* kShaderPrecisionPreamble = "\ | 90 const char* kShaderPrecisionPreamble = |
| 90 #ifdef GL_ES\n\ | 91 "#ifdef GL_ES\n" |
| 91 precision mediump float;\n\ | 92 "precision mediump float;\n" |
| 92 #define TexCoordPrecision mediump\n\ | 93 "#define TexCoordPrecision mediump\n" |
| 93 #else\n\ | 94 "#else\n" |
| 94 #define TexCoordPrecision\n\ | 95 "#define TexCoordPrecision\n" |
| 95 #endif\n"; | 96 "#endif\n"; |
| 96 | 97 |
| 97 std::string GetVertexShaderSource(const gl::GLVersionInfo& gl_version_info) { | 98 std::string GetVertexShaderSource(const gl::GLVersionInfo& gl_version_info) { |
| 98 std::string source; | 99 std::string source; |
| 99 | 100 |
| 100 // Preamble for core and compatibility mode. | 101 // Preamble for core and compatibility mode. |
| 101 if (gl_version_info.is_desktop_core_profile) { | 102 if (gl_version_info.is_desktop_core_profile) { |
| 102 source += std::string("\ | 103 source += std::string("#version 150\n"); |
|
Zhenyao Mo
2016/11/14 20:04:50
This is incorrect. Now we have
1) desktop core pr
qiankun
2016/11/18 01:25:40
I updated the shaders per underlying context. I th
| |
| 103 #version 150\n\ | |
| 104 #define ATTRIBUTE in\n\ | |
| 105 #define VARYING out\n"); | |
| 106 } else { | 104 } else { |
| 107 source += std::string("\ | 105 source += std::string("#version 300 es\n"); |
| 108 #define ATTRIBUTE attribute\n\ | |
| 109 #define VARYING varying\n"); | |
| 110 } | 106 } |
| 107 source += std::string( | |
| 108 "#define ATTRIBUTE in\n" | |
| 109 "#define VARYING out\n"); | |
| 111 | 110 |
| 112 // Preamble for texture precision. | 111 // Preamble for texture precision. |
| 113 source += std::string(kShaderPrecisionPreamble); | 112 source += std::string(kShaderPrecisionPreamble); |
| 114 | 113 |
| 115 // Main shader source. | 114 // Main shader source. |
| 116 source += std::string("\ | 115 source += std::string( |
| 117 uniform vec2 u_vertex_dest_mult;\n\ | 116 "uniform vec2 u_vertex_dest_mult;\n" |
| 118 uniform vec2 u_vertex_dest_add;\n\ | 117 "uniform vec2 u_vertex_dest_add;\n" |
| 119 uniform vec2 u_vertex_source_mult;\n\ | 118 "uniform vec2 u_vertex_source_mult;\n" |
| 120 uniform vec2 u_vertex_source_add;\n\ | 119 "uniform vec2 u_vertex_source_add;\n" |
| 121 ATTRIBUTE vec2 a_position;\n\ | 120 "ATTRIBUTE vec2 a_position;\n" |
| 122 VARYING TexCoordPrecision vec2 v_uv;\n\ | 121 "VARYING TexCoordPrecision vec2 v_uv;\n" |
| 123 void main(void) {\n\ | 122 "void main(void) {\n" |
| 124 gl_Position = vec4(0, 0, 0, 1);\n\ | 123 " gl_Position = vec4(0, 0, 0, 1);\n" |
| 125 gl_Position.xy = a_position.xy * u_vertex_dest_mult + \ | 124 " gl_Position.xy = a_position.xy * u_vertex_dest_mult + " |
| 126 u_vertex_dest_add;\n\ | 125 "u_vertex_dest_add;\n" |
| 127 v_uv = a_position.xy * u_vertex_source_mult + u_vertex_source_add;\n\ | 126 " v_uv = a_position.xy * u_vertex_source_mult + u_vertex_source_add;\n" |
| 128 }\n"); | 127 "}\n"); |
| 129 | 128 |
| 130 return source; | 129 return source; |
| 131 } | 130 } |
| 132 | 131 |
| 133 std::string GetFragmentShaderSource(const gl::GLVersionInfo& gl_version_info, | 132 std::string GetFragmentShaderSource(const gl::GLVersionInfo& gl_version_info, |
| 134 bool premultiply_alpha, | 133 bool premultiply_alpha, |
| 135 bool unpremultiply_alpha, | 134 bool unpremultiply_alpha, |
| 136 bool nv_egl_stream_consumer_external, | 135 bool nv_egl_stream_consumer_external, |
