| Index: media/renderers/skcanvas_video_renderer.cc
|
| diff --git a/media/renderers/skcanvas_video_renderer.cc b/media/renderers/skcanvas_video_renderer.cc
|
| index e6ee9d1e12ca16cb01957acd649cdc6034556451..702e20f732f7f3d2f9c6438d6073a115f2ae3a59 100644
|
| --- a/media/renderers/skcanvas_video_renderer.cc
|
| +++ b/media/renderers/skcanvas_video_renderer.cc
|
| @@ -10,6 +10,7 @@
|
| #include "gpu/GLES2/gl2extchromium.h"
|
| #include "gpu/command_buffer/client/gles2_interface.h"
|
| #include "gpu/command_buffer/common/mailbox_holder.h"
|
| +#include "media/base/data_buffer.h"
|
| #include "media/base/video_frame.h"
|
| #include "media/base/yuv_convert.h"
|
| #include "skia/ext/texture_handle.h"
|
| @@ -522,28 +523,89 @@ scoped_refptr<VideoFrame> DownShiftHighbitVideoFrame(
|
| return ret;
|
| }
|
|
|
| -// We take the upper 8 bits of 16-bit data and convert it as luminance to ARGB.
|
| -// We loose the precision here, but it is important not to render Y16 as RG_88.
|
| -// To get the full precision use float textures with WebGL1 and e.g. R16UI or
|
| -// R32F textures with WebGL2.
|
| -void ConvertY16ToARGB(const VideoFrame* video_frame,
|
| - void* argb_pixels,
|
| - size_t argb_row_bytes) {
|
| +// Converts 16-bit data to |out| buffer of specified GL |type|.
|
| +// When the |format| is RGBA, the converted value is fed as luminance.
|
| +void FlipAndConvertY16(const VideoFrame* video_frame,
|
| + uint8_t* out,
|
| + unsigned format,
|
| + unsigned type,
|
| + bool flip_y,
|
| + size_t output_row_bytes) {
|
| const uint8_t* row_head = video_frame->visible_data(0);
|
| - uint8_t* out = static_cast<uint8_t*>(argb_pixels);
|
| const size_t stride = video_frame->stride(0);
|
| - for (int i = 0; i < video_frame->visible_rect().height(); ++i) {
|
| - uint32_t* rgba = reinterpret_cast<uint32_t*>(out);
|
| - const uint8_t* row_end = row_head + video_frame->visible_rect().width() * 2;
|
| - for (const uint8_t* row = row_head; row < row_end; ++row) {
|
| - uint32_t gray_value = *++row;
|
| - *rgba++ = SkColorSetRGB(gray_value, gray_value, gray_value);
|
| + const int height = video_frame->visible_rect().height();
|
| + for (int i = 0; i < height; ++i) {
|
| + uint8_t* out_row_head = flip_y ? out + output_row_bytes * (height - i - 1)
|
| + : out + output_row_bytes * i;
|
| + const uint16_t* row = reinterpret_cast<const uint16_t*>(row_head);
|
| + const uint16_t* row_end = row + video_frame->visible_rect().width();
|
| + if (type == GL_FLOAT) {
|
| + DCHECK_EQ(static_cast<unsigned>(GL_RGBA), format);
|
| + float* out_row = reinterpret_cast<float*>(out_row_head);
|
| + while (row < row_end) {
|
| + float gray_value = *row++ / 65535.f;
|
| + *out_row++ = gray_value;
|
| + *out_row++ = gray_value;
|
| + *out_row++ = gray_value;
|
| + *out_row++ = 1.0f;
|
| + }
|
| + } else if (type == GL_UNSIGNED_BYTE) {
|
| + // We take the upper 8 bits of 16-bit data and convert it as luminance to
|
| + // ARGB. We loose the precision here, but it is important not to render
|
| + // Y16 as RG_88. To get the full precision use float textures with WebGL1
|
| + // and e.g. R16UI or R32F textures with WebGL2.
|
| + DCHECK_EQ(static_cast<unsigned>(GL_RGBA), format);
|
| + uint32_t* rgba = reinterpret_cast<uint32_t*>(out_row_head);
|
| + while (row < row_end) {
|
| + uint32_t gray_value = *row++ >> 8;
|
| + *rgba++ = SkColorSetRGB(gray_value, gray_value, gray_value);
|
| + }
|
| + } else {
|
| + NOTREACHED() << "Unsupported Y16 conversion for format: 0x" << std::hex
|
| + << format << " and type: 0x" << std::hex << type;
|
| }
|
| - out += argb_row_bytes;
|
| row_head += stride;
|
| }
|
| }
|
|
|
| +// Common functionality of SkCanvasVideoRenderer's TexImage2D and TexSubImage2D.
