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Unified Diff: media/renderers/skcanvas_video_renderer.cc

Issue 2476693002: WebGL & 16-bit video stream: upload to FLOAT texture. (Closed)
Patch Set: Nits. Thanks phoglund@. Created 4 years, 1 month ago
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Index: media/renderers/skcanvas_video_renderer.cc
diff --git a/media/renderers/skcanvas_video_renderer.cc b/media/renderers/skcanvas_video_renderer.cc
index e6ee9d1e12ca16cb01957acd649cdc6034556451..efe15f22665c93deabfb494c1c02d43518b73bc7 100644
--- a/media/renderers/skcanvas_video_renderer.cc
+++ b/media/renderers/skcanvas_video_renderer.cc
@@ -10,6 +10,7 @@
#include "gpu/GLES2/gl2extchromium.h"
#include "gpu/command_buffer/client/gles2_interface.h"
#include "gpu/command_buffer/common/mailbox_holder.h"
+#include "media/base/data_buffer.h"
#include "media/base/video_frame.h"
#include "media/base/yuv_convert.h"
#include "skia/ext/texture_handle.h"
@@ -522,28 +523,89 @@ scoped_refptr<VideoFrame> DownShiftHighbitVideoFrame(
return ret;
}
-// We take the upper 8 bits of 16-bit data and convert it as luminance to ARGB.
-// We loose the precision here, but it is important not to render Y16 as RG_88.
-// To get the full precision use float textures with WebGL1 and e.g. R16UI or
-// R32F textures with WebGL2.
-void ConvertY16ToARGB(const VideoFrame* video_frame,
- void* argb_pixels,
- size_t argb_row_bytes) {
+// Converts 16-bit data to |out| buffer of specified GL |type|.
+// When the |format| is RGBA, the converted value is fed as luminance.
+void FlipAndConvertY16(const VideoFrame* video_frame,
+ uint8_t* out,
+ unsigned format,
+ unsigned type,
+ bool flip_y,
+ size_t output_row_bytes) {
const uint8_t* row_head = video_frame->visible_data(0);
- uint8_t* out = static_cast<uint8_t*>(argb_pixels);
const size_t stride = video_frame->stride(0);
- for (int i = 0; i < video_frame->visible_rect().height(); ++i) {
- uint32_t* rgba = reinterpret_cast<uint32_t*>(out);
- const uint8_t* row_end = row_head + video_frame->visible_rect().width() * 2;
- for (const uint8_t* row = row_head; row < row_end; ++row) {
- uint32_t gray_value = *++row;
- *rgba++ = SkColorSetRGB(gray_value, gray_value, gray_value);
+ const int height = video_frame->visible_rect().height();
+ for (int i = 0; i < height; ++i) {
+ uint8_t* out_row_head = flip_y ? out + output_row_bytes * (height - i - 1)
+ : out + output_row_bytes * i;
+ const uint16_t* row = reinterpret_cast<const uint16_t*>(row_head);
+ const uint16_t* row_end = row + video_frame->visible_rect().width();
+ if (type == GL_FLOAT) {
+ DCHECK_EQ(static_cast<unsigned>(GL_RGBA), format);
+ float* out_row = reinterpret_cast<float*>(out_row_head);
+ while (row < row_end) {
+ float gray_value = *row++ / 65535.f;
+ *out_row++ = gray_value;
+ *out_row++ = gray_value;
+ *out_row++ = gray_value;
+ *out_row++ = 1.0f;
+ }
+ } else if (type == GL_UNSIGNED_BYTE) {
+ // We take the upper 8 bits of 16-bit data and convert it as luminance to
+ // ARGB. We loose the precision here, but it is important not to render
+ // Y16 as RG_88. To get the full precision use float textures with WebGL1
+ // and e.g. R16UI or R32F textures with WebGL2.
+ DCHECK_EQ(static_cast<unsigned>(GL_RGBA), format);
+ uint32_t* rgba = reinterpret_cast<uint32_t*>(out_row_head);
+ while (row < row_end) {
+ uint32_t gray_value = *row++ >> 8;
+ *rgba++ = SkColorSetRGB(gray_value, gray_value, gray_value);
+ }
+ } else {
+ NOTREACHED() << "Unsupported Y16 conversion for format: 0x" << std::hex
+ << format << " and type: 0x" << std::hex << type;
}
- out += argb_row_bytes;
row_head += stride;
}
}
+// Common functionality of SkCanvasVideoRenderer's TexImage2D and TexSubImage2D.