| 137 GLenum target) { | 136 GLenum target, |
| 137 GLenum source_format, | |
| 138 GLenum format) { | |
| 138 std::string source; | 139 std::string source; |
| 139 | 140 |
| 140 // Preamble for core and compatibility mode. | 141 // Preamble for core and compatibility mode. |
| 141 if (gl_version_info.is_desktop_core_profile) { | 142 if (gl_version_info.is_desktop_core_profile) { |
| 142 source += std::string("\ | 143 source += std::string("#version 150\n"); |
| 143 #version 150\n\ | |
| 144 out vec4 frag_color;\n\ | |
| 145 #define VARYING in\n\ | |
| 146 #define FRAGCOLOR frag_color\n\ | |
| 147 #define TextureLookup texture\n"); | |
| 148 } else { | 144 } else { |
| 149 switch (target) { | 145 source += std::string("#version 300 es\n"); |
| 150 case GL_TEXTURE_2D: | 146 if (target == GL_TEXTURE_EXTERNAL_OES) { |
| 151 source += std::string("#define TextureLookup texture2D\n"); | 147 source += std::string("#extension GL_OES_EGL_image_external : enable\n"); |
| 152 break; | |
| 153 case GL_TEXTURE_RECTANGLE_ARB: | |
| 154 source += std::string("#define TextureLookup texture2DRect\n"); | |
| 155 break; | |
| 156 case GL_TEXTURE_EXTERNAL_OES: | |
| 157 source += | |
| 158 std::string("#extension GL_OES_EGL_image_external : enable\n"); | |
| 159 | 148 |
| 160 if (nv_egl_stream_consumer_external) { | 149 if (nv_egl_stream_consumer_external) { |
| 161 source += std::string( | 150 source += std::string( |
| 162 "#extension GL_NV_EGL_stream_consumer_external : enable\n"); | 151 "#extension GL_NV_EGL_stream_consumer_external : enable\n"); |
| 163 } | 152 } |
| 153 } | |
| 154 } | |
| 164 | 155 |
| 165 source += std::string("#define TextureLookup texture2D\n"); | 156 // Preamble for texture precision. |
| 166 break; | 157 source += std::string(kShaderPrecisionPreamble); |
| 167 default: | 158 |
| 168 NOTREACHED(); | 159 if (gpu::gles2::GLES2Util::IsSignedIntegerFormat(format)) { |
| 169 break; | 160 source += std::string("#define TextureType ivec4\n"); |
| 161 if (gpu::gles2::GLES2Util::IsSignedIntegerFormat(source_format)) | |
| 162 source += std::string("#define InnerScaleValue 1\n"); | |
| 163 else if (gpu::gles2::GLES2Util::IsUnsignedIntegerFormat(source_format)) | |
| 164 source += std::string("#define InnerScaleValue 1u\n"); | |
| 165 else | |
| 166 source += std::string("#define InnerScaleValue 255.0\n"); | |
| 167 source += std::string("#define OuterScaleValue 1\n"); | |
| 168 } else if (gpu::gles2::GLES2Util::IsUnsignedIntegerFormat(format)) { | |
| 169 source += std::string("#define TextureType uvec4\n"); | |
| 170 if (gpu::gles2::GLES2Util::IsSignedIntegerFormat(source_format)) | |
| 171 source += std::string("#define InnerScaleValue 1\n"); | |
| 172 else if (gpu::gles2::GLES2Util::IsUnsignedIntegerFormat(source_format)) | |
| 173 source += std::string("#define InnerScaleValue 1u\n"); | |
| 174 else | |
| 175 source += std::string("#define InnerScaleValue 255.0\n"); | |
| 176 source += std::string("#define OuterScaleValue 1u\n"); | |
| 177 } else { | |
| 178 source += std::string("#define TextureType vec4\n"); | |
| 179 if (gpu::gles2::GLES2Util::IsSignedIntegerFormat(source_format)) { | |
| 180 source += std::string("#define InnerScaleValue 1\n"); | |
| 181 source += std::string("#define OuterScaleValue (1.0 / 255.0)\n"); | |
| 182 } else if (gpu::gles2::GLES2Util::IsUnsignedIntegerFormat(source_format)) { | |
| 183 source += std::string("#define InnerScaleValue 1u\n"); | |