|
| +// Allocates a buffer required for conversion and converts |frame| content to
|
| +// desired |format|.
|
| +// Returns true if calling glTex(Sub)Image is supported for provided |frame|
|
| +// format and parameters.
|
| +bool TexImageHelper(VideoFrame* frame,
|
| + unsigned format,
|
| + unsigned type,
|
| + bool flip_y,
|
| + scoped_refptr<DataBuffer>* temp_buffer) {
|
| + unsigned output_bytes_per_pixel = 0;
|
| + switch (frame->format()) {
|
| + case PIXEL_FORMAT_Y16:
|
| + // Converting single component unsigned short here to FLOAT luminance.
|
| + switch (format) {
|
| + case GL_RGBA:
|
| + if (type == GL_FLOAT) {
|
| + output_bytes_per_pixel = 4 * sizeof(GLfloat);
|
| + break;
|
| + }
|
| + // Pass through.
|
| + default:
|
| + return false;
|
| + }
|
| + break;
|
| + default:
|
| + return false;
|
| + }
|
| +
|
| + size_t output_row_bytes =
|
| + frame->visible_rect().width() * output_bytes_per_pixel;
|
| + *temp_buffer =
|
| + new DataBuffer(output_row_bytes * frame->visible_rect().height());
|
| + FlipAndConvertY16(frame, (*temp_buffer)->writable_data(), format, type,
|
| + flip_y, output_row_bytes);
|
| + return true;
|
| +}
|
| +
|
| } // anonymous namespace
|
|
|
| // static
|
| @@ -648,7 +710,10 @@ void SkCanvasVideoRenderer::ConvertVideoFrameToRGBPixels(
|
| }
|
|
|
| case PIXEL_FORMAT_Y16:
|
| - ConvertY16ToARGB(video_frame, rgb_pixels, row_bytes);
|
| + // Since it is grayscale conversion, we disregard SK_PMCOLOR_BYTE_ORDER
|
| + // and always use GL_RGBA.
|
| + FlipAndConvertY16(video_frame, static_cast<uint8_t*>(rgb_pixels), GL_RGBA,
|
| + GL_UNSIGNED_BYTE, false /*flip_y*/, row_bytes);
|
| break;
|
|
|
| case PIXEL_FORMAT_NV12:
|
| @@ -772,6 +837,51 @@ bool SkCanvasVideoRenderer::CopyVideoFrameTexturesToGLTexture(
|
| return true;
|
| }
|
|
|
| +bool SkCanvasVideoRenderer::TexImage2D(unsigned target,
|
| + gpu::gles2::GLES2Interface* gl,
|
| + VideoFrame* frame,
|
| + int level,
|
| + int internalformat,
|
| + unsigned format,
|
| + unsigned type,
|
| + bool flip_y,
|
| + bool premultiply_alpha) {
|
| + DCHECK(frame);
|
| + DCHECK(!frame->HasTextures());
|
| +
|
| + scoped_refptr<DataBuffer> temp_buffer;
|
| + if (!TexImageHelper(frame, format, type, flip_y, &temp_buffer))
|
| + return false;
|
| +
|
| + gl->TexImage2D(target, level, internalformat, frame->visible_rect().width(),
|
| + frame->visible_rect().height(), 0, format, type,
|
| + temp_buffer->data());
|
| + return true;
|
| +}
|
| +
|
| +bool SkCanvasVideoRenderer::TexSubImage2D(unsigned target,
|
| + gpu::gles2::GLES2Interface* gl,
|
| + VideoFrame* frame,
|
| + int level,
|
| + unsigned format,
|
| + unsigned type,
|
| + int xoffset,
|
| + int yoffset,
|
| + bool flip_y,
|
| + bool premultiply_alpha) {
|
| + DCHECK(frame);
|
| + DCHECK(!frame->HasTextures());
|
| +
|
| + scoped_refptr<DataBuffer> temp_buffer;
|
| + if (!TexImageHelper(frame, format, type, flip_y, &temp_buffer))
|
| + return false;
|
| +
|
| + gl->TexSubImage2D(
|
| + target, level, xoffset, yoffset, frame->visible_rect().width(),
|
| + frame->visible_rect().height(), format, type, temp_buffer->data());
|
| + return true;
|
| +}
|
| +
|
| void SkCanvasVideoRenderer::ResetCache() {
|
| DCHECK(thread_checker_.CalledOnValidThread());
|
| // Clear cached values.
|
|
|