+// Allocates a buffer required for conversion and converts |frame| content to
+// desired |format|.
+// Returns true if calling glTex(Sub)Image is supported for provided |frame|
+// format and parameters.
+bool TexImageHelper(VideoFrame* frame,
+ unsigned format,
+ unsigned type,
+ bool flip_y,
+ scoped_refptr<DataBuffer>& temp_buffer) {
+ unsigned output_bytes_per_pixel = 0;
+ switch (frame->format()) {
hubbe 2016/11/17 20:08:31 Wouldn't it be simpler to just do: if (frame->for
aleksandar.stojiljkovic 2016/11/17 20:16:09 I've split this from larger patch - the next patch
+ case PIXEL_FORMAT_Y16:
+ // Converting single component unsigned short here to FLOAT luminance.
+ switch (format) {
+ case GL_RGBA:
+ if (type == GL_FLOAT) {
+ output_bytes_per_pixel = 4 * sizeof(GLfloat);
+ break;
+ }
+ // Pass through.
+ default:
+ return false;
+ }
+ break;
+ default:
+ return false;
+ }
+
+ size_t output_row_bytes =
+ frame->visible_rect().width() * output_bytes_per_pixel;
+ temp_buffer =
+ new DataBuffer(output_row_bytes * frame->visible_rect().height());
+ FlipAndConvertY16(frame, temp_buffer->writable_data(), format, type, flip_y,
+ output_row_bytes);
+ return true;
+}
+
} // anonymous namespace
// static
@@ -648,7 +710,10 @@ void SkCanvasVideoRenderer::ConvertVideoFrameToRGBPixels(
}
case PIXEL_FORMAT_Y16:
- ConvertY16ToARGB(video_frame, rgb_pixels, row_bytes);
+ // Since it is grayscale conversion, we disregard SK_PMCOLOR_BYTE_ORDER
+ // and always use GL_RGBA.
+ FlipAndConvertY16(video_frame, static_cast<uint8_t*>(rgb_pixels), GL_RGBA,
+ GL_UNSIGNED_BYTE, false /*flip_y*/, row_bytes);
break;
case PIXEL_FORMAT_NV12:
@@ -772,6 +837,51 @@ bool SkCanvasVideoRenderer::CopyVideoFrameTexturesToGLTexture(
return true;
}
+bool SkCanvasVideoRenderer::TexImage2D(unsigned target,
+ gpu::gles2::GLES2Interface* gl,
+ VideoFrame* frame,
+ int level,
+ int internalformat,
+ unsigned format,
+ unsigned type,
+ bool flip_y,
+ bool premultiply_alpha) {
+ DCHECK(frame);
+ DCHECK(!frame->HasTextures());
+
+ scoped_refptr<DataBuffer> temp_buffer;
+ if (!TexImageHelper(frame, format, type, flip_y, temp_buffer))
+ return false;
+
+ gl->TexImage2D(target, level, internalformat, frame->visible_rect().width(),
+ frame->visible_rect().height(), 0, format, type,
+ temp_buffer->data());
+ return true;
+}
+
+bool SkCanvasVideoRenderer::TexSubImage2D(unsigned target,
+ gpu::gles2::GLES2Interface* gl,
+ VideoFrame* frame,
+ int level,
+ unsigned format,
+ unsigned type,
+ int xoffset,
+ int yoffset,
+ bool flip_y,
+ bool premultiply_alpha) {
+ DCHECK(frame);
+ DCHECK(!frame->HasTextures());
+
+ scoped_refptr<DataBuffer> temp_buffer;
+ if (!TexImageHelper(frame, format, type, flip_y, temp_buffer))
+ return false;
+
+ gl->TexSubImage2D(
+ target, level, xoffset, yoffset, frame->visible_rect().width(),
+ frame->visible_rect().height(), format, type, temp_buffer->data());
+ return true;
+}
+
void SkCanvasVideoRenderer::ResetCache() {
DCHECK(thread_checker_.CalledOnValidThread());
// Clear cached values.
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