| 184 source += std::string("#define OuterScaleValue (1.0 / 255.0)\n"); | |
| 185 } else { | |
| 186 source += std::string("#define InnerScaleValue 1.0\n"); | |
| 187 source += std::string("#define OuterScaleValue 1.0\n"); | |
| 170 } | 188 } |
| 171 source += std::string("\ | |
| 172 #define VARYING varying\n\ | |
| 173 #define FRAGCOLOR gl_FragColor\n"); | |
| 174 } | 189 } |
| 190 source += std::string( | |
| 191 "out TextureType frag_color;\n" | |
| 192 "#define VARYING in\n" | |
| 193 "#define FRAGCOLOR frag_color\n" | |
| 194 "#define TextureLookup texture\n"); | |
| 175 | 195 |
| 176 // Preamble for sampler type. | 196 // Preamble for sampler type. |
| 177 switch (target) { | 197 switch (target) { |
| 178 case GL_TEXTURE_2D: | 198 case GL_TEXTURE_2D: |
| 179 source += std::string("#define SamplerType sampler2D\n"); | 199 source += std::string("#define SamplerType sampler2D\n"); |
| 180 break; | 200 break; |
| 181 case GL_TEXTURE_RECTANGLE_ARB: | 201 case GL_TEXTURE_RECTANGLE_ARB: |
| 182 source += std::string("#define SamplerType sampler2DRect\n"); | 202 source += std::string("#define SamplerType sampler2DRect\n"); |
| 183 break; | 203 break; |
| 184 case GL_TEXTURE_EXTERNAL_OES: | 204 case GL_TEXTURE_EXTERNAL_OES: |
| 185 source += std::string("#define SamplerType samplerExternalOES\n"); | 205 source += std::string("#define SamplerType samplerExternalOES\n"); |
| 186 break; | 206 break; |
| 187 default: | 207 default: |
| 188 NOTREACHED(); | 208 NOTREACHED(); |
| 189 break; | 209 break; |
| 190 } | 210 } |
| 191 | 211 |
| 192 // Preamble for texture precision. | |
| 193 source += std::string(kShaderPrecisionPreamble); | |
| 194 | |
| 195 // Main shader source. | 212 // Main shader source. |
| 196 source += std::string("\ | 213 source += std::string( |
| 197 uniform SamplerType u_sampler;\n\ | 214 "uniform mediump SamplerType u_sampler;\n" |
| 198 uniform mat4 u_tex_coord_transform;\n\ | 215 "uniform mat4 u_tex_coord_transform;\n" |
| 199 VARYING TexCoordPrecision vec2 v_uv;\n\ | 216 "VARYING TexCoordPrecision vec2 v_uv;\n" |
| 200 void main(void) {\n\ | 217 "void main(void) {\n" |
| 201 TexCoordPrecision vec4 uv = u_tex_coord_transform * vec4(v_uv, 0, 1);\n\ | 218 " TexCoordPrecision vec4 uv = u_tex_coord_transform * vec4(v_uv, 0, " |
| 202 FRAGCOLOR = TextureLookup(u_sampler, uv.st);\n"); | 219 "1);\n" |
| 220 " vec4 color = TextureLookup(u_sampler, uv.st);\n" | |
| 221 " FRAGCOLOR = TextureType(color * InnerScaleValue) * " | |
| 222 "OuterScaleValue;\n"); | |
| 203 | 223 |
| 204 // Post-processing to premultiply or un-premultiply alpha. | 224 // Post-processing to premultiply or un-premultiply alpha. |
| 205 if (premultiply_alpha) { | 225 if (premultiply_alpha) { |
| 206 source += std::string(" FRAGCOLOR.rgb *= FRAGCOLOR.a;\n"); | 226 source += std::string("FRAGCOLOR.rgb *= FRAGCOLOR.a;\n"); |
| 207 } | 227 } |
| 208 if (unpremultiply_alpha) { | 228 if (unpremultiply_alpha) { |
| 209 source += std::string("\ | 229 source += std::string( |
| 210 if (FRAGCOLOR.a > 0.0)\n\ | 230 "if (FRAGCOLOR.a > 0.0)\n" |
| 211 FRAGCOLOR.rgb /= FRAGCOLOR.a;\n"); | 231 " FRAGCOLOR.rgb /= FRAGCOLOR.a;\n"); |
| 212 } | 232 } |
| 213 | 233 |
| 214 // Main function end. | 234 // Main function end. |
| 215 source += std::string(" }\n"); | 235 source += std::string("}\n"); |
| 216 | 236 |
| 217 return source; | 237 return source; |
| 218 } | 238 } |
| 219 | 239 |
