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| 1 // Copyright 2016 PDFium Authors. All rights reserved. | 1 // Copyright 2016 PDFium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com | 5 // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com |
| 6 | 6 |
| 7 #include "core/fpdfapi/page/cpdf_meshstream.h" | 7 #include "core/fpdfapi/page/cpdf_meshstream.h" |
| 8 | 8 |
| 9 #include "core/fpdfapi/page/cpdf_colorspace.h" | 9 #include "core/fpdfapi/page/cpdf_colorspace.h" |
| 10 #include "core/fpdfapi/page/pageint.h" | 10 #include "core/fpdfapi/page/pageint.h" |
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| 194 uint32_t CPDF_MeshStream::GetVertex(CPDF_MeshVertex& vertex, | 194 uint32_t CPDF_MeshStream::GetVertex(CPDF_MeshVertex& vertex, |
| 195 CFX_Matrix* pObject2Bitmap) { | 195 CFX_Matrix* pObject2Bitmap) { |
| 196 uint32_t flag = GetFlag(); | 196 uint32_t flag = GetFlag(); |
| 197 GetCoords(vertex.x, vertex.y); | 197 GetCoords(vertex.x, vertex.y); |
| 198 pObject2Bitmap->Transform(vertex.x, vertex.y); | 198 pObject2Bitmap->Transform(vertex.x, vertex.y); |
| 199 GetColor(vertex.r, vertex.g, vertex.b); | 199 GetColor(vertex.r, vertex.g, vertex.b); |
| 200 m_BitStream.ByteAlign(); | 200 m_BitStream.ByteAlign(); |
| 201 return flag; | 201 return flag; |
| 202 } | 202 } |
| 203 | 203 |
| 204 FX_BOOL CPDF_MeshStream::GetVertexRow(CPDF_MeshVertex* vertex, | 204 bool CPDF_MeshStream::GetVertexRow(CPDF_MeshVertex* vertex, |
| 205 int count, | 205 int count, |
| 206 CFX_Matrix* pObject2Bitmap) { | 206 CFX_Matrix* pObject2Bitmap) { |
| 207 for (int i = 0; i < count; i++) { | 207 for (int i = 0; i < count; i++) { |
| 208 if (m_BitStream.IsEOF()) | 208 if (m_BitStream.IsEOF()) |
| 209 return FALSE; | 209 return false; |
| 210 | 210 |
| 211 GetCoords(vertex[i].x, vertex[i].y); | 211 GetCoords(vertex[i].x, vertex[i].y); |
| 212 pObject2Bitmap->Transform(vertex[i].x, vertex[i].y); | 212 pObject2Bitmap->Transform(vertex[i].x, vertex[i].y); |
| 213 GetColor(vertex[i].r, vertex[i].g, vertex[i].b); | 213 GetColor(vertex[i].r, vertex[i].g, vertex[i].b); |
| 214 m_BitStream.ByteAlign(); | 214 m_BitStream.ByteAlign(); |
| 215 } | 215 } |
| 216 return TRUE; | 216 return true; |
| 217 } | 217 } |
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