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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "base/macros.h" | 5 #include "base/macros.h" |
| 6 #include "base/run_loop.h" | 6 #include "base/run_loop.h" |
| 7 #include "base/strings/string16.h" | 7 #include "base/strings/string16.h" |
| 8 #include "base/strings/utf_string_conversions.h" | 8 #include "base/strings/utf_string_conversions.h" |
| 9 #include "chrome/browser/sessions/session_tab_helper.h" | 9 #include "chrome/browser/sessions/session_tab_helper.h" |
| 10 #include "chrome/browser/ui/toolbar/test_toolbar_action_view_controller.h" | 10 #include "chrome/browser/ui/toolbar/test_toolbar_action_view_controller.h" |
| 11 #include "chrome/browser/ui/toolbar/toolbar_action_view_controller.h" | 11 #include "chrome/browser/ui/toolbar/toolbar_action_view_controller.h" |
| 12 #include "chrome/browser/ui/views/toolbar/toolbar_action_view.h" | 12 #include "chrome/browser/ui/views/toolbar/toolbar_action_view.h" |
| 13 #include "chrome/test/base/testing_profile.h" | 13 #include "chrome/test/base/testing_profile.h" |
| 14 #include "content/public/test/test_browser_thread.h" | 14 #include "content/public/test/test_browser_thread.h" |
| 15 #include "content/public/test/test_web_contents_factory.h" | 15 #include "content/public/test/test_web_contents_factory.h" |
| 16 #include "ui/accessibility/ax_view_state.h" | 16 #include "ui/accessibility/ax_node_data.h" |
| 17 #include "ui/events/test/event_generator.h" | 17 #include "ui/events/test/event_generator.h" |
| 18 #include "ui/views/test/views_test_base.h" | 18 #include "ui/views/test/views_test_base.h" |
| 19 | 19 |
| 20 namespace { | 20 namespace { |
| 21 | 21 |
| 22 // A test delegate for a toolbar action view. | 22 // A test delegate for a toolbar action view. |
| 23 class TestToolbarActionViewDelegate : public ToolbarActionView::Delegate { | 23 class TestToolbarActionViewDelegate : public ToolbarActionView::Delegate { |
| 24 public: | 24 public: |
| 25 TestToolbarActionViewDelegate() : shown_in_menu_(false), | 25 TestToolbarActionViewDelegate() : shown_in_menu_(false), |
| 26 overflow_reference_view_(nullptr), | 26 overflow_reference_view_(nullptr), |
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| 211 view.set_owned_by_client(); | 211 view.set_owned_by_client(); |
| 212 view.SetBoundsRect(gfx::Rect(0, 0, 200, 20)); | 212 view.SetBoundsRect(gfx::Rect(0, 0, 200, 20)); |
| 213 widget()->SetContentsView(&view); | 213 widget()->SetContentsView(&view); |
| 214 widget()->Show(); | 214 widget()->Show(); |
| 215 | 215 |
| 216 // Check that the tooltip and accessible state of the view match the | 216 // Check that the tooltip and accessible state of the view match the |
| 217 // controller's. | 217 // controller's. |
| 218 base::string16 tooltip_test; | 218 base::string16 tooltip_test; |
| 219 EXPECT_TRUE(view.GetTooltipText(gfx::Point(), &tooltip_test)); | 219 EXPECT_TRUE(view.GetTooltipText(gfx::Point(), &tooltip_test)); |
| 220 EXPECT_EQ(tooltip, tooltip_test); | 220 EXPECT_EQ(tooltip, tooltip_test); |
| 221 ui::AXViewState ax_state; | 221 ui::AXNodeData ax_node_data; |
| 222 view.GetAccessibleState(&ax_state); | 222 view.GetAccessibleNodeData(&ax_node_data); |
| 223 EXPECT_EQ(name, ax_state.name); | 223 EXPECT_EQ(name, ax_node_data.GetString16Attribute(ui::AX_ATTR_NAME)); |
| 224 | 224 |
| 225 // The button should start in normal state, with no actions executed. | 225 // The button should start in normal state, with no actions executed. |
| 226 EXPECT_EQ(views::Button::STATE_NORMAL, view.state()); | 226 EXPECT_EQ(views::Button::STATE_NORMAL, view.state()); |
| 227 EXPECT_EQ(0, controller.execute_action_count()); | 227 EXPECT_EQ(0, controller.execute_action_count()); |
| 228 | 228 |
| 229 // Click the button. This should execute it. | 229 // Click the button. This should execute it. |
| 230 generator.MoveMouseTo(gfx::Point(10, 10)); | 230 generator.MoveMouseTo(gfx::Point(10, 10)); |
| 231 generator.ClickLeftButton(); | 231 generator.ClickLeftButton(); |
| 232 EXPECT_EQ(1, controller.execute_action_count()); | 232 EXPECT_EQ(1, controller.execute_action_count()); |
| 233 | 233 |
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| 277 // If the view isn't visible, the overflow button should be pressed for | 277 // If the view isn't visible, the overflow button should be pressed for |
| 278 // popups. | 278 // popups. |
| 279 view.SetVisible(false); | 279 view.SetVisible(false); |
| 280 controller.ShowPopup(true); | 280 controller.ShowPopup(true); |
| 281 EXPECT_EQ(views::Button::STATE_NORMAL, view.state()); | 281 EXPECT_EQ(views::Button::STATE_NORMAL, view.state()); |
| 282 EXPECT_EQ(views::Button::STATE_PRESSED, overflow_button.state()); | 282 EXPECT_EQ(views::Button::STATE_PRESSED, overflow_button.state()); |
| 283 controller.HidePopup(); | 283 controller.HidePopup(); |
| 284 EXPECT_EQ(views::Button::STATE_NORMAL, view.state()); | 284 EXPECT_EQ(views::Button::STATE_NORMAL, view.state()); |
| 285 EXPECT_EQ(views::Button::STATE_NORMAL, overflow_button.state()); | 285 EXPECT_EQ(views::Button::STATE_NORMAL, overflow_button.state()); |
| 286 } | 286 } |
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