| 240 GLenum getIntermediateFormat(GLenum format) { | |
| 241 switch (format) { | |
| 242 case GL_LUMINANCE_ALPHA: | |
| 243 case GL_LUMINANCE: | |
| 244 case GL_ALPHA: | |
| 245 case GL_R16F: | |
| 246 case GL_R32F: | |
| 247 case GL_RG16F: | |
| 248 case GL_RG32F: | |
| 249 case GL_R11F_G11F_B10F: | |
| 250 case GL_RGB9_E5: | |
| 251 case GL_RGB16F: | |
| 252 case GL_RGB32F: | |
| 253 case GL_RGBA16F: | |
| 254 case GL_RGBA32F: | |
| 255 return GL_RGBA; | |
| 256 case GL_SRGB8: | |
| 257 return GL_SRGB8_ALPHA8; | |
| 258 case GL_RGB8UI: | |
| 259 return GL_RGBA8UI; | |
| 260 default: | |
| 261 return format; | |
| 262 } | |
| 263 } | |
| 264 | |
| 220 void CompileShader(GLuint shader, const char* shader_source) { | 265 void CompileShader(GLuint shader, const char* shader_source) { |
| 221 glShaderSource(shader, 1, &shader_source, 0); | 266 glShaderSource(shader, 1, &shader_source, 0); |
| 222 glCompileShader(shader); | 267 glCompileShader(shader); |
| 223 #ifndef NDEBUG | 268 #ifndef NDEBUG |
| 224 GLint compile_status; | 269 GLint compile_status; |
| 225 glGetShaderiv(shader, GL_COMPILE_STATUS, &compile_status); | 270 glGetShaderiv(shader, GL_COMPILE_STATUS, &compile_status); |
| 226 if (GL_TRUE != compile_status) | 271 if (GL_TRUE != compile_status) { |
| 227 DLOG(ERROR) << "CopyTextureCHROMIUM: shader compilation failure."; | 272 DLOG(ERROR) << "CopyTextureCHROMIUM: shader compilation failure."; |
| 273 char buffer[1024]; | |
| 274 GLsizei length = 0; | |
| 275 glGetShaderInfoLog(shader, sizeof(buffer), &length, buffer); | |
| 276 std::string log(buffer, length); | |
| 277 } | |
| 228 #endif | 278 #endif |
| 229 } | 279 } |
| 230 | 280 |
| 231 void DeleteShader(GLuint shader) { | 281 void DeleteShader(GLuint shader) { |
| 232 if (shader) | 282 if (shader) |
| 233 glDeleteShader(shader); | 283 glDeleteShader(shader); |
| 234 } | 284 } |
| 235 | 285 |
| 236 bool BindFramebufferTexture2D(GLenum target, | 286 bool BindFramebufferTexture2D(GLenum target, |
| 237 GLuint texture_id, | 287 GLuint texture_id, |
| (...skipping 174 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 412 GLenum source_target, | 462 GLenum source_target, |
| 413 GLuint source_id, | 463 GLuint source_id, |
| 414 GLenum source_internal_format, | 464 GLenum source_internal_format, |
| 415 GLenum dest_target, | 465 GLenum dest_target, |
| 416 GLuint dest_id, | 466 GLuint dest_id, |
| 417 GLenum dest_internal_format, | 467 GLenum dest_internal_format, |
| 418 GLsizei width, | 468 GLsizei width, |
| 419 GLsizei height, | 469 GLsizei height, |
| 420 bool flip_y, | 470 bool flip_y, |
| 421 bool premultiply_alpha, | 471 bool premultiply_alpha, |
| 422 bool unpremultiply_alpha) { | 472 bool unpremultiply_alpha, |
| 473 SupportedCopyMethodByFormat method) { | |
| 423 bool premultiply_alpha_change = premultiply_alpha ^ unpremultiply_alpha; | 474 bool premultiply_alpha_change = premultiply_alpha ^ unpremultiply_alpha; |
| 424 // GL_INVALID_OPERATION is generated if the currently bound framebuffer's | 475 |
| 425 // format does not contain a superset of the components required by the base | |
| 426 // format of internalformat. | |
| 427 // https://www.khronos.org/opengles/sdk/docs/man/xhtml/glCopyTexImage2D.xml | |
| 428 bool source_format_contain_superset_of_dest_format = | |
| 429 (source_internal_format == dest_internal_format && | |
| 430 source_internal_format != GL_BGRA_EXT) || | |
