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Side by Side Diff: third_party/crashpad/crashpad/handler/win/hanging_program.cc

Issue 2478633002: Update Crashpad to b47bf6c250c6b825dee1c5fbad9152c2c962e828 (Closed)
Patch Set: mac comment 2 Created 4 years, 1 month ago
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1 // Copyright 2016 The Crashpad Authors. All rights reserved. 1 // Copyright 2016 The Crashpad Authors. All rights reserved.
2 // 2 //
3 // Licensed under the Apache License, Version 2.0 (the "License"); 3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License. 4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at 5 // You may obtain a copy of the License at
6 // 6 //
7 // http://www.apache.org/licenses/LICENSE-2.0 7 // http://www.apache.org/licenses/LICENSE-2.0
8 // 8 //
9 // Unless required by applicable law or agreed to in writing, software 9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS, 10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and 12 // See the License for the specific language governing permissions and
13 // limitations under the License. 13 // limitations under the License.
14 14
15 #include <stdio.h> 15 #include <stdio.h>
16 #include <windows.h> 16 #include <windows.h>
17 17
18 #include "base/debug/alias.h" 18 #include "base/debug/alias.h"
19 #include "base/logging.h" 19 #include "base/logging.h"
20 #include "base/macros.h" 20 #include "base/macros.h"
21 #include "client/crashpad_client.h" 21 #include "client/crashpad_client.h"
22 #include "client/crashpad_info.h" 22 #include "client/crashpad_info.h"
23 23
24 DWORD WINAPI Thread1(LPVOID dummy) { 24 DWORD WINAPI Thread1(LPVOID dummy) {
25 // We set the thread priority up by one as a hacky way to signal to the other
26 // test program that this is the thread we want to dump.
27 SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_ABOVE_NORMAL);
25 Sleep(INFINITE); 28 Sleep(INFINITE);
26 return 0; 29 return 0;
27 } 30 }
28 31
29 DWORD WINAPI Thread2(LPVOID dummy) { 32 DWORD WINAPI Thread2(LPVOID dummy) {
30 Sleep(INFINITE); 33 Sleep(INFINITE);
31 return 0; 34 return 0;
32 } 35 }
33 36
34 DWORD WINAPI Thread3(LPVOID dummy) { 37 DWORD WINAPI Thread3(LPVOID dummy) {
(...skipping 14 matching lines...) Expand all
49 if (argc == 2) { 52 if (argc == 2) {
50 if (!client.SetHandlerIPCPipe(argv[1])) { 53 if (!client.SetHandlerIPCPipe(argv[1])) {
51 LOG(ERROR) << "SetHandler"; 54 LOG(ERROR) << "SetHandler";
52 return EXIT_FAILURE; 55 return EXIT_FAILURE;
53 } 56 }
54 } else { 57 } else {
55 fprintf(stderr, "Usage: %ls <server_pipe_name>\n", argv[0]); 58 fprintf(stderr, "Usage: %ls <server_pipe_name>\n", argv[0]);
56 return EXIT_FAILURE; 59 return EXIT_FAILURE;
57 } 60 }
58 61
59 if (!client.UseHandler()) {
60 LOG(ERROR) << "UseHandler";
61 return EXIT_FAILURE;
62 }
63
64 // Make sure this module has a CrashpadInfo structure. 62 // Make sure this module has a CrashpadInfo structure.
65 crashpad::CrashpadInfo* crashpad_info = 63 crashpad::CrashpadInfo* crashpad_info =
66 crashpad::CrashpadInfo::GetCrashpadInfo(); 64 crashpad::CrashpadInfo::GetCrashpadInfo();
67 base::debug::Alias(crashpad_info); 65 base::debug::Alias(crashpad_info);
68 66
69 HANDLE threads[3]; 67 HANDLE threads[3];
70 threads[0] = CreateThread(nullptr, 0, Thread1, nullptr, 0, nullptr); 68 threads[0] = CreateThread(nullptr, 0, Thread1, nullptr, 0, nullptr);
71 threads[1] = CreateThread(nullptr, 0, Thread2, nullptr, 0, nullptr); 69 threads[1] = CreateThread(nullptr, 0, Thread2, nullptr, 0, nullptr);
72 threads[2] = CreateThread(nullptr, 0, Thread3, nullptr, 0, nullptr); 70 threads[2] = CreateThread(nullptr, 0, Thread3, nullptr, 0, nullptr);
73 71
74 // Our whole process is going to hang when the loaded DLL hangs in its 72 // Our whole process is going to hang when the loaded DLL hangs in its
75 // DllMain(), so we can't signal to our parent that we're "ready". So, use a 73 // DllMain(), so we can't signal to our parent that we're "ready". So, use a
76 // hokey delay of 1s after we spawn the threads, and hope that we make it to 74 // hokey delay of 1s after we spawn the threads, and hope that we make it to
77 // the FreeLibrary call by then. 75 // the FreeLibrary call by then.
78 Sleep(1000); 76 Sleep(1000);
79 77
80 fprintf(stdout, " "); 78 fprintf(stdout, " ");
81 fflush(stdout); 79 fflush(stdout);
82 80
83 WaitForMultipleObjects(ARRAYSIZE(threads), threads, true, INFINITE); 81 WaitForMultipleObjects(ARRAYSIZE(threads), threads, true, INFINITE);
84 82
85 return 0; 83 return 0;
86 } 84 }
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