| 431 (source_internal_format == GL_RGBA && dest_internal_format == GL_RGB); | |
| 432 // GL_TEXTURE_RECTANGLE_ARB on FBO is supported by OpenGL, not GLES2, | 476 // GL_TEXTURE_RECTANGLE_ARB on FBO is supported by OpenGL, not GLES2, |
| 433 // so restrict this to GL_TEXTURE_2D. | 477 // so restrict this to GL_TEXTURE_2D. |
| 434 if (source_target == GL_TEXTURE_2D && dest_target == GL_TEXTURE_2D && | 478 if (source_target == GL_TEXTURE_2D && dest_target == GL_TEXTURE_2D && |
| 435 !flip_y && !premultiply_alpha_change && | 479 !flip_y && !premultiply_alpha_change && method == DIRECT_COPY) { |
| 436 source_format_contain_superset_of_dest_format) { | |
| 437 DoCopyTexImage2D(decoder, | 480 DoCopyTexImage2D(decoder, |
| 438 source_target, | 481 source_target, |
| 439 source_id, | 482 source_id, |
| 440 dest_target, | 483 dest_target, |
| 441 dest_id, | 484 dest_id, |
| 442 dest_internal_format, | 485 dest_internal_format, |
| 443 width, | 486 width, |
| 444 height, | 487 height, |
| 445 framebuffer_); | 488 framebuffer_); |
| 446 return; | 489 return; |
| 447 } | 490 } |
| 448 | 491 |
| 492 GLenum adjusted_internal_format = getIntermediateFormat(dest_internal_format); | |
| 493 GLuint adjusted_texture = dest_id; | |
| 494 if (method == DRAW_AND_COPY) { | |
| 495 glGenTextures(1, &adjusted_texture); | |
| 496 glBindTexture(dest_target, adjusted_texture); | |
| 497 GLenum format = TextureManager::ExtractFormatFromStorageFormat( | |
| 498 adjusted_internal_format); | |
| 499 GLenum type = | |
| 500 TextureManager::ExtractTypeFromStorageFormat(adjusted_internal_format); | |
| 501 | |
| 502 glTexImage2D(dest_target, 0, adjusted_internal_format, width, height, 0, | |
| 503 format, type, nullptr); | |
| 504 } | |
| 449 // Use kIdentityMatrix if no transform passed in. | 505 // Use kIdentityMatrix if no transform passed in. |
| 450 DoCopyTextureWithTransform(decoder, source_target, source_id, dest_target, | 506 DoCopyTextureWithTransform( |
| 451 dest_id, width, height, flip_y, premultiply_alpha, | 507 decoder, source_target, source_id, source_internal_format, dest_target, |
| 452 unpremultiply_alpha, kIdentityMatrix); | 508 adjusted_texture, adjusted_internal_format, width, height, flip_y, |
| 509 premultiply_alpha, unpremultiply_alpha, kIdentityMatrix); | |
| 510 | |
| 511 if (method == DRAW_AND_COPY) { | |
| 512 DoCopyTexImage2D(decoder, dest_target, adjusted_texture, dest_target, | |
| 513 dest_id, dest_internal_format, width, height, | |
| 514 framebuffer_); | |
| 515 } | |
| 453 } | 516 } |
| 454 | 517 |
| 455 void CopyTextureCHROMIUMResourceManager::DoCopySubTexture( | 518 void CopyTextureCHROMIUMResourceManager::DoCopySubTexture( |
| 456 const gles2::GLES2Decoder* decoder, | 519 const gles2::GLES2Decoder* decoder, |
| 457 GLenum source_target, | 520 GLenum source_target, |
| 458 GLuint source_id, | 521 GLuint source_id, |
| 459 GLenum source_internal_format, | 522 GLenum source_internal_format, |
| 460 GLenum dest_target, | 523 GLenum dest_target, |
| 461 GLuint dest_id, | 524 GLuint dest_id, |
| 462 GLenum dest_internal_format, | 525 GLenum dest_internal_format, |
| 463 GLint xoffset, | 526 GLint xoffset, |
| 464 GLint yoffset, | 527 GLint yoffset, |
| 465 GLint x, | 528 GLint x, |
| 466 GLint y, | 529 GLint y, |
| 467 GLsizei width, | 530 GLsizei width, |
| 468 GLsizei height, | 531 GLsizei height, |
| 469 GLsizei dest_width, | 532 GLsizei dest_width, |
| 470 GLsizei dest_height, | 533 GLsizei dest_height, |
| 471 GLsizei source_width, | 534 GLsizei source_width, |
| 472 GLsizei source_height, | 535 GLsizei source_height, |
| 473 bool flip_y, | 536 bool flip_y, |
| 474 bool premultiply_alpha, | 537 bool premultiply_alpha, |
| 475 bool unpremultiply_alpha) { | 538 bool unpremultiply_alpha, |
| 539 SupportedCopyMethodByFormat method) { | |
| 476 bool use_gl_copy_tex_sub_image_2d = true; | 540 bool use_gl_copy_tex_sub_image_2d = true; |
| 477 #if defined(OS_CHROMEOS) && defined(ARCH_CPU_X86_FAMILY) | 541 #if defined(OS_CHROMEOS) && defined(ARCH_CPU_X86_FAMILY) |
| 478 // glDrawArrays is faster than glCopyTexSubImage2D on IA Mesa driver, | 542 // glDrawArrays is faster than glCopyTexSubImage2D on IA Mesa driver, |
| 479 // although opposite in Android. | 543 // although opposite in Android. |
| 480 // TODO(dshwang): After Mesa fixes this issue, remove this hack. | 544 // TODO(dshwang): After Mesa fixes this issue, remove this hack. |
| 481 // https://bugs.freedesktop.org/show_bug.cgi?id=98478 crbug.com/535198 | 545 // https://bugs.freedesktop.org/show_bug.cgi?id=98478 crbug.com/535198 |
| 482 use_gl_copy_tex_sub_image_2d = false; | 546 use_gl_copy_tex_sub_image_2d = false; |
| 483 #endif | 547 #endif |
| 484 bool premultiply_alpha_change = premultiply_alpha ^ unpremultiply_alpha; | 548 bool premultiply_alpha_change = premultiply_alpha ^ unpremultiply_alpha; |
| 485 // GL_INVALID_OPERATION is generated if the currently bound framebuffer's | 549 |
| 486 // format does not contain a superset of the components required by the base | |
| 487 // format of internalformat. | |
| 488 // https://www.khronos.org/opengles/sdk/docs/man/xhtml/glCopyTexImage2D.xml | |
| 489 bool source_format_contain_superset_of_dest_format = | |
| 490 (source_internal_format == dest_internal_format && | |
| 491 source_internal_format != GL_BGRA_EXT) || | |
| 492 (source_internal_format == GL_RGBA && dest_internal_format == GL_RGB); | |
| 493 // GL_TEXTURE_RECTANGLE_ARB on FBO is supported by OpenGL, not GLES2, | 550 // GL_TEXTURE_RECTANGLE_ARB on FBO is supported by OpenGL, not GLES2, |
| 494 // so restrict this to GL_TEXTURE_2D. | 551 // so restrict this to GL_TEXTURE_2D. |
| 495 if (use_gl_copy_tex_sub_image_2d && source_target == GL_TEXTURE_2D && | 552 if (use_gl_copy_tex_sub_image_2d && source_target == GL_TEXTURE_2D && |
| 496 dest_target == GL_TEXTURE_2D && !flip_y && !premultiply_alpha_change && | 553 dest_target == GL_TEXTURE_2D && !flip_y && !premultiply_alpha_change && |
| 497 source_format_contain_superset_of_dest_format) { | 554 method == DIRECT_COPY) { |
| 498 DoCopyTexSubImage2D(decoder, source_target, source_id, dest_target, dest_id, | 555 DoCopyTexSubImage2D(decoder, source_target, source_id, dest_target, dest_id, |
| 499 xoffset, yoffset, x, y, width, height, framebuffer_); | 556 xoffset, yoffset, x, y, width, height, framebuffer_); |
| 500 return; | 557 return; |
| 501 } | 558 } |
| 502 | 559 |
| 503 DoCopySubTextureWithTransform( | 560 DoCopySubTextureWithTransform( |
| 504 decoder, source_target, source_id, source_internal_format, dest_target, | 561 decoder, source_target, source_id, source_internal_format, dest_target, |
| 505 dest_id, dest_internal_format, xoffset, yoffset, x, y, width, height, | 562 dest_id, dest_internal_format, xoffset, yoffset, x, y, width, height, |
| 506 dest_width, dest_height, source_width, source_height, flip_y, | 563 dest_width, dest_height, source_width, source_height, flip_y, |
| 507 premultiply_alpha, unpremultiply_alpha, kIdentityMatrix); | 564 premultiply_alpha, unpremultiply_alpha, kIdentityMatrix); |
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| 522 GLsizei width, | 579 GLsizei width, |
| 523 GLsizei height, | 580 GLsizei height, |
| 524 GLsizei dest_width, | 581 GLsizei dest_width, |
| 525 GLsizei dest_height, | 582 GLsizei dest_height, |
| 526 GLsizei source_width, | 583 GLsizei source_width, |
| 527 GLsizei source_height, | 584 GLsizei source_height, |
| 528 bool flip_y, | 585 bool flip_y, |
| 529 bool premultiply_alpha, | 586 bool premultiply_alpha, |
| 530 bool unpremultiply_alpha, | 587 bool unpremultiply_alpha, |
| 531 const GLfloat transform_matrix[16]) { | 588 const GLfloat transform_matrix[16]) { |
| 532 DoCopyTextureInternal(decoder, source_target, source_id, dest_target, dest_id, | 589 DoCopyTextureInternal( |
| 533 xoffset, yoffset, x, y, width, height, dest_width, dest_height, | 590 decoder, source_target, source_id, source_internal_format, dest_target, |
| 534 source_width, source_height, flip_y, premultiply_alpha, | 591 dest_id, dest_internal_format, xoffset, yoffset, x, y, width, height, |
| 535 unpremultiply_alpha, transform_matrix); | 592 dest_width, dest_height, source_width, source_height, flip_y, |
| 593 premultiply_alpha, unpremultiply_alpha, transform_matrix); | |
| 536 } | 594 } |
| 537 | 595 |
| 538 void CopyTextureCHROMIUMResourceManager::DoCopyTextureWithTransform( | 596 void CopyTextureCHROMIUMResourceManager::DoCopyTextureWithTransform( |
| 539 const gles2::GLES2Decoder* decoder, | 597 const gles2::GLES2Decoder* decoder, |
| 540 GLenum source_target, | 598 GLenum source_target, |
| 541 GLuint source_id, | 599 GLuint source_id, |
| 600 GLenum source_format, | |
| 542 GLenum dest_target, | 601 GLenum dest_target, |
| 543 GLuint dest_id, | 602 GLuint dest_id, |
| 603 GLenum dest_format, | |
| 544 GLsizei width, | 604 GLsizei width, |
| 545 GLsizei height, | 605 GLsizei height, |
| 546 bool flip_y, | 606 bool flip_y, |
| 547 bool premultiply_alpha, | 607 bool premultiply_alpha, |
| 548 bool unpremultiply_alpha, | 608 bool unpremultiply_alpha, |
| 549 const GLfloat transform_matrix[16]) { | 609 const GLfloat transform_matrix[16]) { |
| 550 GLsizei dest_width = width; | 610 GLsizei dest_width = width; |
| 551 GLsizei dest_height = height; | 611 GLsizei dest_height = height; |
| 552 DoCopyTextureInternal(decoder, source_target, source_id, dest_target, dest_id, | 612 DoCopyTextureInternal( |
| 553 0, 0, 0, 0, width, height, dest_width, dest_height, | 613 decoder, source_target, source_id, source_format, dest_target, dest_id, |
| 554 width, height, flip_y, premultiply_alpha, | 614 dest_format, 0, 0, 0, 0, width, height, dest_width, dest_height, width, |
| 555 unpremultiply_alpha, transform_matrix); | 615 height, flip_y, premultiply_alpha, unpremultiply_alpha, transform_matrix); |
| 556 } | 616 } |
| 557 | 617 |
| 558 void CopyTextureCHROMIUMResourceManager::DoCopyTextureInternal( | 618 void CopyTextureCHROMIUMResourceManager::DoCopyTextureInternal( |
| 559 const gles2::GLES2Decoder* decoder, | 619 const gles2::GLES2Decoder* decoder, |
| 560 GLenum source_target, | 620 GLenum source_target, |
| 561 GLuint source_id, | 621 GLuint source_id, |
| 622 GLenum source_format, | |
| 562 GLenum dest_target, | 623 GLenum dest_target, |
| 563 GLuint dest_id, | 624 GLuint dest_id, |
| 625 GLenum dest_format, | |
| 564 GLint xoffset, | 626 GLint xoffset, |
| 565 GLint yoffset, | 627 GLint yoffset, |
| 566 GLint x, | 628 GLint x, |
| 567 GLint y, | 629 GLint y, |
| 568 GLsizei width, | 630 GLsizei width, |
| 569 GLsizei height, | 631 GLsizei height, |
| 570 GLsizei dest_width, | 632 GLsizei dest_width, |
| 571 GLsizei dest_height, | 633 GLsizei dest_height, |
| 572 GLsizei source_width, | 634 GLsizei source_width, |
| 573 GLsizei source_height, | 635 GLsizei source_height, |
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| 620 vertex_shader_ = glCreateShader(GL_VERTEX_SHADER); | 682 vertex_shader_ = glCreateShader(GL_VERTEX_SHADER); |
| 621 std::string source = GetVertexShaderSource(gl_version_info); | 683 std::string source = GetVertexShaderSource(gl_version_info); |
| 622 CompileShader(vertex_shader_, source.c_str()); | 684 CompileShader(vertex_shader_, source.c_str()); |
| 623 } | 685 } |
| 624 glAttachShader(info->program, vertex_shader_); | 686 glAttachShader(info->program, vertex_shader_); |
| 625 GLuint* fragment_shader = &fragment_shaders_[fragment_shader_id]; | 687 GLuint* fragment_shader = &fragment_shaders_[fragment_shader_id]; |
| 626 if (!*fragment_shader) { | 688 if (!*fragment_shader) { |
| 627 *fragment_shader = glCreateShader(GL_FRAGMENT_SHADER); | 689 *fragment_shader = glCreateShader(GL_FRAGMENT_SHADER); |
| 628 std::string source = GetFragmentShaderSource( | 690 std::string source = GetFragmentShaderSource( |
| 629 gl_version_info, premultiply_alpha, unpremultiply_alpha, | 691 gl_version_info, premultiply_alpha, unpremultiply_alpha, |
| 630 nv_egl_stream_consumer_external_, source_target); | 692 nv_egl_stream_consumer_external_, source_target, source_format, |
| 693 dest_format); | |
| 631 CompileShader(*fragment_shader, source.c_str()); | 694 CompileShader(*fragment_shader, source.c_str()); |
| 632 } | 695 } |
| 633 glAttachShader(info->program, *fragment_shader); | 696 glAttachShader(info->program, *fragment_shader); |
| 634 glBindAttribLocation(info->program, kVertexPositionAttrib, "a_position"); | 697 glBindAttribLocation(info->program, kVertexPositionAttrib, "a_position"); |
| 635 glLinkProgram(info->program); | 698 glLinkProgram(info->program); |
| 636 #ifndef NDEBUG | 699 #ifndef NDEBUG |
| 637 GLint linked; | 700 GLint linked; |
| 638 glGetProgramiv(info->program, GL_LINK_STATUS, &linked); | 701 glGetProgramiv(info->program, GL_LINK_STATUS, &linked); |
| 639 if (!linked) | 702 if (!linked) |
| 640 DLOG(ERROR) << "CopyTextureCHROMIUM: program link failure."; | 703 DLOG(ERROR) << "CopyTextureCHROMIUM: program link failure."; |
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| 771 decoder->RestoreTextureUnitBindings(0); | 834 decoder->RestoreTextureUnitBindings(0); |
| 772 decoder->RestoreActiveTexture(); | 835 decoder->RestoreActiveTexture(); |
| 773 decoder->RestoreProgramBindings(); | 836 decoder->RestoreProgramBindings(); |
| 774 decoder->RestoreBufferBindings(); | 837 decoder->RestoreBufferBindings(); |
| 775 decoder->RestoreFramebufferBindings(); | 838 decoder->RestoreFramebufferBindings(); |
| 776 decoder->RestoreGlobalState(); | 839 decoder->RestoreGlobalState(); |
| 777 } | 840 } |
| 778 | 841 |
| 779 } // namespace gles2 | 842 } // namespace gles2 |
| 780 } // namespace gpu | 843 } // namespace gpu |
| OLD | NEW |